2018 Day 24 Work

This commit is contained in:
Brian Buller 2019-11-07 21:30:41 -06:00
parent d8e15a5d51
commit 4a7a0e872e
4 changed files with 326 additions and 53 deletions

80
2018/day24/army.go Normal file
View File

@ -0,0 +1,80 @@
package main
type Army struct {
tp int
units int
hp int
immunities []string
weaknesses []string
damageType string
strength int
init int
}
func NewArmy(inp string, tp int) *Army {
a := new(Army)
a.tp = tp
// Pull the parenthetical out, if one is there
var prnth, other string
var inPrnth bool
var ptsOfOther int
for _, v := range strings.Fields(inp) {
if len(v) > 0 && v[len(v)-1] == ')' {
prnth = prnth + " " + v
inPrnth = false
continue
} else if len(v) > 0 && v[0] == '(' {
inPrnth = true
prnth = v
continue
}
if inPrnth {
prnth = prnth + " " + v
} else {
if len(other) > 0 {
other = other + " "
}
other = other + v
ptsOfOther++
}
}
_, err := fmt.Sscanf(other, "%d units each with %d hit points with an attack that does %d %s damage at initiative %d", &a.units, &a.hp, &a.strength, &a.damageType, &a.init)
if err != nil {
panic(err)
}
// Now parse out immunities and weaknesses
if len(prnth) > 3 {
prnth = prnth[1:len(prnth)-1]
var inImmune bool
for _, v := range strings.Fields(prnth) {
if v == "immune" {
inImmune = true
} else if v == "weak" {
inImmune = false
}
if v == "to" {
continue
}
if v[len(v)-1] == ';' || v[len(v)-1] == ',' {
v = v[:len(v)-1]
}
if inImmune {
a.immunities = append(a.immunities, v)
} else {
a.weaknesses = append(a.weaknesses, v)
}
}
}
return a
}
func (a *Army) Power() int {
return a.units * a.strength
}
// Army Sorting
type ByPower []Army
func (b ByPower) Len() int { return len(b) }
func (b ByPower) Swap(i, j int) { b[i], b[j] = b[j], b[i] }
func (b ByPower) Less(i, j int) { b[i].Power() < b[j].Power() }

10
2018/day24/combat.go Normal file
View File

@ -0,0 +1,10 @@
package main
// All Battle Logic is in here
func Battle(army1, army2 []Army) {
allCombatants = append(army1, army2...)
sort.Sort(ByPower(allCombatants))
for _, v := range allCombatants {
fmt.Print("%d %d %d (%d)\n", v.tp, v.units, v.hp, v.Power())
}
}

View File

@ -15,7 +15,11 @@ const (
func main() {
inp := StdinToStringSlice()
immune, infect := ParseInput(inp)
for _, v := range immune {
fmt.Println("++ ", v.immunities)
fmt.Println("-- ", v.weaknesses)
}
_, _ = immune, infect
}
func ParseInput(inp []string) ([]Army, []Army) {
@ -42,58 +46,6 @@ func ParseInput(inp []string) ([]Army, []Army) {
return immune, infection
}
type AttackType int
type Army struct {
tp int
units int
hp int
immunities []string
weaknesses []string
damageType string
strength int
init int
}
func NewArmy(inp string, tp int) *Army {
a := new(Army)
a.tp = tp
// Pull the parenthetical out, if one is there
var prnth, other string
var inPrnth bool
var ptsOfOther int
for _, v := range strings.Fields(inp) {
if len(v) > 0 && v[len(v)-1] == ')' {
prnth = prnth + " " + v
inPrnth = false
continue
} else if len(v) > 0 && v[0] == '(' {
inPrnth = true
prnth = v
continue
}
if inPrnth {
prnth = prnth + " " + v
} else {
if len(other) > 0 {
other = other + " "
}
other = other + v
ptsOfOther++
}
}
_, err := fmt.Sscanf(other, "%d units each with %d hit points with an attack that does %d %s damage at initiative %d", &a.units, &a.hp, &a.strength, &a.damageType, &a.init)
if err != nil {
panic(err)
}
return a
}
func (a *Army) Power() int {
return a.units * a.strength
}
func StdinToStringSlice() []string {
var input []string
scanner := bufio.NewScanner(os.Stdin)

