ictgj-voting/model_gamejam.go

70 lines
1.1 KiB
Go

package main
import "time"
/**
* Gamejam
* Gamejam is the struct for any gamejam (current or archived)
*/
type Gamejam struct {
UUID string
Name string
Date time.Time
Teams []Team
Votes []Vote
m *model // The model that holds this gamejam's data
mPath []string // The path in the db to this gamejam
updates []string
}
func NewGamejam(m *model) *Gamejam {
gj := new(Gamejam)
gj.m = m
gj.mPath = []string{"jam"}
return gj
}
func (m *model) LoadCurrentJam() *Gamejam {
if err := m.openDB(); err != nil {
return err
}
defer m.closeDB()
var err error
gj := NewGamejam(m)
gj.Name, _ = m.bolt.GetValue(gj.mPath, "name")
// Load all teams
gj.Teams = gj.LoadAllTeams()
// Load all votes
gj.Votes = gj.LoadAllVotes()
return gj
}
func (gj *Gamejam) getTeamByUUID(uuid string) *Team {
for i := range gj.Teams {
if gj.Teams[i].UUID == uuid {
return &gj.Teams[i]
}
}
return nil
}
func (gj *Gamejam) needsSave() bool {
return len(updates) > 0
}
func (gj *Gamejam) saveToDB() error {
if err := gj.m.openDB(); err != nil {
return err
}
defer gj.m.closeDB()
for i := range updates {
// TODO: Save
}
}