mirror of
https://github.com/br0xen/termbox-util.git
synced 2024-11-22 13:33:15 +00:00
Added a few more controls
* Menus! * Progress bars! * Ascii Art!
This commit is contained in:
parent
5390cfa85a
commit
55e193ace2
109
termbox_asciiart.go
Normal file
109
termbox_asciiart.go
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@ -0,0 +1,109 @@
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package termboxUtil
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import (
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"github.com/nsf/termbox-go"
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)
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// ASCIIArt is a []string with more functions
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type ASCIIArt struct {
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contents []string
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x, y int
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bg, fg termbox.Attribute
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}
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// CreateASCIIArt Create an ASCII art object from a string slice
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func CreateASCIIArt(c []string, x, y int, fg, bg termbox.Attribute) *ASCIIArt {
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i := ASCIIArt{contents: c, x: x, y: y, fg: fg, bg: bg}
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return &i
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}
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// GetX Return the x position of the modal
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func (i *ASCIIArt) GetX() int { return i.x }
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// SetX set the x position of the modal to x
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func (i *ASCIIArt) SetX(x int) *ASCIIArt {
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i.x = x
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return i
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}
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// GetY Return the y position of the modal
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func (i *ASCIIArt) GetY() int { return i.y }
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// SetY Set the y position of the modal to y
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func (i *ASCIIArt) SetY(y int) *ASCIIArt {
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i.y = y
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return i
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}
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// GetHeight Returns the number of strings in the contents slice
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func (i *ASCIIArt) GetHeight() int {
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return len(i.contents)
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}
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// SetContents Sets the contents of i to c
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func (i *ASCIIArt) SetContents(c []string) *ASCIIArt {
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i.contents = c
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return i
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}
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// GetContents returns the ascii art
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func (i *ASCIIArt) GetContents() []string {
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return i.contents
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}
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// SetContentLine Sets a specific line of the contents to s
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func (i *ASCIIArt) SetContentLine(s string, idx int) *ASCIIArt {
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if idx >= 0 && idx < len(i.contents) {
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i.contents[idx] = s
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}
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return i
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}
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// GetBackground Return the current background color of the modal
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func (i *ASCIIArt) GetBackground() termbox.Attribute { return i.bg }
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// SetBackground Set the current background color to bg
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func (i *ASCIIArt) SetBackground(bg termbox.Attribute) *ASCIIArt {
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i.bg = bg
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return i
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}
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// GetForeground Return the current foreground color
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func (i *ASCIIArt) GetForeground() termbox.Attribute { return i.fg }
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// SetForeground Set the foreground color to fg
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func (i *ASCIIArt) SetForeground(fg termbox.Attribute) *ASCIIArt {
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i.fg = fg
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return i
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}
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// Align Align the Ascii art over width width with alignment a
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func (i *ASCIIArt) Align(a TextAlignment, width int) *ASCIIArt {
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// First get the width of the longest string in the slice
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var newContents []string
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incomingLength := 0
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for _, line := range i.contents {
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if len(line) > incomingLength {
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incomingLength = len(line)
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}
