2022 Day 17 part 1 Complete
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2022/day17/input
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2022/day17/input
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File diff suppressed because one or more lines are too long
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2022/day17/main.go
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2022/day17/main.go
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package main
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import (
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"fmt"
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"os"
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"time"
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h "git.bullercodeworks.com/brian/adventofcode/helpers"
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)
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const (
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dirU = iota
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dirR
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dirD
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dirL
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rocks = 5
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debug = false
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)
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var (
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emptyRow = []byte{'|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|'}
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bottomRow = []byte{'+', '-', '-', '-', '-', '-', '-', '-', '+'}
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)
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func main() {
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inp := h.StdinToString()
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//fmt.Println("# Part 1")
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//simulate(inp, 2022)
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fmt.Println("# Part 2")
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simulate(inp, 1000000000000)
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}
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func stateAndSleep(m *h.GrowUpCoordByteMap) {
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if !debug {
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return
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}
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fmt.Print(h.CLEAR_SCREEN)
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//fmt.Println()
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fmt.Println(m)
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time.Sleep(time.Second / 10)
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}
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var cache map[string][]int
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func simulate(jets string, numRocks int) {
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cache = make(map[string][]int)
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m := h.NewGrowUpCoordByteMap()
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m.PutBytes([][]byte{
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bottomRow, emptyRow, emptyRow, emptyRow, emptyRow,
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emptyRow, emptyRow, emptyRow,
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}, h.Coordinate{X: 0, Y: 0})
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m.StringEmptyIsSpace = true
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jetIdx := 0
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rockType := 0
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var state string
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var height int
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var turboHeight int
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var cacheDisabled bool
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for rockNum := 1; rockNum <= numRocks; rockNum++ {
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fmt.Println(h.CLEAR_SCREEN)
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fmt.Println("Simulating:", rockNum, "/", numRocks)
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h.PrintProgress(rockNum, numRocks)
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fmt.Println("\nHeight:", height)
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if !cacheDisabled {
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state, height = GetState(rockType, jetIdx, m)
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if v, ok := cache[state]; !cacheDisabled && ok {
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// Ok, we've got a duplicate. Go full turbo.
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//addHeight := height
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mult := numRocks / rockNum
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newRockNum := rockNum * mult
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turboHeight = height * mult
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/*
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for rockNum+v[1] <= numRocks {
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rockNum = rockNum + v[1]
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height = height + addHeight
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fmt.Println(h.CLEAR_SCREEN)
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fmt.Println("Simulating:", rockNum, "/", numRocks)
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h.PrintProgress(rockNum, numRocks)
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fmt.Println("\nHeight:", height)
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}
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*/
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fmt.Println(h.CLEAR_SCREEN)
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fmt.Println("Simulating:", rockNum, "/", numRocks)
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h.PrintProgress(rockNum, numRocks)
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fmt.Println("\nHeight:", height)
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fmt.Println("State", state, "\nV:", v, "\nMult:", mult, "\nRockNum:", rockNum, "\nNewRockNum:", newRockNum, "\nTurboHeight:", turboHeight)
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cacheDisabled = true
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os.Exit(0)
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} else {
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cache[state] = []int{rockNum, height}
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}
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} else {
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fmt.Println("\nHeight:", turboHeight+GetHeight(m))
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}
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AddFallingRock(rockType, m)
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stateAndSleep(m)
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doJet := true
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for {
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if !doJet && AtRest(m) {
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break
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}
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shiftDir := dirD
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if doJet {
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switch jets[jetIdx] {
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case '>':
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shiftDir = dirR
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case '<':
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shiftDir = dirL
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}
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jetIdx = (jetIdx + 1) % len(jets)
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}
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ShiftRock(shiftDir, m)
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stateAndSleep(m)
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doJet = !doJet
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}
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// The falling rock has stopped
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StopRock(m)
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stateAndSleep(m)
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rockType = (rockType + 1) % rocks
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}
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fmt.Println("After", numRocks, "the tower is", GetHeight(m), "blocks tall")
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}
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func GetState(r, j int, m *h.GrowUpCoordByteMap) (string, int) {
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ret := fmt.Sprintf("%d;%d;", r, j)
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for x := 1; x < 7; x++ {
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for y := m.TLY; y > 1; y-- {
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if m.Get(h.Coordinate{X: x, Y: y}) == '#' {
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ret = fmt.Sprintf("%s-%d", ret, m.TLY-y)
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break
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}
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}
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}
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return ret, GetHeight(m)
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}
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func GetHeight(m *h.GrowUpCoordByteMap) int {
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return h.GetHighestY(m.FindAll('#')...)
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}
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func FindTopAtRestY(m *h.GrowUpCoordByteMap) int {
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rockSpots := m.FindAll('#')
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if len(rockSpots) != 0 {
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return h.GetHighestY(rockSpots...)
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}
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return 0
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}
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func StopRock(m *h.GrowUpCoordByteMap) {
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rockSpots := m.FindAll('@')
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for i := range rockSpots {
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m.Put(rockSpots[i], '#')
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}
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}
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func ShiftRock(dir int, m *h.GrowUpCoordByteMap) {
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if !CanShift(dir, m) {
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return
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}
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rockSpots := m.FindAll('@')
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for i := range rockSpots {
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m.Put(rockSpots[i], ' ')
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}
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for i := range rockSpots {
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switch dir {
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case dirU:
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m.Put(GetUp(rockSpots[i]), '@')
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case dirR:
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m.Put(GetRight(rockSpots[i]), '@')
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case dirD:
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m.Put(GetDown(rockSpots[i]), '@')
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case dirL:
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m.Put(GetLeft(rockSpots[i]), '@')
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}
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}
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}
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func CanShift(dir int, m *h.GrowUpCoordByteMap) bool {
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rockSpots := m.FindAll('@')
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switch dir {
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case dirU: // Shouldn't need to, though.
