Merge branch 'split-dbs'

This commit is contained in:
Brian Buller 2018-01-23 14:58:07 -06:00
commit 4957f9eccc
22 changed files with 1394 additions and 956 deletions

14
.gitignore vendored
View File

@ -1,11 +1,11 @@
# Ignore the binaries
gjvote
gjvote.darwin64
gjvote.linux386
gjvote.linux64
gjvote.linuxarm
gjvote.win386.exe
gjvote.win64.exe
ictgj-voting
ictgj-voting.darwin64
ictgj-voting.linux386
ictgj-voting.linux64
ictgj-voting.linuxarm
ictgj-voting.win386.exe
ictgj-voting.win64.exe
# Ignore the DBs
*.db

View File

@ -15,6 +15,6 @@ func handleAdminArchive(w http.ResponseWriter, req *http.Request, page *pageData
type archivePageData struct {
Gamejams []Gamejam
}
apd := new(archivePageData)
//apd := new(archivePageData)
}
}

View File

@ -11,29 +11,31 @@ func handleAdminClients(w http.ResponseWriter, req *http.Request, page *pageData
vars := mux.Vars(req)
page.SubTitle = "Clients"
clientId := vars["id"]
client := db.getClient(clientId)
client, err := m.GetClient(clientId)
if err != nil {
client = NewClient(clientId)
}
clientIp, _, _ := net.SplitHostPort(req.RemoteAddr)
if clientId == "" {
type clientsPageData struct {
Clients []Client
}
page.TemplateData = clientsPageData{Clients: db.getAllClients()}
page.TemplateData = clientsPageData{Clients: m.clients}
page.SubTitle = "Clients"
page.show("admin-clients.html", w)
} else {
switch vars["function"] {
case "add":
page.SubTitle = "Authenticate Client"
cli := db.getClient(clientId)
if cli.IP == "" {
cli.IP = clientIp
if client.IP == "" {
client.IP = clientIp
}
type actClientPageData struct {
Id string
Ip string
Name string
}
page.TemplateData = actClientPageData{Id: cli.UUID, Ip: cli.IP, Name: cli.Name}
page.TemplateData = actClientPageData{Id: client.UUID, Ip: client.IP, Name: client.Name}
page.show("admin-activateclient.html", w)
case "auth":
email := req.FormValue("email")
@ -44,16 +46,13 @@ func handleAdminClients(w http.ResponseWriter, req *http.Request, page *pageData
client.Name = clientName
}
client.IP = clientIp
client.save()
m.UpdateClient(client)
if page.LoggedIn || doLogin(email, password) == nil {
// Received a valid login
// Authenticate the client
client.Auth = true
if client.save() == nil {
page.session.setFlashMessage("Client Authenticated", "success")
} else {
page.session.setFlashMessage("Client Authentication Failed", "error")
}
m.UpdateClient(client)
page.session.setFlashMessage("Client Authenticated", "success")
if page.LoggedIn {
redirect("/admin/clients", w, req)
}
@ -61,11 +60,8 @@ func handleAdminClients(w http.ResponseWriter, req *http.Request, page *pageData
redirect("/", w, req)
case "deauth":
client.Auth = false
if client.save() == nil {
page.session.setFlashMessage("Client De-Authenticated", "success")
} else {
page.session.setFlashMessage("Client De-Authentication Failed", "success")
}
m.UpdateClient(client)
page.session.setFlashMessage("Client De-Authenticated", "success")
redirect("/admin/clients", w, req)
}
}

View File

@ -62,8 +62,8 @@ func handleAdminSetMode(w http.ResponseWriter, req *http.Request, page *pageData
if err != nil {
page.session.setFlashMessage("Invalid Mode: "+vars["id"], "error")
}
if dbSetPublicSiteMode(newMode) != nil {
page.session.setFlashMessage("Invalid Mode: "+vars["id"], "error")
if err = m.site.SetPublicMode(newMode); err != nil {
page.session.setFlashMessage(err.Error(), "error")
}
redirect("/admin", w, req)
}
@ -74,8 +74,8 @@ func handleAdminSetAuthMode(w http.ResponseWriter, req *http.Request, page *page
if err != nil {
page.session.setFlashMessage("Invalid Authentication Mode: "+vars["id"], "error")
}
if db.setAuthMode(newMode) != nil {
page.session.setFlashMessage("Invalid Authentication Mode: "+vars["id"], "error")
if err = m.site.SetAuthMode(newMode); err != nil {
page.session.setFlashMessage(err.Error(), "error")
}
redirect("/admin", w, req)
}

View File

@ -20,40 +20,72 @@ func handleAdminGames(w http.ResponseWriter, req *http.Request, page *pageData)
teamId := vars["id"]
if teamId == "" {
// Games List
type gamesPageData struct {
Teams []Team
}
gpd := new(gamesPageData)
gpd.Teams = db.getAllTeams()
page.TemplateData = gpd
page.TemplateData = m.jam
page.SubTitle = "Games"
page.show("admin-games.html", w)
} else {
tm := db.getTeam(teamId)
tm, _ := m.jam.GetTeamById(teamId)
if tm != nil {
switch vars["function"] {
case "save":
gm := newGame(tm.UUID)
var err error
var gm *Game
if gm, err = NewGame(tm.UUID); err != nil {
page.session.setFlashMessage("Error updating game: "+err.Error(), "error")
}
gm.Name = req.FormValue("gamename")
gm.Link = req.FormValue("gamelink")
gm.Description = req.FormValue("gamedesc")
if err := gm.save(); err != nil {
if err := m.jam.UpdateGame(tm.UUID, gm); err != nil {
page.session.setFlashMessage("Error updating game: "+err.Error(), "error")
} else {
page.session.setFlashMessage("Team game updated", "success")
}
redirect("/admin/teams/"+tm.UUID+"#game", w, req)
case "screenshotupload":
if err := saveScreenshots(tm, req); err != nil {
var ss *Screenshot
tm, err := m.jam.GetTeamById(tm.UUID)
if err != nil {
page.session.setFlashMessage("Error updating game: "+err.Error(), "error")
redirect("/admin/teams/"+tm.UUID+"#game", w, req)
}
ss, err = ssFromRequest(tm, req)
if err != nil {
page.session.setFlashMessage("Error updating game: "+err.Error(), "error")
redirect("/admin/teams/"+tm.UUID+"#game", w, req)
}
gm := tm.Game
gm.Screenshots = append(gm.Screenshots, *ss)
if err = m.jam.UpdateGame(tm.UUID, gm); err != nil {
page.session.setFlashMessage("Error updating game: "+err.Error(), "error")
} else {
page.session.setFlashMessage("Screenshot Uploaded", "success")
}
redirect("/admin/teams/"+tm.UUID+"#game", w, req)
case "screenshotdelete":
var err error
ssid := vars["subid"]
if err := tm.deleteScreenshot(ssid); err != nil {
page.session.setFlashMessage("Error deleting screenshot: "+err.Error(), "error")
tm, err := m.jam.GetTeamById(tm.UUID)
if err != nil {
page.session.setFlashMessage("Error updating game: "+err.Error(), "error")
redirect("/admin/teams/"+tm.UUID+"#game", w, req)
break
}
gm := tm.Game
if err = gm.RemoveScreenshot(ssid); err != nil {
page.session.setFlashMessage("Error updating game: "+err.Error(), "error")
redirect("/admin/teams/"+tm.UUID+"#game", w, req)
break
}
if err = m.jam.UpdateGame(tm.UUID, gm); err != nil {
page.session.setFlashMessage("Error updating game: "+err.Error(), "error")
} else {
page.session.setFlashMessage("Screenshot Removed", "success")
}
redirect("/admin/teams/"+tm.UUID+"#game", w, req)
}
} else {
page.session.setFlashMessage("Not a valid team id", "error")
@ -62,40 +94,47 @@ func handleAdminGames(w http.ResponseWriter, req *http.Request, page *pageData)
}
}
func saveScreenshots(tm *Team, req *http.Request) error {
func ssFromRequest(tm *Team, req *http.Request) (*Screenshot, error) {
var err error
var ss *Screenshot
file, hdr, err := req.FormFile("newssfile")
if err != nil {
return err
return nil, err
}
extIdx := strings.LastIndex(hdr.Filename, ".")
fltp := "png"
if len(hdr.Filename) > extIdx {
fltp = hdr.Filename[extIdx+1:]
}
m, _, err := image.Decode(file)
mI, _, err := image.Decode(file)
buf := new(bytes.Buffer)
// We convert everything to jpg
if err = jpeg.Encode(buf, m, nil); err != nil {
return errors.New("Unable to encode image")
if err = jpeg.Encode(buf, mI, nil); err != nil {
return nil, errors.New("Unable to encode image")
}
thm := resize.Resize(200, 0, m, resize.Lanczos3)
thm := resize.Resize(200, 0, mI, resize.Lanczos3)
thmBuf := new(bytes.Buffer)
var thmString string
if fltp == "gif" {
if err = gif.Encode(thmBuf, thm, nil); err != nil {
return errors.New("Unable to encode image")
return nil, errors.New("Unable to encode image")
}
} else {
if err = jpeg.Encode(thmBuf, thm, nil); err != nil {
return errors.New("Unable to encode image")
return nil, errors.New("Unable to encode image")
}
}
thmString = base64.StdEncoding.EncodeToString(thmBuf.Bytes())
return tm.saveScreenshot(&Screenshot{
Image: base64.StdEncoding.EncodeToString(buf.Bytes()),
Thumbnail: thmString,
Filetype: fltp,
})
if ss, err = NewScreenshot(tm.UUID, ""); err != nil {
return nil, err
}
ss.Image = base64.StdEncoding.EncodeToString(buf.Bytes())
ss.Thumbnail = thmString
ss.Filetype = fltp
return ss, nil
//return m.jam.SaveScreenshot(ss)
}

