346 lines
14 KiB
HTML
346 lines
14 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<link rel="Stylesheet" type="text/css" href="style.css">
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<title>KQ4_Walkthrough</title>
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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</head>
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<body>
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<h3 id="toc_0.0.1">King's Quest IV</h3>
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<h4 id="toc_0.0.1.1">Walkthrough</h4>
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<p>
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At the start, you are at 1,5. I hope you printed out the map, if
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you haven't, PRINT OUT THE MAP! To start out, STAY OUT OF THE
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FOREST, UNTIL YOU HAVE THE AXE! Also, avoid any place that says
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"OGRE" on it. One last thing, SAVE OFTEN! I'M NOT JOKING! Glad
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I could be of service.
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</p>
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<p>
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Lets start us off by getting us a flute. If you haven't noticed
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from walking around, Pan has one.
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********************
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Get the Flute
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********************
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Go to the Haunted House at 5,3.
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Go up to the door and type, OPEN DOOR.
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</p>
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<p>
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Go through the door to the left. You should be in the library.
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Go up to the bookcase, on the right side, and type, "GET BOOK".
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(+2 Points)
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Go right, and then down to exit the Haunted House.
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Go to any area where the minstrel appears (see the map). Once
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you find him, go up to him and type, "GIVE BOOK" (+3)
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Now, go to on of the two places where Pan appears. Then, type,
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"PLAY LUTE", approach him, then type, "GIVE LUTE" (+3)
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</p>
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<p>
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********************
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Get the Crown
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********************
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Go to the bridge at 3,4. Notice the yellow thing underneath?
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Type, "LOOK UNDER BRIDGE" while next to it, and you'll take the
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ball. (+2)
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Go to the pond at 3,3. Type, "DROP BALL" when next to the pond.
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Go up next to the frog, and type, "GET FROG", then type, "KISS
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FROG". (+5) The frog will turn into a prince and give you the
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crown.
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</p>
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<p>
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********************
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Discover Your Quest
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********************
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Go to 6,5. Then, carefully walk up the cliffs. Remember to save
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first. Wait for the gargoyle guys to pick you up. Now, wait out
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the cutsceen.
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OK! Now we know what to do!
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</p>
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<p>
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********************
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Capture the Unicorn
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********************
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Lets go to 5,3! Go south to the pool. If you're lucky, cupid
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will fly down. If not, go north, then south again. Once you see
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cupid, wait for him to fly down, drop his bow, and start
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swimming. Once he starts swimming, run into the pool. He will
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be startled, and fly away. Go over to his bow, and type, "GET
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BOW".(+2) A word of warning, NEVER NEVER NEVER NEVER NEVER NEVER
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NEVER NEVER shoot it unless I tell you to. You will end up
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shooting the unicorn once, then at the end of the game, shooting
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the evil fairy once. I had to restart my game the first time I
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played this because of that. Trust me, it wasn't fun.
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</p>
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<p>
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Anyway, go north. If the unicorn doesn't show up, go south and
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then north until it does. If it STILL doesn't, go to 2,5.
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That's the other place it shows up. Once it does, type "SHOOT
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UNICORN". (+4) Yay! The unicorn's your friend now! C'Mon!
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Let's ride it!
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What was that? You say you can't lead it anywhere? Well, lets
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see... What's the most unlikly place to find a bridle... I
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KNOW! A deserted island! Yeah! I know of a place like that!
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Anyway, it's time for the "Quest for the worm". Around the land,
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you'll notice birds on the ground trying to pull up worms. Well,
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you just go up to a bird, it'll fly away, and you'll type "GET
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WORM"! (+2) The worm normally shows up at 5,4 and at 5,5. Go
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hunting!
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Now, go to the Dwarf's house, at 4,4. Type, "CLEAN" (+5) Feel
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free to talk to the dwarfs. Afterwards, type "CLEAN" for fun,
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and type, "GET POUCH" (+2).
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Being the honest person that you should be, but probably aren't,
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go to 5,4, and enter the mine. See the door? Good. Now, go to
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the right. Type, "GIVE POUCH TO DWARF". (+3) He'll reward you
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with a lantern.
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</p>
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<p>
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Go to the fisherman's house at 2,1. Go to the end of the pier.
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If the fisherman is there, wait for him to go to the right.
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Follow him to the right. Go up to the door, and type, "OPEN
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DOOR" Once inside, go up to the fisherman, and type, "GIVE POUCH
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TO FISHERMAN". (+3) He'll give you the fishing rod. Go outside,
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and go to the end of the pier. Type, "BAIT HOOK" (+1), and type,
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"FISH". If you don't catch a fish, try again. Sooner or later,
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you'll get one. (+3). Now, you need one more thing. Swim to the
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castle. To do this, first SAVE YOUR GAME. Now, jump in the
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water, and swim to the left until you reach the castle.
