154 lines
3.8 KiB
Go
154 lines
3.8 KiB
Go
package main
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import (
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"bufio"
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"fmt"
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"io"
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"log"
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"os"
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helpers "git.bullercodeworks.com/brian/adventofcode/helpers"
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)
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type state struct {
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Pos helpers.Coordinate3d
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Steps int
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}
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func main() {
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file := "input"
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if helpers.GetArgNumber(1) != "" {
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file = helpers.GetArgNumber(1)
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}
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f, err := os.Open(file)
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if err != nil {
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log.Fatal(err)
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}
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defer f.Close()
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part := helpers.GetArgNumber(2)
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if part != "2" {
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part1(f)
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} else {
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part2(f)
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}
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}
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func part1(r io.Reader) {
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vault, doors, keys, start, allkeys := readVault(r)
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fmt.Println(search(vault, doors, keys, start, allkeys, 0))
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}
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func part2(r io.Reader) {
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vault, doors, keys, start, allKeys := readVault(r)
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directions := []helpers.Coordinate{{X: 0, Y: -1}, {X: 1, Y: 0}, {X: 0, Y: 1}, {X: -1, Y: 0}}
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vault[start] = false
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for _, d := range directions {
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vault[helpers.Coordinate{X: start.X + d.X, Y: start.Y + d.Y}] = false
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}
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total := 0
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haveKeys := allKeys
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for x := 0; x < start.X; x++ {
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for y := 0; y < start.Y; y++ {
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haveKeys ^= keys[helpers.Coordinate{X: x, Y: y}]
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}
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}
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total += search(vault, doors, keys, helpers.Coordinate{X: start.X - 1, Y: start.Y - 1}, allKeys, haveKeys)
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haveKeys = allKeys
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for x := start.X + 1; x <= start.X*2; x++ {
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for y := 0; y < start.Y; y++ {
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haveKeys ^= keys[helpers.Coordinate{X: x, Y: y}]
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}
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}
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total += search(vault, doors, keys, helpers.Coordinate{X: start.X + 1, Y: start.Y - 1}, allKeys, haveKeys)
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haveKeys = allKeys
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for x := start.X + 1; x <= start.X*2; x++ {
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for y := start.Y + 1; y <= start.Y*2; y++ {
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haveKeys ^= keys[helpers.Coordinate{X: x, Y: y}]
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}
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}
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total += search(vault, doors, keys, helpers.Coordinate{X: start.X + 1, Y: start.Y + 1}, allKeys, haveKeys)
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haveKeys = allKeys
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for x := 0; x < start.X; x++ {
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for y := start.Y + 1; y <= start.Y*2; y++ {
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haveKeys ^= keys[helpers.Coordinate{X: x, Y: y}]
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}
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}
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total += search(vault, doors, keys, helpers.Coordinate{X: start.X - 1, Y: start.Y + 1}, allKeys, haveKeys)
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fmt.Println(total)
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}
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func readVault(r io.Reader) (map[helpers.Coordinate]bool, map[helpers.Coordinate]int, map[helpers.Coordinate]int, helpers.Coordinate, int) {
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scan := bufio.NewScanner(r)
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var start helpers.Coordinate
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var x, y, allkeys int
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v := make(map[helpers.Coordinate]bool)
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doors, keys := make(map[helpers.Coordinate]int), make(map[helpers.Coordinate]int)
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for scan.Scan() {
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x = 0
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for _, c := range scan.Text() {
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if c != '#' {
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v[helpers.Coordinate{X: x, Y: y}] = true
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if c == '@' {
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start = helpers.Coordinate{X: x, Y: y}
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} else if c != '.' {
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if c < 'a' {
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k := 1 << (c - 'A')
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doors[helpers.Coordinate{X: x, Y: y}] = k
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allkeys |= k
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} else {
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k := 1 << (c - 'a')
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keys[helpers.Coordinate{X: x, Y: y}] = k
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allkeys |= k
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}
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}
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}
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x++
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}
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y++
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}
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if err := scan.Err(); err != nil {
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log.Fatal(err)
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}
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return v, doors, keys, start, allkeys
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}
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func search(vault map[helpers.Coordinate]bool, doors, keys map[helpers.Coordinate]int, start helpers.Coordinate, allKeys, haveKeys int) int {
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directions := []helpers.Coordinate{{X: 0, Y: -1}, {X: 1, Y: 0}, {X: 0, Y: 1}, {X: -1, Y: 0}}
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queue, visited := []state{{Pos: helpers.Coordinate3d{X: start.X, Y: start.Y, Z: haveKeys}}}, make(map[helpers.Coordinate3d]bool)
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var st state
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for {
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st, queue = queue[0], queue[1:]
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if st.Pos.Z&allKeys == allKeys {
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return st.Steps
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}
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visited[st.Pos] = true
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for _, d := range directions {
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next := helpers.Coordinate3d{X: st.Pos.X + d.X, Y: st.Pos.Y + d.Y, Z: st.Pos.Z}
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if !vault[helpers.Coordinate{X: next.X, Y: next.Y}] || visited[next] {
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continue
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}
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door, ok := doors[helpers.Coordinate{X: next.X, Y: next.Y}]
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if ok && next.Z&door != door {
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continue
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}
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key, ok := keys[helpers.Coordinate{X: next.X, Y: next.Y}]
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if ok {
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next.Z |= key
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}
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queue = append(queue, state{Pos: next, Steps: st.Steps + 1})
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}
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}
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}
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