At the start, you are at 1,5. I hope you printed out the map, if you haven't, PRINT OUT THE MAP! To start out, STAY OUT OF THE FOREST, UNTIL YOU HAVE THE AXE! Also, avoid any place that says "OGRE" on it. One last thing, SAVE OFTEN! I'M NOT JOKING! Glad I could be of service.
Lets start us off by getting us a flute. If you haven't noticed from walking around, Pan has one. ******************** Get the Flute ******************** Go to the Haunted House at 5,3. Go up to the door and type, OPEN DOOR.
Go through the door to the left. You should be in the library. Go up to the bookcase, on the right side, and type, "GET BOOK". (+2 Points) Go right, and then down to exit the Haunted House. Go to any area where the minstrel appears (see the map). Once you find him, go up to him and type, "GIVE BOOK" (+3) Now, go to on of the two places where Pan appears. Then, type, "PLAY LUTE", approach him, then type, "GIVE LUTE" (+3)
******************** Get the Crown ******************** Go to the bridge at 3,4. Notice the yellow thing underneath? Type, "LOOK UNDER BRIDGE" while next to it, and you'll take the ball. (+2) Go to the pond at 3,3. Type, "DROP BALL" when next to the pond. Go up next to the frog, and type, "GET FROG", then type, "KISS FROG". (+5) The frog will turn into a prince and give you the crown.
******************** Discover Your Quest ******************** Go to 6,5. Then, carefully walk up the cliffs. Remember to save first. Wait for the gargoyle guys to pick you up. Now, wait out the cutsceen. OK! Now we know what to do!
******************** Capture the Unicorn ******************** Lets go to 5,3! Go south to the pool. If you're lucky, cupid will fly down. If not, go north, then south again. Once you see cupid, wait for him to fly down, drop his bow, and start swimming. Once he starts swimming, run into the pool. He will be startled, and fly away. Go over to his bow, and type, "GET BOW".(+2) A word of warning, NEVER NEVER NEVER NEVER NEVER NEVER NEVER NEVER shoot it unless I tell you to. You will end up shooting the unicorn once, then at the end of the game, shooting the evil fairy once. I had to restart my game the first time I played this because of that. Trust me, it wasn't fun.
Anyway, go north. If the unicorn doesn't show up, go south and then north until it does. If it STILL doesn't, go to 2,5. That's the other place it shows up. Once it does, type "SHOOT UNICORN". (+4) Yay! The unicorn's your friend now! C'Mon! Let's ride it! What was that? You say you can't lead it anywhere? Well, lets see... What's the most unlikly place to find a bridle... I KNOW! A deserted island! Yeah! I know of a place like that! Anyway, it's time for the "Quest for the worm". Around the land, you'll notice birds on the ground trying to pull up worms. Well, you just go up to a bird, it'll fly away, and you'll type "GET WORM"! (+2) The worm normally shows up at 5,4 and at 5,5. Go hunting! Now, go to the Dwarf's house, at 4,4. Type, "CLEAN" (+5) Feel free to talk to the dwarfs. Afterwards, type "CLEAN" for fun, and type, "GET POUCH" (+2). Being the honest person that you should be, but probably aren't, go to 5,4, and enter the mine. See the door? Good. Now, go to the right. Type, "GIVE POUCH TO DWARF". (+3) He'll reward you with a lantern.
Go to the fisherman's house at 2,1. Go to the end of the pier. If the fisherman is there, wait for him to go to the right. Follow him to the right. Go up to the door, and type, "OPEN DOOR" Once inside, go up to the fisherman, and type, "GIVE POUCH TO FISHERMAN". (+3) He'll give you the fishing rod. Go outside, and go to the end of the pier. Type, "BAIT HOOK" (+1), and type, "FISH". If you don't catch a fish, try again. Sooner or later, you'll get one. (+3). Now, you need one more thing. Swim to the castle. To do this, first SAVE YOUR GAME. Now, jump in the water, and swim to the left until you reach the castle.
Now that you're at the castle, search the outside for the peacock feather. Once you find it, type, "GET FEATHER". (+2)
Okay, now make sure you have a fish and a feather. Now, save the game. Go out, and wait in the water. Hopefully, a whale will pop up, then a whirlpool will suck you in. If not, go back and try again. You may have to swim back to the other side, and then swim around.