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</p>
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<p>
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Now that you're at the castle, search the outside for the peacock
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feather. Once you find it, type, "GET FEATHER". (+2)
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</p>
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<p>
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Okay, now make sure you have a fish and a feather. Now, save the
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game. Go out, and wait in the water. Hopefully, a whale will
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pop up, then a whirlpool will suck you in. If not, go back and
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try again. You may have to swim back to the other side, and then
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swim around.
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</p>
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<p>
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Eventually, you'll be swallowed. When that happens, wade over to
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the bottle, and type, "GET BOTTLE". Now's the tricky part. You
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need to climb up the tounge. If you don't do it right, you'll
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fall. Eventually, you'll be dissolved in the acid of the whale's
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mouth, so you may have to resore your game a few times. When you
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get close enough to the whale's thingy that hangs down from the
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roof of its mouth, type, "TICKLE WHALE"
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</p>
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<p>
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Swim north. Go "in" the broken boat, and type, "LOOK AT GROUND"
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(+3). You have the bridle! Yeah! Wait a minute... How are you
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gonna get back? Hmm... Go up to the bird, and type, "GIVE FISH
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TO BIRD". (+4) Now, type, "GET WHISTLE". (+2). Cool! Now,
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being the adventurous person you are, type, "BLOW WHISTLE"!(+2)
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Oh boy! It's Flipper! No, but it's close enough! Swim up to
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it, and type, "RIDE DOLPHIN". (+2) Wait for the dolphin to get
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to shore, then get on shore, and type, "OPEN BOTTLE". Type,
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"READ NOTE" a few times. Cool, huh?
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</p>
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<p>
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Anyway, go to wherever you shot the unicorn. Type, "BRIDLE
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UNICORN". (+3) Okay! Jump on and ride by typing "RIDE UNICORN"!
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(+7) Now, wait out the cutsceen. Now, you need to do another
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thing for her. Get the hen that lays golden eggs from the ogre.
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</p>
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<p>
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***************
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Retrieve the hen that lays the golden eggs.
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***************
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First thing, go to the waterfall at 6,4. Type, "WEAR CROWN".
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(+5) Type "LIGHT LANTERN", and then go inside. Type, "GET
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BONE"(+2), then leave quickly. Type "GET BOARD" (+2). Great,
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now walk into the waterfall. Go to the ogre's house at 4,1. BE
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VERY CAREFUL. DON'T LET THE OGRE GET YOU. You'll probably see
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the ogress with a deer. She won't bug you RIGHT NOW if you don't
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let her see you. Go up to the door, type, "OPEN DOOR", and then
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after going in, type, "THROW BONE". (+4) This tosses the bone at
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the dog, and he won't bug you. Walk up the stairs, and get the
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axe.(+2) Go downstairs, and, you see that closet? Go up to it
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and type, "OPEN DOOR". Wait in there for a while. Eventually
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you will hear the ogre in the house. Type, "LOOK IN KEYHOLE".
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Then open the door, and go up to the hen, and type "GET HEN"(+4).
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Make sure you don't touch anything. Go to the door, and type,
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"OPEN DOOR", and make your escape! Now, go to the mountain at
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6,5, go up the path, and get captured by the goons! (+7)
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Afterwards, the evil fairy tells you what she wants. Oh, crud.
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She wants Pandora's Box. That's just great. Oh, well. I guess
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you'll have to.
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</p>
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<p>
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***************
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Get the magical fruit.
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***************
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Yep! Now's the time we're going to get the magical fruit to save
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Graham! I'll warn you now, this is probably the hardest non-
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puzzle part of the game! Oh, crud. I hate this part, I haven't
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ever gotten through this without fying at least three times.
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Great. Anyway, IGNORE THE MAN BEHIND THE CURTAIN'S ATTITUDE, and
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lets go! Go to the waterfall at 6,5. Now, wear your crown. Now
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take a breath of air. We're goin' in.
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</p>
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<p>
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SAVE AS A DIFFERENT FILE EVERY TIME GET TO A NEW ROOM. You don't
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want to get stuck accidently. Go south, then east, then east.
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You should see light up ahead. Ok, here's the hard part. See
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the crevice? No? You shouldn't. That's the hard part. You
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have to inch forward by tapping the right button twice, then if
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you can make out the crevice, type, "LAY DOWN BOARD".(+2) Now
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walk across. You should pick the board back up. If a message
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says that it dropped, you'll have to restore a game, you SHOULD
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have saved right before laying the board down. Go north, toward
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the light. Then, go east toward the hole and light, and try to
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walk through the hole. It should automaticly crawl. Now, if
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you've played "Space Quest", you know that you shouldn't go in
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the water. Instead, type jump, over and over. You should jump
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from piece of ground to piece of ground. Wait! Once the cobra
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swings into action and you're on the last piece of land before
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the island, type, "LAY DOWN BOARD". (+2) Walk across, type,
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"PLAY FLUE", (+4), walk up to the tree, then type, "GET FRUIT".
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(+10) It'll play some, "You're a studmuffin hero music", and the
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hurry back to the board. Walk across it. Then type, "GET
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BOARD". Jump again and again, until you get back to the mountain
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side. Same story as before. Remember the crevice. This time
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you won't be able to see the crevice, and you'll probably lose
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your board. That's fine, just go on without it.
