147 lines
5.1 KiB
HTML
147 lines
5.1 KiB
HTML
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<html>
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<head>
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<link rel="Stylesheet" type="text/css" href="style.css">
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<title>KQ2_Guide</title>
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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</head>
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<body>
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<h3 id="toc_0.0.1">King's Quest II VGA: Romancing The Stones</h3>
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<h4 id="toc_0.0.1.1">Table of Contents</h4>
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<ul>
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<li>
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<a href="KQ2_Walkthrough.html">Walkthrough</a>
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</ul>
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<h4 id="toc_0.0.1.2">On This Page</h4>
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<ul>
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<li>
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What is this game?
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<li>
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How is it different from the original?
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<li>
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Control Runthrough
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<li>
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Special Thanks To...
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<li>
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Copyright Information
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<li>
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Closing Speech
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</ul>
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<h5 id="toc_0.0.1.2.1">What is this game?</h5>
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<p>
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King's Quest II VGA is, as it sounds, the VGA sequel to King's Quest I VGA.
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This game takes place in a completely new realm in the game world: Kolyma.
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Kolyma is a HUGE place, over three times as large as Daventry. Besides this,
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there are many more characters, as well as much more dialogue than in KQI. The
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events of this game take place a few years after the events of KQI. To back up
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the gigantic size of the game, you now must get a stunning 185 points, a task
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which I hope this guide will help you take and achieve. As with the first game,
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this can be downloaded from Tierra/ADG Interactive's website (just Google it).
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All in all, KQII is a huge sequal, sporting longer gameplay, a bigger story,
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more dialogue, more puzzles, and more adventure. I know you will agree.
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</p>
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<h5 id="toc_0.0.1.2.2">How is it different from the original?</h5>
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<p>
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Besides the title of the game having been changed, most of the puzzles in the
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game have been altered ever so slightly. Many of the otherwise generic
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characters from the original game have been spiced up and given backstories and
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personalities. Of course, the graphics have been completely overhauled from the
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original version released by Sierra, sporting the same pre-rendered backgrounds
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of the first game as well as even more detailed sprite designs. A completely
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new section of the game (the Sharkee Realm) has been added. Another part of the
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game that has been changed is the story, which has also been given a complete
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overhaul. More backstories, characters, and cutscenes have been changed from
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the original game. All in all, anybody who has played the original should enjoy
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this one and still find it fairly challenging.
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</p>
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<h5 id="toc_0.0.1.2.3">Control Runthrough</h5>
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<p>
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When you move the cursor to the top of the screen, a toolbar will come down
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which allows you to change what you are having the character (Sir Graham) do.
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Clicking on a cursor will change the cursor, and the function of clicking on
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items with it.
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</p>
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<p>
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The cursor that looks like Graham is what you use to walk.
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The cursor of an eye allows you to closer inspect items you click on.
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The cursor of a hand allows you to pick up and interact with items.
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The cursor of a speech bubble allows you to talk with things you click.
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</p>
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<p>
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Now, about the inventory menus.
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</p>
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<p>
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The item box (it will either show an item you have, or will be blank at the
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start of the game) shows what item you are about to use. To use the item,
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select the item in that box and click on something to use it on. You know you
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have an item in the box when your cursor looks like the item you wish to use.
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</p>
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<p>
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The inventory box (that looks like a satchel) shows what items you have with
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you. To put an item in the item box, select it and click "OK". You can also
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pick up and inspect items through this box.
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</p>
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<p>
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The box with a tab on it allows you to change different aspects about the game
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(ex. sound/music volume) as well as save and load games.
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</p>
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<p>
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The box with the question mark repeats everything above concerning controls.
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Congratulations on wasting a minute or two of your life.
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</p>
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<h5 id="toc_0.0.1.2.4">Special Thanks To...</h5>
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<p>
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-CjayC, for making this awesome gaming website and providing me with a place to
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post this.
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-AGD Interactive, for creating King's Quest II VGA in the first place, as well
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as putting a map on their website that I could refer to when giving directions
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on where to go in the game.
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</p>
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<h5 id="toc_0.0.1.2.5">Copyright Information</h5>
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<p>
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Copyright 2005 David Schultz
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</p>
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<p>
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This guide may not be reproduced under any circumstances except for personal,
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private use. It may not be distributed publicly without advance written
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permission. Use of this guide on any other web site or as a part of any public
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display is strictly prohibited, and a violation of copyright. www.gamefaqs.com
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is the only website that this document, either partially or fully, may be
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hosted on, under any circumstances, ever. Don't even email me asking if you can
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put this on any other site, because you can't. Any violation of the above is a
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violation of copyright.
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</p>
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<h5 id="toc_0.0.1.2.6">Closing Statement</h5>
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<p>
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This is my favorite point-and-click game to date, and writing the walkthrough
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was a joy. I hope you get at least some use out of this on where to go and how
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to get all 185 points in the game. Most importantly, I hope this walkthrough
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helps you to enjoy the game as much as I did. Keep on questing, and good luck
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to you when Romancing The Stones.
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</p>
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</body>
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</html>
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