Eventually, you'll be swallowed. When that happens, wade over to the bottle, and type, "GET BOTTLE". Now's the tricky part. You need to climb up the tounge. If you don't do it right, you'll fall. Eventually, you'll be dissolved in the acid of the whale's mouth, so you may have to resore your game a few times. When you get close enough to the whale's thingy that hangs down from the roof of its mouth, type, "TICKLE WHALE"
Swim north. Go "in" the broken boat, and type, "LOOK AT GROUND" (+3). You have the bridle! Yeah! Wait a minute... How are you gonna get back? Hmm... Go up to the bird, and type, "GIVE FISH TO BIRD". (+4) Now, type, "GET WHISTLE". (+2). Cool! Now, being the adventurous person you are, type, "BLOW WHISTLE"!(+2) Oh boy! It's Flipper! No, but it's close enough! Swim up to it, and type, "RIDE DOLPHIN". (+2) Wait for the dolphin to get to shore, then get on shore, and type, "OPEN BOTTLE". Type, "READ NOTE" a few times. Cool, huh?
Anyway, go to wherever you shot the unicorn. Type, "BRIDLE UNICORN". (+3) Okay! Jump on and ride by typing "RIDE UNICORN"! (+7) Now, wait out the cutsceen. Now, you need to do another thing for her. Get the hen that lays golden eggs from the ogre.
*************** Retrieve the hen that lays the golden eggs. *************** First thing, go to the waterfall at 6,4. Type, "WEAR CROWN". (+5) Type "LIGHT LANTERN", and then go inside. Type, "GET BONE"(+2), then leave quickly. Type "GET BOARD" (+2). Great, now walk into the waterfall. Go to the ogre's house at 4,1. BE VERY CAREFUL. DON'T LET THE OGRE GET YOU. You'll probably see the ogress with a deer. She won't bug you RIGHT NOW if you don't let her see you. Go up to the door, type, "OPEN DOOR", and then after going in, type, "THROW BONE". (+4) This tosses the bone at the dog, and he won't bug you. Walk up the stairs, and get the axe.(+2) Go downstairs, and, you see that closet? Go up to it and type, "OPEN DOOR". Wait in there for a while. Eventually you will hear the ogre in the house. Type, "LOOK IN KEYHOLE". Then open the door, and go up to the hen, and type "GET HEN"(+4). Make sure you don't touch anything. Go to the door, and type, "OPEN DOOR", and make your escape! Now, go to the mountain at 6,5, go up the path, and get captured by the goons! (+7) Afterwards, the evil fairy tells you what she wants. Oh, crud. She wants Pandora's Box. That's just great. Oh, well. I guess you'll have to.
*************** Get the magical fruit. *************** Yep! Now's the time we're going to get the magical fruit to save Graham! I'll warn you now, this is probably the hardest non- puzzle part of the game! Oh, crud. I hate this part, I haven't ever gotten through this without fying at least three times. Great. Anyway, IGNORE THE MAN BEHIND THE CURTAIN'S ATTITUDE, and lets go! Go to the waterfall at 6,5. Now, wear your crown. Now take a breath of air. We're goin' in.
SAVE AS A DIFFERENT FILE EVERY TIME GET TO A NEW ROOM. You don't want to get stuck accidently. Go south, then east, then east. You should see light up ahead. Ok, here's the hard part. See the crevice? No? You shouldn't. That's the hard part. You have to inch forward by tapping the right button twice, then if you can make out the crevice, type, "LAY DOWN BOARD".(+2) Now walk across. You should pick the board back up. If a message says that it dropped, you'll have to restore a game, you SHOULD have saved right before laying the board down. Go north, toward the light. Then, go east toward the hole and light, and try to walk through the hole. It should automaticly crawl. Now, if you've played "Space Quest", you know that you shouldn't go in the water. Instead, type jump, over and over. You should jump from piece of ground to piece of ground. Wait! Once the cobra swings into action and you're on the last piece of land before the island, type, "LAY DOWN BOARD". (+2) Walk across, type, "PLAY FLUE", (+4), walk up to the tree, then type, "GET FRUIT". (+10) It'll play some, "You're a studmuffin hero music", and the hurry back to the board. Walk across it. Then type, "GET BOARD". Jump again and again, until you get back to the mountain side. Same story as before. Remember the crevice. This time you won't be able to see the crevice, and you'll probably lose your board. That's fine, just go on without it.