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return true
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case dirR:
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for i := range rockSpots {
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tst := m.Get(GetRight(rockSpots[i]))
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if tst != '@' && tst != ' ' {
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return false
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}
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}
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return true
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case dirD:
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for i := range rockSpots {
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tst := m.Get(GetDown(rockSpots[i]))
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if tst != '@' && tst != ' ' {
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return false
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}
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}
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return true
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case dirL:
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for i := range rockSpots {
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tst := m.Get(GetLeft(rockSpots[i]))
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if tst != '@' && tst != ' ' {
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return false
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}
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}
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return true
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}
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return false
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}
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func AddFallingRock(tp int, m *h.GrowUpCoordByteMap) {
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rock := GetRockBytes(tp)
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pos := h.Coordinate{X: 3, Y: FindTopAtRestY(m) + 4}
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for pos.Y+3 > m.TLY {
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m.PutBytes([][]byte{emptyRow}, h.Coordinate{X: 0, Y: m.TLY + 1})
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}
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m.PutBytes(rock, pos)
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}
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func AtRest(m *h.GrowUpCoordByteMap) bool {
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rockSpots := m.FindAll('@')
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if len(rockSpots) == 0 {
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return true
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}
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for i := range rockSpots {
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pos := GetDown(rockSpots[i])
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wrk := m.Get(pos)
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if pos.Y == m.BRY {
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return true
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}
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if wrk != ' ' && wrk != '@' {
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return true
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}
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}
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return false
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}
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func GetRockBytes(tp int) [][]byte {
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switch tp {
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case 0:
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return [][]byte{{'@', '@', '@', '@'}}
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case 1:
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return [][]byte{
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{' ', '@', ' '},
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{'@', '@', '@'},
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{' ', '@', ' '},
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}
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case 2:
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return [][]byte{
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{'@', '@', '@'},
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{' ', ' ', '@'},
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{' ', ' ', '@'},
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}
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case 3:
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return [][]byte{
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{'@'},
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{'@'},
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{'@'},
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{'@'},
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}
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case 4:
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return [][]byte{
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{'@', '@'},
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{'@', '@'},
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}
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}
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return [][]byte{}
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}
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func GetLeft(c h.Coordinate) h.Coordinate {
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return h.Coordinate{X: c.X - 1, Y: c.Y}
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}
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func GetRight(c h.Coordinate) h.Coordinate {
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return h.Coordinate{X: c.X + 1, Y: c.Y}
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}
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func GetUp(c h.Coordinate) h.Coordinate {
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return h.Coordinate{X: c.X, Y: c.Y + 1}
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}
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func GetDown(c h.Coordinate) h.Coordinate {
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return h.Coordinate{X: c.X, Y: c.Y - 1}
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}
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func DirToString(shiftDir int) string {
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switch shiftDir {
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case dirU:
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return "^"
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case dirR:
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return ">"
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case dirD:
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return "v"
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case dirL:
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return "<"
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}
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return " "
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}
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404
2022/day17/problem
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404
2022/day17/problem
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@ -0,0 +1,404 @@
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Advent of Code
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• [About]
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• [Events]
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• [Shop]
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• [Settings]
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• [Log Out]
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br0xen (AoC++) 32*
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sub y{2022}
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• [Calendar]
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• [AoC++]
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• [Sponsors]
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• [Leaderboard]
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• [Stats]
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Our sponsors help make Advent of Code possible:
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Smarty - Join our private leaderboard and solve our puzzles for BIG PRIZES!!! ----------------- Address Validation
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and Autocomplete, and more!
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--- Day 17: Pyroclastic Flow ---
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Your handheld device has located an alternative exit from the cave for you and the elephants. The ground is
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rumbling almost continuously now, but the strange valves bought you some time. It's definitely getting warmer in
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here, though.
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The tunnels eventually open into a very tall, narrow chamber. Large, oddly-shaped rocks are falling into the
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chamber from above, presumably due to all the rumbling. If you can't work out where the rocks will fall next, you
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might be crushed!
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The five types of rocks have the following peculiar shapes, where # is rock and . is empty space:
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####
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.#.
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###
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.#.
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..#
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..#
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###
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#
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#
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#
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#
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##
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##
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The rocks fall in the order shown above: first the - shape, then the + shape, and so on. Once the end of the list
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is reached, the same order repeats: the - shape falls first, sixth, 11th, 16th, etc.
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The rocks don't spin, but they do get pushed around by jets of hot gas coming out of the walls themselves. A quick
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scan reveals the effect the jets of hot gas will have on the rocks as they fall (your puzzle input).
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For example, suppose this was the jet pattern in your cave:
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>>><<><>><<<>><>>><<<>>><<<><<<>><>><<>>
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In jet patterns, < means a push to the left, while > means a push to the right. The pattern above means that the
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jets will push a falling rock right, then right, then right, then left, then left, then right, and so on. If the
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end of the list is reached, it repeats.
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The tall, vertical chamber is exactly seven units wide. Each rock appears so that its left edge is two units away
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from the left wall and its bottom edge is three units above the highest rock in the room (or the floor, if there
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isn't one).
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After a rock appears, it alternates between being pushed by a jet of hot gas one unit (in the direction indicated
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by the next symbol in the jet pattern) and then falling one unit down. If any movement would cause any part of the
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rock to move into the walls, floor, or a stopped rock, the movement instead does not occur. If a downward movement
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would have caused a falling rock to move into the floor or an already-fallen rock, the falling rock stops where it
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is (having landed on something) and a new rock immediately begins falling.
