More Achieve Work
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@ -32,7 +32,6 @@ body {
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.content {
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margin: 0 auto;
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padding: 0 2em;
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max-width: 800px;
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margin-bottom: 50px;
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line-height: 1.6em;
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}
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@ -111,7 +111,7 @@ function buildList() {
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userName = levelUpStats.users[i].name,
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idName = userName.replace('.','_');
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B("#userXpList").append(B('<div>').attr('id',"levelup-user-"+idName).addClass('levelup-user pure-u-1 pure-u-md-11-24').attr('data-username',userName));
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B("#userXpList").append(B('<div>').attr('id',"levelup-user-"+idName).addClass('levelup-user pure-u-1 pure-u-md-10-24 pure-u-lg-6-24 pure-u-xl-5-24').attr('data-username',userName));
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var userNameSpan = B("<span>").attr('id','levelup-user-'+idName+'-name');
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userNameSpan.addClass('levelup-username');
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var levelDiv = B("<div>").attr('id','levelup-user-'+idName+'-level');
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@ -66,3 +66,28 @@ func getAllNonLevelUpStats(user string) map[string]int {
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closeDatabase()
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return ret
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}
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func getAllUserAcheivements(user string) map[string]int {
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openDatabase()
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ret := make(map[string]bool)
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db.Update(func(tx *bolt.Tx) error {
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var b, uB, uSB *bolt.Bucket
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var err error
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b = tx.Bucket([]byte("users"))
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if b == nil {
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return fmt.Errorf("Unable to open 'users' bucket")
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}
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if uB = b.Bucket([]byte(user)); uB != nil {
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if uSB = uB.Bucket([]byte("achievements")); uSB != nil {
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return uSB.ForEach(func(k, v []byte) error {
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ret[string(k)] = (string(v) == "true")
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return nil
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})
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}
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}
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return err
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})
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closeDatabase()
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return ret
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}
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@ -2,6 +2,19 @@ package main
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import "net/http"
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type levelUpAchievement struct {
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GetName func() string
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GetText func() string
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GetKeyName func() string
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// Processes the message, returns true if the achievement was triggered
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ProcessMessage func(ustat *UserLevelUpStats) bool
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}
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func (achieve *levelUpAchievement) DoesUserHave(ustat *UserLevelUpStats) bool {
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val, ok := ustat.Achievements[achieve.GetKeyName()]
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if ustat.Achievements
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}
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type levelUpAchieveStatProcessor struct {
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Achievements []levelUpAchievement
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}
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@ -16,47 +29,42 @@ func (p *levelUpAchieveStatProcessor) GetStatKeys() []string {
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}
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}
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func (p *levelUpAcheiveStatProcessor) Initialize() {
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// TODO: Set up achievements
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p.Achievements = append(p.Achievements, levelUpAchievement{
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GetName: func() string {
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},
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GetText: func() string {
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},
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DoesUserHave: func(uID string) bool {
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},
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ProcessMessage: func(m *Message) bool {
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},
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})
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}
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type levelUpAchievement struct {
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GetName func() string
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GetText func() string
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// Returns whether the user already has this achievement
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DoesUserHave func(uID string) bool
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// Processes the message, returns true if the achievement was triggered
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ProcessMessage func(m *Message) bool
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}
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func (p *levelUpAchieveStatProcessor) ProcessMessage(m *Message) {
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// UserLevelUpStats is just a struct for caching user data...
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// This processor needs to crunch a lot of numbers, this should make
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// it quicker/easier
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type UserLevelUpStats struct {
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Name string
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Xp int
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ChannelStats map[string]int
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OtherStats map[string]int
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Achievements map[string]bool
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CurrentMsg *Message
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CurrentCh *Channel
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}
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func (p *levelUpAchieveStatProcessor) ProcessMessage(m *Message) {
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var u *User
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var err error
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if u, err = getUserInfo(m.User); err != nil {
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return
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}
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userStat := UserLevelUpStats{Name: u.Name}
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userStat := UserLevelUpStats{Name: u.Name, CurrentMsg: m}
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userStat.Xp, _ = getUserStat(u.ID, "levelup-xp")
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userStat.ChannelStats = getAllLevelUpChannelXp(u.ID)
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userStat.OtherStats = getAllNonLevelUpStats(u.ID)
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userStat.Achievements = getAllUserAchievements(u.ID)
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chnl, err := getChannelInfo(m.Channel)
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if err == nil {
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userStat.CurrentCh = chnl
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}
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for _, achieve := range p.Achievements {
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if !achieve.DoesUserHave(userStat) {
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// User doesn't already have this achieve, let it process the message
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achieve.ProcessMessage(userStat)
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}
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}
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}
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func (p *levelUpAchieveStatProcessor) ProcessAdminMessage(m *Message) {}
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func (p *levelUpAchieveStatProcessor) ProcessBotMessage(m *Message) {}
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@ -100,5 +108,138 @@ func (wm *levelUpAchieveWebModule) GetBottomMenuEntries() []menuItem {
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func (wm *levelUpAchieveWebModule) handleLevelUpAchieveGeneral(w http.ResponseWriter, req *http.Request) {
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initRequest(w, req)
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setMenuItemActive("Achieve GET!")