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}
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for _, line := range i.contents {
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newContents = append(newContents, AlignText(AlignText(line, incomingLength, AlignLeft), width, a))
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}
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i.contents = newContents
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return i
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}
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// HandleKeyPress accepts the termbox event and returns whether it was consumed
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func (i *ASCIIArt) HandleKeyPress(event termbox.Event) bool {
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return false
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}
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// Draw outputs the input field on the screen
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func (i *ASCIIArt) Draw() {
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drawX, drawY := i.x, i.y
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for _, line := range i.contents {
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DrawStringAtPoint(line, drawX, drawY, i.fg, i.bg)
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drawY++
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}
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}
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395
termbox_menu.go
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395
termbox_menu.go
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package termboxUtil
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import "github.com/nsf/termbox-go"
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// Menu is a menu with a list of options
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type Menu struct {
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title string
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options []MenuOption
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// If height is -1, then it is adaptive to the menu
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x, y, width, height int
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showHelp bool
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cursor int
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bg, fg termbox.Attribute
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selectedBg, selectedFg termbox.Attribute
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disabledBg, disabledFg termbox.Attribute
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isDone bool
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bordered bool
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vimMode bool
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}
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// CreateMenu Creates a menu with the specified attributes
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func CreateMenu(title string, options []string, x, y, width, height int, fg, bg termbox.Attribute) *Menu {
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i := Menu{
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title: title,
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x: x, y: y, width: width, height: height,
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fg: fg, bg: bg, selectedFg: bg, selectedBg: fg,
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disabledFg: bg, disabledBg: bg,
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}
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for _, line := range options {
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i.options = append(i.options, MenuOption{text: line})
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}
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if len(i.options) > 0 {
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i.SetSelectedOption(&i.options[0])
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}
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return &i
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}
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// GetTitle returns the current title of the menu
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func (i *Menu) GetTitle() string { return i.title }
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// SetTitle sets the current title of the menu to s
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func (i *Menu) SetTitle(s string) *Menu {
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i.title = s
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return i
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}
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// GetOptions returns the current options of the menu
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func (i *Menu) GetOptions() []MenuOption {
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return i.options
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}
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// SetOptions set the menu's options to opts
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func (i *Menu) SetOptions(opts []MenuOption) *Menu {
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i.options = opts
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return i
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}
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// SetOptionsFromStrings sets the options of this menu from a slice of strings
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func (i *Menu) SetOptionsFromStrings(opts []string) *Menu {
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var newOpts []MenuOption
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for _, v := range opts {
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newOpts = append(newOpts, *CreateOptionFromText(v))
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}
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return i.SetOptions(newOpts)
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}
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// GetX returns the current x coordinate of the menu