*************** Get Pandora's Box ***************
YEEHAH!! We're out! Anyway, go to the nearest forest at 6,2. Once you get there, type, "SWING AXE" (+4) Great! Now the trees won't hurt you! Anyway, go north, to the witches cave.
Gasp! That's scary! Oh, well, go in.
Now, this part is about as much action as you ever get in this game. Inside, the three witches share one eye. (EEEEEEWWWWWWWW) It's a glass eye, and it's external. Two of them watch you with the eye, and the other one chases you. Go up to the one with the eye, and type, "GET EYE". (+3) Now they're blind. Leave, then come back right away. Type, "GET SCARAB". (+2) Now you can reutrn their eye. Type, "Throw eye". (+3) What a nice thing to do. Now leave before they get you.
Go to the haunted house at 5,3. Once you go back to the forest, it should turn night. By the way, I think this was the first game to use the Day/Night cycle. At least that's what they said on the game box!
Go up to the door and type, "OPEN DOOR".
You'll hear a baby crying. Go up the stairs, in the door on the left, and then go left. Hmm, the baby's in here. Go out of the baby's room, south, downstairs, then to the west, in the living room again. Type, "LOOK AT PICTURE". Type, "LOOK AT WALL". Now go up to the wall, and type, "PULL LATCH". (+4) GASP! A SECRET PASSAGWAY! Go in it. Type, "GET SHOVEL". (+2). Make sure you save it.
OK! This part I'm going to make you do on your own, because it's simple, and it's so much fun! Go into the graveyards. One is to the left, one is to the right. Don't worry about the zombies, you have the scarab. Read the gravestones until you find the grave that looks like a baby's. Dig in front of it, and you'll get a rattle. Give the rattle to the baby, and another ghost will appear. I'll be back when it gets hard again, which won't be too long.
OK! Here's where it get confusing again: The little boy comes. Follow him. Climb up after him. Then go back down, and leave the house. Find his grave, and dig it up. Go back to him and give him the toy. Type, "LOOK IN CHEST". (+2) You will find sheet music. Now, go back to where the secret passageway is. Climb the stairs. (By the way, I used to think that using these stairs was hard, now I think they're as hard as fresh cow manure on a hot day. You'll get to the organ. Sit down on the bench, and type, "PLAY SHEET MUSIC".(+4) Now type, "GET SKELETON KEY"(+2) Now go back downstairs, outside, and to the east graveyard. Go up to the crypt door, and type, "UNLCOK DOOR". Then open the door. Inside, type "GET ROPE". (+2) Climb down the ladder, then get the box (+4). Now, go back to the evil fairy.(+7) She's gonna make you her son's wife. Crud! They steal all your stuff too! You are escorted to green boy's room.
*************** Oh, Crud *************** Soon, green boy comes and stuffs a flower under your door. Walk over to it, and you'll pick it up. Look at the rose, then type "GET KEY". (+2) Great! Now unlock the door! (+2)
Great. More stairs. Anyway, go down, and avoid the gaurd. Into the dining room. Go in the door on the upper right CAREFULLY. Open the cabinent, and type, "GET POSSESSIONS"!(+4) Now, exit, and go to the door in the lower right. Go across the chamber room, then up the stairs. Go up the stairs again, and then use the gold key to unlock and open the door with the gold key. (+2) Now, shoot Lolotte with an arrow! (+8) Oh, crud. Now the gaurds are gonna be all mad.
Wait a minute... They're happy! It's the wizard of OZ again! Now we can go back to Kansas!! Oh, wait. Don't forget to get the talisman. (+5) YEAH!
Ok, now go down, then go to the left. There should be three gaurds bowing to you, and a door to the north. Open the door. Get the hen! (+2) get Pandora's box! (+2) Make your way back to the chamber room, and then go outside. Enter the stable. Now, open the gate (+4).
Ok, there's still one pretty important detail left. Go down the mountain, and go back to the crypt. Climb down the ladder, drop Pandora's box, (+2) (more studmuffin music) go back up, close the door, then lock it. (+2). Now you can go to the fisherman's house at 1,2. Go off the pier, then swim to the castle. Go in the castle door, go to the left, go up the stairs, and give the talisman to Genesta.(+12)