Day 18 & Day 20 done

This commit is contained in:
Brian Buller 2020-11-03 15:09:13 -06:00
parent 4f1712ceb0
commit d4a45d2b67
12 changed files with 447 additions and 479 deletions

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@ -1,170 +1,153 @@
package main
import (
"bufio"
"fmt"
"io"
"log"
"os"
helpers "git.bullercodeworks.com/brian/adventofcode/helpers"
)
type state struct {
Pos helpers.Coordinate3d
Steps int
}
func main() {
file := "input"
if helpers.GetArgNumber(1) != "" {
file = helpers.GetArgNumber(1)
}
v := NewVault(file)
part1(v)
f, err := os.Open(file)
if err != nil {
log.Fatal(err)
}
defer f.Close()
part := helpers.GetArgNumber(2)
if part != "2" {
part1(f)
} else {
part2(f)
}
}
var keylist int
var allNodes map[string]*Node
func part1(v *Vault) {
keylist = v.keylist
allNodes = make(map[string]*Node)
for k, v := range v.vault {
if v {
x, y, z := unc(k)
n := Node{
X: x,
Y: y,
Z: z,
steps: helpers.MAX_INT,
}
allNodes[c([]int{x, y})] = &n
}
}
for _, v := range allNodes {
n, ok := allNodes[c([]int{v.X, v.Y + 1})]
if ok {
v.N = n
}
e, ok := allNodes[c([]int{v.X + 1, v.Y})]
if ok {
v.E = e
}
s, ok := allNodes[c([]int{v.X, v.Y - 1})]
if ok {
v.S = s
}
w, ok := allNodes[c([]int{v.X - 1, v.Y})]
if ok {
v.W = w
}
}
start := allNodes[c([]int{v.start.X, v.start.Y})]
start.steps = 0
ProcessNode(start, 0, 0)
func part1(r io.Reader) {
vault, doors, keys, start, allkeys := readVault(r)
fmt.Println(search(vault, doors, keys, start, allkeys, 0))
}
type Node struct {
X, Y, Z int
N, E, S, W *Node
steps int
visited bool
func part2(r io.Reader) {
vault, doors, keys, start, allKeys := readVault(r)
directions := []helpers.Coordinate{{X: 0, Y: -1}, {X: 1, Y: 0}, {X: 0, Y: 1}, {X: -1, Y: 0}}
vault[start] = false
for _, d := range directions {
vault[helpers.Coordinate{X: start.X + d.X, Y: start.Y + d.Y}] = false
}
total := 0
haveKeys := allKeys
for x := 0; x < start.X; x++ {
for y := 0; y < start.Y; y++ {
haveKeys ^= keys[helpers.Coordinate{X: x, Y: y}]
}
}
total += search(vault, doors, keys, helpers.Coordinate{X: start.X - 1, Y: start.Y - 1}, allKeys, haveKeys)
haveKeys = allKeys
for x := start.X + 1; x <= start.X*2; x++ {
for y := 0; y < start.Y; y++ {
haveKeys ^= keys[helpers.Coordinate{X: x, Y: y}]
}
}
total += search(vault, doors, keys, helpers.Coordinate{X: start.X + 1, Y: start.Y - 1}, allKeys, haveKeys)
haveKeys = allKeys
for x := start.X + 1; x <= start.X*2; x++ {
for y := start.Y + 1; y <= start.Y*2; y++ {
haveKeys ^= keys[helpers.Coordinate{X: x, Y: y}]
}
}
total += search(vault, doors, keys, helpers.Coordinate{X: start.X + 1, Y: start.Y + 1}, allKeys, haveKeys)
haveKeys = allKeys
for x := 0; x < start.X; x++ {
for y := start.Y + 1; y <= start.Y*2; y++ {
haveKeys ^= keys[helpers.Coordinate{X: x, Y: y}]
}
}
total += search(vault, doors, keys, helpers.Coordinate{X: start.X - 1, Y: start.Y + 1}, allKeys, haveKeys)
fmt.Println(total)
}
func ProcessNode(n *Node, steps, keys int) {
if n.Z&keylist == keylist {