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func (i *Menu) GetX() int { return i.x }
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// SetX sets the current x coordinate of the menu to x
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func (i *Menu) SetX(x int) *Menu {
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i.x = x
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return i
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}
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// GetY returns the current y coordinate of the menu
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func (i *Menu) GetY() int { return i.y }
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// SetY sets the current y coordinate of the menu to y
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func (i *Menu) SetY(y int) *Menu {
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i.y = y
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return i
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}
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// GetWidth returns the current width of the menu
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func (i *Menu) GetWidth() int { return i.width }
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// SetWidth sets the current menu width to width
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func (i *Menu) SetWidth(width int) *Menu {
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i.width = width
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return i
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}
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// GetHeight returns the current height of the menu
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func (i *Menu) GetHeight() int { return i.height }
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// SetHeight set the height of the menu to height
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func (i *Menu) SetHeight(height int) *Menu {
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i.height = height
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return i
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}
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// GetSelectedOption returns the current selected option
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func (i *Menu) GetSelectedOption() *MenuOption {
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idx := i.GetSelectedIndex()
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if idx != -1 {
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return &i.options[idx]
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}
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return nil
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}
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// GetOptionFromIndex Returns the
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func (i *Menu) GetOptionFromIndex(idx int) *MenuOption {
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if idx >= 0 && idx < len(i.options) {
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return &i.options[idx]
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}
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return nil
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}
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// GetOptionFromText Returns the first option with the text v
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func (i *Menu) GetOptionFromText(v string) *MenuOption {
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for idx := range i.options {
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testOption := &i.options[idx]
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if testOption.GetText() == v {
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return testOption
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}
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}
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return nil
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}
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// GetSelectedIndex returns the index of the selected option
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// Returns -1 if nothing is selected
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func (i *Menu) GetSelectedIndex() int {
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for idx := range i.options {
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if i.options[idx].IsSelected() {
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return idx
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}
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}
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return -1
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}
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// SetSelectedOption sets the current selected option to v (if it's valid)
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func (i *Menu) SetSelectedOption(v *MenuOption) *Menu {
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for idx := range i.options {
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if &i.options[idx] == v {
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i.options[idx].Select()
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} else {
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i.options[idx].Unselect()
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}
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}
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return i
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}
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// SelectPrevOption Decrements the selected option (if it can)
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func (i *Menu) SelectPrevOption() *Menu {
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idx := i.GetSelectedIndex()
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for idx >= 0 {
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idx--
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testOption := i.GetOptionFromIndex(idx)