View File

@ -1,6 +1,7 @@
package main
import (
"fmt"
"net/http"
_ "image/gif"
@ -10,10 +11,6 @@ import (
"github.com/gorilla/mux"
)
func refreshTeamsInMemory() {
site.Teams = db.getAllTeams()
}
func handleAdminTeams(w http.ResponseWriter, req *http.Request, page *pageData) {
vars := mux.Vars(req)
page.SubTitle = "Teams"
@ -23,17 +20,11 @@ func handleAdminTeams(w http.ResponseWriter, req *http.Request, page *pageData)
switch vars["function"] {
case "save":
name := req.FormValue("teamname")
if db.getTeamByName(name) != nil {
// A team with that name already exists
page.session.setFlashMessage("A team with the name "+name+" already exists!", "error")
} else {
if err := db.newTeam(name); err != nil {
page.session.setFlashMessage(err.Error(), "error")
} else {
page.session.setFlashMessage("Team "+name+" created!", "success")
}
tm := NewTeam("")
tm.Name = name
if err := m.jam.AddTeam(tm); err != nil {
page.session.setFlashMessage("Error adding team: "+err.Error(), "error")
}
refreshTeamsInMemory()
redirect("/admin/teams", w, req)
default:
page.SubTitle = "Add New Team"
@ -41,57 +32,58 @@ func handleAdminTeams(w http.ResponseWriter, req *http.Request, page *pageData)
}
} else if teamId != "" {
// Functions for existing team
tm := db.getTeam(teamId)
tm, _ := m.jam.GetTeamById(teamId)
if tm != nil {
switch vars["function"] {
case "save":
tm.UUID = teamId
tm.Name = req.FormValue("teamname")
if err := tm.save(); err != nil {
page.session.setFlashMessage("Error updating team: "+err.Error(), "error")
} else {
page.session.setFlashMessage("Team Updated!", "success")
}
refreshTeamsInMemory()
page.session.setFlashMessage("Team Updated!", "success")
redirect("/admin/teams", w, req)
case "delete":
var err error
if err = tm.delete(); err != nil {
page.session.setFlashMessage("Error deleting team: "+err.Error(), "error")
if err = m.jam.RemoveTeamById(teamId); err != nil {
page.session.setFlashMessage("Error removing team: "+err.Error(), "error")
} else {
page.session.setFlashMessage("Team "+tm.Name+" Deleted", "success")
page.session.setFlashMessage("Team "+tm.Name+" Removed", "success")
}
refreshTeamsInMemory()
redirect("/admin/teams", w, req)
case "savemember":
mbrName := req.FormValue("newmembername")
mbr := newTeamMember(mbrName)
mbr.SlackId = req.FormValue("newmemberslackid")
mbr.Twitter = req.FormValue("newmembertwitter")
mbr.Email = req.FormValue("newmemberemail")
if err := tm.updateTeamMember(mbr); err != nil {
mbr, err := NewTeamMember(tm.UUID, "")
if err == nil {
mbr.Name = mbrName
mbr.SlackId = req.FormValue("newmemberslackid")
mbr.Twitter = req.FormValue("newmembertwitter")
mbr.Email = req.FormValue("newmemberemail")
}
if err := tm.AddTeamMember(mbr); err != nil {
page.session.setFlashMessage("Error adding team member: "+err.Error(), "error")
} else {
page.session.setFlashMessage(mbrName+" added to team!", "success")
}
refreshTeamsInMemory()
redirect("/admin/teams/"+teamId+"#members", w, req)
case "deletemember":
m := tm.getTeamMember(req.FormValue("memberid"))
if m != nil {
if err := tm.deleteTeamMember(m); err != nil {
page.session.setFlashMessage("Error deleting team member: "+err.Error(), "error")
} else {
page.session.setFlashMessage(m.Name+" deleted from team", "success")
}
refreshTeamsInMemory()
var err error
var mbr *TeamMember
if mbr, err = tm.GetTeamMemberById(req.FormValue("memberid")); err != nil {
fmt.Println("Error removing team member: " + err.Error())
page.session.setFlashMessage("Error deleting team member", "error")
redirect("/admin/teams/"+teamId+"#members", w, req)
}
if err = tm.RemoveTeamMemberById(mbr.UUID); err != nil {
fmt.Println("Error removing team member: " + err.Error())
page.session.setFlashMessage("Error deleting team member", "error")
} else {
page.session.setFlashMessage("Couldn't find team member to delete", "error")
page.session.setFlashMessage(mbr.Name+" deleted from team", "success")
}
redirect("/admin/teams/"+teamId+"#members", w, req)
default:
page.SubTitle = "Edit Team"
t := db.getTeam(teamId)
t, err := m.jam.GetTeamById(teamId)
if err != nil {
page.session.setFlashMessage("Error loading team: "+err.Error(), "error")
redirect("/admin/teams", w, req)
}
page.TemplateData = t
page.show("admin-editteam.html", w)
}
@ -104,7 +96,7 @@ func handleAdminTeams(w http.ResponseWriter, req *http.Request, page *pageData)
type teamsPageData struct {
Teams []Team
}
page.TemplateData = teamsPageData{Teams: db.getAllTeams()}
page.TemplateData = m.jam
page.SubTitle = "Teams"
page.show("admin-teams.html", w)
}

View File

@ -29,7 +29,7 @@ func handleAdminDoLogin(w http.ResponseWriter, req *http.Request) {
// If it can't, it returns an error
func doLogin(email, password string) error {
if strings.TrimSpace(email) != "" && strings.TrimSpace(password) != "" {
return db.checkCredentials(email, password)
return m.checkCredentials(email, password)
}
return errors.New("Invalid Credentials")
}
@ -53,12 +53,12 @@ func handleAdminUsers(w http.ResponseWriter, req *http.Request, page *pageData)
switch vars["function"] {
case "save":
email = req.FormValue("email")
if db.isValidUserEmail(email) {
if m.isValidUserEmail(email) {
// User already exists
page.session.setFlashMessage("A user with email address "+email+" already exists!", "error")
} else {
password := req.FormValue("password")
if err := db.updateUserPassword(email, string(password)); err != nil {
if err := m.updateUserPassword(email, string(password)); err != nil {
page.session.setFlashMessage(err.Error(), "error")
} else {
page.session.setFlashMessage("User "+email+" created!", "success")
@ -73,10 +73,10 @@ func handleAdminUsers(w http.ResponseWriter, req *http.Request, page *pageData)
switch vars["function"] {
case "save":
var err error
if db.isValidUserEmail(email) {
if m.isValidUserEmail(email) {
password := req.FormValue("password")
if password != "" {
if err = db.updateUserPassword(email, password); err != nil {
if err = m.updateUserPassword(email, password); err != nil {
page.session.setFlashMessage(err.Error(), "error")
} else {
page.session.setFlashMessage("User "+email+" created!", "success")
@ -86,8 +86,8 @@ func handleAdminUsers(w http.ResponseWriter, req *http.Request, page *pageData)
}
case "delete":
var err error
if db.isValidUserEmail(email) {
if err = db.deleteUser(email); err != nil {
if m.isValidUserEmail(email) {
if err = m.deleteUser(email); err != nil {
page.session.setFlashMessage(err.Error(), "error")
} else {
page.session.setFlashMessage("User "+email+" deleted!", "success")
@ -96,7 +96,7 @@ func handleAdminUsers(w http.ResponseWriter, req *http.Request, page *pageData)
redirect("/admin/users", w, req)
default:
page.SubTitle = "Edit Admin User"
if !db.isValidUserEmail(email) {
if !m.isValidUserEmail(email) {
page.session.setFlashMessage("Couldn't find the requested user, please try again.", "error")
redirect("/admin/users", w, req)
}
@ -107,7 +107,7 @@ func handleAdminUsers(w http.ResponseWriter, req *http.Request, page *pageData)
type usersPageData struct {
Users []string
}
page.TemplateData = usersPageData{Users: db.getAllUsers()}
page.TemplateData = usersPageData{Users: m.getAllUsers()}
page.SubTitle = "Admin Users"
page.show("admin-users.html", w)

View File

@ -23,22 +23,22 @@ func getCondorcetResult() []Ranking {
}
var allPairs []teamPair
var ret []Ranking
for i := 0; i < len(site.Teams); i++ {
for j := i + 1; j < len(site.Teams); j++ {
for i := 0; i < len(m.jam.Teams); i++ {
for j := i + 1; j < len(m.jam.Teams); j++ {
// For each pairing find a winner
winner, pct, _ := findWinnerBetweenTeams(&site.Teams[i], &site.Teams[j])
winner, pct, _ := findWinnerBetweenTeams(&m.jam.Teams[i], &m.jam.Teams[j])
newPair := new(teamPair)
if winner != nil {
newPair.winner = winner
if winner.UUID == site.Teams[i].UUID {
newPair.loser = &site.Teams[j]
if winner.UUID == m.jam.Teams[i].UUID {
newPair.loser = &m.jam.Teams[j]
} else {
newPair.loser = &site.Teams[i]
newPair.loser = &m.jam.Teams[i]
}
newPair.majority = pct
} else {
newPair.winner = &site.Teams[i]
newPair.loser = &site.Teams[j]
newPair.winner = &m.jam.Teams[i]
newPair.loser = &m.jam.Teams[j]
newPair.majority = 50
}
allPairs = append(allPairs, *newPair)
@ -46,8 +46,8 @@ func getCondorcetResult() []Ranking {
}
// initialize map of team wins
teamWins := make(map[string]int)
for i := range site.Teams {
teamWins[site.Teams[i].UUID] = 0
for i := range m.jam.Teams {
teamWins[m.jam.Teams[i].UUID] = 0
}
// Figure out how many wins each team has
for i := range allPairs {
@ -72,7 +72,10 @@ func getCondorcetResult() []Ranking {
nR := new(Ranking)
nR.Rank = currRank
for i := range rankedWins[topWins] {
nR.Teams = append(nR.Teams, *site.getTeamByUUID(rankedWins[topWins][i]))
tm, _ := m.jam.GetTeamById(rankedWins[topWins][i])
if tm != nil {
nR.Teams = append(nR.Teams, *tm)
}
}
ret = append(ret, *nR)
delete(rankedWins, topWins)
@ -99,7 +102,7 @@ func uuidIsInRankingSlice(uuid string, sl []Ranking) bool {
func findWinnerBetweenTeams(tm1, tm2 *Team) (*Team, float32, error) {
// tally gets incremented for a tm1 win, decremented for a tm2 win
var tm1votes, tm2votes float32
for _, v := range site.Votes {
for _, v := range m.jam.Votes {
for _, chc := range v.Choices {
if chc.Team == tm1.UUID {
tm1votes++
@ -138,12 +141,12 @@ func handleAdminVotes(w http.ResponseWriter, req *http.Request, page *pageData)
Results []Ranking
}
vpd := new(votePageData)
for i := range site.Votes {
for i := range m.jam.Votes {
v := new(vpdVote)
v.Timestamp = site.Votes[i].Timestamp.Format(time.RFC3339)
v.ClientId = site.Votes[i].ClientId
for _, choice := range site.Votes[i].Choices {
for _, fndTm := range site.Teams {
v.Timestamp = m.jam.Votes[i].Timestamp.Format(time.RFC3339)
v.ClientId = m.jam.Votes[i].ClientId
for _, choice := range m.jam.Votes[i].Choices {
for _, fndTm := range m.jam.Teams {
if fndTm.UUID == choice.Team {
v.Choices = append(v.Choices, fndTm)
break

View File

@ -12113,16 +12113,16 @@ XzHfrrS2uzLN6JsOkTvo3Iny7fxf2KYCxs3I30osvf4OAAD//yR+jxHtAwAA
"/templates/admin-votes.html": {
local: "templates/admin-votes.html",
size: 837,
modtime: 1506689947,
size: 848,
modtime: 1508506407,
compressed: `
H4sIAAAJbogA/3xSTW/cIBC9768YWXusbam9RRip2lxy6SFd9Y7NJIuKwYJZS1WU/94Bm5Av5cTM4w3z
5g1CmxUmq2IcmoDxaim2k3ekjMPQyIO4fJenawjoCO63e9Ezdnh6gqDcI8LRfIPjCjcDdGecF6sIbxWp
bmfD8/MBoLIp0SnzjytXqHmnZBJD98r9ZeQmp7R2v9SMnIsxQC+3p9DpVFMj0fMYLJbUaBGMHprVE8Y2
502ZL/qwEZZrwPZ92I4+aAyoYeJh8/AAgi6otMzyBIUtyLA8mxkjqXkRPWevLk7WJLfubt9fpMmMe4wV
5yi/mZC9j6DR63+yGPK1xz+t/ZMGLQ6+kajlZuiL0ORiT/ojY1N8pz8h7CEn3takCpuSsqms83TxZqpy
9kprcp+p7rJn6PVj+xpfKvrarAoqZr2tYLQYJujBe/pkWbr8AIsPxN/B27goNzQ/miTMooPutyHsipdw
9qQs5PRjfz63PhykjyMP/wMAAP//x7l0qEUDAAA=
H4sIAAAJbogA/3xSPW/cMAzd/SsI48b6DLRbIAsoLkuWDsGhu2wxOaGyZEg8A0WQ/15KtqPcRzOJfHoU
Hx8ltJlhsCrGrg4Yz5ZiM3hHyjgMtazE6bs8nENAR/C83IuWsertDYJyrwg78w12Mzx0sD/iOFlF+KhI
7Vc2vL9XAIVNiU6Zv5u5Qo0rJZMYelbuDyMPOaV5/0uNyLnoA7RyeQqdTjUlEi2PwWJJ9RbB6K6ePWFs
cl5v80UfFsJ0Dthch03vg8aAGgYeNg8PIOiESsssT1BYggzLoxkxkhon0XL26eJgTXLr6fH6Ik1m3Gss
OEf5zYSsfQT1Xv+VmyFfe/zT2t9p0M3BC4laLoZ+CE0utqRvGYviJ32HsIaceFuSImxIyoZtnYeTN0OR
s1Zak/sMZZctQ58fW9f4UdGWZkXQZtZlBaObYYJevKc7y9LbD7D4QvwdvI2Tcl39o07CLLr/2wpHT8pC
Tm+l8Lm05CD9IVn9CwAA//8Mc47HUAMAAA==
`,
},

