174 lines
3.3 KiB
Go
174 lines
3.3 KiB
Go
package aoc
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import (
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"fmt"
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"math"
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"strings"
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)
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type Coordinate struct {
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X, Y int
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}
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func NewCoordinate(x, y int) *Coordinate {
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return &Coordinate{x, y}
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}
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func (c Coordinate) Relative(t Coordinate) Coordinate {
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return Coordinate{X: c.X + t.X, Y: c.Y + t.Y}
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}
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func (c *Coordinate) MoveSouth() { c.Y++ }
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func (c *Coordinate) MoveNorth() { c.Y-- }
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func (c *Coordinate) MoveEast() { c.X++ }
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func (c *Coordinate) MoveWest() { c.X-- }
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func (c *Coordinate) MoveNE() {
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c.X++
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c.Y--
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}
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func (c *Coordinate) MoveSE() {
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c.X++
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c.Y++
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}
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func (c *Coordinate) MoveSW() {
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c.X--
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c.Y++
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}
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func (c *Coordinate) MoveNW() {
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c.X--
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c.Y--
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}
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func (c Coordinate) North() Coordinate {
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return Coordinate{X: c.X, Y: c.Y - 1}
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}
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func (c Coordinate) East() Coordinate {
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return Coordinate{X: c.X + 1, Y: c.Y}
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}
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func (c Coordinate) South() Coordinate {
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return Coordinate{X: c.X, Y: c.Y + 1}
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}
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func (c Coordinate) West() Coordinate {
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return Coordinate{X: c.X - 1, Y: c.Y}
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}
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func (c *Coordinate) NW() Coordinate {
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return Coordinate{X: c.X - 1, Y: c.Y - 1}
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}
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func (c *Coordinate) NE() Coordinate {
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return Coordinate{X: c.X + 1, Y: c.Y - 1}
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}
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func (c *Coordinate) SW() Coordinate {
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return Coordinate{X: c.X - 1, Y: c.Y + 1}
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}
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func (c *Coordinate) SE() Coordinate {
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return Coordinate{X: c.X + 1, Y: c.Y + 1}
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}
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func (c *Coordinate) GetOrthNeighbors() []Coordinate {
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return []Coordinate{c.North(), c.East(), c.South(), c.West()}
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}
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func (c *Coordinate) GetNorthCoord() *Coordinate {
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return &Coordinate{
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X: c.X,
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Y: c.Y - 1,
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}
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}
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func (c *Coordinate) GetEastCoord() *Coordinate {
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return &Coordinate{
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X: c.X + 1,
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Y: c.Y,
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}
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}
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func (c *Coordinate) GetSouthCoord() *Coordinate {
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return &Coordinate{
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X: c.X,
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Y: c.Y + 1,
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}
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}
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func (c *Coordinate) GetWestCoord() *Coordinate {
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return &Coordinate{
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X: c.X - 1,
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Y: c.Y,
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}
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}
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func CoordinateFromString(str string) *Coordinate {
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c := Coordinate{}
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r := strings.NewReader(str)
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_, err := fmt.Fscanf(r, "[%d, %d]", &c.X, &c.Y)
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if err != nil {
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_, err = fmt.Fscanf(r, "%d,%d", &c.X, &c.Y)
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}
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if err != nil {
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panic(err)
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}
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return &c
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}
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func (c Coordinate) Angle(t Coordinate) float64 {
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ret := math.Atan2(float64(t.X-c.X), float64(c.Y-t.Y)) * 180 / math.Pi
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if ret < 0 {
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ret = ret + 360
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}
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return ret
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}
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func (c Coordinate) String() string {
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return fmt.Sprintf("[%d, %d]", c.X, c.Y)
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}
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func (c Coordinate) Distance(t Coordinate) int {
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return ManhattanDistance(c.X, c.Y, t.X, t.Y)
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}
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func (c Coordinate) Equals(c2 Coordinate) bool {
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return c.X == c2.X && c.Y == c2.Y
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}
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func (c Coordinate) Adjacent(c2 Coordinate) bool {
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return c2.Equals(c.North()) ||
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c2.Equals(c.NE()) ||
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c2.Equals(c.East()) ||
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c2.Equals(c.SE()) ||
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c2.Equals(c.South()) ||
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c2.Equals(c.SW()) ||
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c2.Equals(c.West()) ||
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c2.Equals(c.NW())
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}
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func GetHighestY(list ...Coordinate) int {
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top := math.MinInt
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for i := range list {
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if list[i].Y > top {
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top = list[i].Y
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}
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}
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return top
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}
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func GetLowestY(list ...Coordinate) int {
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bot := math.MaxInt
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for i := range list {
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if list[i].Y < bot {
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bot = list[i].Y
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}
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}
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return bot
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}
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func GetLowestX(list ...Coordinate) int {
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bot := math.MaxInt
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for i := range list {
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if list[i].X < bot {
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bot = list[i].X
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}
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}
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return bot
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}
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func GetHighestX(list ...Coordinate) int {
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top := math.MinInt
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for i := range list {
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if list[i].X > top {
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top = list[i].X
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}
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}
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return top
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}
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