More Achieve Work

This commit is contained in:
Brian Buller 2015-11-13 11:15:03 -06:00
parent 9fa3c1c6c9
commit cc9bfd43b5
5 changed files with 199 additions and 32 deletions

View File

@ -32,7 +32,6 @@ body {
.content {
margin: 0 auto;
padding: 0 2em;
max-width: 800px;
margin-bottom: 50px;
line-height: 1.6em;
}

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@ -111,7 +111,7 @@ function buildList() {
userName = levelUpStats.users[i].name,
idName = userName.replace('.','_');
B("#userXpList").append(B('<div>').attr('id',"levelup-user-"+idName).addClass('levelup-user pure-u-1 pure-u-md-11-24').attr('data-username',userName));
B("#userXpList").append(B('<div>').attr('id',"levelup-user-"+idName).addClass('levelup-user pure-u-1 pure-u-md-10-24 pure-u-lg-6-24 pure-u-xl-5-24').attr('data-username',userName));
var userNameSpan = B("<span>").attr('id','levelup-user-'+idName+'-name');
userNameSpan.addClass('levelup-username');
var levelDiv = B("<div>").attr('id','levelup-user-'+idName+'-level');

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@ -66,3 +66,28 @@ func getAllNonLevelUpStats(user string) map[string]int {
closeDatabase()
return ret
}
func getAllUserAcheivements(user string) map[string]int {
openDatabase()
ret := make(map[string]bool)
db.Update(func(tx *bolt.Tx) error {
var b, uB, uSB *bolt.Bucket
var err error
b = tx.Bucket([]byte("users"))
if b == nil {
return fmt.Errorf("Unable to open 'users' bucket")
}
if uB = b.Bucket([]byte(user)); uB != nil {
if uSB = uB.Bucket([]byte("achievements")); uSB != nil {
return uSB.ForEach(func(k, v []byte) error {
ret[string(k)] = (string(v) == "true")
return nil
})
}
}
return err
})
closeDatabase()
return ret
}