132
main.go
View File

@ -9,8 +9,11 @@ import (
"log"
"net/http"
"os"
"os/signal"
"strconv"
"strings"
"syscall"
"time"
"golang.org/x/crypto/ssh/terminal"
@ -58,25 +61,37 @@ type menuItem struct {
var sessionSecret = "JCOP5e8ohkTcOzcSMe74"
var sessionStore = sessions.NewCookieStore([]byte(sessionSecret))
var site *siteData
var r *mux.Router
var m *model
func main() {
db = new(gjDatabase)
var err error
if m, err = NewModel(); err != nil {
errorExit("Unable to initialize Model: " + err.Error())
}
loadConfig()
site.save()
if err = m.site.SaveToDB(); err != nil {
errorExit("Unable to save site config to DB: " + err.Error())
}
// Save changes to the DB every 5 minutes
go func() {
for {
m.saveChanges()
time.Sleep(5 * time.Minute)
}
}()
initialize()
r = mux.NewRouter()
r.StrictSlash(true)
if site.DevMode {
if m.site.DevMode {
fmt.Println("Operating in Development Mode")
}
//s := http.StripPrefix("/assets/", http.FileServer(FS(site.DevMode)))
//http.Dir(site.ServerDir+"assets/")))
//r.PathPrefix("/assets/").Handler(s)
r.PathPrefix("/assets/").Handler(http.FileServer(FS(site.DevMode)))
r.PathPrefix("/assets/").Handler(http.FileServer(FS(m.site.DevMode)))
// Public Subrouter
pub := r.PathPrefix("/").Subrouter()
@ -105,13 +120,22 @@ func main() {
chain := alice.New(loggingHandler).Then(r)
fmt.Printf("Listening on port %d\n", site.Port)
log.Fatal(http.ListenAndServe("127.0.0.1:"+strconv.Itoa(site.Port), chain))
// Set up a channel to intercept Ctrl+C for graceful shutdowns
c := make(chan os.Signal, 1)
signal.Notify(c, os.Interrupt, syscall.SIGTERM)
go func() {
<-c
// Save the changes when the app quits
fmt.Println("\nFinishing up...")
m.saveChanges()
os.Exit(0)
}()
fmt.Printf("Listening on port %d\n", m.site.Port)
log.Fatal(http.ListenAndServe("127.0.0.1:"+strconv.Itoa(m.site.Port), chain))
}
func loadConfig() {
site = db.getSiteConfig()
if len(os.Args) > 1 {
for _, v := range os.Args {
key := v
@ -124,27 +148,27 @@ func loadConfig() {
}
switch key {
case "-title":
site.Title = val
fmt.Print("Set site title: ", site.Title, "\n")
m.site.Title = val
fmt.Print("Set site title: ", m.site.Title, "\n")
case "-port":
var tryPort int
var err error
if tryPort, err = strconv.Atoi(val); err != nil {
fmt.Print("Invalid port given: ", val, " (Must be an integer)\n")
tryPort = site.Port
tryPort = m.site.Port
}
// TODO: Make sure a valid port number is given
site.Port = tryPort
m.site.Port = tryPort
case "-session-name":
site.SessionName = val
m.site.SessionName = val
case "-server-dir":
// TODO: Probably check if the given directory is valid
site.ServerDir = val
m.site.ServerDir = val
case "-help", "-h", "-?":
printHelp()
done()
case "-dev":
site.DevMode = true
m.site.DevMode = true
case "-reset-defaults":
resetToDefaults()
done()
@ -154,10 +178,9 @@ func loadConfig() {
}
func initialize() {
// Check if the database has been created
assertError(db.initialize())
if !db.hasUser() {
// Test if we have an admin user first
if !m.hasUser() {
// Nope, create one
reader := bufio.NewReader(os.Stdin)
fmt.Println("Create new Admin user")
fmt.Print("Email: ")
@ -175,29 +198,25 @@ func initialize() {
fmt.Println("Entered Passwords don't match!")
}
}
assertError(db.updateUserPassword(email, string(pw1)))
assertError(m.updateUserPassword(email, string(pw1)))
}
if !db.hasCurrentJam() {
// Now test if the 'current jam' is named
if m.jam.Name == "" {
reader := bufio.NewReader(os.Stdin)
fmt.Println("Create New Game Jam")
fmt.Print("GameJam Name: ")
gjName, _ := reader.ReadString('\n')
gjName = strings.TrimSpace(gjName)
if db.setCurrentJam(gjName) != nil {
fmt.Println("Error saving Current Jam")
}
m.jam.Name = gjName
assertError(m.jam.SaveToDB())
}
jmNm, err := db.getCurrentJam()
if err == nil {
fmt.Println("Current Jam Name: " + jmNm)
if m.jam.Name != "" {
fmt.Println("Current Jam Name: " + m.jam.Name)
} else {
fmt.Println(err.Error())
fmt.Println("No Jam Name Specified")
}
// Load all votes into memory
site.Votes = db.getAllVotes()
site.Teams = db.getAllTeams()
}
func loggingHandler(h http.Handler) http.Handler {
@ -205,14 +224,14 @@ func loggingHandler(h http.Handler) http.Handler {
}
func InitPageData(w http.ResponseWriter, req *http.Request) *pageData {
if site.DevMode {
if m.site.DevMode {
w.Header().Set("Cache-Control", "no-cache")
}
p := new(pageData)
// Get session
var err error
var s *sessions.Session
if s, err = sessionStore.Get(req, site.SessionName); err != nil {
if s, err = sessionStore.Get(req, m.site.SessionName); err != nil {
http.Error(w, err.Error(), 500)
return p
}
@ -224,9 +243,9 @@ func InitPageData(w http.ResponseWriter, req *http.Request) *pageData {
// First check if we're logged in
userEmail, _ := p.session.getStringValue("email")
// With a valid account
p.LoggedIn = db.isValidUserEmail(userEmail)
p.LoggedIn = m.isValidUserEmail(userEmail)
p.Site = site
p.Site = m.site
p.SubTitle = "GameJam Voting"
p.Stylesheets = make([]string, 0, 0)
p.Stylesheets = append(p.Stylesheets, "/assets/vendor/css/pure-min.css")
@ -261,20 +280,19 @@ func InitPageData(w http.ResponseWriter, req *http.Request) *pageData {
}
p.HideAdminMenu = true
if p.CurrentJam, err = db.getCurrentJam(); err != nil {
p.FlashMessage = "Error Loading Current GameJam: " + err.Error()
p.FlashClass = "error"
}
p.ClientId = p.session.getClientId()
cl := db.getClient(p.ClientId)
var cl *Client
if cl, err = m.GetClient(p.ClientId); err != nil {
// A new client
cl = NewClient(p.ClientId)
}
p.ClientIsAuth = cl.Auth
p.ClientIsServer = clientIsServer(req)
// Public Mode
p.PublicMode = db.getPublicSiteMode()
p.PublicMode = m.site.GetPublicMode()
// Authentication Mode
p.AuthMode = db.getAuthMode()
p.AuthMode = m.site.GetAuthMode()
return p
}
@ -299,8 +317,8 @@ func (p *pageData) show(tmplName string, w http.ResponseWriter) error {
// Spit out a template
func outputTemplate(tmplName string, tmplData interface{}, w http.ResponseWriter) error {
n := "/templates/" + tmplName
l := template.Must(template.New("layout").Parse(FSMustString(site.DevMode, n)))
t := template.Must(l.Parse(FSMustString(site.DevMode, n)))
l := template.Must(template.New("layout").Parse(FSMustString(m.site.DevMode, n)))
t := template.Must(l.Parse(FSMustString(m.site.DevMode, n)))
return t.Execute(w, tmplData)
}
@ -310,19 +328,19 @@ func redirect(url string, w http.ResponseWriter, req *http.Request) {
}
func resetToDefaults() {
def := NewSiteData()
def := NewSiteData(m)
fmt.Println("Reset settings to defaults?")
fmt.Print(site.Title, " -> ", def.Title, "\n")
fmt.Print(site.Port, " -> ", def.Port, "\n")
fmt.Print(site.SessionName, " -> ", def.SessionName, "\n")
fmt.Print(site.ServerDir, " -> ", def.ServerDir, "\n")
fmt.Print(m.site.Title, " -> ", def.Title, "\n")
fmt.Print(m.site.Port, " -> ", def.Port, "\n")
fmt.Print(m.site.SessionName, " -> ", def.SessionName, "\n")
fmt.Print(m.site.ServerDir, " -> ", def.ServerDir, "\n")
fmt.Println("Are you sure? (y/N): ")
reader := bufio.NewReader(os.Stdin)
conf, _ := reader.ReadString('\n')
conf = strings.ToUpper(strings.TrimSpace(conf))
if strings.HasPrefix(conf, "Y") {
if def.save() != nil {
errorExit("Error resetting to defaults")
if err := def.SaveToDB(); err != nil {
errorExit("Error resetting to defaults: " + err.Error())
}
fmt.Println("Reset to defaults")
}