fmt.Println("Steps to all Keys:", steps)
return
}
for _, neighbor := range []*Node{n.N, n.E, n.S, n.W} {
if neighbor == nil {
continue
}
wrk, ok := allNodes[c([]int{neighbor.X, neighbor.Y})]
if ok {
if n.steps+1 < wrk.steps {
wrk.steps = n.steps + 1
if !wrk.visited {
ProcessNode(wrk, n.steps+1, keys)
func readVault(r io.Reader) (map[helpers.Coordinate]bool, map[helpers.Coordinate]int, map[helpers.Coordinate]int, helpers.Coordinate, int) {
scan := bufio.NewScanner(r)
var start helpers.Coordinate
var x, y, allkeys int
v := make(map[helpers.Coordinate]bool)
doors, keys := make(map[helpers.Coordinate]int), make(map[helpers.Coordinate]int)
for scan.Scan() {
x = 0
for _, c := range scan.Text() {
if c != '#' {
v[helpers.Coordinate{X: x, Y: y}] = true
if c == '@' {
start = helpers.Coordinate{X: x, Y: y}
} else if c != '.' {
if c < 'a' {
k := 1 << (c - 'A')
doors[helpers.Coordinate{X: x, Y: y}] = k
allkeys |= k
} else {
k := 1 << (c - 'a')
keys[helpers.Coordinate{X: x, Y: y}] = k
allkeys |= k
}
}
}
x++
}
y++
}
if err := scan.Err(); err != nil {
log.Fatal(err)
}
return v, doors, keys, start, allkeys
}
type state struct {
X, Y int
keys int
steps int
}
func FindPath(vault map[string]bool, doors, keys map[string]int, start helpers.Coordinate, keylist, currkeys int) int {
queue := []state{state{X: start.X, Y: start.Y, keys: currkeys}}
visited := make(map[string]bool)
func search(vault map[helpers.Coordinate]bool, doors, keys map[helpers.Coordinate]int, start helpers.Coordinate, allKeys, haveKeys int) int {
directions := []helpers.Coordinate{{X: 0, Y: -1}, {X: 1, Y: 0}, {X: 0, Y: 1}, {X: -1, Y: 0}}
queue, visited := []state{{Pos: helpers.Coordinate3d{X: start.X, Y: start.Y, Z: haveKeys}}}, make(map[helpers.Coordinate3d]bool)
var st state
for {
st, queue = queue[0], queue[1:]
fmt.Println(st.keys&keylist, keylist)
if st.keys&keylist == keylist {
return st.steps
if st.Pos.Z&allKeys == allKeys {
return st.Steps
}
visited[c([]int{st.X, st.Y, st.keys})] = true
for _, v := range []*helpers.Coordinate{
start.GetNorthCoord(), start.GetEastCoord(),
start.GetSouthCoord(), start.GetWestCoord(),
} {
wrk := helpers.NewCoordinate3d(v.X, v.Y, st.keys)
if !vault[helpers.NewCoordinate(wrk.X, wrk.Y).String()] || visited[wrk.String()] {
continue // Already been here, or can't be here
visited[st.Pos] = true
for _, d := range directions {
next := helpers.Coordinate3d{X: st.Pos.X + d.X, Y: st.Pos.Y + d.Y, Z: st.Pos.Z}
if !vault[helpers.Coordinate{X: next.X, Y: next.Y}] || visited[next] {
continue
}
door, ok := doors[helpers.NewCoordinate(wrk.X, wrk.Y).String()]
if ok && wrk.Z&door != door {
fmt.Println("Hit door")
continue // Space exists, but we can't open the door
door, ok := doors[helpers.Coordinate{X: next.X, Y: next.Y}]
if ok && next.Z&door != door {
continue
}
key, ok := keys[helpers.NewCoordinate(wrk.X, wrk.Y).String()]
key, ok := keys[helpers.Coordinate{X: next.X, Y: next.Y}]
if ok {
fmt.Println("Getting Key")