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if testOption != nil && !testOption.IsDisabled() {
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i.SetSelectedOption(testOption)
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return i
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}
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}
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return i
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}
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// SelectNextOption Increments the selected option (if it can)
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func (i *Menu) SelectNextOption() *Menu {
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idx := i.GetSelectedIndex()
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for idx < len(i.options) {
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idx++
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testOption := i.GetOptionFromIndex(idx)
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if testOption != nil && !testOption.IsDisabled() {
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i.SetSelectedOption(testOption)
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return i
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}
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}
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return i
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}
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// SetOptionDisabled Disables the specified option
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func (i *Menu) SetOptionDisabled(idx int) {
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if len(i.options) > idx {
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i.GetOptionFromIndex(idx).Disable()
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}
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}
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// SetOptionEnabled Enables the specified option
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func (i *Menu) SetOptionEnabled(idx int) {
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if len(i.options) > idx {
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i.GetOptionFromIndex(idx).Enable()
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}
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}
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// HelpIsShown returns true or false if the help is displayed
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func (i *Menu) HelpIsShown() bool { return i.showHelp }
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// ShowHelp sets whether or not to display the help text
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func (i *Menu) ShowHelp(b bool) *Menu {
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i.showHelp = b
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return i
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}
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// GetBackground returns the current background color
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func (i *Menu) GetBackground() termbox.Attribute { return i.bg }
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// SetBackground sets the background color to bg
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func (i *Menu) SetBackground(bg termbox.Attribute) *Menu {
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i.bg = bg
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return i
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}
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// GetForeground returns the current foreground color
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func (i *Menu) GetForeground() termbox.Attribute { return i.fg }
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// SetForeground sets the current foreground color to fg
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func (i *Menu) SetForeground(fg termbox.Attribute) *Menu {
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i.fg = fg
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return i
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}
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// IsDone returns whether the user has answered the modal
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func (i *Menu) IsDone() bool { return i.isDone }
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// SetDone sets whether the modal has completed it's purpose
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func (i *Menu) SetDone(b bool) *Menu {
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i.isDone = b
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return i
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}
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// IsBordered returns true or false if this menu has a border
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func (i *Menu) IsBordered() bool { return i.bordered }
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// SetBordered sets whether we render a border around the menu
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func (i *Menu) SetBordered(b bool) *Menu {
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i.bordered = b
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return i
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}
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// EnableVimMode Enables h,j,k,l navigation
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func (i *Menu) EnableVimMode() *Menu {
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i.vimMode = true
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return i
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}
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// DisableVimMode Disables h,j,k,l navigation
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func (i *Menu) DisableVimMode() *Menu {
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i.vimMode = false
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return i
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}
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// HandleKeyPress handles the termbox event and returns whether it was consumed