200
model.go
View File

@ -2,45 +2,69 @@ package main
import (
"errors"
"strings"
"fmt"
"github.com/br0xen/boltease"
)
// TODO: I don't think we need a global for this...
var db *currJamDb
// model stores the current jam in memory, and has the ability to access archived dbs
type model struct {
bolt *boltease.DB
dbOpened int
dbFileName string
// gjdb is the interface that works for the current jam database as well as all archive databases
type gjdb interface {
getDB() *boltease.DB
open() error
close() error
site *siteData // Configuration data for the site
jam *Gamejam // The currently active gamejam
clients []Client // Web clients that have connected to the server
getJamName() string
setJamName(nm string)
clientsUpdated bool
}
// Update Flags: Which parts of the model need to be updated
const (
AuthModeAuthentication = iota
AuthModeAll
AuthModeError
UpdateSiteData = iota
UpdateJamData
)
// currJamDb also contains site configuration information
type currJamDb struct {
bolt *boltease.DB
dbOpened int
func NewModel() (*model, error) {
var err error
m := new(model)
m.dbFileName = DbName
if err = m.openDB(); err != nil {
return nil, errors.New("Unable to open DB: " + err.Error())
}
defer m.closeDB()
// Initialize the DB
if err = m.initDB(); err != nil {
return nil, errors.New("Unable to initialize DB: " + err.Error())
}
// Load the site data
m.site = NewSiteData(m)
if err = m.site.LoadFromDB(); err != nil {
// Error loading from the DB, set to defaults
def := NewSiteData(m)
m.site = def
}
// Load the jam data
if m.jam, err = m.LoadCurrentJam(); err != nil {
return nil, errors.New("Unable to load current jam: " + err.Error())
}
// Load web clients
m.clients = m.LoadAllClients()
return m, nil
}
func (db *currJamDb) getDB() *boltease.DB {
return db.bolt
}
func (db *currJamDb) open() error {
db.dbOpened += 1
if db.dbOpened == 1 {
func (m *model) openDB() error {
m.dbOpened += 1
if m.dbOpened == 1 {
var err error
db.bolt, err = boltease.Create(DbName, 0600, nil)
m.bolt, err = boltease.Create(m.dbFileName, 0600, nil)
if err != nil {
return err
}
@ -48,112 +72,68 @@ func (db *currJamDb) open() error {
return nil
}
func (db *currJamDb) close() error {
db.dbOpened -= 1
if db.dbOpened == 0 {
return db.bolt.CloseDB()
func (m *model) closeDB() error {
m.dbOpened -= 1
if m.dbOpened == 0 {
return m.bolt.CloseDB()
}
return nil
}
// initialize the 'current jam' database
func (db *currJamDb) initialize() error {
func (m *model) initDB() error {
var err error
if err = db.open(); err != nil {
if err = m.openDB(); err != nil {
return err
}
defer db.close()
defer m.closeDB()
// Create the path to the bucket to store admin users
if err := db.bolt.MkBucketPath([]string{"users"}); err != nil {
if err = m.bolt.MkBucketPath([]string{"users"}); err != nil {
return err
}
// Create the path to the bucket to store jam informations
if err := db.bolt.MkBucketPath([]string{"jam"}); err != nil {
// Create the path to the bucket to store the web clients
if err = m.bolt.MkBucketPath([]string{"clients"}); err != nil {
return err
}
// Create the path to the bucket to store the current jam & teams
if err = m.bolt.MkBucketPath([]string{"jam", "teams"}); err != nil {
return err
}
// Create the path to the bucket to store the list of archived jams
if err = m.bolt.MkBucketPath([]string{"archive"}); err != nil {
return err
}
// Create the path to the bucket to store site config data
return db.bolt.MkBucketPath([]string{"site"})
return m.bolt.MkBucketPath([]string{"site"})
}
func (db *currJamDb) getSiteConfig() *siteData {
var ret *siteData
def := NewSiteData()
// saveChanges saves any parts of the model that have been flagged as changed to the database
func (m *model) saveChanges() error {
var err error
if err = db.open(); err != nil {
return def
}
defer db.close()
ret = new(siteData)
siteConf := []string{"site"}
if ret.Title, err = db.bolt.GetValue(siteConf, "title"); err != nil {
ret.Title = def.Title
}
if ret.Port, err = db.bolt.GetInt(siteConf, "port"); err != nil {
ret.Port = def.Port
}
if ret.SessionName, err = db.bolt.GetValue(siteConf, "session-name"); err != nil {
ret.SessionName = def.SessionName
}
if ret.ServerDir, err = db.bolt.GetValue(siteConf, "server-dir"); err != nil {
ret.ServerDir = def.ServerDir
}
return ret
}
func (db *currJamDb) setJamName(name string) error {
var err error
if err = db.open(); err != nil {
if err = m.openDB(); err != nil {
return err
}
defer db.close()
defer m.closeDB()
return db.bolt.SetValue([]string{"site"}, "current-jam", name)
}
func (db *currJamDb) getJamName() string {
var ret string
var err error
if err = db.open(); err != nil {
return "", err
//if m.site.NeedsSave() {
fmt.Println("Saving Site data to DB")
if err = m.site.SaveToDB(); err != nil {
return err
}
defer db.close()
ret, err = db.bolt.GetValue([]string{"site"}, "current-jam")
if err == nil && strings.TrimSpace(ret) == "" {
return ret, errors.New("No Jam Name Specified")
//}
//if m.jam.IsChanged {
fmt.Println("Saving Jam data to DB")
if err = m.jam.SaveToDB(); err != nil {
return err
}
return ret, err
}
func (db *currJamDb) getAuthMode() int {
if ret, err := db.bolt.GetInt([]string{"site"}, "auth-mode"); err != nil {
return AuthModeAuthentication
} else {
return ret
m.jam.IsChanged = false
//}
//if m.clientsUpdated {
fmt.Println("Saving Client data to DB")
if err = m.SaveAllClients(); err != nil {
return err
}
}
func (db *currJamDb) setAuthMode(mode int) error {
if mode < 0 || mode >= AuthModeError {
return errors.New("Invalid site mode")
}
return db.bolt.SetInt([]string{"site"}, "auth-mode", mode)
}
func (db *currJamDb) getPublicSiteMode() int {
if ret, err := db.bolt.GetInt([]string{"site"}, "public-mode"); err != nil {
return SiteModeWaiting
} else {
return ret
}
}
func (db *currJamDb) setPublicSiteMode(mode int) error {
if mode < 0 || mode >= SiteModeError {
return errors.New("Invalid site mode")
}
return db.bolt.SetInt([]string{"site"}, "public-mode", mode)
m.clientsUpdated = false
//}
return nil
}

View File

@ -1,154 +1,164 @@
package main
import (
"fmt"
"strconv"
"strings"
"time"
"errors"
"github.com/pborman/uuid"
)
/**
* Client
* A client is a system that is connecting to the web server
*/
type Client struct {
UUID string
Auth bool
Name string
IP string
mPath []string // The path in the DB to this client
}
func (db *currJamDb) getAllClients() []Client {
var ret []Client
func NewClient(id string) *Client {
if id == "" {
id = uuid.New()
}
return &Client{
UUID: id,
mPath: []string{"clients", id},
}
}
func (m *model) AddClient(cl *Client) error {
for i := range m.clients {
if m.clients[i].UUID == cl.UUID {
return errors.New("A client with that ID already exists")
}
if m.clients[i].IP == cl.IP {
return errors.New("A client with that IP already exists")
}
if m.clients[i].Name == cl.Name {
return errors.New("A client with that Name already exists")
}
}
m.clients = append(m.clients, *cl)
m.clientsUpdated = true
return nil
}
/**
* DB Functions
* These are generally just called when the app starts up, or when the periodic 'save' runs
*/
// Load all clients from the DB
func (m *model) LoadAllClients() []Client {
var err error
if err = db.open(); err != nil {
var ret []Client
if err = m.openDB(); err != nil {
return ret
}
defer db.close()
defer m.closeDB()
var clientUids []string
if clientUids, err = db.bolt.GetBucketList([]string{"clients"}); err != nil {
cliPath := []string{"clients"}
if clientUids, err = m.bolt.GetBucketList(cliPath); err != nil {
return ret
}
for _, v := range clientUids {
if cl := db.getClient(v); cl != nil {
if cl := m.LoadClient(v); cl != nil {
ret = append(ret, *cl)
}
}
return ret
}
func (db *currJamDb) getClient(id string) *Client {
// Load a client from the DB and return it
func (m *model) LoadClient(clId string) *Client {
var err error
if err = db.open(); err != nil {
if err = m.openDB(); err != nil {
return nil
}
defer db.close()
defer m.closeDB()
cl := new(Client)
cl.UUID = id
cl.Auth, _ = db.bolt.GetBool([]string{"clients", id}, "auth")
cl.Name, _ = db.bolt.GetValue([]string{"clients", id}, "name")
cl.IP, _ = db.bolt.GetValue([]string{"clients", id}, "ip")
cl := NewClient(clId)
cl.Auth, _ = m.bolt.GetBool(cl.mPath, "auth")
cl.Name, _ = m.bolt.GetValue(cl.mPath, "name")
cl.IP, _ = m.bolt.GetValue(cl.mPath, "ip")
return cl
}
func (db *currJamDb) getClientByIp(ip string) *Client {
// SaveAllClients saves all clients to the DB
func (m *model) SaveAllClients() error {
var err error
if err = db.open(); err != nil {
if err = m.openDB(); err != nil {
return nil
}
defer db.close()
defer m.closeDB()
allClients := db.getAllClients()
for i := range allClients {
if allClients[i].IP == ip {
return &allClients[i]
for _, v := range m.clients {
if err = m.SaveClient(&v); err != nil {
return err
}
}
return nil
}
func (c *Client) save() error {
// SaveClient saves a client to the DB
func (m *model) SaveClient(cl *Client) error {
var err error
if err = db.open(); err != nil {
if err = m.openDB(); err != nil {
return nil
}
defer db.close()
defer m.closeDB()
if err = db.bolt.SetBool([]string{"clients", c.UUID}, "auth", c.Auth); err != nil {
if err = m.bolt.SetBool(cl.mPath, "auth", cl.Auth); err != nil {
return err
}
if err = db.bolt.SetValue([]string{"clients", c.UUID}, "name", c.Name); err != nil {
if err = m.bolt.SetValue(cl.mPath, "name", cl.Name); err != nil {
return err
}
return db.bolt.SetValue([]string{"clients", c.UUID}, "ip", c.IP)
return m.bolt.SetValue(cl.mPath, "ip", cl.IP)
}
func (c *Client) getVotes() []Vote {
var ret []Vote
var err error
if err = db.open(); err != nil {
return ret
}
defer db.close()
/**
* In Memory functions
* This is generally how the app accesses client data
*/
var times []string
votesBkt := []string{"votes", c.UUID}
if times, err = db.bolt.GetBucketList(votesBkt); err != nil {
return ret
}
for _, t := range times {
var tm time.Time
if tm, err = time.Parse(time.RFC3339, t); err == nil {
var vt *Vote
if vt, err = c.getVote(tm); err == nil {
ret = append(ret, *vt)
} else {
fmt.Println(err)
}
// Return a client by it's UUID
func (m *model) GetClient(id string) (*Client, error) {
for i := range m.clients {
if m.clients[i].UUID == id {
return &m.clients[i], nil
}
}
return ret
return nil, errors.New("Invalid Id")
}
func (c *Client) getVote(timestamp time.Time) (*Vote, error) {
var err error
if err = db.open(); err != nil {
return nil, err
}
defer db.close()
vt := new(Vote)
vt.Timestamp = timestamp
vt.ClientId = c.UUID
votesBkt := []string{"votes", c.UUID, timestamp.Format(time.RFC3339)}
var choices []string
if choices, err = db.bolt.GetKeyList(votesBkt); err != nil {
// Couldn't find the vote...
return nil, err
}
for _, v := range choices {
ch := new(GameChoice)
var rank int
if rank, err = strconv.Atoi(v); err == nil {
ch.Rank = rank
ch.Team, err = db.bolt.GetValue(votesBkt, v)
vt.Choices = append(vt.Choices, *ch)
// Return a client by it's IP address
func (m *model) GetClientByIp(ip string) (*Client, error) {
for i := range m.clients {
if m.clients[i].IP == ip {
return &m.clients[i], nil
}
}
return vt, nil
return nil, errors.New("Invalid Ip")
}
func (c *Client) saveVote(timestamp time.Time, votes []string) error {
var err error
if err = db.open(); err != nil {
return nil
}
defer db.close()
// Make sure we don't clobber a duplicate vote
votesBkt := []string{"votes", c.UUID, timestamp.Format(time.RFC3339)}
for i := range votes {
if strings.TrimSpace(votes[i]) != "" {
db.bolt.SetValue(votesBkt, strconv.Itoa(i), votes[i])
// Add/Update a client in the data model
func (m *model) UpdateClient(cl *Client) {
var found bool
for i := range m.clients {
if m.clients[i].UUID == cl.UUID {
found = true
m.clients[i].Auth = cl.Auth
m.clients[i].Name = cl.Name
m.clients[i].IP = cl.IP
}
}
return err
if !found {
m.clients = append(m.clients, *cl)
}
m.clientsUpdated = true
}