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Drawing falling rocks with @ and stopped rocks with #, the jet pattern in the example above manifests as follows:
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The first rock begins falling:
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|..@@@@.|
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|.......|
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|.......|
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|.......|
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+-------+
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Jet of gas pushes rock right:
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|...@@@@|
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|.......|
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|.......|
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|.......|
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+-------+
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Rock falls 1 unit:
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|...@@@@|
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|.......|
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|.......|
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+-------+
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Jet of gas pushes rock right, but nothing happens:
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|...@@@@|
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|.......|
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|.......|
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+-------+
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Rock falls 1 unit:
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|...@@@@|
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|.......|
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+-------+
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Jet of gas pushes rock right, but nothing happens:
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|...@@@@|
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|.......|
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+-------+
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Rock falls 1 unit:
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|...@@@@|
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+-------+
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Jet of gas pushes rock left:
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|..@@@@.|
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+-------+
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Rock falls 1 unit, causing it to come to rest:
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|..####.|
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+-------+
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A new rock begins falling:
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|...@...|
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|..@@@..|
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|...@...|
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|.......|
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|.......|
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|.......|
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|..####.|
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+-------+
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Jet of gas pushes rock left:
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|..@....|
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|.@@@...|
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|..@....|
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|.......|
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|.......|
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|.......|
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|..####.|
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+-------+
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Rock falls 1 unit:
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|..@....|
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|.@@@...|
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|..@....|
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|.......|
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|.......|
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|..####.|
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+-------+
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Jet of gas pushes rock right:
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|...@...|
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|..@@@..|
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|...@...|
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|.......|
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|.......|
|
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|..####.|
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+-------+
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|
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Rock falls 1 unit:
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|...@...|
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||||
|..@@@..|
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||||
|...@...|
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||||
|.......|
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|..####.|
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+-------+
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|
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Jet of gas pushes rock left:
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|..@....|
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||||
|.@@@...|
|
||||
|..@....|
|
||||
|.......|
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|..####.|
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+-------+
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|
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Rock falls 1 unit:
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|..@....|
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|.@@@...|
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|..@....|
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|..####.|
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+-------+
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|
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Jet of gas pushes rock right:
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|...@...|
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|..@@@..|
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|...@...|
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|..####.|
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+-------+
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Rock falls 1 unit, causing it to come to rest:
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|...#...|
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|..###..|
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|...#...|
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|..####.|
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+-------+
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A new rock begins falling:
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|....@..|
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|....@..|
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|..@@@..|
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|.......|
|
||||
|.......|
|
||||
|.......|
|
||||
|...#...|
|
||||
|..###..|
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|...#...|
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|..####.|
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+-------+
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The moment each of the next few rocks begins falling, you would see this:
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|
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|..@....|
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|..@....|
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|..@....|
|
||||
|..@....|
|
||||
|.......|
|
||||
|.......|
|
||||
|.......|
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|..#....|
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|..#....|
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|####...|
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|..###..|
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|...#...|
|
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|..####.|
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+-------+
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|
||||
|..@@...|
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||||
|..@@...|
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||||
|.......|
|
||||
|.......|
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||||
|.......|
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|....#..|
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|..#.#..|
|
||||
|..#.#..|
|
||||
|#####..|
|
||||
|..###..|
|
||||
|...#...|
|
||||
|..####.|
|
||||
+-------+
|
||||
|
||||
|..@@@@.|
|
||||
|.......|
|
||||
|.......|
|
||||
|.......|
|
||||
|....##.|
|
||||
|....##.|
|
||||
|....#..|
|
||||
|..#.#..|
|
||||
|..#.#..|
|
||||
|#####..|
|
||||
|..###..|
|
||||
|...#...|
|
||||
|..####.|
|
||||
+-------+
|
||||
|
||||
|...@...|
|
||||
|..@@@..|
|
||||
|...@...|
|
||||
|.......|
|
||||
|.......|
|
||||
|.......|
|
||||
|.####..|
|
||||
|....##.|
|
||||
|....##.|
|
||||
|....#..|
|
||||
|..#.#..|
|
||||
|..#.#..|
|
||||
|#####..|
|
||||
|..###..|
|
||||
|...#...|
|
||||
|..####.|
|
||||
+-------+
|
||||
|
||||
|....@..|
|
||||
|....@..|
|
||||
|..@@@..|
|
||||
|.......|
|
||||
|.......|
|
||||
|.......|
|
||||
|..#....|
|
||||
|.###...|
|
||||
|..#....|
|
||||
|.####..|
|
||||
|....##.|
|
||||
|....##.|
|
||||
|....#..|
|
||||
|..#.#..|
|
||||
|..#.#..|
|
||||
|#####..|
|
||||
|..###..|
|
||||
|...#...|
|
||||
|..####.|
|
||||
+-------+
|
||||
|
||||
|..@....|
|
||||
|..@....|
|
||||
|..@....|
|
||||
|..@....|
|
||||
|.......|
|
||||
|.......|
|
||||
|.......|
|
||||
|.....#.|
|
||||
|.....#.|
|
||||
|..####.|
|
||||
|.###...|
|
||||
|..#....|
|
||||
|.####..|
|
||||
|....##.|
|
||||
|....##.|
|
||||
|....#..|
|
||||
|..#.#..|
|
||||
|..#.#..|
|
||||
|#####..|
|
||||
|..###..|
|
||||
|...#...|
|
||||
|..####.|
|
||||
+-------+
|
||||
|
||||
|..@@...|
|
||||
|..@@...|
|
||||
|.......|
|
||||
|.......|
|
||||
|.......|
|
||||
|....#..|
|
||||
|....#..|
|
||||
|....##.|
|
||||
|....##.|
|
||||
|..####.|
|
||||
|.###...|
|
||||
|..#....|
|
||||
|.####..|
|
||||
|....##.|
|
||||
|....##.|
|
||||
|....#..|
|
||||
|..#.#..|
|
||||
|..#.#..|
|
||||
|#####..|
|
||||
|..###..|
|
||||
|...#...|
|
||||
|..####.|
|
||||
+-------+
|
||||
|
||||
|..@@@@.|
|
||||
|.......|
|
||||
|.......|
|
||||
|.......|
|
||||
|....#..|
|
||||
|....#..|
|
||||
|....##.|
|
||||
|##..##.|
|
||||
|######.|
|
||||
|.###...|
|
||||
|..#....|
|
||||
|.####..|
|
||||
|....##.|
|
||||
|....##.|
|
||||
|....#..|
|
||||
|..#.#..|
|
||||
|..#.#..|
|
||||
|#####..|
|
||||
|..###..|
|
||||
|...#...|
|
||||
|..####.|
|
||||
+-------+
|
||||
|
||||
To prove to the elephants your simulation is accurate, they want to know how tall the tower will get after 2022
|
||||
rocks have stopped (but before the 2023rd rock begins falling). In this example, the tower of rocks will be 3068
|
||||
units tall.
|
||||
|
||||
How many units tall will the tower of rocks be after 2022 rocks have stopped falling?
|
||||
|
||||
To begin, get your puzzle input.
|
||||
|
||||
Answer: _____________________ [ [Submit] ]
|
||||
|
||||
You can also [Shareon Twitter Mastodon] this puzzle.
|
||||
|
||||
References
|
||||
|
||||
Visible links
|
||||
. https://adventofcode.com/
|
||||
. https://adventofcode.com/2022/about
|
||||
. https://adventofcode.com/2022/events
|
||||
. https://teespring.com/stores/advent-of-code
|
||||
. https://adventofcode.com/2022/settings
|
||||
. https://adventofcode.com/2022/auth/logout
|
||||
. Advent of Code Supporter
|
||||
https://adventofcode.com/2022/support
|
||||
. https://adventofcode.com/2022
|
||||
. https://adventofcode.com/2022
|
||||
. https://adventofcode.com/2022/support
|
||||
. https://adventofcode.com/2022/sponsors
|
||||
. https://adventofcode.com/2022/leaderboard
|
||||
. https://adventofcode.com/2022/stats
|
||||
. https://adventofcode.com/2022/sponsors
|
||||
. https://www.smarty.com/advent-of-code
|
||||
. https://adventofcode.com/2022/day/17/input
|
||||
. https://twitter.com/intent/tweet?text=%22Pyroclastic+Flow%22+%2D+Day+17+%2D+Advent+of+Code+2022&url=https%3A%2F%2Fadventofcode%2Ecom%2F2022%2Fday%2F17&related=ericwastl&hashtags=AdventOfCode
|
||||
. javascript:void(0);
|
1
2022/day17/testinput
Normal file
1
2022/day17/testinput
Normal file
@ -0,0 +1 @@
|
||||
>>><<><>><<<>><>>><<<>>><<<><<<>><>><<>>
|
30
2022/day19/input
Normal file
30
2022/day19/input
Normal file
@ -0,0 +1,30 @@
|
||||
Blueprint 1: Each ore robot costs 4 ore. Each clay robot costs 4 ore. Each obsidian robot costs 3 ore and 14 clay. Each geode robot costs 3 ore and 8 obsidian.
