2018 day 24 More work
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4a7a0e872e
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10af09b200
@ -1,6 +1,17 @@
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package main
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package main
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import (
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"fmt"
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"strings"
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)
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const (
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ArmyTypeImmune = 1 << iota
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ArmyTypeInfection
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)
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type Army struct {
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type Army struct {
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id int
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tp int
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tp int
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units int
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units int
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hp int
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hp int
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@ -9,11 +20,14 @@ type Army struct {
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damageType string
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damageType string
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strength int
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strength int
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init int
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init int
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target *Army
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targettedBy *Army
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}
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}
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func NewArmy(inp string, tp int) *Army {
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func NewArmy(inp string, tp, id int) *Army {
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a := new(Army)
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a := new(Army)
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a.tp = tp
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a.tp = tp
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a.id = id
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// Pull the parenthetical out, if one is there
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// Pull the parenthetical out, if one is there
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var prnth, other string
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var prnth, other string
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@ -45,13 +59,15 @@ func NewArmy(inp string, tp int) *Army {
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}
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}
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// Now parse out immunities and weaknesses
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// Now parse out immunities and weaknesses
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if len(prnth) > 3 {
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if len(prnth) > 3 {
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prnth = prnth[1:len(prnth)-1]
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prnth = prnth[1 : len(prnth)-1]
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var inImmune bool
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var inImmune bool
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for _, v := range strings.Fields(prnth) {
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for _, v := range strings.Fields(prnth) {
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if v == "immune" {
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if v == "immune" {
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inImmune = true
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inImmune = true
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continue
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} else if v == "weak" {
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} else if v == "weak" {
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inImmune = false
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inImmune = false
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continue
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}
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}
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if v == "to" {
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if v == "to" {
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continue
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continue
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@ -69,12 +85,126 @@ func NewArmy(inp string, tp int) *Army {
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return a
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return a
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}
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}
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func (a *Army) IsImmuneTo(val string) bool {
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for _, v := range a.immunities {
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if v == val {
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return true
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}
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}
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return false
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}
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func (a *Army) IsWeakTo(val string) bool {
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for _, v := range a.weaknesses {
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if v == val {
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return true
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}
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}
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return false
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}
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func (a *Army) Power() int {
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func (a *Army) Power() int {
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return a.units * a.strength
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return a.units * a.strength
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}
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}
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func (a *Army) FindTarget(group []*Army) {
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var tgt *Army
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var tgtDmg int
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for _, v := range group {
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if v.targettedBy != nil {
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continue
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}
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wrkDmg := a.CalculateDamage(v)
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if tgt == nil || wrkDmg > tgtDmg {
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tgt = v
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tgtDmg = wrkDmg
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} else if wrkDmg == tgtDmg {
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if v.Power() > tgt.Power() {
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tgt = v
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tgtDmg = wrkDmg
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} else if v.Power() == tgt.Power() {
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if v.init > tgt.init {
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tgt = v
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tgtDmg = wrkDmg
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}
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}
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}
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if Debug {
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var tpTxt string
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if a.tp == ArmyTypeImmune {
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tpTxt = "Immune System"
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} else {
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tpTxt = "Infection"
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}
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fmt.Printf("%s group %d would deal defending group %d %d damage\n", tpTxt, a.id, tgt.id, tgtDmg)
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}
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}
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if tgt != nil {
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a.target = tgt
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tgt.targettedBy = a
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}
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}
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func (a *Army) CalculateDamage(b *Army) int {
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if b.IsWeakTo(a.damageType) {
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return a.Power() * 2
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} else if b.IsImmuneTo(a.damageType) {
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return 0
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}
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return a.Power()
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}
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func (a *Army) Damage(b *Army) int {
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var unitsDefeated int
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dmg := a.CalculateDamage(b)
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for dmg > 0 {
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dmg -= b.hp
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if dmg > 0 && b.units > 0 {
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b.units--
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unitsDefeated++
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}
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}
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b.targettedBy = nil
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return unitsDefeated
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}
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func (a *Army) Fight() {
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if a.target != nil {
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var tpTxt string
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if a.tp == ArmyTypeImmune {
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tpTxt = "Immune System"
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} else if a.tp == ArmyTypeInfection {
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tpTxt = "Infection"
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}
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dmg := a.Damage(a.target)
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if Debug {
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fmt.Printf("%s group %d attacks defending group %d, killing %d units\n", tpTxt, a.id, a.target.id, dmg)
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}
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}
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}
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func (a Army) String() string {
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ret := fmt.Sprintf("%d units each with %d hit points ", a.units, a.hp)
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if len(a.weaknesses) > 0 {
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ret = ret + fmt.Sprintf("(weaknesses: %s) ", a.weaknesses)
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}
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if len(a.immunities) > 0 {
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ret = ret + fmt.Sprintf("(immunities: %s) ", a.immunities)
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}
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ret = ret + fmt.Sprintf("with an attack that does %d %s damage at initiative %d\n",
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a.strength, a.damageType, a.init,
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)
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return ret
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}
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// Army Sorting
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// Army Sorting
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type ByPower []Army
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type ByPower []*Army
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func (b ByPower) Len() int { return len(b) }
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func (b ByPower) Len() int { return len(b) }
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func (b ByPower) Swap(i, j int) { b[i], b[j] = b[j], b[i] }
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func (b ByPower) Swap(i, j int) { b[i], b[j] = b[j], b[i] }
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func (b ByPower) Less(i, j int) { b[i].Power() < b[j].Power() }
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func (b ByPower) Less(i, j int) bool {
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if b[i].Power() == b[j].Power() {
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return b[i].init < b[j].init
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}
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return b[i].Power() < b[j].Power()
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}
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@ -1,10 +1,72 @@
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package main
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package main
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// All Battle Logic is in here
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import (
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func Battle(army1, army2 []Army) {
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"fmt"
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allCombatants = append(army1, army2...)