View File

@ -1,12 +1,15 @@
package main
import (
"errors"
"strings"
"time"
"github.com/br0xen/boltease"
)
// Gamejam is specifically for an archived game jam
/**
* Gamejam
* Gamejam is the struct for any gamejam (current or archived)
*/
type Gamejam struct {
UUID string
Name string
@ -14,74 +17,73 @@ type Gamejam struct {
Teams []Team
Votes []Vote
db *boltease.DB
dbOpened int
m *model // The model that holds this gamejam's data
mPath []string // The path in the db to this gamejam
IsChanged bool // Flag to tell if we need to update the db
}
// Archived Gamejam data is stored in it's own file to keep things nice and organized
func (gj *Gamejam) openDB() error {
gj.dbOpened += 1
if gj.dbOpened == 1 {
var err error
gj.db, err = boltease.Create(gj.UUID+".db", 0600, nil)
if err != nil {
return err
}
func NewGamejam(m *model) *Gamejam {
gj := new(Gamejam)
gj.m = m
gj.mPath = []string{"jam"}
return gj
}
/**
* DB Functions
* These are generally just called when the app starts up, or when the periodic 'save' runs
*/
func (m *model) LoadCurrentJam() (*Gamejam, error) {
if err := m.openDB(); err != nil {
return nil, err
}
return nil
defer m.closeDB()
gj := NewGamejam(m)
gj.Name, _ = m.bolt.GetValue(gj.mPath, "name")
// Load all teams
gj.Teams = gj.LoadAllTeams()
// Load all votes
gj.Votes = gj.LoadAllVotes()
return gj, nil
}
func (gj *Gamejam) closeDB() error {
gj.dbOpened -= 1
if gj.dbOpened == 0 {
return gj.db.CloseDB()
}
return nil
}
// archiveGameJam creates a separate gamejam file and populates it with the
// given name, teams, and votes
func archiveGamejam(nm string, teams []Team, votes []Vote) error {
// TODO
return nil
}
// dbGetGamejam returns a gamejam with the given uuid
// or nil if it couldn't be found
func dbGetGamejam(id string) *Gamejam {
var err error
if err = openDatabase(); err != nil {
return nil
}
defer closeDatabase()
ret := Gamejam{UUID: id}
// TODO: Load gamejam teams, other details
return ret
}
// dbGetGamejamByName looks for a gamejam with the given name
// and returns it, or it returns nil if it couldn't find it
func dbGetGamejamByName(nm string) *Gamejam {
var err error
if err = openDatabase(); err != nil {
// Save everything to the DB whether it's flagged as changed or not
func (gj *Gamejam) SaveToDB() error {
if err := gj.m.openDB(); err != nil {
return err
}
defer closeDatabase()
defer gj.m.closeDB()
var gjid string
if gjs, err = db.GetBucketList([]string{"gamejams"}); err == nil {
for _, v := range gjUids {
tstNm, _ := db.GetValue([]string{"gamejams", v}, "name")
if tstNm == nm {
// We've got it
gjid = v
break
}
var errs []error
if err := gj.m.bolt.SetValue(gj.mPath, "name", gj.Name); err != nil {
errs = append(errs, err)
}
// Save all Teams
for _, tm := range gj.Teams {
if err := gj.SaveTeam(&tm); err != nil {
errs = append(errs, err)
}
}
if gjid == "" {
return nil
// Save all Votes
for _, vt := range gj.Votes {
if err := gj.SaveVote(&vt); err != nil {
errs = append(errs, err)
}
}
return dbGetGamejam(gjid)
if len(errs) > 0 {
var errTxt string
for i := range errs {
errTxt = errTxt + errs[i].Error() + "\n"
}
errTxt = strings.TrimSpace(errTxt)
return errors.New("Error(s) saving to DB: " + errTxt)
}
return nil
}

View File

@ -1,13 +1,59 @@
package main
import "errors"
import (
"errors"
"fmt"
"github.com/pborman/uuid"
)
/**
* Game
* A team's game, including links, description, and screenshots
*/
type Game struct {
Name string
TeamId string
Link string
Description string
Screenshots []Screenshot
mPath []string // The path in the DB to this game
}
// Create a new game object
func NewGame(tmId string) (*Game, error) {
if tmId == "" {
return nil, errors.New("Team ID is required")
}
return &Game{
TeamId: tmId,
mPath: []string{"jam", "teams", tmId, "game"},
}, nil
}
func (gm *Game) GetScreenshot(ssId string) (*Screenshot, error) {
for _, ss := range gm.Screenshots {
if ss.UUID == ssId {
return &ss, nil
}
}
return nil, errors.New("Invalid Id")
}
func (gm *Game) RemoveScreenshot(ssId string) error {
idx := -1
for i, ss := range gm.Screenshots {
if ss.UUID == ssId {
idx = i
}
}
if idx < 0 {
return errors.New("Invalid Id")
}
fmt.Print("Removing Screenshot (", ssId, ") (IDX:", idx, ")\n")
gm.Screenshots = append(gm.Screenshots[:idx], gm.Screenshots[idx+1:]...)
return nil
}
type Screenshot struct {
@ -16,63 +62,231 @@ type Screenshot struct {
Image string
Thumbnail string
Filetype string
mPath []string // The path in the DB to this screenshot
}
// Create a new game object, must have a valid team id
func newGame(tmId string) *Game {
// Create a Screenshot Object
func NewScreenshot(tmId, ssId string) (*Screenshot, error) {
if tmId == "" {
return nil, errors.New("Team ID is required")
}
if ssId == "" {
// Generate a new UUID
ssId = uuid.New()
}
return &Screenshot{
UUID: ssId,
mPath: []string{"jam", "teams", tmId, "game", "screenshots", ssId},
}, nil
}
/**
* DB Functions
* These are generally just called when the app starts up, or when the periodic 'save' runs
*/
// Load a team's game from the DB and return it
func (gj *Gamejam) LoadTeamGame(tmId string) (*Game, error) {
var err error
if err = db.open(); err != nil {
if err = gj.m.openDB(); err != nil {
return nil, err
}
defer gj.m.closeDB()
gm, err := NewGame(tmId)
if err != nil {
return nil, err
}
if gm.Name, err = gj.m.bolt.GetValue(gm.mPath, "name"); err != nil {
gm.Name = ""
}
if gm.Description, err = gj.m.bolt.GetValue(gm.mPath, "description"); err != nil {
gm.Description = ""
}
if gm.Link, err = gj.m.bolt.GetValue(gm.mPath, "link"); err != nil {
gm.Link = ""
}
// Now get the game screenshots
gm.Screenshots = gj.LoadTeamGameScreenshots(tmId)
return gm, nil
}
// Load a games screenshots from the DB
func (gj *Gamejam) LoadTeamGameScreenshots(tmId string) []Screenshot {
var err error
if err = gj.m.openDB(); err != nil {
return nil
}
defer db.close()
defer gj.m.closeDB()
tm := db.getTeam(tmId)
if tm == nil {
return nil
var ret []Screenshot
gm, err := NewGame(tmId)
if err != nil {
return ret
}
return &Game{TeamId: tmId}
}
func (gm *Game) save() error {
var err error
if err = db.open(); err != nil {
return err
}
defer db.close()
tm := db.getTeam(gm.TeamId)
if tm == nil {
return errors.New("Invalid Team: " + gm.TeamId)
}
gamePath := []string{"teams", gm.TeamId, "game"}
if err := db.bolt.MkBucketPath(gamePath); err != nil {
return err
}
if gm.Name == "" {
gm.Name = tm.Name + "'s Game"
}
if err := db.bolt.SetValue(gamePath, "name", gm.Name); err != nil {
return err
}
if err := db.bolt.SetValue(gamePath, "link", gm.Link); err != nil {
return err
}
if err := db.bolt.SetValue(gamePath, "description", gm.Description); err != nil {
return err
}
if err := db.bolt.MkBucketPath(append(gamePath, "screenshots")); err != nil {
return err
}
return err
}
func (db *gjDatabase) getAllGames() []Game {
var ret []Game
tms := db.getAllTeams()
for i := range tms {
ret = append(ret, *tms[i].getGame())
ssBktPath := append(gm.mPath, "screenshots")
var ssIds []string
ssIds, _ = gj.m.bolt.GetBucketList(ssBktPath)
for _, v := range ssIds {
ssLd, _ := gj.LoadTeamGameScreenshot(tmId, v)
if ssLd != nil {
ret = append(ret, *ssLd)
}
}
return ret
}
// Load a screenshot from the DB
func (gj *Gamejam) LoadTeamGameScreenshot(tmId, ssId string) (*Screenshot, error) {
var err error
if err = gj.m.openDB(); err != nil {
return nil, err
}
defer gj.m.closeDB()
ret, err := NewScreenshot(tmId, ssId)
if err != nil {
return nil, err
}
if ret.Description, err = gj.m.bolt.GetValue(ret.mPath, "description"); err != nil {
return nil, err
}
if ret.Image, err = gj.m.bolt.GetValue(ret.mPath, "image"); err != nil {
return nil, err
}
if ret.Thumbnail, err = gj.m.bolt.GetValue(ret.mPath, "thumbnail"); err != nil {
return nil, err
}
if ret.Thumbnail == "" {
ret.Thumbnail = ret.Image
}
if ret.Filetype, err = gj.m.bolt.GetValue(ret.mPath, "filetype"); err != nil {
return nil, err
}
return ret, err
}
// Save a game to the DB
func (gj *Gamejam) SaveGame(gm *Game) error {
var err error
if err = gj.m.openDB(); err != nil {
return err
}
defer gj.m.closeDB()
if err := gj.m.bolt.MkBucketPath(gm.mPath); err != nil {
return err
}
var tm *Team
if tm, err = gj.GetTeamById(gm.TeamId); err != nil {
return err
}
if gm.Name == "" {
gm.Name = tm.Name + "'s Game"
}
if err := gj.m.bolt.SetValue(gm.mPath, "name", gm.Name); err != nil {
return err
}
if err := gj.m.bolt.SetValue(gm.mPath, "link", gm.Link); err != nil {
return err
}
if err := gj.m.bolt.SetValue(gm.mPath, "description", gm.Description); err != nil {
return err
}
if err := gj.m.bolt.MkBucketPath(append(gm.mPath, "screenshots")); err != nil {
return err
}
return gj.SaveScreenshots(gm)
}
// Save all of the game's screenshots to the DB
// Remove screenshots from the DB that aren't in the game object
func (gj *Gamejam) SaveScreenshots(gm *Game) error {
var err error
if err = gj.m.openDB(); err != nil {
return err
}
defer gj.m.closeDB()
for _, ss := range gm.Screenshots {
if err = gj.SaveScreenshot(&ss); err != nil {
return err
}
}
// Now remove unused screenshots
ssPath := append(gm.mPath, "screenshots")
var ssIds []string
if ssIds, err = gj.m.bolt.GetBucketList(ssPath); err != nil {
return err
}
for i := range ssIds {
ss, _ := gm.GetScreenshot(ssIds[i])
if ss != nil {
// A valid screenshot, next
continue
}
if ss, err = NewScreenshot(gm.TeamId, ssIds[i]); err != nil {
// Error building screenshot to delete...
continue
}
if err = gj.DeleteScreenshot(ss); err != nil {
return err
}
}
return nil
}
// Save a screenshot
func (gj *Gamejam) SaveScreenshot(ss *Screenshot) error {
var err error
if err = gj.m.openDB(); err != nil {
return err
}
defer gj.m.closeDB()
if err = gj.m.bolt.MkBucketPath(ss.mPath); err != nil {
return err
}
if err = gj.m.bolt.SetValue(ss.mPath, "description", ss.Description); err != nil {
return err
}
if err = gj.m.bolt.SetValue(ss.mPath, "image", ss.Image); err != nil {
return err
}
if err = gj.m.bolt.SetValue(ss.mPath, "filetype", ss.Filetype); err != nil {
return err
}
return nil
}
// Delete a screenshot
func (gj *Gamejam) DeleteScreenshot(ss *Screenshot) error {
var err error
if err = gj.m.openDB(); err != nil {
return nil
}
defer gj.m.closeDB()
ssPath := ss.mPath[:len(ss.mPath)-1]
return gj.m.bolt.DeleteBucket(ssPath, ss.UUID)
}
/**
* In Memory functions
* This is generally how the app accesses client data
*/
// Set the given team's game to gm
func (gj *Gamejam) UpdateGame(tmId string, gm *Game) error {
tm, err := gj.GetTeamById(tmId)
if err != nil {
return errors.New("Error getting team: " + err.Error())
}
tm.Game = gm
gj.IsChanged = true
return nil
}