|
||||
Blueprint 2: Each ore robot costs 3 ore. Each clay robot costs 3 ore. Each obsidian robot costs 2 ore and 14 clay. Each geode robot costs 3 ore and 17 obsidian.
|
||||
Blueprint 3: Each ore robot costs 2 ore. Each clay robot costs 2 ore. Each obsidian robot costs 2 ore and 20 clay. Each geode robot costs 2 ore and 14 obsidian.
|
||||
Blueprint 4: Each ore robot costs 4 ore. Each clay robot costs 3 ore. Each obsidian robot costs 3 ore and 14 clay. Each geode robot costs 4 ore and 17 obsidian.
|
||||
Blueprint 5: Each ore robot costs 4 ore. Each clay robot costs 4 ore. Each obsidian robot costs 4 ore and 20 clay. Each geode robot costs 2 ore and 8 obsidian.
|
||||
Blueprint 6: Each ore robot costs 2 ore. Each clay robot costs 4 ore. Each obsidian robot costs 4 ore and 15 clay. Each geode robot costs 2 ore and 20 obsidian.
|
||||
Blueprint 7: Each ore robot costs 4 ore. Each clay robot costs 4 ore. Each obsidian robot costs 2 ore and 14 clay. Each geode robot costs 3 ore and 17 obsidian.
|
||||
Blueprint 8: Each ore robot costs 3 ore. Each clay robot costs 3 ore. Each obsidian robot costs 2 ore and 13 clay. Each geode robot costs 3 ore and 12 obsidian.
|
||||
Blueprint 9: Each ore robot costs 4 ore. Each clay robot costs 4 ore. Each obsidian robot costs 4 ore and 11 clay. Each geode robot costs 4 ore and 12 obsidian.
|
||||
Blueprint 10: Each ore robot costs 2 ore. Each clay robot costs 3 ore. Each obsidian robot costs 3 ore and 18 clay. Each geode robot costs 2 ore and 19 obsidian.
|
||||
Blueprint 11: Each ore robot costs 3 ore. Each clay robot costs 4 ore. Each obsidian robot costs 2 ore and 14 clay. Each geode robot costs 3 ore and 14 obsidian.
|
||||
Blueprint 12: Each ore robot costs 4 ore. Each clay robot costs 3 ore. Each obsidian robot costs 4 ore and 15 clay. Each geode robot costs 4 ore and 9 obsidian.
|
||||
Blueprint 13: Each ore robot costs 2 ore. Each clay robot costs 3 ore. Each obsidian robot costs 3 ore and 13 clay. Each geode robot costs 3 ore and 15 obsidian.
|
||||
Blueprint 14: Each ore robot costs 2 ore. Each clay robot costs 2 ore. Each obsidian robot costs 2 ore and 7 clay. Each geode robot costs 2 ore and 14 obsidian.
|
||||
Blueprint 15: Each ore robot costs 2 ore. Each clay robot costs 4 ore. Each obsidian robot costs 3 ore and 17 clay. Each geode robot costs 4 ore and 20 obsidian.
|
||||
Blueprint 16: Each ore robot costs 3 ore. Each clay robot costs 3 ore. Each obsidian robot costs 2 ore and 15 clay. Each geode robot costs 3 ore and 9 obsidian.
|
||||
Blueprint 17: Each ore robot costs 4 ore. Each clay robot costs 3 ore. Each obsidian robot costs 4 ore and 16 clay. Each geode robot costs 2 ore and 15 obsidian.
|
||||
Blueprint 18: Each ore robot costs 4 ore. Each clay robot costs 4 ore. Each obsidian robot costs 3 ore and 6 clay. Each geode robot costs 2 ore and 14 obsidian.
|
||||
Blueprint 19: Each ore robot costs 4 ore. Each clay robot costs 3 ore. Each obsidian robot costs 2 ore and 13 clay. Each geode robot costs 2 ore and 10 obsidian.
|
||||
Blueprint 20: Each ore robot costs 3 ore. Each clay robot costs 3 ore. Each obsidian robot costs 2 ore and 16 clay. Each geode robot costs 2 ore and 18 obsidian.
|
||||
Blueprint 21: Each ore robot costs 3 ore. Each clay robot costs 3 ore. Each obsidian robot costs 3 ore and 8 clay. Each geode robot costs 2 ore and 12 obsidian.
|
||||
Blueprint 22: Each ore robot costs 3 ore. Each clay robot costs 3 ore. Each obsidian robot costs 3 ore and 6 clay. Each geode robot costs 2 ore and 16 obsidian.
|
||||
Blueprint 23: Each ore robot costs 4 ore. Each clay robot costs 3 ore. Each obsidian robot costs 4 ore and 18 clay. Each geode robot costs 3 ore and 13 obsidian.
|
||||
Blueprint 24: Each ore robot costs 4 ore. Each clay robot costs 3 ore. Each obsidian robot costs 2 ore and 20 clay. Each geode robot costs 2 ore and 9 obsidian.
|
||||
Blueprint 25: Each ore robot costs 4 ore. Each clay robot costs 4 ore. Each obsidian robot costs 3 ore and 5 clay. Each geode robot costs 3 ore and 18 obsidian.
|
||||
Blueprint 26: Each ore robot costs 4 ore. Each clay robot costs 4 ore. Each obsidian robot costs 4 ore and 5 clay. Each geode robot costs 2 ore and 10 obsidian.
|
||||
Blueprint 27: Each ore robot costs 4 ore. Each clay robot costs 4 ore. Each obsidian robot costs 4 ore and 8 clay. Each geode robot costs 4 ore and 14 obsidian.
|
||||
Blueprint 28: Each ore robot costs 4 ore. Each clay robot costs 4 ore. Each obsidian robot costs 2 ore and 14 clay. Each geode robot costs 4 ore and 15 obsidian.
|
||||
Blueprint 29: Each ore robot costs 4 ore. Each clay robot costs 4 ore. Each obsidian robot costs 4 ore and 20 clay. Each geode robot costs 2 ore and 12 obsidian.
|
||||
Blueprint 30: Each ore robot costs 3 ore. Each clay robot costs 4 ore. Each obsidian robot costs 4 ore and 14 clay. Each geode robot costs 4 ore and 10 obsidian.