wrk.Z |= key // Pick up the key
next.Z |= key
}
queue = append(queue, state{X: wrk.X, Y: wrk.Y, keys: wrk.Z, steps: st.steps + 1})
queue = append(queue, state{Pos: next, Steps: st.Steps + 1})
}
}
}
func isDoor(b byte) bool {
return 'A' <= b && b <= 'Z'
}
func isKey(b byte) bool {
return 'a' <= b && b <= 'z'
}
func keyToDoor(b byte) byte {
return (b - 'a') + 'A'
}
func doorToKey(b byte) byte {
return (b - 'A') + 'a'
}
func keyInt(b byte) int {
return 1 << (b - 'a')
}
func doorInt(b byte) int {
return 1 << (b - 'A')
}
func c(vals []int) string {
if len(vals) == 2 {
return fmt.Sprintf("[%d, %d]", vals[0], vals[1])
} else if len(vals) == 3 {
return fmt.Sprintf("[%d, %d, %d]", vals[0], vals[1], vals[2])
}
return ""
}
func unc(c string) (int, int, int) {
var x, y, z int
_, err := fmt.Sscanf(c, "[%d, %d, %d]", &x, &y, &z)
if err == nil {
return x, y, z
}
_, err = fmt.Sscanf(c, "[%d, %d]", &x, &y)
if err != nil {
panic(err)
}
return x, y, 0
}

3
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#########
#b.A.@.a#
#########

5
2019/day18/testinput2 Normal file
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########################
#f.D.E.e.C.b.A.@.a.B.c.#
######################.#
#d.....................#
########################

5
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########################
#...............b.C.D.f#
#.######################
#.....@.a.B.c.d.A.e.F.g#
########################

9
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#################
#i.G..c...e..H.p#
########.########
#j.A..b...f..D.o#
########@########
#k.E..a...g..B.n#
########.########
#l.F..d...h..C.m#
#################

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########################
#@..............ac.GI.b#
###d#e#f################
###A#B#C################
###g#h#i################
########################

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@ -1,62 +0,0 @@
package main
import (
"bytes"
"fmt"
helpers "git.bullercodeworks.com/brian/adventofcode/helpers"
)
type Vault struct {
maxX, maxY int
start helpers.Coordinate
vault map[string]bool
keys map[string]int
doors map[string]int
keylist int
}
func NewVault(file string) *Vault {
inp := helpers.FileToBytes(file)
wrk := bytes.Split(inp, []byte{'\n'})
v := Vault{
vault: make(map[string]bool),
keys: make(map[string]int),
doors: make(map[string]int),
}
v.maxY = len(wrk)
v.maxX = len(wrk[0])
for y, yv := range wrk {
for x, xv := range yv {
if xv == '@' {
v.start = *helpers.NewCoordinate(x, y)
xv = '.'
}
v.vault[helpers.NewCoordinate(x, y).String()] = (xv != '#')
if isKey(xv) {
k := keyInt(xv)
v.keys[helpers.NewCoordinate(x, y).String()] = k
v.keylist |= k
} else if isDoor(xv) {
d := doorInt(xv)
v.doors[helpers.NewCoordinate(x, y).String()] = d
v.keylist |= d
}
}
}
return &v
}
func (v *Vault) Print() {
for y := 0; y < v.maxY; y++ {
for x := 0; x < v.maxX; x++ {
if v.vault[helpers.NewCoordinate(x, y).String()] {
fmt.Print(".")