View File

@ -1,62 +0,0 @@
package main
const (
SiteModeWaiting = iota
SiteModeVoting
SiteModeError
)
// SiteData is stuff that stays the same
type siteData struct {
Title string
Port int
SessionName string
ServerDir string
DevMode bool
Mode int
CurrentJam string
Teams []Team
Votes []Vote
}
// NewSiteData returns a siteData object with the default values
func NewSiteData() *siteData {
ret := new(siteData)
ret.Title = "ICT GameJam"
ret.Port = 8080
ret.SessionName = "ict-gamejam"
ret.ServerDir = "./"
return ret
}
func (s *siteData) getTeamByUUID(uuid string) *Team {
for i := range s.Teams {
if s.Teams[i].UUID == uuid {
return &s.Teams[i]
}
}
return nil
}
// save 's' to the database
func (s *siteData) save() error {
var err error
if err = db.open(); err != nil {
return err
}
defer db.close()
siteConf := []string{"site"}
if err = db.bolt.SetValue(siteConf, "title", s.Title); err != nil {
return err
}
if err = db.bolt.SetInt(siteConf, "port", s.Port); err != nil {
return err
}
if err = db.bolt.SetValue(siteConf, "session-name", s.SessionName); err != nil {
return err
}
return db.bolt.SetValue(siteConf, "server-dir", s.ServerDir)
}

140
model_sitedata.go Normal file
View File

@ -0,0 +1,140 @@
package main
import (
"errors"
"strconv"
"strings"
)
/**
* SiteData
* Contains configuration for the website
*/
type siteData struct {
Title string
Port int
SessionName string
ServerDir string
authMode int
publicMode int
DevMode bool
Mode int
m *model
mPath []string // The path in the db to this site data
changed bool
}
// NewSiteData returns a siteData object with the default values
func NewSiteData(m *model) *siteData {
ret := new(siteData)
ret.Title = "ICT GameJam"
ret.Port = 8080
ret.SessionName = "ict-gamejam"
ret.ServerDir = "./"
ret.mPath = []string{"site"}
ret.m = m
return ret
}
// Authentication Modes: Flags for which clients are able to vote
const (
AuthModeAuthentication = iota
AuthModeAll
AuthModeError
)
// Mode flags for how the site is currently running
const (
SiteModeWaiting = iota
SiteModeVoting
SiteModeError
)
// load the site data out of the database
// If fields don't exist in the DB, don't clobber what is already in s
func (s *siteData) LoadFromDB() error {
if err := s.m.openDB(); err != nil {
return err
}
defer s.m.closeDB()
if title, _ := s.m.bolt.GetValue(s.mPath, "title"); strings.TrimSpace(title) != "" {
s.Title = title
}
if port, err := s.m.bolt.GetInt(s.mPath, "port"); err == nil {
s.Port = port
}
if sessionName, _ := s.m.bolt.GetValue(s.mPath, "session-name"); strings.TrimSpace(sessionName) != "" {
s.SessionName = sessionName
}
if serverDir, _ := s.m.bolt.GetValue(s.mPath, "server-dir"); strings.TrimSpace(serverDir) != "" {
s.ServerDir = serverDir
}
s.changed = false
return nil
}
// Return if the site data in memory has changed
func (s *siteData) NeedsSave() bool {
return s.changed
}
// Save the site data into the DB
func (s *siteData) SaveToDB() error {
var err error
if err = s.m.openDB(); err != nil {
return err
}
defer s.m.closeDB()
if err = s.m.bolt.SetValue(s.mPath, "title", s.Title); err != nil {
return err
}
if err = s.m.bolt.SetInt(s.mPath, "port", s.Port); err != nil {
return err
}
if err = s.m.bolt.SetValue(s.mPath, "session-name", s.SessionName); err != nil {
return err
}
if err = s.m.bolt.SetValue(s.mPath, "server-dir", s.ServerDir); err != nil {
return err
}
s.changed = false
return nil
}
// Return the Auth Mode
func (s *siteData) GetAuthMode() int {
return s.authMode
}
// Set the auth mode
func (s *siteData) SetAuthMode(mode int) error {
if mode < AuthModeAuthentication || mode >= AuthModeError {
return errors.New("Invalid Authentication Mode: " + strconv.Itoa(mode))
}
if mode != s.authMode {
s.authMode = mode
s.changed = true
}
return nil
}
// Return the public site mode
func (s *siteData) GetPublicMode() int {
return s.publicMode
}
// Set the public site mode
func (s *siteData) SetPublicMode(mode int) error {
if mode < SiteModeWaiting || mode >= SiteModeError {
return errors.New("Invalid Public Mode: " + strconv.Itoa(mode))
}
if mode != s.publicMode {
s.publicMode = mode
s.changed = true
}
return nil
}