|
176
2022/day19/main.go
Normal file
176
2022/day19/main.go
Normal file
@ -0,0 +1,176 @@
|
||||
package main
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"strings"
|
||||
"time"
|
||||
|
||||
h "git.bullercodeworks.com/brian/adventofcode/helpers"
|
||||
)
|
||||
|
||||
func main() {
|
||||
fmt.Println()
|
||||
inp := h.StdinToStringSlice()
|
||||
part1(inp)
|
||||
}
|
||||
|
||||
func part1(inp []string) {
|
||||
blueprints := ParseBlueprints(inp)
|
||||
robots := []Robot{{tp: ResOre}}
|
||||
var ticks int
|
||||
resources := make(map[Resource]int)
|
||||
var done bool
|
||||
printState(robots, resources)
|
||||
useBP := blueprints[0]
|
||||
_ = useBP
|
||||
// TODO: Get Ratios of needed resources
|
||||
for !done {
|
||||
// First check if we can build some bots
|
||||
if useBP.CanBuild(ResGeode, resources) {
|
||||
resources = useBP.Build(resGeode, resources)
|
||||
}
|
||||
if useBP.CanBuild(ResObsidian, resources) {
|
||||
resources = useBP.Build(resObsidian, resources)
|
||||
}
|
||||
if useBP.CanBuild(ResClay, resources) {
|
||||
resources = useBP.Build(resClay, resources)
|
||||
}
|
||||
|
||||
// Every tick, each robot gathers one of it's resource
|
||||
for i := range robots {
|
||||
resources[robots[i].tp]++
|
||||
}
|
||||
ticks++
|
||||
fmt.Println(h.CLEAR_SCREEN)
|
||||
printState(robots, resources)
|
||||
time.Sleep(time.Second / 10)
|
||||
}
|
||||
}
|
||||
|
||||
func printState(robots []Robot, resources map[Resource]int) {
|
||||
var oreBots, clayBots, obsBots, geodeBots int
|
||||
for i := range robots {
|
||||
switch robots[i].tp {
|
||||
case ResOre:
|
||||
oreBots++
|
||||
case ResClay:
|
||||
clayBots++
|
||||
case ResObsidian:
|
||||
obsBots++
|
||||
case ResGeode:
|
||||
geodeBots++
|
||||
}
|
||||
}
|
||||
fmt.Printf(
|
||||
"Bots: %2d Ore, %2d Clay, %2d Obsidian, %2d Geode\n",
|
||||
oreBots, clayBots, obsBots, geodeBots)
|
||||
fmt.Printf("[ Ore : %2d ]\n", resources[ResOre])
|
||||
fmt.Printf("[ Clay : %2d ]\n", resources[ResClay])
|
||||
fmt.Printf("[ Obsidian: %2d ]\n", resources[ResObsidian])
|
||||
fmt.Printf("[ Geode : %2d ]\n", resources[ResGeode])
|
||||
}
|
||||
|
||||
type Resource int
|
||||
|
||||
const (
|
||||
ResOre = iota
|
||||
ResClay
|
||||
ResObsidian
|
||||
ResGeode
|
||||
ResError
|
||||
)
|
||||
|
||||
type Robot struct {
|
||||
tp Resource
|
||||
}
|
||||
|
||||
type Cost struct {
|
||||
res Resource
|
||||
count int
|
||||
}
|
||||
|
||||
type Blueprint struct {
|
||||
costs map[Resource][]Cost
|
||||
}
|
||||
|
||||
func (b Blueprint) CanBuild(tp Resource, resources map[Resource]int) bool {
|
||||
cost := b.costs[tp]
|
||||
for _, c := range cost {
|
||||
if resources[c.res] < c.count {
|
||||
return false
|
||||
}
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
func (b Blueprint) String() string {
|
||||
ret := fmt.Sprintf("Blueprint contains %d Recipes.\n", len(b.costs))
|
||||
|
||||
for _, tp := range []Resource{ResOre, ResClay, ResObsidian, ResGeode} {
|
||||
if v, ok := b.costs[tp]; ok {
|
||||
ret = ret + fmt.Sprintf("Each %s robot costs %d %s", tp.String(), v[0].count, v[0].res.String())
|
||||
if len(v) > 1 {
|
||||
ret = ret + fmt.Sprintf(" and %d %s", v[1].count, v[1].res.String())
|
||||
}
|
||||
ret = ret + ". "
|
||||
}
|
||||
}
|
||||
return ret
|
||||
}
|
||||
|
||||
func ParseBlueprints(inp []string) []Blueprint {
|
||||
var ret []Blueprint
|
||||
for i := range inp {
|
||||
costs := make(map[Resource][]Cost)
|
||||
wrk := strings.Split(inp[i], ": ")[1]
|
||||
botReqs := strings.Split(wrk, ".")
|
||||
for j := range botReqs {
|
||||
if len(botReqs[j]) > 0 {
|
||||
fields := strings.Fields(botReqs[j])
|
||||
bot := ResourceFromString(fields[1])
|
||||
var req []Cost
|
||||
req = append(req, Cost{
|
||||
res: ResourceFromString(fields[5]),
|
||||
count: h.Atoi(fields[4]),
|
||||
})
|
||||
if len(fields) > 6 {
|
||||
req = append(req, Cost{
|
||||
res: ResourceFromString(fields[8]),
|
||||
count: h.Atoi(fields[7]),
|
||||
})
|
||||
}
|
||||
costs[bot] = req
|
||||
}
|
||||
}
|
||||
ret = append(ret, Blueprint{costs: costs})
|
||||
}
|
||||
return ret
|
||||
}
|
||||
|
||||
func ResourceFromString(s string) Resource {
|
||||
switch s {
|
||||
case "ore":
|
||||
return ResOre
|
||||
case "clay":
|
||||
return ResClay
|
||||
case "obsidian":
|
||||
return ResObsidian
|
||||
case "geode":
|
||||
return ResGeode
|
||||
}
|
||||
return ResError
|
||||
}
|
||||
|
||||
func (r Resource) String() string {
|
||||
switch r {
|
||||
case ResOre:
|
||||
return "ore"
|
||||
case ResClay:
|
||||
return "clay"
|
||||
case ResObsidian:
|
||||
return "obsidian"
|
||||
case ResGeode:
|
||||
return "geode"
|
||||
}
|
||||
return "unknown"
|
||||
}
|
240
2022/day19/problem
Normal file
240
2022/day19/problem
Normal file
@ -0,0 +1,240 @@
|
||||
Advent of Code
|
||||
|
||||
• [About]
|
||||
• [Events]
|
||||
• [Shop]
|
||||
• [Settings]
|
||||
• [Log Out]
|
||||
|
||||
br0xen (AoC++) 29*
|
||||
|
||||
0xffff&2022
|
||||
|
||||
• [Calendar]
|
||||
• [AoC++]
|
||||
• [Sponsors]
|
||||
• [Leaderboard]
|
||||
• [Stats]
|
||||
|
||||
Our sponsors help make Advent of Code possible:
|
||||
Kotlin by JetBrains - Trees, lists, packages - itʼs Advent of Code time! Get ready to solve puzzles in Kotlin.