} else {
fmt.Print("#")
}
}
fmt.Println()
}
}

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@ -1,94 +1,224 @@
package main
import (
"bufio"
"fmt"
"os"
"time"
"io/ioutil"
"strings"
helpers "git.bullercodeworks.com/brian/adventofcode/helpers"
h "git.bullercodeworks.com/brian/adventofcode/helpers"
)
var maze *Maze
type State struct {
Position h.Coordinate3d
Distance int
}
var filename string
var directions []h.Coordinate3d
func main() {
file := "input"
var manual bool
if helpers.GetArgNumber(1) != "" {
file = helpers.GetArgNumber(1)
filename = "input"
if h.GetArgNumber(1) != "" {
filename = h.GetArgNumber(1)
}
if helpers.GetArgNumber(2) == "manual" {
manual = true
directions = []h.Coordinate3d{{X: 0, Y: -1, Z: 0}, {X: 1, Y: 0, Z: 0}, {X: 0, Y: 1, Z: 0}, {X: -1, Y: 0, Z: 0}}
part := h.GetArgNumber(2)
if part != "2" {
part1(filename)
} else {
part2(filename)
}
maze = NewMaze(file)
if manual {
runmanual(maze)
}
part1()
//part2(inp)
}
func part1() {
maze.GetStart().steps = 0
ProcessNode(maze.GetStart(), 0)
fmt.Println("Distance:", maze.GetEnd().steps)
}
func ProcessNode(m *MazeCoord, steps int) {
fmt.Println("Processing Node", m)
if maze.IsEnd(m.X, m.Y) {
fmt.Println(" End")
return
}
for _, neighbor := range []*MazeCoord{m.N, m.E, m.S, m.W} {
if neighbor == nil {
continue
}
if m.steps+1 < neighbor.steps {
neighbor.steps = m.steps + 1
if !neighbor.visited {
ProcessNode(neighbor, m.steps+1)
func part1(filename string) {
maze := loadMaze(filename)
queue, visited := []State{{Position: maze.Start}}, map[h.Coordinate3d]bool{maze.Start: true}
var st State
for {
st, queue = queue[0], queue[1:]
for _, d := range directions {
next := h.Coordinate3d{X: st.Position.X + d.X, Y: st.Position.Y + d.Y, Z: 0}
if next == maze.End {
fmt.Println(st.Distance + 1)
return
}
if maze.MazeMap[next] && !visited[next] {
visited[next] = true
p, ok := maze.Portals[next]
if ok {
next = p.To
}
queue = append(queue, State{next, st.Distance + 1})
}
}
}
m.visited = true
}
func runmanual(m *Maze) {
var err error
var inp string
m.Print()
func part2(filename string) {
maze := loadMaze(filename)
queue, visited := []State{{Position: maze.Start}}, map[h.Coordinate3d]bool{{X: maze.Start.X, Y: maze.Start.Y, Z: 0}: true}
var st State
for {
reader := bufio.NewReader(os.Stdin)
inp, err = reader.ReadString('\n')
if err != nil {
fmt.Println("Input Error:", err.Error())
continue
st, queue = queue[0], queue[1:]
for _, d := range directions {
next := h.Coordinate3d{X: st.Position.X + d.X, Y: st.Position.Y + d.Y, Z: st.Position.Z}
if next == maze.End {
fmt.Println(st.Distance + 1)
return
}
if maze.MazeMap[h.Coordinate3d{X: next.X, Y: next.Y, Z: 0}] && !visited[next] {
visited[next] = true
p, ok := maze.Portals[h.Coordinate3d{X: next.X, Y: next.Y, Z: 0}]
if ok && (st.Position.Z > 0 || !p.Outer) {
next = h.Coordinate3d{X: p.To.X, Y: p.To.Y, Z: st.Position.Z}
if p.Outer {
next.Z--
} else {
next.Z++
}
visited[next] = true
}
queue = append(queue, State{next, st.Distance + 1})
}
}
var valid bool
switch inp[0] {
case 'N', 'n':
valid = m.MoveNorth()
case 'E', 'e':
valid = m.MoveEast()
case 'S', 's':
valid = m.MoveSouth()
case 'W', 'w':
valid = m.MoveWest()
case 'Q', 'q':
fmt.Println("Quitting")
break
}
fmt.Println(helpers.CLEAR_SCREEN)
m.Print()
if m.IsDone() {
fmt.Println("DONE!")