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@ -2,6 +2,19 @@ package main
import "net/http"
type levelUpAchievement struct {
GetName func() string
GetText func() string
GetKeyName func() string
// Processes the message, returns true if the achievement was triggered
ProcessMessage func(ustat *UserLevelUpStats) bool
}
func (achieve *levelUpAchievement) DoesUserHave(ustat *UserLevelUpStats) bool {
val, ok := ustat.Achievements[achieve.GetKeyName()]
if ustat.Achievements
}
type levelUpAchieveStatProcessor struct {
Achievements []levelUpAchievement
}
@ -16,47 +29,42 @@ func (p *levelUpAchieveStatProcessor) GetStatKeys() []string {
}
}
func (p *levelUpAcheiveStatProcessor) Initialize() {
// TODO: Set up achievements
p.Achievements = append(p.Achievements, levelUpAchievement{
GetName: func() string {
},
GetText: func() string {
},
DoesUserHave: func(uID string) bool {
},
ProcessMessage: func(m *Message) bool {
},
})
}
type levelUpAchievement struct {
GetName func() string
GetText func() string
// Returns whether the user already has this achievement
DoesUserHave func(uID string) bool
// Processes the message, returns true if the achievement was triggered
ProcessMessage func(m *Message) bool
// UserLevelUpStats is just a struct for caching user data...
// This processor needs to crunch a lot of numbers, this should make
// it quicker/easier
type UserLevelUpStats struct {
Name string
Xp int
ChannelStats map[string]int
OtherStats map[string]int
Achievements map[string]bool
CurrentMsg *Message
CurrentCh *Channel
}
func (p *levelUpAchieveStatProcessor) ProcessMessage(m *Message) {
type UserLevelUpStats struct {
Name string
Xp int
ChannelStats map[string]int
OtherStats map[string]int
}
var u *User
var err error
if u, err = getUserInfo(m.User); err != nil {
return
}
userStat := UserLevelUpStats{Name: u.Name}
userStat := UserLevelUpStats{Name: u.Name, CurrentMsg: m}
userStat.Xp, _ = getUserStat(u.ID, "levelup-xp")
userStat.ChannelStats = getAllLevelUpChannelXp(u.ID)
userStat.OtherStats = getAllNonLevelUpStats(u.ID)
userStat.Achievements = getAllUserAchievements(u.ID)
chnl, err := getChannelInfo(m.Channel)
if err == nil {
userStat.CurrentCh = chnl
}
for _, achieve := range p.Achievements {
if !achieve.DoesUserHave(userStat) {
// User doesn't already have this achieve, let it process the message
achieve.ProcessMessage(userStat)
}
}
}
func (p *levelUpAchieveStatProcessor) ProcessAdminMessage(m *Message) {}
func (p *levelUpAchieveStatProcessor) ProcessBotMessage(m *Message) {}
@ -100,5 +108,138 @@ func (wm *levelUpAchieveWebModule) GetBottomMenuEntries() []menuItem {
func (wm *levelUpAchieveWebModule) handleLevelUpAchieveGeneral(w http.ResponseWriter, req *http.Request) {
initRequest(w, req)
setMenuItemActive("Achieve GET!")
//setMenuItemActive("Achieve GET!")
}
/*
* Achieve Stat Processor Initialization
* It's down here because it's so long what with all
* of it's achievements and such.
*/
func (p *levelUpAcheiveStatProcessor) Initialize() {
// TODO: Set up achievements
p.Achievements = append(p.Achievements,
// Early Bird Achievement
levelUpAchievement{
GetName: func() string {
return "Early Bird"
},
GetText: func() string {
return "You seem to enjoy chatting before 7 AM"
},
GetKeyName: func() string {
return "levelup-achieve-earlybird"
},
ProcessMessage: func(u *userStat) bool {
// TODO: What condition makes this happen?
if m.Time.Hour() > 3 && m.Time.Hour() < 7 {
numMsgs := 0
numMsgs = numMsgs + userStat.OtherStats["message-hour-04"]
numMsgs = numMsgs + userStat.OtherStats["message-hour-05"]
numMsgs = numMsgs + userStat.OtherStats["message-hour-06"]
/*
if chnl.Name == "random" {
addUserStat(m.User, "levelup-xp", 1)
} else if chnl.Name == "general" {
addUserStat(m.User, "levelup-xp", 2)
} else {
addUserStat(m.User, "levelup-xp", 3)
addUserStat(m.User, "levelup-xp-"+chnl.Name, 1)
}
*/
}
return false
},
},
)
p.Achievements = append(p.Achievements,
// Night Owl Achievement
levelUpAchievement{
GetName: func() string {
return "Night Owl"
},
GetText: func() string {
return "You seem to enjoy chatting after 12 AM"
},
GetKeyName: func() string {
return "levelup-achieve-nightowl"
},
ProcessMessage: func(u *userStat) bool {
// TODO: What condition makes this happen?
},
},
)
p.Achievements = append(p.Achievements,
// Around the Clock Achievement
levelUpAchievement{
GetName: func() string {
return "Around the Clock"
},
GetText: func() string {
return "You have sent at least one message in every hour of the day"
},
GetKeyName: func() string {
return "levelup-achieve-aroundtheclock"
},
ProcessMessage: func(u *userStat) bool {
// TODO: What condition makes this happen?
},
},
)
p.Achievements = append(p.Achievements,
// Beginner Achievement
levelUpAchievement{
GetName: func() string {
return "Beginner"
},
GetText: func() string {
return "Get on the XP Chart"
},
GetKeyName: func() string {
return "levelup-achieve-beginner"
},
ProcessMessage: func(u *userStat) bool {
// TODO: What condition makes this happen?
},
},
)
p.Achievements = append(p.Achievements,
// Experienced Achievement
levelUpAchievement{
GetName: func() string {
return "Experienced"
},
GetText: func() string {
return "Reach level 5"
},
GetKeyName: func() string {
return "levelup-achieve-experienced"
},
ProcessMessage: func(u *userStat) bool {
// TODO: What condition makes this happen?
},
},
)
p.Achievements = append(p.Achievements,
// Super Advanced! Achievement
levelUpAchievement{
GetName: func() string {
return "Super Advanced!"
},
GetText: func() string {
return "Reach level 10"
},
GetKeyName: func() string {
return "levelup-achieve-superadvanced"
},
ProcessMessage: func(u *userStat) bool {
// TODO: What condition makes this happen?
},
},
)
}

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@ -9,6 +9,7 @@ import (
const programName = "statbot"
// Message Processors are interfaces for interacting.
type messageProcessor interface {
GetName() string
GetHelp() string
@ -25,6 +26,7 @@ type messageProcessor interface {
var messageProcessors []messageProcessor
// Message Processors are interfaces for accumulating statistics.
type statProcessor interface {
GetName() string
GetStatKeys() []string