231
2018/day24/problem Normal file
View File

@ -0,0 +1,231 @@
Advent of Code
--- Day 24: Immune System Simulator 20XX ---
After a weird buzzing noise, you appear back at the man's cottage. He seems
relieved to see his friend, but quickly notices that the little reindeer
caught some kind of cold while out exploring.
The portly man explains that this reindeer's immune system isn't similar to
regular reindeer immune systems:
The immune system and the infection each have an army made up of several
groups; each group consists of one or more identical units. The armies
repeatedly fight until only one army has units remaining.
Units within a group all have the same hit points (amount of damage a unit
can take before it is destroyed), attack damage (the amount of damage each
unit deals), an attack type, an initiative (higher initiative units attack
first and win ties), and sometimes weaknesses or immunities. Here is an
example group:
18 units each with 729 hit points (weak to fire; immune to cold, slashing)
with an attack that does 8 radiation damage at initiative 10
Each group also has an effective power: the number of units in that group
multiplied by their attack damage. The above group has an effective power of
18 * 8 = 144. Groups never have zero or negative units; instead, the group
is removed from combat.
Each fight consists of two phases: target selection and attacking.
During the target selection phase, each group attempts to choose one target.
In decreasing order of effective power, groups choose their targets; in a
tie, the group with the higher initiative chooses first. The attacking group
chooses to target the group in the enemy army to which it would deal the
most damage (after accounting for weaknesses and immunities, but not
accounting for whether the defending group has enough units to actually
receive all of that damage).
If an attacking group is considering two defending groups to which it would
deal equal damage, it chooses to target the defending group with the largest
effective power; if there is still a tie, it chooses the defending group
with the highest initiative. If it cannot deal any defending groups damage,
it does not choose a target. Defending groups can only be chosen as a target
by one attacking group.
At the end of the target selection phase, each group has selected zero or
one groups to attack, and each group is being attacked by zero or one
groups.
During the attacking phase, each group deals damage to the target it
selected, if any. Groups attack in decreasing order of initiative,
regardless of whether they are part of the infection or the immune system.
(If a group contains no units, it cannot attack.)
The damage an attacking group deals to a defending group depends on the
attacking group's attack type and the defending group's immunities and
weaknesses. By default, an attacking group would deal damage equal to its
effective power to the defending group. However, if the defending group is
immune to the attacking group's attack type, the defending group instead
takes no damage; if the defending group is weak to the attacking group's
attack type, the defending group instead takes double damage.
The defending group only loses whole units from damage; damage is always
dealt in such a way that it kills the most units possible, and any remaining
damage to a unit that does not immediately kill it is ignored. For example,
if a defending group contains 10 units with 10 hit points each and receives
75 damage, it loses exactly 7 units and is left with 3 units at full health.
After the fight is over, if both armies still contain units, a new fight
begins; combat only ends once one army has lost all of its units.
For example, consider the following armies:
Immune System:
17 units each with 5390 hit points (weak to radiation, bludgeoning) with
an attack that does 4507 fire damage at initiative 2
989 units each with 1274 hit points (immune to fire; weak to bludgeoning,
slashing) with an attack that does 25 slashing damage at initiative 3
Infection:
801 units each with 4706 hit points (weak to radiation) with an attack
that does 116 bludgeoning damage at initiative 1
4485 units each with 2961 hit points (immune to radiation; weak to fire,
cold) with an attack that does 12 slashing damage at initiative 4
If these armies were to enter combat, the following fights, including details during the target selection and attacking phases, would take place:
Immune System:
Group 1 contains 17 units
Group 2 contains 989 units
Infection:
Group 1 contains 801 units
Group 2 contains 4485 units
Infection group 1 would deal defending group 1 185832 damage