break
}
if !valid {
fmt.Println("Invalid Move")
}
time.Sleep(time.Second / 2)
}
}
func loadMaze(filename string) Maze {
ret := Maze{
MazeMap: make(map[h.Coordinate3d]bool),
Outer: Square{},
Inner: Square{},
Portals: make(map[h.Coordinate3d]Portal),
}
input, _ := ioutil.ReadFile(filename)
lines := make([]string, 0)
for _, line := range strings.Split(string(input), "\n") {
lines = append(lines, line)
}
//outer, inner := Square{Tl: h.Coordinate3d{X: 2, Y: 2, Z: 0}, Br: h.Coordinate3d{X: len(lines[0]) - 3, Y: len(lines) - 3, Z: 0}}, Square{}
// Find the outer top-left
var done bool
for y := 0; y < len(lines); y++ {
for x := 0; x < len(lines[y]); x++ {
if lines[y][x] == '#' || lines[y][x] == '.' {
ret.Outer.Tl = h.Coordinate3d{X: x, Y: y, Z: 0}
done = true
break
}
}
if done {
break
}
}
// Now find the outer bottom-righ
done = false
for y := len(lines) - 1; y > ret.Outer.Tl.Y; y-- {
for x := len(lines[y]) - 1; x > ret.Outer.Tl.X; x-- {
if lines[y][x] == '#' || lines[y][x] == '.' {
ret.Outer.Br = h.Coordinate3d{X: x, Y: y, Z: 0}
done = true
break
}
}
if done {
break
}
}
// Find the inner top-left
done = false
for y := ret.Outer.Tl.Y; y < ret.Outer.Br.Y; y++ {
for x := ret.Outer.Tl.X; x < ret.Outer.Br.X; x++ {
if lines[y][x] != '#' && lines[y][x] != '.' {
// Found it.
ret.Inner.Tl = h.Coordinate3d{X: x - 1, Y: y - 1, Z: 0}
done = true
break
}
}
if done {
break
}
}
// Ok, now find the inner bottom-right
done = false
for y := ret.Outer.Br.Y - 1; y > ret.Outer.Tl.Y; y-- {
for x := ret.Outer.Br.X - 1; x > ret.Outer.Tl.X; x-- {
if lines[y][x] != '#' && lines[y][x] != '.' {
// Found it
ret.Inner.Br = h.Coordinate3d{X: x + 1, Y: y + 1, Z: 0}
done = true
break
}
}
if done {
break
}
}
for y := ret.Outer.Tl.Y; y <= ret.Outer.Br.Y; y++ {
for x := ret.Outer.Tl.X; x <= ret.Outer.Br.X; x++ {
if lines[y][x] == '.' {
ret.MazeMap[h.Coordinate3d{X: x, Y: y, Z: 0}] = true
var label string
var pos h.Coordinate3d
var outerPortal bool
if y == ret.Outer.Tl.Y {
label = lines[y-2][x:x+1] + lines[y-1][x:x+1]
pos = h.Coordinate3d{X: x, Y: y - 1, Z: 0}
outerPortal = true
} else if y == ret.Outer.Br.Y {
label = lines[y+1][x:x+1] + lines[y+2][x:x+1]
pos = h.Coordinate3d{X: x, Y: y + 1, Z: 0}
outerPortal = true
} else if x == ret.Outer.Tl.X {
label = lines[y][x-2 : x]
pos = h.Coordinate3d{X: x - 1, Y: y, Z: 0}
outerPortal = true
} else if x == ret.Outer.Br.X {
label = lines[y][x+1 : x+3]
pos = h.Coordinate3d{X: x + 1, Y: y, Z: 0}
outerPortal = true
} else if y == ret.Inner.Br.Y && x > ret.Inner.Tl.X && x < ret.Inner.Br.X {