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func (i *Menu) HandleKeyPress(event termbox.Event) bool {
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if event.Key == termbox.KeyEnter {
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i.isDone = true
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return true
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}
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currentIdx := i.GetSelectedIndex()
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switch event.Key {
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case termbox.KeyArrowUp:
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i.SelectPrevOption()
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case termbox.KeyArrowDown:
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i.SelectNextOption()
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}
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if i.vimMode {
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switch event.Ch {
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case 'j':
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i.SelectNextOption()
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case 'k':
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i.SelectPrevOption()
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}
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}
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if i.GetSelectedIndex() != currentIdx {
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return true
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}
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return false
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}
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// Draw draws the modal
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func (i *Menu) Draw() {
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// First blank out the area we'll be putting the menu
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FillWithChar(' ', i.x, i.y, i.x+i.width, i.y+i.height, i.fg, i.bg)
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// Now draw the border
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optionStartX := i.x
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optionStartY := i.y
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optionWidth := i.width
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optionHeight := i.height
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if optionHeight == -1 {
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optionHeight = len(i.options)
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}
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if i.bordered {
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if i.height == -1 {
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DrawBorder(i.x, i.y, i.x+i.width, i.y+optionHeight+1, i.fg, i.bg)
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} else {
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DrawBorder(i.x, i.y, i.x+i.width, i.y+optionHeight, i.fg, i.bg)
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}
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optionStartX = i.x + 1
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optionStartY = i.y + 1
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optionWidth = i.width - 1
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}
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// The title
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if i.title != "" {
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DrawStringAtPoint(AlignText(i.title, optionWidth, AlignCenter), optionStartX, optionStartY, i.fg, i.bg)
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optionStartY++
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if i.bordered {
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FillWithChar('-', optionStartX, optionStartY, optionWidth, optionStartY, i.fg, i.bg)
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optionStartY++
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}
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}
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// Print the options
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if len(i.options) > 0 {
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for idx := range i.options {
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currOpt := &i.options[idx]
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if currOpt.IsDisabled() {
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DrawStringAtPoint(currOpt.GetText(), optionStartX, optionStartY, i.disabledFg, i.disabledBg)
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} else if i.GetSelectedOption() == currOpt {
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DrawStringAtPoint(AlignText(currOpt.GetText(), optionWidth, AlignLeft), optionStartX, optionStartY, i.selectedFg, i.selectedBg)
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} else {
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DrawStringAtPoint(currOpt.GetText(), optionStartX, optionStartY, i.fg, i.bg)
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}
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optionStartY++
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}
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}
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}
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/* MenuOption Struct & methods */
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// MenuOption An option in the menu
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type MenuOption struct {
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text string
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selected bool
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disabled bool
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helpText string
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}
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// CreateOptionFromText just returns a MenuOption object
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// That only has it's text value set.