View File

@ -2,264 +2,44 @@ package main
import (
"errors"
"fmt"
"github.com/pborman/uuid"
)
/**
* Team
*/
type Team struct {
UUID string
Name string
Members []TeamMember
Game *Game
mPath []string // The path in the DB to this team
}
// newTeam creates a team with name nm and stores it in the DB
func (db *gjDatabase) newTeam(nm string) error {
var err error
if err = db.open(); err != nil {
return err
// Create a team
func NewTeam(id string) *Team {
if id == "" {
id = uuid.New()
}
defer db.close()
// Generate a UUID
uuid := uuid.New()
teamPath := []string{"teams", uuid}
if err := db.bolt.MkBucketPath(teamPath); err != nil {
return err
// Create an emtpy game for the team
gm, _ := NewGame(id)
return &Team{
UUID: id,
Game: gm,
mPath: []string{"jam", "teams", id},
}
if err := db.bolt.SetValue(teamPath, "name", nm); err != nil {
return err
}
if err := db.bolt.MkBucketPath(append(teamPath, "members")); err != nil {
return err
}
gamePath := append(teamPath, "game")
if err := db.bolt.MkBucketPath(gamePath); err != nil {
return err
}
if err := db.bolt.SetValue(append(gamePath), "name", ""); err != nil {
return err
}
return db.bolt.MkBucketPath(append(gamePath, "screenshots"))
}
// getTeam returns a team with the given id, or nil
func (db *gjDatabase) getTeam(id string) *Team {
var err error
if err = db.open(); err != nil {
return nil
}
defer db.close()
teamPath := []string{"teams", id}
tm := new(Team)
tm.UUID = id
if tm.Name, err = db.bolt.GetValue(teamPath, "name"); err != nil {
return nil
}
tm.Members = tm.getTeamMembers()
tm.Game = tm.getGame()
return tm
}
// This function returns the team for a specific member
func (db *gjDatabase) getTeamForMember(mbrid string) (*Team, error) {
var err error
if err = db.open(); err != nil {
return nil, err
}
defer db.close()
teams := db.getAllTeams()
for i := range teams {
var tmMbrs []TeamMember
tmMbrs = teams[i].getTeamMembers()
if err == nil {
for j := range tmMbrs {
if tmMbrs[j].UUID == mbrid {
return &teams[i], nil
}
}
func (gj *Gamejam) GetTeamById(id string) (*Team, error) {
for i := range gj.Teams {
if gj.Teams[i].UUID == id {
return &gj.Teams[i], nil
}
}
return nil, errors.New("Unable to find team member")
}
// getAllTeams returns all teams in the database
func (db *gjDatabase) getAllTeams() []Team {
var ret []Team
var err error
if err = db.open(); err != nil {
return ret
}
defer db.close()
teamPath := []string{"teams"}
var teamUids []string
if teamUids, err = db.bolt.GetBucketList(teamPath); err != nil {
return ret
}
for _, v := range teamUids {
if tm := db.getTeam(v); tm != nil {
ret = append(ret, *tm)
}
}
return ret
}
// getTeamByName returns a team with the given name or nil
func (db *gjDatabase) getTeamByName(nm string) *Team {
var err error
if err = db.open(); err != nil {
return nil
}
defer db.close()
teamPath := []string{"teams"}
var teamUids []string
if teamUids, err = db.bolt.GetBucketList(teamPath); err != nil {
for _, v := range teamUids {
var name string
if name, err = db.bolt.GetValue(append(teamPath, v), "name"); name == nm {
return db.getTeam(v)
}
}
}
return nil
}
// save saves the team to the db
func (tm *Team) save() error {
var err error
if err = db.open(); err != nil {
return err
}
defer db.close()
teamPath := []string{"teams", tm.UUID}
if err = db.bolt.SetValue(teamPath, "name", tm.Name); err != nil {
return err
}
// TODO: Save Team Members
// TODO: Save Team Game
return nil
}
// delete removes the team from the database
func (tm *Team) delete() error {
var err error
if err = db.open(); err != nil {
return err
}
defer db.close()
teamPath := []string{"teams"}
return db.bolt.DeleteBucket(teamPath, tm.UUID)
}
func (tm *Team) getGame() *Game {
var err error
if err = db.open(); err != nil {
return nil
}
defer db.close()
gamePath := []string{"teams", tm.UUID, "game"}
gm := new(Game)
if gm.Name, err = db.bolt.GetValue(gamePath, "name"); err != nil {
gm.Name = ""
}
gm.TeamId = tm.UUID
if gm.Description, err = db.bolt.GetValue(gamePath, "description"); err != nil {
gm.Description = ""
}
if gm.Link, err = db.bolt.GetValue(gamePath, "link"); err != nil {
gm.Link = ""
}
gm.Screenshots = tm.getScreenshots()
return gm
}
// Screenshots are saved as base64 encoded pngs
func (tm *Team) saveScreenshot(ss *Screenshot) error {
var err error
if err = db.open(); err != nil {
return nil
}
defer db.close()
ssPath := []string{"teams", tm.UUID, "game", "screenshots"}
// Generate a UUID for this screenshot
uuid := uuid.New()
ssPath = append(ssPath, uuid)
if err := db.bolt.MkBucketPath(ssPath); err != nil {
return err
}
if err := db.bolt.SetValue(ssPath, "description", ss.Description); err != nil {
return err
}
if err := db.bolt.SetValue(ssPath, "image", ss.Image); err != nil {
return err
}
if err := db.bolt.SetValue(ssPath, "thumbnail", ss.Thumbnail); err != nil {
return err
}
if err := db.bolt.SetValue(ssPath, "filetype", ss.Filetype); err != nil {
return err
}
return nil
}
func (tm *Team) getScreenshots() []Screenshot {
var ret []Screenshot
var err error
ssPath := []string{"teams", tm.UUID, "game", "screenshots"}
var ssIds []string
if ssIds, err = db.bolt.GetBucketList(ssPath); err != nil {
return ret
}
for _, v := range ssIds {
if ss := tm.getScreenshot(v); ss != nil {
ret = append(ret, *ss)
}
}
return ret
}
func (tm *Team) getScreenshot(ssId string) *Screenshot {
var err error
ssPath := []string{"teams", tm.UUID, "game", "screenshots", ssId}
ret := new(Screenshot)
ret.UUID = ssId
if ret.Description, err = db.bolt.GetValue(ssPath, "description"); err != nil {
return nil
}
if ret.Image, err = db.bolt.GetValue(ssPath, "image"); err != nil {
return nil
}
if ret.Thumbnail, err = db.bolt.GetValue(ssPath, "thumbnail"); err != nil {
return nil
}
if ret.Thumbnail == "" {
ret.Thumbnail = ret.Image
}
if ret.Filetype, err = db.bolt.GetValue(ssPath, "filetype"); err != nil {
return nil
}
return ret
}
func (tm *Team) deleteScreenshot(ssId string) error {
var err error
if err = db.open(); err != nil {
return nil
}
defer db.close()
ssPath := []string{"teams", tm.UUID, "game", "screenshots"}
return db.bolt.DeleteBucket(ssPath, ssId)
return nil, errors.New("Invalid Team Id given")
}
type TeamMember struct {
@ -268,53 +48,131 @@ type TeamMember struct {
SlackId string
Twitter string
Email string
mPath []string // The path in the DB to this team member
}
// Create a new team member, only a name is required
func newTeamMember(nm string) *TeamMember {
m := TeamMember{Name: nm}
return &m
// Create a new team member
func NewTeamMember(tmId, uId string) (*TeamMember, error) {
if tmId == "" {
return nil, errors.New("Team ID is required")
}
if uId == "" {
uId = uuid.New()
}
return &TeamMember{
UUID: uId,
mPath: []string{"jam", "teams", tmId, "members", uId},
}, nil
}
func (tm *Team) getTeamMember(mbrId string) *TeamMember {
// AddTeamMember adds a new team member
func (tm *Team) AddTeamMember(mbr *TeamMember) error {
lkup, _ := tm.GetTeamMemberById(mbr.UUID)
if lkup != nil {
return errors.New("A Team Member with that Id already exists")
}
tm.Members = append(tm.Members, *mbr)
return nil
}
// GetTeamMemberById returns a member with the given uuid
// or an error if it couldn't find it
func (tm *Team) GetTeamMemberById(uuid string) (*TeamMember, error) {
for i := range tm.Members {
if tm.Members[i].UUID == uuid {
return &tm.Members[i], nil
}
}
return nil, errors.New("Invalid Team Member Id given")
}
func (tm *Team) RemoveTeamMemberById(id string) error {
idx := -1
for i := range tm.Members {
if tm.Members[i].UUID == id {
idx = i
break
}
}
if idx < 0 {
return errors.New("Invalid Team Member ID given")
}
tm.Members = append(tm.Members[:idx], tm.Members[idx+1:]...)
return nil
}
/**
* DB Functions
* These are generally just called when the app starts up, or when the periodic 'save' runs
*/
// LoadAllTeams loads all teams for the jam out of the database
func (gj *Gamejam) LoadAllTeams() []Team {
var err error
if err = db.open(); err != nil {
return nil
}
defer db.close()
mbr := new(TeamMember)
mbr.UUID = mbrId
teamMbrPath := []string{"teams", tm.UUID, "members", mbr.UUID}
if mbr.Name, err = db.bolt.GetValue(teamMbrPath, "name"); err != nil {
return nil
}
if mbr.SlackId, err = db.bolt.GetValue(teamMbrPath, "slackid"); err != nil {
return nil
}
if mbr.Twitter, err = db.bolt.GetValue(teamMbrPath, "twitter"); err != nil {
return nil
}
if mbr.Email, err = db.bolt.GetValue(teamMbrPath, "email"); err != nil {
return nil
}
return mbr
}
func (tm *Team) getTeamMembers() []TeamMember {
var ret []TeamMember
var err error
if err = db.open(); err != nil {
var ret []Team
if err = gj.m.openDB(); err != nil {
return ret
}
defer db.close()
defer gj.m.closeDB()
teamPath := []string{"teams", tm.UUID, "members"}
var tmUUIDs []string
tmsPath := append(gj.mPath, "teams")
if tmUUIDs, err = gj.m.bolt.GetBucketList(tmsPath); err != nil {
fmt.Println(err.Error())
return ret
}
for _, v := range tmUUIDs {
tm, _ := gj.LoadTeam(v)
if tm != nil {
ret = append(ret, *tm)
}
}
return ret
}
// Load a team out of the database
func (gj *Gamejam) LoadTeam(uuid string) (*Team, error) {
var err error
if err = gj.m.openDB(); err != nil {
return nil, err
}
defer gj.m.closeDB()
// Team Data
tm := NewTeam(uuid)
if tm.Name, err = gj.m.bolt.GetValue(tm.mPath, "name"); err != nil {
return nil, errors.New("Error loading team: " + err.Error())
}
// Team Members
tm.Members = gj.LoadTeamMembers(uuid)
// Team Game
if tm.Game, err = gj.LoadTeamGame(uuid); err != nil {
return nil, errors.New("Error loading team game: " + err.Error())
}
return tm, nil
}
// Load the members of a team from the DB and return them
func (gj *Gamejam) LoadTeamMembers(tmId string) []TeamMember {
var err error
var ret []TeamMember
if err = gj.m.openDB(); err != nil {
return ret
}
defer gj.m.closeDB()
// Team Members
var memberUuids []string
if memberUuids, err = db.bolt.GetBucketList(teamPath); err == nil {
tm := NewTeam(tmId)
mbrsPath := append(tm.mPath, "members")
if memberUuids, err = gj.m.bolt.GetBucketList(mbrsPath); err == nil {
for _, v := range memberUuids {
var mbr *TeamMember
if mbr = tm.getTeamMember(v); mbr != nil {
mbr, _ := gj.LoadTeamMember(tmId, v)
if mbr != nil {
ret = append(ret, *mbr)
}
}
@ -322,53 +180,139 @@ func (tm *Team) getTeamMembers() []TeamMember {
return ret
}
func (tm *Team) updateTeamMember(mbr *TeamMember) error {
// Load a team member from the DB and return it
func (gj *Gamejam) LoadTeamMember(tmId, mbrId string) (*TeamMember, error) {
var err error
if err = db.open(); err != nil {
if err = gj.m.openDB(); err != nil {
return nil, err
}
defer gj.m.closeDB()
mbr, err := NewTeamMember(tmId, mbrId)
if err != nil {
return nil, errors.New("Error loading team member: " + err.Error())
}
// Name is the only required field
if mbr.Name, err = gj.m.bolt.GetValue(mbr.mPath, "name"); err != nil {
return nil, errors.New("Error loading team member: " + err.Error())
}
if mbr.SlackId, err = gj.m.bolt.GetValue(mbr.mPath, "slackid"); err != nil {
mbr.SlackId = ""
}
if mbr.Twitter, err = gj.m.bolt.GetValue(mbr.mPath, "twitter"); err != nil {
mbr.Twitter = ""
}
if mbr.Email, err = gj.m.bolt.GetValue(mbr.mPath, "email"); err != nil {
mbr.Email = ""
}
return mbr, nil
}
func (gj *Gamejam) SaveTeam(tm *Team) error {
var err error
if err = gj.m.openDB(); err != nil {
return err
}
defer db.close()
defer gj.m.closeDB()
if mbr.UUID == "" {
mbrs := tm.getTeamMembers()
if len(mbrs) > 0 {
for i := range mbrs {
if mbrs[i].Name == mbr.Name {
mbr.UUID = mbrs[i].UUID
break
}
}
// Save team data
if err = gj.m.bolt.SetValue(tm.mPath, "name", tm.Name); err != nil {
return err
}
// Save team members
for _, mbr := range tm.Members {
if err = gj.m.bolt.SetValue(mbr.mPath, "name", mbr.Name); err != nil {
return err
}
if err = gj.m.bolt.SetValue(mbr.mPath, "slackid", mbr.SlackId); err != nil {
return err
}
if err = gj.m.bolt.SetValue(mbr.mPath, "twitter", mbr.Twitter); err != nil {
return err
}
if err = gj.m.bolt.SetValue(mbr.mPath, "email", mbr.Email); err != nil {
return err
}
}
if mbr.UUID == "" {
// It's really a new one
mbr.UUID = uuid.New()
}
mbrPath := []string{"teams", tm.UUID, "members", mbr.UUID}
if db.bolt.SetValue(mbrPath, "name", mbr.Name) != nil {
// Save team game
return gj.SaveGame(tm.Game)
}
// Delete the team tm
// TODO: Deletes should be done all at once when syncing memory to the DB
/*
func (gj *Gamejam) DeleteTeam(tm *Team) error {
var err error
if err = gj.m.openDB(); err != nil {
return err
}
if db.bolt.SetValue(mbrPath, "slackid", mbr.SlackId) != nil {
defer gj.m.closeDB()
if len(tm.mPath) < 2 {
return errors.New("Invalid team path: " + string(tm.mPath))
}
return gj.m.bolt.DeleteBucket(tm.mPath[:len(tm.mPath)-1], tm.UUID)
}
*/
// Delete the TeamMember mbr from Team tm
// TODO: Deletes should be done all at once when syncing memory to the DB
/*
func (gj *Gamejam) DeleteTeamMember(tm *Team, mbr *TeamMember) error {
var err error
if err = gj.m.openDB(); err != nil {
return err
}
if db.bolt.SetValue(mbrPath, "twitter", mbr.Twitter) != nil {
return err
defer gj.m.closeDB()
if len(mbr.mPath) < 2 {
return errors.New("Invalid team path: " + string(tm.mPath))
}
if db.bolt.SetValue(mbrPath, "email", mbr.Email) != nil {
return err
return gj.m.bolt.DeleteBucket(mbr.mPath[:len(mbr.mPath)-1], mbr.UUID)
}
*/
/**
* In Memory functions
* This is generally how the app accesses data
*/
// Add a team
func (gj *Gamejam) AddTeam(tm *Team) error {
if _, err := gj.GetTeamById(tm.UUID); err == nil {
return errors.New("A team with that ID already exists")
}
if _, err := gj.GetTeamByName(tm.Name); err == nil {
return errors.New("A team with that Name already exists")
}
gj.Teams = append(gj.Teams, *tm)
return nil
}
// deleteTeamMember removes a member from the database
func (tm *Team) deleteTeamMember(mbr *TeamMember) error {
var err error
if err = db.open(); err != nil {
return err
// Find a team by name
func (gj *Gamejam) GetTeamByName(nm string) (*Team, error) {
for i := range gj.Teams {
if gj.Teams[i].Name == nm {
return &gj.Teams[i], nil
}
}
defer db.close()
teamPath := []string{"teams", tm.UUID, "members"}
return db.bolt.DeleteBucket(teamPath, mbr.UUID)
return nil, errors.New("Invalid team name given")
}
// Remove a team by id
func (gj *Gamejam) RemoveTeamById(id string) error {
idx := -1
for i := range gj.Teams {
if gj.Teams[i].UUID == id {
idx = i
break
}
}
if idx == -1 {
return errors.New("Invalid Team ID given")
}
gj.Teams = append(gj.Teams[:idx], gj.Teams[idx+1:]...)
return nil
}