Infection group 1 would deal defending group 2 185832 damage
Infection group 2 would deal defending group 2 107640 damage
Immune System group 1 would deal defending group 1 76619 damage
Immune System group 1 would deal defending group 2 153238 damage
Immune System group 2 would deal defending group 1 24725 damage
Infection group 2 attacks defending group 2, killing 84 units
Immune System group 2 attacks defending group 1, killing 4 units
Immune System group 1 attacks defending group 2, killing 51 units
Infection group 1 attacks defending group 1, killing 17 units
Immune System:
Group 2 contains 905 units
Infection:
Group 1 contains 797 units
Group 2 contains 4434 units
Infection group 1 would deal defending group 2 184904 damage
Immune System group 2 would deal defending group 1 22625 damage
Immune System group 2 would deal defending group 2 22625 damage
Immune System group 2 attacks defending group 1, killing 4 units
Infection group 1 attacks defending group 2, killing 144 units
Immune System:
Group 2 contains 761 units
Infection:
Group 1 contains 793 units
Group 2 contains 4434 units
Infection group 1 would deal defending group 2 183976 damage
Immune System group 2 would deal defending group 1 19025 damage
Immune System group 2 would deal defending group 2 19025 damage
Immune System group 2 attacks defending group 1, killing 4 units
Infection group 1 attacks defending group 2, killing 143 units
Immune System:
Group 2 contains 618 units
Infection:
Group 1 contains 789 units
Group 2 contains 4434 units
Infection group 1 would deal defending group 2 183048 damage
Immune System group 2 would deal defending group 1 15450 damage
Immune System group 2 would deal defending group 2 15450 damage
Immune System group 2 attacks defending group 1, killing 3 units
Infection group 1 attacks defending group 2, killing 143 units
Immune System:
Group 2 contains 475 units
Infection:
Group 1 contains 786 units
Group 2 contains 4434 units
Infection group 1 would deal defending group 2 182352 damage
Immune System group 2 would deal defending group 1 11875 damage
Immune System group 2 would deal defending group 2 11875 damage
Immune System group 2 attacks defending group 1, killing 2 units
Infection group 1 attacks defending group 2, killing 142 units
Immune System:
Group 2 contains 333 units
Infection:
Group 1 contains 784 units
Group 2 contains 4434 units
Infection group 1 would deal defending group 2 181888 damage
Immune System group 2 would deal defending group 1 8325 damage
Immune System group 2 would deal defending group 2 8325 damage
Immune System group 2 attacks defending group 1, killing 1 unit
Infection group 1 attacks defending group 2, killing 142 units
Immune System:
Group 2 contains 191 units
Infection:
Group 1 contains 783 units
Group 2 contains 4434 units
Infection group 1 would deal defending group 2 181656 damage
Immune System group 2 would deal defending group 1 4775 damage
Immune System group 2 would deal defending group 2 4775 damage
Immune System group 2 attacks defending group 1, killing 1 unit
Infection group 1 attacks defending group 2, killing 142 units
Immune System:
Group 2 contains 49 units
Infection:
Group 1 contains 782 units
Group 2 contains 4434 units
Infection group 1 would deal defending group 2 181424 damage
Immune System group 2 would deal defending group 1 1225 damage
Immune System group 2 would deal defending group 2 1225 damage
Immune System group 2 attacks defending group 1, killing 0 units
Infection group 1 attacks defending group 2, killing 49 units
Immune System:
No groups remain.
Infection:
Group 1 contains 782 units
Group 2 contains 4434 units
In the example above, the winning army ends up with 782 + 4434 = 5216 units.
You scan the reindeer's condition (your puzzle input); the white-bearded man looks nervous. As it stands now, how many units would the winning army have?
To begin, get your puzzle input.
Answer: _____________________ [ [Submit] ]
References
Visible links
. https://adventofcode.com/
. https://adventofcode.com/2018/about
. https://adventofcode.com/2018/events
. https://adventofcode.com/2018/settings
. https://adventofcode.com/2018/auth/logout
. Advent of Code Supporter
https://adventofcode.com/2018/support
. https://adventofcode.com/2018
. https://adventofcode.com/2018
. https://adventofcode.com/2018/support
. https://adventofcode.com/2018/sponsors
. https://adventofcode.com/2018/leaderboard
. https://adventofcode.com/2018/stats
. https://adventofcode.com/2018/sponsors
. https://www.youtube.com/watch?v=NDVjLt_QHL8&t=7
. https://adventofcode.com/2018/day/24/input