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func CreateOptionFromText(s string) *MenuOption {
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return &MenuOption{text: s}
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}
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// SetText Sets the text for this option
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func (i *MenuOption) SetText(s string) *MenuOption {
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i.text = s
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return i
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}
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// GetText Returns the text for this option
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func (i *MenuOption) GetText() string { return i.text }
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// Disable Sets this option to disabled
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func (i *MenuOption) Disable() *MenuOption {
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i.disabled = true
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return i
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}
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// Enable Sets this option to enabled
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func (i *MenuOption) Enable() *MenuOption {
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i.disabled = false
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return i
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}
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// IsDisabled returns whether this option is enabled
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func (i *MenuOption) IsDisabled() bool {
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return i.disabled
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}
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// IsSelected Returns whether this option is selected
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func (i *MenuOption) IsSelected() bool {
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return i.selected
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}
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// Select Sets this option to selected
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func (i *MenuOption) Select() *MenuOption {
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i.selected = true
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return i
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}
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// Unselect Sets this option to not selected
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func (i *MenuOption) Unselect() *MenuOption {
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i.selected = false
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return i
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}
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// SetHelpText Sets this option's help text to s
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func (i *MenuOption) SetHelpText(s string) *MenuOption {
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i.helpText = s
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return i
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}
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// GetHelpText Returns the help text for this option
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func (i *MenuOption) GetHelpText() string { return i.helpText }
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224
termbox_progressbar.go
Normal file
224
termbox_progressbar.go
Normal file
@ -0,0 +1,224 @@
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package termboxUtil
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import "github.com/nsf/termbox-go"
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// ProgressBar Just contains the data needed to display a progress bar
|
||||
type ProgressBar struct {
|
||||
total int
|
||||
progress int
|
||||
allowOverflow bool
|
||||
allowUnderflow bool
|
||||
fullChar rune
|
||||
emptyChar rune
|
||||
bordered bool
|
||||
alignment TextAlignment
|
||||
|
||||
x, y int
|
||||
width, height int
|
||||
bg, fg termbox.Attribute
|
||||
}
|
||||
|
||||
// CreateProgressBar Create a progress bar object
|
||||
func CreateProgressBar(tot, x, y int, fg, bg termbox.Attribute) *ProgressBar {
|
||||
i := ProgressBar{total: tot,
|
||||
fullChar: '#', emptyChar: ' ',
|
||||
x: x, y: y, height: 1, width: 10,
|
||||
bordered: true, fg: fg, bg: bg,
|
||||
alignment: AlignLeft,
|
||||
}
|
||||
return &i
|
||||
}
|
||||
|
||||
// GetProgress returns the curret progress value
|
||||
func (i *ProgressBar) GetProgress() int {
|
||||
return i.progress
|
||||
}
|
||||
|
||||
// SetProgress sets the current progress of the bar
|
||||
func (i *ProgressBar) SetProgress(p int) *ProgressBar {
|
||||
if (p <= i.total || i.allowOverflow) || (p >= 0 || i.allowUnderflow) {
|
||||
i.progress = p
|
||||
}
|
||||
return i
|
||||
}
|
||||
|
||||
// IncrProgress increments the current progress of the bar
|
||||
func (i *ProgressBar) IncrProgress() *ProgressBar {
|
||||
if i.progress < i.total || i.allowOverflow {
|
||||
i.progress++
|
||||
}
|
||||
return i
|
||||
}
|
||||
|
||||
// DecrProgress decrements the current progress of the bar
|
||||
func (i *ProgressBar) DecrProgress() *ProgressBar {
|
||||
if i.progress > 0 || i.allowUnderflow {
|
||||
i.progress--
|
||||
}
|
||||
return i
|
||||
}
|
||||
|
||||
// GetPercent returns the percent full of the bar
|
||||
func (i *ProgressBar) GetPercent() int {
|
||||
return int(float64(i.progress) / float64(i.total) * 100)
|
||||
}
|
||||
|
||||
// EnableOverflow Tells the progress bar that it can go over the total
|
||||
func (i *ProgressBar) EnableOverflow() *ProgressBar {
|
||||
i.allowOverflow = true
|
||||
return i
|
||||
}
|
||||
|
||||
// DisableOverflow Tells the progress bar that it can NOT go over the total
|
||||
func (i *ProgressBar) DisableOverflow() *ProgressBar {
|
||||
i.allowOverflow = false
|
||||
return i
|
||||
}
|
||||
|
||||
// EnableUnderflow Tells the progress bar that it can go below zero
|
||||
func (i *ProgressBar) EnableUnderflow() *ProgressBar {
|
||||
i.allowUnderflow = true
|
||||
return i
|