|
||||
Watch us livestream our discussions about the solutions for the first few puzzles, join our leaderboard, win
|
||||
prizes. Happy holidays!
|
||||
|
||||
--- Day 19: Not Enough Minerals ---
|
||||
|
||||
Your scans show that the lava did indeed form obsidian!
|
||||
|
||||
The wind has changed direction enough to stop sending lava droplets toward you, so you and the elephants exit
|
||||
the cave. As you do, you notice a collection of geodes around the pond. Perhaps you could use the obsidian to
|
||||
create some geode-cracking robots and break them open?
|
||||
|
||||
To collect the obsidian from the bottom of the pond, you'll need waterproof obsidian-collecting robots.
|
||||
Fortunately, there is an abundant amount of clay nearby that you can use to make them waterproof.
|
||||
|
||||
In order to harvest the clay, you'll need special-purpose clay-collecting robots. To make any type of robot,
|
||||
you'll need ore, which is also plentiful but in the opposite direction from the clay.
|
||||
|
||||
Collecting ore requires ore-collecting robots with big drills. Fortunately, you have exactly one ore-collecting
|
||||
robot in your pack that you can use to kickstart the whole operation.
|
||||
|
||||
Each robot can collect 1 of its resource type per minute. It also takes one minute for the robot factory (also
|
||||
conveniently from your pack) to construct any type of robot, although it consumes the necessary resources
|
||||
available when construction begins.
|
||||
|
||||
The robot factory has many blueprints (your puzzle input) you can choose from, but once you've configured it
|
||||
with a blueprint, you can't change it. You'll need to work out which blueprint is best.
|
||||
|
||||
For example:
|
||||
|
||||
Blueprint 1:
|
||||
Each ore robot costs 4 ore.
|
||||
Each clay robot costs 2 ore.
|
||||
Each obsidian robot costs 3 ore and 14 clay.
|
||||
Each geode robot costs 2 ore and 7 obsidian.
|
||||
|
||||
Blueprint 2:
|
||||
Each ore robot costs 2 ore.
|
||||
Each clay robot costs 3 ore.
|
||||
Each obsidian robot costs 3 ore and 8 clay.
|
||||
Each geode robot costs 3 ore and 12 obsidian.
|
||||
|
||||
(Blueprints have been line-wrapped here for legibility. The robot factory's actual assortment of blueprints are
|
||||
provided one blueprint per line.)
|
||||
|
||||
The elephants are starting to look hungry, so you shouldn't take too long; you need to figure out which
|
||||
blueprint would maximize the number of opened geodes after 24 minutes by figuring out which robots to build and
|
||||
when to build them.
|
||||
|
||||
Using blueprint 1 in the example above, the largest number of geodes you could open in 24 minutes is 9. One way
|
||||
to achieve that is:
|
||||
|
||||
== Minute 1 ==
|
||||
1 ore-collecting robot collects 1 ore; you now have 1 ore.
|
||||
|
||||
== Minute 2 ==
|
||||
1 ore-collecting robot collects 1 ore; you now have 2 ore.
|
||||
|
||||
== Minute 3 ==
|
||||
Spend 2 ore to start building a clay-collecting robot.
|
||||
1 ore-collecting robot collects 1 ore; you now have 1 ore.
|
||||
The new clay-collecting robot is ready; you now have 1 of them.
|
||||
|
||||
== Minute 4 ==
|
||||
1 ore-collecting robot collects 1 ore; you now have 2 ore.
|
||||
1 clay-collecting robot collects 1 clay; you now have 1 clay.
|
||||
|
||||
== Minute 5 ==
|
||||
Spend 2 ore to start building a clay-collecting robot.
|
||||
1 ore-collecting robot collects 1 ore; you now have 1 ore.
|
||||
1 clay-collecting robot collects 1 clay; you now have 2 clay.
|
||||
The new clay-collecting robot is ready; you now have 2 of them.
|
||||
|
||||
== Minute 6 ==
|
||||
1 ore-collecting robot collects 1 ore; you now have 2 ore.
|
||||
2 clay-collecting robots collect 2 clay; you now have 4 clay.
|
||||
|
||||
== Minute 7 ==
|
||||
Spend 2 ore to start building a clay-collecting robot.
|
||||
1 ore-collecting robot collects 1 ore; you now have 1 ore.
|
||||
2 clay-collecting robots collect 2 clay; you now have 6 clay.
|
||||
The new clay-collecting robot is ready; you now have 3 of them.
|
||||
|
||||
== Minute 8 ==
|
||||
1 ore-collecting robot collects 1 ore; you now have 2 ore.
|
||||
3 clay-collecting robots collect 3 clay; you now have 9 clay.
|
||||
|
||||
== Minute 9 ==
|
||||
1 ore-collecting robot collects 1 ore; you now have 3 ore.
|
||||
3 clay-collecting robots collect 3 clay; you now have 12 clay.
|
||||
|
||||
== Minute 10 ==
|
||||
1 ore-collecting robot collects 1 ore; you now have 4 ore.
|
||||
3 clay-collecting robots collect 3 clay; you now have 15 clay.
|
||||
|
||||
== Minute 11 ==
|
||||
Spend 3 ore and 14 clay to start building an obsidian-collecting robot.
|
||||
1 ore-collecting robot collects 1 ore; you now have 2 ore.
|
||||
3 clay-collecting robots collect 3 clay; you now have 4 clay.
|
||||
The new obsidian-collecting robot is ready; you now have 1 of them.
|
||||
|
||||
== Minute 12 ==
|
||||
Spend 2 ore to start building a clay-collecting robot.
|
||||
1 ore-collecting robot collects 1 ore; you now have 1 ore.
|
||||
3 clay-collecting robots collect 3 clay; you now have 7 clay.
|
||||
1 obsidian-collecting robot collects 1 obsidian; you now have 1 obsidian.
|
||||
The new clay-collecting robot is ready; you now have 4 of them.
|
||||
|
||||
== Minute 13 ==
|
||||
1 ore-collecting robot collects 1 ore; you now have 2 ore.
|
||||
4 clay-collecting robots collect 4 clay; you now have 11 clay.
|
||||
1 obsidian-collecting robot collects 1 obsidian; you now have 2 obsidian.