label = lines[y-2][x:x+1] + lines[y-1][x:x+1]
pos = h.Coordinate3d{X: x, Y: y - 1, Z: 0}
} else if y == ret.Inner.Tl.Y && x > ret.Inner.Tl.X && x < ret.Inner.Br.X {
label = lines[y+1][x:x+1] + lines[y+2][x:x+1]
pos = h.Coordinate3d{X: x, Y: y + 1, Z: 0}
} else if x == ret.Inner.Br.X && y > ret.Inner.Tl.Y && y < ret.Inner.Br.Y {
label = lines[y][x-2 : x]
pos = h.Coordinate3d{X: x - 1, Y: y, Z: 0}
} else if x == ret.Inner.Tl.X && y > ret.Inner.Tl.Y && y < ret.Inner.Br.Y {
label = lines[y][x+1 : x+3]
pos = h.Coordinate3d{X: x + 1, Y: y, Z: 0}
}
if label == "AA" {
ret.Start = h.Coordinate3d{X: x, Y: y, Z: 0}
} else if label == "ZZ" {
ret.End = h.Coordinate3d{X: x, Y: y, Z: 0}
} else if label != "" {
ret.Portals[pos] = Portal{Label: label, From: h.Coordinate3d{X: x, Y: y, Z: 0}, Outer: outerPortal}
ret.MazeMap[pos] = true
}
} else {
// Make sure we don't overwrite anything
if _, ok := ret.MazeMap[h.Coordinate3d{X: x, Y: y, Z: 0}]; !ok {
ret.MazeMap[h.Coordinate3d{X: x, Y: y, Z: 0}] = false
}
}
}
}
for i, p1 := range ret.Portals {
for _, p2 := range ret.Portals {
if p1.Label == p2.Label && p1.From != p2.From {
p1.To = p2.From
ret.Portals[i] = p1
}
}
}
return ret
}

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@ -1,228 +1,42 @@
package main
import (
"bytes"
"fmt"
helpers "git.bullercodeworks.com/brian/adventofcode/helpers"
h "git.bullercodeworks.com/brian/adventofcode/helpers"
)
type MazeMap map[h.Coordinate3d]bool
type Maze struct {
start *MazeCoord
end *MazeCoord
maze map[string]*MazeCoord
portals map[string]*Portal
current *MazeCoord
BotX, BotY int
TopX, TopY int
MazeMap
Outer Square
Inner Square
Portals map[h.Coordinate3d]Portal
Start h.Coordinate3d
End h.Coordinate3d
}
func NewMaze(file string) *Maze {
inp := helpers.FileToBytes(file)
lines := bytes.Split(inp, []byte{'\n'})
m := Maze{
maze: make(map[string]*MazeCoord),
portals: make(map[string]*Portal),
}
for yk, yv := range lines {
for xk, xv := range yv {
if xv == '.' || xv == '#' {
m.maze[c(xk, yk)] = &MazeCoord{
X: xk,
Y: yk,
Value: xv,
steps: helpers.MAX_INT,
}
}
}
}
// Now hook up neighbor coords
for _, v := range m.maze {
if v.X < m.BotX {
m.BotX = v.X
}
if v.X > m.TopX {
m.TopX = v.X
}
if v.Y < m.BotY {
m.BotY = v.Y
}
if v.Y > m.TopY {
m.TopY = v.Y
}
var d *MazeCoord
var ok bool
// Hook up north
if d, ok = m.maze[c(v.X, v.Y-1)]; ok {
v.N = d
} else if v.Value == '.' {
// North Portal
name := string([]byte{lines[v.Y-2][v.X], lines[v.Y-1][v.X]})
var p *Portal
if p, ok = m.portals[name]; ok {
v.N = m.maze[c(p.X1, p.Y1)]
m.maze[c(p.X1, p.Y1)].S = v
p.X2 = v.X
p.Y2 = v.Y