||||
}
|
||||
|
||||
// DisableUnderflow Tells the progress bar that it can NOT go below zero
|
||||
func (i *ProgressBar) DisableUnderflow() *ProgressBar {
|
||||
i.allowUnderflow = false
|
||||
return i
|
||||
}
|
||||
|
||||
// GetFullChar returns the rune used for 'full'
|
||||
func (i *ProgressBar) GetFullChar() rune {
|
||||
return i.fullChar
|
||||
}
|
||||
|
||||
// SetFullChar sets the rune used for 'full'
|
||||
func (i *ProgressBar) SetFullChar(f rune) *ProgressBar {
|
||||
i.fullChar = f
|
||||
return i
|
||||
}
|
||||
|
||||
// GetEmptyChar gets the rune used for 'empty'
|
||||
func (i *ProgressBar) GetEmptyChar() rune {
|
||||
return i.emptyChar
|
||||
}
|
||||
|
||||
// SetEmptyChar sets the rune used for 'empty'
|
||||
func (i *ProgressBar) SetEmptyChar(f rune) *ProgressBar {
|
||||
i.emptyChar = f
|
||||
return i
|
||||
}
|
||||
|
||||
// GetX Return the x position of the Progress Bar
|
||||
func (i *ProgressBar) GetX() int { return i.x }
|
||||
|
||||
// SetX set the x position of the ProgressBar to x
|
||||
func (i *ProgressBar) SetX(x int) *ProgressBar {
|
||||
i.x = x
|
||||
return i
|
||||
}
|
||||
|
||||
// GetY Return the y position of the ProgressBar
|
||||
func (i *ProgressBar) GetY() int { return i.y }
|
||||
|
||||
// SetY Set the y position of the ProgressBar to y
|
||||
func (i *ProgressBar) SetY(y int) *ProgressBar {
|
||||
i.y = y
|
||||
return i
|
||||
}
|
||||
|
||||
// GetHeight returns the height of the progress bar
|
||||
// Defaults to 1 (3 if bordered)
|
||||
func (i *ProgressBar) GetHeight() int {
|
||||
return i.height
|
||||
}
|
||||
|
||||
// SetHeight Sets the height of the progress bar
|
||||
func (i *ProgressBar) SetHeight(h int) *ProgressBar {
|
||||
i.height = h
|
||||
return i
|
||||
}
|
||||
|
||||
// GetWidth returns the width of the progress bar
|
||||
func (i *ProgressBar) GetWidth() int {
|
||||
return i.width
|
||||
}
|
||||
|
||||
// SetWidth Sets the width of the progress bar
|
||||
func (i *ProgressBar) SetWidth(w int) *ProgressBar {
|
||||
i.width = w
|
||||
return i
|
||||
}
|
||||
|
||||
// GetBackground Return the current background color of the modal
|
||||
func (i *ProgressBar) GetBackground() termbox.Attribute { return i.bg }
|
||||
|
||||
// SetBackground Set the current background color to bg
|
||||
func (i *ProgressBar) SetBackground(bg termbox.Attribute) *ProgressBar {
|
||||
i.bg = bg
|
||||
return i
|
||||
}
|
||||
|
||||
// GetForeground Return the current foreground color
|
||||
func (i *ProgressBar) GetForeground() termbox.Attribute { return i.fg }
|
||||
|
||||
// SetForeground Set the foreground color to fg
|
||||
func (i *ProgressBar) SetForeground(fg termbox.Attribute) *ProgressBar {
|
||||
i.fg = fg
|
||||
return i
|
||||
}
|
||||
|
||||
// Align Tells which direction the progress bar empties
|
||||
func (i *ProgressBar) Align(a TextAlignment) *ProgressBar {
|
||||
i.alignment = a
|
||||
return i
|
||||
}
|
||||
|
||||
// HandleKeyPress accepts the termbox event and returns whether it was consumed
|
||||
func (i *ProgressBar) HandleKeyPress(event termbox.Event) bool {
|
||||
return false
|
||||
}
|
||||
|
||||
// Draw outputs the input field on the screen
|
||||
func (i *ProgressBar) Draw() {
|
||||
// For now, just draw a [#### ] bar
|
||||
// TODO: make this more advanced
|
||||
drawX, drawY := i.x, i.y
|
||||
fillWidth, fillHeight := i.width-2, i.height
|
||||
DrawStringAtPoint("[", drawX, drawY, i.fg, i.bg)
|
||||
numFull := int(float64(fillWidth) * float64(i.progress) / float64(i.total))
|
||||
FillWithChar(i.fullChar, drawX+1, drawY, drawX+1+numFull, drawY+(fillHeight-1), i.fg, i.bg)
|
||||
DrawStringAtPoint("]", drawX+i.width-1, drawY, i.fg, i.bg)
|
||||
|
||||
/*
|
||||
drawX, drawY := i.x, i.y
|
||||
drawWidth, drawHeight := i.width, i.height
|
||||
if i.bordered {
|
||||
if i.height == 1 && i.width > 2 {
|
||||
// Just using [ & ] for the border
|
||||
DrawStringAtPoint("[", drawX, drawY, i.fg, i.bg)
|
||||
DrawStringAtPoint("]", drawX+i.width-1, drawY, i.fg, i.bg)
|
||||
drawX++
|
||||
drawWidth -= 2
|
||||
} else if i.height >= 3 {
|
||||
DrawBorder(drawX, drawY, drawX+i.width, drawY+i.height, i.fg, i.bg)
|
||||
drawX++
|
||||
drawY++
|
||||
drawWidth -= 2
|
||||
drawHeight -= 2
|
||||
}
|
||||
}
|
||||
|
||||
// Figure out how many chars are full
|
||||
numFull := drawWidth * (i.progress / i.total)
|
||||
switch i.alignment {
|
||||
case AlignRight: // TODO: Fill from right to left
|
||||
case AlignCenter: // TODO: Fill from middle out
|
||||
default: // Fill from left to right
|
||||
FillWithChar(i.fullChar, drawX, drawY, drawX+numFull, drawY+(drawHeight-1), i.fg, i.bg)
|
||||
if numFull < drawWidth {
|
||||
FillWithChar(i.emptyChar, drawX+numFull, drawY, drawX+drawWidth-1, drawY+(drawHeight-1), i.fg, i.bg)
|
||||
}
|
||||
}
|
||||
*/
|
||||
}
|
@ -42,16 +42,16 @@ func FillWithChar(r rune, x1, y1, x2, y2 int, fg termbox.Attribute, bg termbox.A
|
||||
|
||||
// DrawBorder Draw a border around the area inside x1,y1 -> x2, y2
|
||||
func DrawBorder(x1, y1, x2, y2 int, fg termbox.Attribute, bg termbox.Attribute) {
|
||||
termbox.SetCell(x1, y1, '┌', fg, bg)
|
||||
FillWithChar('─', x1+1, y1, x2-1, y1, fg, bg)
|
||||
termbox.SetCell(x2, y1, '┐', fg, bg)
|
||||
termbox.SetCell(x1, y1, '+', fg, bg)
|
||||
FillWithChar('-', x1+1, y1, x2-1, y1, fg, bg)
|
||||
termbox.SetCell(x2, y1, '+', fg, bg)
|
||||
|
||||
FillWithChar('|', x1, y1+1, x1, y2-1, fg, bg)
|
||||
FillWithChar('|', x2, y1+1, x2, y2-1, fg, bg)
|
||||
|
||||
termbox.SetCell(x1, y2, '└', fg, bg)
|
||||
FillWithChar('─', x1+1, y2, x2-1, y2, fg, bg)
|
||||
termbox.SetCell(x2, y2, '┘', fg, bg)
|
||||
termbox.SetCell(x1, y2, '+', fg, bg)
|
||||
FillWithChar('-', x1+1, y2, x2-1, y2, fg, bg)
|
||||
termbox.SetCell(x2, y2, '+', fg, bg)
|
||||
}
|
||||
|
||||
// AlignText Aligns the text txt within width characters using the specified alignment
|
||||
@ -69,8 +69,11 @@ func AlignText(txt string, width int, align TextAlignment) string {
|
||||
case AlignRight:
|
||||
return fmt.Sprintf("%s%s", strings.Repeat(" ", numSpaces), txt)
|
||||
default:
|
||||
if numSpaces >= 0 {
|
||||
return fmt.Sprintf("%s%s", txt, strings.Repeat(" ", numSpaces))
|
||||
}
|
||||
return txt
|
||||
}
|
||||
}
|
||||
|
||||
/* More advanced things are in their respective files */
|
||||
|
Loading…
Reference in New Issue
Block a user