|
||||
|
||||
== Minute 14 ==
|
||||
1 ore-collecting robot collects 1 ore; you now have 3 ore.
|
||||
4 clay-collecting robots collect 4 clay; you now have 15 clay.
|
||||
1 obsidian-collecting robot collects 1 obsidian; you now have 3 obsidian.
|
||||
|
||||
== Minute 15 ==
|
||||
Spend 3 ore and 14 clay to start building an obsidian-collecting robot.
|
||||
1 ore-collecting robot collects 1 ore; you now have 1 ore.
|
||||
4 clay-collecting robots collect 4 clay; you now have 5 clay.
|
||||
1 obsidian-collecting robot collects 1 obsidian; you now have 4 obsidian.
|
||||
The new obsidian-collecting robot is ready; you now have 2 of them.
|
||||
|
||||
== Minute 16 ==
|
||||
1 ore-collecting robot collects 1 ore; you now have 2 ore.
|
||||
4 clay-collecting robots collect 4 clay; you now have 9 clay.
|
||||
2 obsidian-collecting robots collect 2 obsidian; you now have 6 obsidian.
|
||||
|
||||
== Minute 17 ==
|
||||
1 ore-collecting robot collects 1 ore; you now have 3 ore.
|
||||
4 clay-collecting robots collect 4 clay; you now have 13 clay.
|
||||
2 obsidian-collecting robots collect 2 obsidian; you now have 8 obsidian.
|
||||
|
||||
== Minute 18 ==
|
||||
Spend 2 ore and 7 obsidian to start building a geode-cracking robot.
|
||||
1 ore-collecting robot collects 1 ore; you now have 2 ore.
|
||||
4 clay-collecting robots collect 4 clay; you now have 17 clay.
|
||||
2 obsidian-collecting robots collect 2 obsidian; you now have 3 obsidian.
|
||||
The new geode-cracking robot is ready; you now have 1 of them.
|
||||
|
||||
== Minute 19 ==
|
||||
1 ore-collecting robot collects 1 ore; you now have 3 ore.
|
||||
4 clay-collecting robots collect 4 clay; you now have 21 clay.
|
||||
2 obsidian-collecting robots collect 2 obsidian; you now have 5 obsidian.
|
||||
1 geode-cracking robot cracks 1 geode; you now have 1 open geode.
|
||||
|
||||
== Minute 20 ==
|
||||
1 ore-collecting robot collects 1 ore; you now have 4 ore.
|
||||
4 clay-collecting robots collect 4 clay; you now have 25 clay.
|
||||
2 obsidian-collecting robots collect 2 obsidian; you now have 7 obsidian.
|
||||
1 geode-cracking robot cracks 1 geode; you now have 2 open geodes.
|
||||
|
||||
== Minute 21 ==
|
||||
Spend 2 ore and 7 obsidian to start building a geode-cracking robot.
|
||||
1 ore-collecting robot collects 1 ore; you now have 3 ore.
|
||||
4 clay-collecting robots collect 4 clay; you now have 29 clay.
|
||||
2 obsidian-collecting robots collect 2 obsidian; you now have 2 obsidian.
|
||||
1 geode-cracking robot cracks 1 geode; you now have 3 open geodes.
|
||||
The new geode-cracking robot is ready; you now have 2 of them.
|
||||
|
||||
== Minute 22 ==
|
||||
1 ore-collecting robot collects 1 ore; you now have 4 ore.
|
||||
4 clay-collecting robots collect 4 clay; you now have 33 clay.
|
||||
2 obsidian-collecting robots collect 2 obsidian; you now have 4 obsidian.
|
||||
2 geode-cracking robots crack 2 geodes; you now have 5 open geodes.
|
||||
|
||||
== Minute 23 ==
|
||||
1 ore-collecting robot collects 1 ore; you now have 5 ore.
|
||||
4 clay-collecting robots collect 4 clay; you now have 37 clay.
|
||||
2 obsidian-collecting robots collect 2 obsidian; you now have 6 obsidian.
|
||||
2 geode-cracking robots crack 2 geodes; you now have 7 open geodes.
|
||||
|
||||
== Minute 24 ==
|
||||
1 ore-collecting robot collects 1 ore; you now have 6 ore.
|
||||
4 clay-collecting robots collect 4 clay; you now have 41 clay.
|
||||
2 obsidian-collecting robots collect 2 obsidian; you now have 8 obsidian.
|
||||
2 geode-cracking robots crack 2 geodes; you now have 9 open geodes.
|
||||
|
||||
However, by using blueprint 2 in the example above, you could do even better: the largest number of geodes you
|
||||
could open in 24 minutes is 12.
|
||||
|
||||
Determine the quality level of each blueprint by multiplying that blueprint's ID number with the largest number
|
||||
of geodes that can be opened in 24 minutes using that blueprint. In this example, the first blueprint has ID 1
|
||||
and can open 9 geodes, so its quality level is 9. The second blueprint has ID 2 and can open 12 geodes, so its
|
||||
quality level is 24. Finally, if you add up the quality levels of all of the blueprints in the list, you get
|
||||
33.
|
||||
|
||||
Determine the quality level of each blueprint using the largest number of geodes it could produce in 24
|
||||
minutes. What do you get if you add up the quality level of all of the blueprints in your list?
|
||||
|
||||
To begin, get your puzzle input.
|
||||
|
||||
Answer: _____________________ [ [Submit] ]
|
||||
|
||||
You can also [Shareon Twitter Mastodon] this puzzle.
|
||||
|
||||
References
|
||||
|
||||
Visible links
|
||||
. https://adventofcode.com/
|
||||
. https://adventofcode.com/2022/about
|
||||
. https://adventofcode.com/2022/events
|
||||
. https://teespring.com/stores/advent-of-code
|
||||
. https://adventofcode.com/2022/settings
|
||||
. https://adventofcode.com/2022/auth/logout
|
||||
. Advent of Code Supporter
|
||||
https://adventofcode.com/2022/support
|
||||
. https://adventofcode.com/2022
|
||||
. https://adventofcode.com/2022
|
||||
. https://adventofcode.com/2022/support
|
||||
. https://adventofcode.com/2022/sponsors
|
||||
. https://adventofcode.com/2022/leaderboard
|
||||
. https://adventofcode.com/2022/stats
|
||||
. https://adventofcode.com/2022/sponsors
|
||||
. https://kotlinlang.org/
|
||||
. https://en.wikipedia.org/wiki/Geode
|
||||
. https://adventofcode.com/2022/day/19/input
|
||||
. https://twitter.com/intent/tweet?text=%22Not+Enough+Minerals%22+%2D+Day+19+%2D+Advent+of+Code+2022&url=https%3A%2F%2Fadventofcode%2Ecom%2F2022%2Fday%2F19&related=ericwastl&hashtags=AdventOfCode
|
||||
. javascript:void(0);
|
2
2022/day19/testinput
Normal file
2
2022/day19/testinput
Normal file
@ -0,0 +1,2 @@
|
||||
Blueprint 1: Each ore robot costs 4 ore. Each clay robot costs 2 ore. Each obsidian robot costs 3 ore and 14 clay. Each geode robot costs 2 ore and 7 obsidian.