} else {
m.portals[name] = &Portal{
Name: name,
X1: v.X,
Y1: v.Y,
}
}
}
// Hook up east
if d, ok = m.maze[c(v.X+1, v.Y)]; ok {
v.E = d
} else if v.Value == '.' {
// East Portal
name := string([]byte{lines[v.Y][v.X+1], lines[v.Y][v.X+2]})
var p *Portal
if p, ok = m.portals[name]; ok {
v.E = m.maze[c(p.X1, p.Y1)]
m.maze[c(p.X1, p.Y1)].W = v
p.X2 = v.X
p.Y2 = v.Y
} else {
m.portals[name] = &Portal{
Name: name,
X1: v.X,
Y1: v.Y,
}
}
}
// Hook up south
if d, ok = m.maze[c(v.X, v.Y+1)]; ok {
v.S = d
} else if v.Value == '.' {
// South Portal
name := string([]byte{lines[v.Y+1][v.X], lines[v.Y+2][v.X]})
var p *Portal
if p, ok = m.portals[name]; ok {
v.S = m.maze[c(p.X1, p.Y1)]
m.maze[c(p.X1, p.Y1)].N = v
fmt.Println(v.S, "<=>", m.maze[c(p.X1, p.Y1)].N)
p.X2 = v.X
p.Y2 = v.Y
} else {
m.portals[name] = &Portal{
Name: name,
X1: v.X,
Y1: v.Y,
}
}
}
// Hook up west
if d, ok = m.maze[c(v.X-1, v.Y)]; ok {
v.W = d
} else if v.Value == '.' {
// West Portal
name := string([]byte{lines[v.Y][v.X-2], lines[v.Y][v.X-1]})
var p *Portal
if p, ok = m.portals[name]; ok {
v.W = m.maze[c(p.X1, p.Y1)]
m.maze[c(p.X1, p.Y1)].E = v
p.X2 = v.X
p.Y2 = v.Y
} else {
m.portals[name] = &Portal{
Name: name,
X1: v.X,
Y1: v.Y,
}
}
}
}
st := m.portals["AA"]
m.current = m.maze[c(st.X1, st.Y1)]
return &m
}
func (m *Maze) MoveNorth() bool {
if m.current.N != nil && m.current.N.Value == '.' {
m.current = m.current.N
return true
}
return false
}
func (m *Maze) MoveEast() bool {
if m.current.E != nil && m.current.E.Value == '.' {
m.current = m.current.E
return true
}
return false
}
func (m *Maze) MoveSouth() bool {
if m.current.S != nil && m.current.S.Value == '.' {
m.current = m.current.S
return true
}
return false
}
func (m *Maze) MoveWest() bool {
if m.current.W != nil && m.current.W.Value == '.' {
m.current = m.current.W
return true
}
return false
}
func (m *Maze) Print() {
for y := m.BotY; y <= m.TopY; y++ {
for x := m.BotX; x <= m.TopX; x++ {
if m.current.X == x && m.current.Y == y {
fmt.Print("%")
} else {
if v, ok := m.maze[c(x, y)]; ok {
fmt.Print(string(v.Value))
func (m *Maze) Print(visited map[h.Coordinate3d]bool) {
for y := m.Outer.Tl.Y - 1; y < m.Outer.Br.Y+1; y++ {
for x := m.Outer.Tl.X - 1; x < m.Outer.Br.X+1; x++ {
c := h.Coordinate3d{X: x, Y: y, Z: 0}
if _, pok := m.Portals[c]; pok {
fmt.Print("*")
//} else if m.Inner.IsInBorder(c) {
// fmt.Print("$")
//} else if m.Inner.ContainsButNotBorder(c) {
// fmt.Print(" ")
} else if m.MazeMap[c] {
if v, ok := visited[c]; ok && v {
fmt.Print(h.FILL_CHAR)
} else {
fmt.Print(" ")
fmt.Print(".")