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"sort"
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sort.Sort(ByPower(allCombatants))
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)
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for _, v := range allCombatants {
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fmt.Print("%d %d %d (%d)\n", v.tp, v.units, v.hp, v.Power())
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type Battle struct {
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immune []*Army
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infect []*Army
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}
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func NewBattle(immune, infect []*Army) *Battle {
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return &Battle{
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immune: immune,
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infect: infect,
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}
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}
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}
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}
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func (b *Battle) PrintStatus() {
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fmt.Println("Immune System:")
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for _, v := range b.immune {
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fmt.Printf("Group %d contains %d units\n", v.id, v.units)
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}
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fmt.Println("Infection:")
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for _, v := range b.infect {
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fmt.Printf("Group %d contains %d units\n", v.id, v.units)
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}
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}
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// All Battle Logic is in here
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func (b *Battle) Fight() {
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allCombatants := append(b.immune, b.infect...)
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sort.Sort(ByPower(allCombatants))
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for k := len(allCombatants) - 1; k >= 0; k-- {
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b.FindTargetFor(allCombatants[k])
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}
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if Debug {
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fmt.Println("")
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}
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for k := len(allCombatants) - 1; k >= 0; k-- {
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allCombatants[k].Fight()
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}
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i := 0
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for _, x := range b.immune {
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if x.units > 0 {
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b.immune[i] = x
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i++
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}
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}
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b.immune = b.immune[:i]
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i = 0
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for _, x := range b.infect {
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if x.units > 0 {
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b.infect[i] = x
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i++
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}
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}
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b.infect = b.infect[:i]
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}
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func (b *Battle) FindTargetFor(a *Army) {
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if a.tp == ArmyTypeImmune {
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a.FindTarget(b.infect)
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} else if a.tp == ArmyTypeInfection {
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a.FindTarget(b.immune)
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}
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}
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func (b *Battle) IsOver() bool {
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return len(b.immune) == 0 || len(b.infect) == 0
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}
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@ -4,43 +4,50 @@ import (
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"bufio"
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"bufio"
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"fmt"
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"fmt"
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"os"
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"os"
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"strings"
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)
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)
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const (
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const (
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ArmyTypeImmune = 1 << iota
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Debug = true
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ArmyTypeInfection
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)
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)
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func main() {
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func main() {
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inp := StdinToStringSlice()
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inp := StdinToStringSlice()
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immune, infect := ParseInput(inp)
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immune, infect := ParseInput(inp)
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for _, v := range immune {
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fmt.Println("++ ", v.immunities)
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b := NewBattle(immune, infect)
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fmt.Println("-- ", v.weaknesses)
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//for !b.IsOver() {
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if Debug {
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b.PrintStatus()
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fmt.Println("")
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}
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}
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_, _ = immune, infect
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b.Fight()
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//}
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fmt.Println("")
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fmt.Println("The battle is over!")
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b.PrintStatus()
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}
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}
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func ParseInput(inp []string) ([]Army, []Army) {
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func ParseInput(inp []string) ([]*Army, []*Army) {
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var immune, infection []Army
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var immune, infection []*Army
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var tp int
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var tp, id int
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for _, v := range inp {
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for _, v := range inp {
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if v == "" {
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if v == "" {
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continue
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continue
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}
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}
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if v == "Immune System:" {
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if v == "Immune System:" {
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tp = ArmyTypeImmune
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tp, id = ArmyTypeImmune, 0
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continue
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continue
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} else if v == "Infection:" {
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} else if v == "Infection:" {
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tp = ArmyTypeInfection
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tp, id = ArmyTypeInfection, 0
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continue
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continue
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}
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}
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id++
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switch tp {
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switch tp {
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case ArmyTypeImmune:
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case ArmyTypeImmune:
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immune = append(immune, *NewArmy(v, tp))
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immune = append(immune, NewArmy(v, tp, id))
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case ArmyTypeInfection:
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case ArmyTypeInfection:
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infection = append(infection, *NewArmy(v, tp))
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infection = append(infection, NewArmy(v, tp, id))
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}
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}
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}
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}
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return immune, infection
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return immune, infection
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7
2018/day24/testinput
Normal file
7
2018/day24/testinput
Normal file
@ -0,0 +1,7 @@
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Immune System:
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17 units each with 5390 hit points (weak to radiation, bludgeoning) with an attack that does 4507 fire damage at initiative 2
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989 units each with 1274 hit points (immune to fire; weak to bludgeoning, slashing) with an attack that does 25 slashing damage at initiative 3
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Infection:
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801 units each with 4706 hit points (weak to radiation) with an attack that does 116 bludgeoning damage at initiative 1
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4485 units each with 2961 hit points (immune to radiation; weak to fire, cold) with an attack that does 12 slashing damage at initiative 4
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Reference in New Issue
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