|
||||
Blueprint 2: Each ore robot costs 2 ore. Each clay robot costs 3 ore. Each obsidian robot costs 3 ore and 8 clay. Each geode robot costs 3 ore and 12 obsidian.
|
@ -134,3 +134,40 @@ func (c Coordinate) Adjacent(c2 Coordinate) bool {
|
||||
c2.Equals(c.West()) ||
|
||||
c2.Equals(c.NW())
|
||||
}
|
||||
|
||||
func GetHighestY(list ...Coordinate) int {
|
||||
top := math.MinInt
|
||||
for i := range list {
|
||||
if list[i].Y > top {
|
||||
top = list[i].Y
|
||||
}
|
||||
}
|
||||
return top
|
||||
}
|
||||
func GetLowestY(list ...Coordinate) int {
|
||||
bot := math.MaxInt
|
||||
for i := range list {
|
||||
if list[i].Y < bot {
|
||||
bot = list[i].Y
|
||||
}
|
||||
}
|
||||
return bot
|
||||
}
|
||||
func GetLowestX(list ...Coordinate) int {
|
||||
bot := math.MaxInt
|
||||
for i := range list {
|
||||
if list[i].X < bot {
|
||||
bot = list[i].X
|
||||
}
|
||||
}
|
||||
return bot
|
||||
}
|
||||
func GetHighestX(list ...Coordinate) int {
|
||||
top := math.MinInt
|
||||
for i := range list {
|
||||
if list[i].X > top {
|
||||
top = list[i].X
|
||||
}
|
||||
}
|
||||
return top
|
||||
}
|
||||
|
112
helpers/growUpCoordinateByteMap.go
Normal file
112
helpers/growUpCoordinateByteMap.go
Normal file
@ -0,0 +1,112 @@
|
||||
package aoc
|
||||
|
||||
import (
|
||||
"math"
|
||||
)
|
||||
|
||||
type GrowUpCoordByteMap struct {
|
||||
Field map[Coordinate]byte
|
||||
Height int
|
||||
Width int
|
||||
// The Top-Left-most X/Y
|
||||
// (Low X, High Y)
|
||||
TLX, TLY int
|
||||
// The Bottom-Right-most X/Y
|
||||
// (High X, Low Y)
|
||||
BRX, BRY int
|
||||
|
||||
// Options for the 'String' method
|
||||
StringEmptyIsSpace bool
|
||||
StringEmptyByte byte
|
||||
}
|
||||
|
||||
func NewGrowUpCoordByteMap() *GrowUpCoordByteMap {
|
||||
return &GrowUpCoordByteMap{
|
||||
Field: make(map[Coordinate]byte),
|
||||
TLX: math.MaxInt,
|
||||
TLY: math.MinInt,
|
||||
BRX: math.MinInt,
|
||||
BRY: math.MaxInt,
|
||||
StringEmptyByte: ' ',
|
||||
}
|
||||
}
|
||||
|
||||
func (m *GrowUpCoordByteMap) FindAll(b ...byte) []Coordinate {
|
||||
var ret []Coordinate
|
||||
for y := m.TLY; y >= m.BRY; y-- {
|
||||
for x := m.TLX; x <= m.BRX; x++ {
|
||||
c := Coordinate{X: x, Y: y}
|
||||
for i := range b {
|
||||
if m.Get(c) == b[i] {
|
||||
ret = append(ret, c)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return ret
|
||||
}
|
||||
|
||||
func (m *GrowUpCoordByteMap) Get(pos Coordinate) byte {
|
||||
if v, ok := m.Field[pos]; ok {
|
||||
return v
|
||||
}
|
||||
return 0
|
||||
}
|
||||
func (m *GrowUpCoordByteMap) Opt(pos Coordinate, def byte) byte {
|
||||
if v, ok := m.Field[pos]; ok {
|
||||
return v
|
||||
}
|
||||
return def
|
||||
}
|
||||
func (m *GrowUpCoordByteMap) Put(pos Coordinate, val byte) {
|
||||
m.Field[pos] = val
|
||||
m.Measure()
|
||||
}
|
||||
func (m *GrowUpCoordByteMap) PutBytes(bytes [][]byte, at Coordinate) {
|
||||
for y := range bytes {
|
||||
for x := range bytes[y] {
|
||||
m.Put(Coordinate{X: at.X + x, Y: at.Y + y}, bytes[y][x])
|
||||
}
|
||||
}
|
||||
m.Measure()
|
||||
}
|
||||
func (m *GrowUpCoordByteMap) Delete(pos Coordinate) {
|
||||
delete(m.Field, pos)
|
||||
m.Measure()
|
||||
}
|
||||
func (m *GrowUpCoordByteMap) Measure() {
|
||||
m.TLX, m.TLY = math.MaxInt, math.MinInt
|
||||
m.BRX, m.BRY = math.MinInt, math.MaxInt
|
||||
for c := range m.Field {
|
||||
if c.X < m.TLX {
|
||||
m.TLX = c.X
|
||||
}
|
||||
if c.Y < m.BRY {
|
||||
m.BRY = c.Y
|
||||
}
|
||||
if c.X > m.BRX {
|
||||
m.BRX = c.X
|
||||
}
|
||||
if c.Y > m.TLY {
|
||||
m.TLY = c.Y
|
||||
}
|
||||
m.Width = m.BRX - m.TLX + 1
|
||||
m.Height = m.TLY - m.BRY + 1
|
||||
}
|
||||
}
|
||||
func (m GrowUpCoordByteMap) String() string {
|
||||
var ret string
|
||||
for y := m.TLY; y >= m.BRY; y-- {
|
||||
for x := m.TLX; x <= m.BRX; x++ {
|
||||
if m.StringEmptyIsSpace {
|
||||
ret = ret + string(m.Opt(Coordinate{X: x, Y: y}, m.StringEmptyByte))
|
||||
} else {
|
||||
ret = ret + string(m.Field[Coordinate{X: x, Y: y}])
|
||||
}
|
||||
}
|
||||
if y > m.BRY {
|
||||
ret = ret + "\n"
|
||||
}
|
||||
}
|
||||
return ret
|
||||
}
|
Loading…
Reference in New Issue
Block a user