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</p>
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<p>
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***************
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Get Pandora's Box
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***************
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</p>
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<p>
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YEEHAH!! We're out! Anyway, go to the nearest forest at 6,2.
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Once you get there, type, "SWING AXE" (+4) Great! Now the trees
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won't hurt you! Anyway, go north, to the witches cave.
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</p>
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<p>
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Gasp! That's scary! Oh, well, go in.
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</p>
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<p>
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Now, this part is about as much action as you ever get in this
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game. Inside, the three witches share one eye. (EEEEEEWWWWWWWW)
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It's a glass eye, and it's external. Two of them watch you with
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the eye, and the other one chases you. Go up to the one with the
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eye, and type, "GET EYE". (+3) Now they're blind. Leave, then
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come back right away. Type, "GET SCARAB". (+2) Now you can
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reutrn their eye. Type, "Throw eye". (+3) What a nice thing to
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do. Now leave before they get you.
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</p>
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<p>
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Go to the haunted house at 5,3. Once you go back to the forest,
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it should turn night. By the way, I think this was the first
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game to use the Day/Night cycle. At least that's what they said
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on the game box!
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</p>
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<p>
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Go up to the door and type, "OPEN DOOR".
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</p>
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<p>
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You'll hear a baby crying. Go up the stairs, in the door on the
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left, and then go left. Hmm, the baby's in here. Go out of the
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baby's room, south, downstairs, then to the west, in the living
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room again. Type, "LOOK AT PICTURE". Type, "LOOK AT WALL". Now
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go up to the wall, and type, "PULL LATCH". (+4) GASP! A SECRET
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PASSAGWAY! Go in it. Type, "GET SHOVEL". (+2). Make sure you
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save it.
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</p>
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<p>
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OK! This part I'm going to make you do on your own, because it's
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simple, and it's so much fun! Go into the graveyards. One is to
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the left, one is to the right. Don't worry about the zombies,
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you have the scarab. Read the gravestones until you find the
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grave that looks like a baby's. Dig in front of it, and you'll
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get a rattle. Give the rattle to the baby, and another ghost
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will appear. I'll be back when it gets hard again, which won't
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be too long.
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</p>
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<p>
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OK! Here's where it get confusing again: The little boy comes.
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Follow him. Climb up after him. Then go back down, and leave
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the house. Find his grave, and dig it up. Go back to him and
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give him the toy. Type, "LOOK IN CHEST". (+2) You will find
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sheet music. Now, go back to where the secret passageway is.
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Climb the stairs. (By the way, I used to think that using these
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stairs was hard, now I think they're as hard as fresh cow manure
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on a hot day. You'll get to the organ. Sit down on the bench,
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and type, "PLAY SHEET MUSIC".(+4) Now type, "GET SKELETON
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KEY"(+2) Now go back downstairs, outside, and to the east
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graveyard. Go up to the crypt door, and type, "UNLCOK DOOR".
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Then open the door. Inside, type "GET ROPE". (+2) Climb down
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the ladder, then get the box (+4). Now, go back to the evil
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fairy.(+7) She's gonna make you her son's wife. Crud! They
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steal all your stuff too! You are escorted to green boy's room.
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</p>
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<p>
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***************
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Oh, Crud
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***************
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Soon, green boy comes and stuffs a flower under your door. Walk
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over to it, and you'll pick it up. Look at the rose, then type
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"GET KEY". (+2) Great! Now unlock the door! (+2)
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</p>
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<p>
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Great. More stairs. Anyway, go down, and avoid the gaurd. Into
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the dining room. Go in the door on the upper right CAREFULLY.
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Open the cabinent, and type, "GET POSSESSIONS"!(+4) Now, exit,
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and go to the door in the lower right. Go across the chamber
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room, then up the stairs. Go up the stairs again, and then use
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the gold key to unlock and open the door with the gold key. (+2)
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Now, shoot Lolotte with an arrow! (+8) Oh, crud. Now the gaurds
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are gonna be all mad.
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</p>
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<p>
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Wait a minute... They're happy! It's the wizard of OZ again!
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Now we can go back to Kansas!! Oh, wait. Don't forget to get
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the talisman. (+5) YEAH!
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</p>
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<p>
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Ok, now go down, then go to the left. There should be three
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gaurds bowing to you, and a door to the north. Open the door.
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Get the hen! (+2) get Pandora's box! (+2) Make your way back to
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the chamber room, and then go outside. Enter the stable. Now,
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open the gate (+4).
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</p>
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<p>
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Ok, there's still one pretty important detail left. Go down the
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mountain, and go back to the crypt. Climb down the ladder, drop
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Pandora's box, (+2) (more studmuffin music) go back up, close the
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door, then lock it. (+2). Now you can go to the fisherman's
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house at 1,2. Go off the pier, then swim to the castle. Go in
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the castle door, go to the left, go up the stairs, and give the
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talisman to Genesta.(+12)
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</p>
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</body>
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</html>
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