}
} else {
fmt.Print("#")
}
}
fmt.Println()
}
}
func (m *Maze) GetStart() *MazeCoord {
start := m.portals["AA"]
return m.maze[c(start.X1, start.Y1)]
}
func (m *Maze) IsDone() bool {
return m.IsEnd(m.current.X, m.current.Y)
}
func (m *Maze) GetEnd() *MazeCoord {
end := m.portals["ZZ"]
return m.maze[c(end.X1, end.Y1)]
}
func (m *Maze) IsEnd(x, y int) bool {
return x == m.GetEnd().X && y == m.GetEnd().Y
}
type Portal struct {
Name string
X1, Y1, X2, Y2 int
}
type MazeCoord struct {
X, Y int
N, E, S, W *MazeCoord
Value byte
visited bool
steps int
}
func c(x, y int) string {
return fmt.Sprintf("[%d, %d]", x, y)
}

10
2019/day20/portal.go Normal file
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@ -0,0 +1,10 @@
package main
import h "git.bullercodeworks.com/brian/adventofcode/helpers"
type Portal struct {
Label string
From h.Coordinate3d
To h.Coordinate3d
Outer bool
}

28
2019/day20/square.go Normal file
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@ -0,0 +1,28 @@
package main
import h "git.bullercodeworks.com/brian/adventofcode/helpers"
type Square struct {
Tl h.Coordinate3d
Br h.Coordinate3d
}
func (s *Square) Contains(p h.Coordinate3d) bool {
return p.X >= s.Tl.X && p.Y >= s.Tl.Y && p.X <= s.Br.X && p.Y <= s.Br.Y
}
func (s *Square) IsInBorder(p h.Coordinate3d) bool {
if !s.Contains(p) {
return false
}
if p.Y == s.Tl.Y || p.Y == s.Br.Y {
return p.X >= s.Tl.X || p.X <= s.Br.X
} else if p.X == s.Tl.X || p.X == s.Br.X {
return p.Y >= s.Tl.Y || p.Y <= s.Br.Y
}
return false
}
func (s *Square) ContainsButNotBorder(p h.Coordinate3d) bool {
return s.Contains(p) && !s.IsInBorder(p)
}

37
2019/day20/testinput2 Normal file
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@ -0,0 +1,37 @@
Z L X W C
Z P Q B K
###########.#.#.#.#######.###############
#...#.......#.#.......#.#.......#.#.#...#
###.#.#.#.#.#.#.#.###.#.#.#######.#.#.###
#.#...#.#.#...#.#.#...#...#...#.#.......#
#.###.#######.###.###.#.###.###.#.#######
#...#.......#.#...#...#.............#...#
#.#########.#######.#.#######.#######.###
#...#.# F R I Z #.#.#.#
#.###.# D E C H #.#.#.#
#.#...# #...#.#
#.###.# #.###.#
#.#....OA WB..#.#..ZH
#.###.# #.#.#.#
CJ......# #.....#
####### #######
#.#....CK #......IC
#.###.# #.###.#
#.....# #...#.#
###.### #.#.#.#
XF....#.# RF..#.#.#
#####.# #######
#......CJ NM..#...#
###.#.# #.###.#
RE....#.# #......RF
###.### X X L #.#.#.#
#.....# F Q P #.#.#.#
###.###########.###.#######.#########.###
#.....#...#.....#.......#...#.....#.#...#
#####.#.###.#######.#######.###.###.#.#.#
#.......#.......#.#.#.#.#...#...#...#.#.#
#####.###.#####.#.#.#.#.###.###.#.###.###
#.......#.....#.#...#...............#...#
#############.#.#.###.###################
A O F N
A A D M