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//setMenuItemActive("Achieve GET!")
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}
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/*
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* Achieve Stat Processor Initialization
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* It's down here because it's so long what with all
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* of it's achievements and such.
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*/
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func (p *levelUpAcheiveStatProcessor) Initialize() {
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// TODO: Set up achievements
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p.Achievements = append(p.Achievements,
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// Early Bird Achievement
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levelUpAchievement{
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GetName: func() string {
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return "Early Bird"
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},
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GetText: func() string {
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return "You seem to enjoy chatting before 7 AM"
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},
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GetKeyName: func() string {
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return "levelup-achieve-earlybird"
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},
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ProcessMessage: func(u *userStat) bool {
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// TODO: What condition makes this happen?
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if m.Time.Hour() > 3 && m.Time.Hour() < 7 {
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numMsgs := 0
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numMsgs = numMsgs + userStat.OtherStats["message-hour-04"]
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numMsgs = numMsgs + userStat.OtherStats["message-hour-05"]
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numMsgs = numMsgs + userStat.OtherStats["message-hour-06"]
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/*
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if chnl.Name == "random" {
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addUserStat(m.User, "levelup-xp", 1)
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} else if chnl.Name == "general" {
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addUserStat(m.User, "levelup-xp", 2)
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} else {
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addUserStat(m.User, "levelup-xp", 3)
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addUserStat(m.User, "levelup-xp-"+chnl.Name, 1)
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}
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*/
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}
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return false
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},
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},
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)
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p.Achievements = append(p.Achievements,
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// Night Owl Achievement
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levelUpAchievement{
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GetName: func() string {
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return "Night Owl"
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},
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GetText: func() string {
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return "You seem to enjoy chatting after 12 AM"
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},
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GetKeyName: func() string {
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return "levelup-achieve-nightowl"
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},
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ProcessMessage: func(u *userStat) bool {
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// TODO: What condition makes this happen?
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},
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},
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)
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p.Achievements = append(p.Achievements,
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// Around the Clock Achievement
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levelUpAchievement{
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GetName: func() string {
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return "Around the Clock"
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},
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GetText: func() string {
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return "You have sent at least one message in every hour of the day"
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},
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GetKeyName: func() string {
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return "levelup-achieve-aroundtheclock"
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},
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ProcessMessage: func(u *userStat) bool {
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// TODO: What condition makes this happen?
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},
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},
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)
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p.Achievements = append(p.Achievements,
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// Beginner Achievement
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levelUpAchievement{
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GetName: func() string {
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return "Beginner"
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},
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GetText: func() string {
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return "Get on the XP Chart"
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},
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GetKeyName: func() string {
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return "levelup-achieve-beginner"
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},
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ProcessMessage: func(u *userStat) bool {
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// TODO: What condition makes this happen?
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},
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},
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)
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p.Achievements = append(p.Achievements,
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// Experienced Achievement
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levelUpAchievement{
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GetName: func() string {
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return "Experienced"
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},
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GetText: func() string {
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return "Reach level 5"
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},
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GetKeyName: func() string {
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return "levelup-achieve-experienced"
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},
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ProcessMessage: func(u *userStat) bool {
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// TODO: What condition makes this happen?
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},
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},
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)
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p.Achievements = append(p.Achievements,
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// Super Advanced! Achievement
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levelUpAchievement{
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GetName: func() string {
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return "Super Advanced!"
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},
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GetText: func() string {
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return "Reach level 10"
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},
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GetKeyName: func() string {
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return "levelup-achieve-superadvanced"
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},
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ProcessMessage: func(u *userStat) bool {
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// TODO: What condition makes this happen?
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},
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},
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)
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}
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@ -9,6 +9,7 @@ import (
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const programName = "statbot"
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// Message Processors are interfaces for interacting.
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type messageProcessor interface {
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GetName() string
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GetHelp() string
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@ -25,6 +26,7 @@ type messageProcessor interface {
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var messageProcessors []messageProcessor
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// Message Processors are interfaces for accumulating statistics.
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type statProcessor interface {
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GetName() string
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GetStatKeys() []string
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