View File

@ -2,46 +2,52 @@ package main
import "golang.org/x/crypto/bcrypt"
// dbHasUser
// These are all model functions that have to do with users
// Unlike gamejam functions, we manipulate the DB directly
// We want to make sure that we always use the most up-to-date user
// information.
// Returns true if there are any users in the database
func (db *gjDatabase) hasUser() bool {
return len(db.getAllUsers()) > 0
func (m *model) hasUser() bool {
return len(m.getAllUsers()) > 0
}
func (db *gjDatabase) getAllUsers() []string {
if err := db.open(); err != nil {
func (m *model) getAllUsers() []string {
if err := m.openDB(); err != nil {
return []string{}
}
defer db.close()
defer m.closeDB()
usrs, err := db.bolt.GetBucketList([]string{"users"})
usrs, err := m.bolt.GetBucketList([]string{"users"})
if err != nil {
return []string{}
}
return usrs
}
func (db *gjDatabase) isValidUserEmail(email string) bool {
if err := db.open(); err != nil {
// Is the given email one that is in our DB?
func (m *model) isValidUserEmail(email string) bool {
if err := m.openDB(); err != nil {
return false
}
defer db.close()
defer m.closeDB()
usrPath := []string{"users", email}
_, err := db.bolt.GetValue(usrPath, "password")
_, err := m.bolt.GetValue(usrPath, "password")
return err == nil
}
func (db *gjDatabase) checkCredentials(email, pw string) error {
// Is the email and pw given valid?
func (m *model) checkCredentials(email, pw string) error {
var err error
if err = db.open(); err != nil {
if err = m.openDB(); err != nil {
return err
}
defer db.close()
defer m.closeDB()
var uPw string
usrPath := []string{"users", email}
if uPw, err = db.bolt.GetValue(usrPath, "password"); err != nil {
if uPw, err = m.bolt.GetValue(usrPath, "password"); err != nil {
return err
}
return bcrypt.CompareHashAndPassword([]byte(uPw), []byte(pw))
@ -51,26 +57,26 @@ func (db *gjDatabase) checkCredentials(email, pw string) error {
// Takes an email address and a password
// Creates the user if it doesn't exist, encrypts the password
// and updates it in the db
func (db *gjDatabase) updateUserPassword(email, password string) error {
func (m *model) updateUserPassword(email, password string) error {
cryptPw, cryptError := bcrypt.GenerateFromPassword([]byte(password), bcrypt.DefaultCost)
if cryptError != nil {
return cryptError
}
if err := db.open(); err != nil {
if err := m.openDB(); err != nil {
return err
}
defer db.close()
defer m.closeDB()
usrPath := []string{"users", email}
return db.bolt.SetValue(usrPath, "password", string(cryptPw))
return m.bolt.SetValue(usrPath, "password", string(cryptPw))
}
func (db *gjDatabase) deleteUser(email string) error {
func (m *model) deleteUser(email string) error {
var err error
if err = db.open(); err != nil {
if err = m.openDB(); err != nil {
return err
}
defer db.close()
defer m.closeDB()
return db.bolt.DeleteBucket([]string{"users"}, email)
return m.bolt.DeleteBucket([]string{"users"}, email)
}

View File

@ -1,6 +1,11 @@
package main
import "time"
import (
"errors"
"fmt"
"strconv"
"time"
)
// A Choice is a ranking of a game in a vote
type GameChoice struct {
@ -13,19 +18,134 @@ type Vote struct {
Timestamp time.Time
ClientId string // UUID of client
Choices []GameChoice
mPath []string // The path in the DB to this team
}
func (db *gjDatabase) getAllVotes() []Vote {
var ret []Vote
func NewVote(clId string, tm time.Time) (*Vote, error) {
if clId == "" {
return nil, errors.New("Client ID is required")
}
if tm.IsZero() {
tm = time.Now()
}
vt := new(Vote)
vt.Timestamp = tm
vt.mPath = []string{"jam", "votes", clId, tm.Format(time.RFC3339)}
return vt, nil
}
func (vt *Vote) SetChoices(ch []string) error {
// Clear any previous choices from this vote
vt.Choices = []GameChoice{}
for i, v := range ch {
vt.Choices = append(vt.Choices, GameChoice{Rank: i, Team: v})
}
return nil
}
func (gj *Gamejam) GetVoteWithTimeString(clId, ts string) (*Vote, error) {
timestamp, err := time.Parse(time.RFC3339, ts)
if err != nil {
return nil, err
}
return gj.GetVote(clId, timestamp)
}
func (gj *Gamejam) GetVote(clId string, ts time.Time) (*Vote, error) {
for i := range gj.Votes {
if gj.Votes[i].ClientId == clId && gj.Votes[i].Timestamp == ts {
return &gj.Votes[i], nil
}
}
return nil, errors.New("Couldn't find requested vote")
}
func (gj *Gamejam) AddVote(vt *Vote) error {
// Make sure that this isn't a duplicate
if _, err := gj.GetVote(vt.ClientId, vt.Timestamp); err == nil {
return errors.New("Duplicate Vote")
}
gj.Votes = append(gj.Votes, *vt)
return nil
}
/**
* DB Functions
* These are generally just called when the app starts up or when the periodic 'save' runs
*/
// LoadAllVotes loads all votes for the jam out of the database
func (gj *Gamejam) LoadAllVotes() []Vote {
var err error
if err = db.open(); err != nil {
var ret []Vote
if err = gj.m.openDB(); err != nil {
return ret
}
defer db.close()
defer gj.m.closeDB()
clients := db.getAllClients()
for _, cl := range clients {
ret = append(ret, cl.getVotes()...)
votesPath := []string{"jam", "votes"}
var cliUUIDs []string
if cliUUIDs, err = gj.m.bolt.GetBucketList(votesPath); err != nil {
return ret
}
for _, cId := range cliUUIDs {
vtsPth := append(votesPath, cId)
var times []string
if times, err = gj.m.bolt.GetBucketList(vtsPth); err != nil {
// Error reading this bucket, move on to the next
continue
}
for _, t := range times {
fmt.Println("Loading Vote", cId, t)
if vt, err := gj.LoadVote(cId, t); err == nil {
ret = append(ret, *vt)
}
}
}
return ret
}
// Load a vote from the DB and return it
func (gj *Gamejam) LoadVote(clientId, t string) (*Vote, error) {
var tm time.Time
var err error
if tm, err = time.Parse(time.RFC3339, t); err != nil {
return nil, errors.New("Error loading vote: " + err.Error())
}
vt, err := NewVote(clientId, tm)
if err != nil {
return nil, errors.New("Error creating vote: " + err.Error())
}
var choices []string
if choices, err = gj.m.bolt.GetKeyList(vt.mPath); err != nil {
return nil, errors.New("Error creating vote: " + err.Error())
}
for _, v := range choices {
ch := new(GameChoice)
var rank int
if rank, err = strconv.Atoi(v); err == nil {
ch.Rank = rank
if ch.Team, err = gj.m.bolt.GetValue(vt.mPath, v); err == nil {
vt.Choices = append(vt.Choices, *ch)
}
}
}
return vt, nil
}
func (gj *Gamejam) SaveVote(vt *Vote) error {
var err error
if err = gj.m.openDB(); err != nil {
return err
}
defer gj.m.closeDB()
for _, v := range vt.Choices {
m.bolt.SetValue(vt.mPath, strconv.Itoa(v.Rank), v.Team)
}
return nil
}

View File

@ -43,7 +43,9 @@ func (p *pageSession) getClientId() string {
fmt.Println(" Client IP:" + clientIp)
if clientIp != "127.0.0.1" {
fmt.Println(" Pulling data by IP")
cli = db.getClientByIp(clientIp)
if cli, err = m.GetClientByIp(clientIp); err != nil {
cli = NewClient(clientId)
}
}
if cli != nil {
clientId = cli.UUID

View File

@ -2,6 +2,7 @@ package main
import (
"encoding/base64"
"fmt"
"math/rand"
"net/http"
"strings"
@ -17,7 +18,7 @@ func initPublicPage(w http.ResponseWriter, req *http.Request) *pageData {
func handleMain(w http.ResponseWriter, req *http.Request) {
page := initPublicPage(w, req)
if db.getPublicSiteMode() == SiteModeWaiting {
if m.site.GetPublicMode() == SiteModeWaiting {
page.SubTitle = ""
page.show("public-waiting.html", w)
} else {
@ -28,7 +29,7 @@ func handleMain(w http.ResponseWriter, req *http.Request) {
func loadVotingPage(w http.ResponseWriter, req *http.Request) {
page := initPublicPage(w, req)
// Client authentication required
if (db.getAuthMode() == AuthModeAuthentication) && !page.ClientIsAuth {
if (m.site.GetAuthMode() == AuthModeAuthentication) && !page.ClientIsAuth {
page.show("unauthorized.html", w)
return
}
@ -37,7 +38,8 @@ func loadVotingPage(w http.ResponseWriter, req *http.Request) {
Timestamp string
}
vpd := new(votingPageData)
tms := db.getAllTeams()
tms := make([]Team, len(m.jam.Teams))
copy(tms, m.jam.Teams)
// Randomize the team list
rand.Seed(time.Now().Unix())
@ -55,7 +57,7 @@ func loadVotingPage(w http.ResponseWriter, req *http.Request) {
func handlePublicSaveVote(w http.ResponseWriter, req *http.Request) {
page := initPublicPage(w, req)
// Client authentication required
if (db.getAuthMode() == AuthModeAuthentication) && !page.ClientIsAuth {
if (m.site.GetAuthMode() == AuthModeAuthentication) && !page.ClientIsAuth {
page.show("unauthorized.html", w)
return
}
@ -66,23 +68,40 @@ func handlePublicSaveVote(w http.ResponseWriter, req *http.Request) {
ts := req.FormValue("timestamp")
timestamp, err := time.Parse(time.RFC3339, ts)
if err != nil {
page.session.setFlashMessage("Error parsing timestamp: "+ts, "error")
page.session.setFlashMessage("Error creating vote", "error")
fmt.Println("Error parsing timestamp: " + ts)
redirect("/", w, req)
}
client := db.getClient(page.ClientId)
if _, err := client.getVote(timestamp); err == nil {
client, err := m.GetClient(page.ClientId)
if err != nil {
client = NewClient(page.ClientId)
}
// voteSlice is an ordered string slice of the voters preferences
voteCSV := req.FormValue("uservote")
voteSlice := strings.Split(voteCSV, ",")
if _, err = m.jam.GetVote(client.UUID, timestamp); err == nil {
// Duplicate vote... Cancel it.
page.session.setFlashMessage("Duplicate vote!", "error")
redirect("/", w, req)
}
// voteSlice is an ordered string slice of the voters preferences
voteCSV := req.FormValue("uservote")
voteSlice := strings.Split(voteCSV, ",")
if err := client.saveVote(timestamp, voteSlice); err != nil {
page.session.setFlashMessage("Error Saving Vote: "+err.Error(), "error")
var vt *Vote
if vt, err = NewVote(client.UUID, timestamp); err != nil {
fmt.Println("Error creating vote: " + err.Error())
page.session.setFlashMessage("Error creating vote", "error")
redirect("/", w, req)
}
if newVote, err := client.getVote(timestamp); err == nil {
site.Votes = append(site.Votes, *newVote)
if err = vt.SetChoices(voteSlice); err != nil {
fmt.Println("Error creating vote: " + err.Error())
page.session.setFlashMessage("Error creating vote", "error")
redirect("/", w, req)
}
if err := m.jam.AddVote(vt); err != nil {
fmt.Println("Error adding vote: " + err.Error())
page.session.setFlashMessage("Error creating vote", "error")
redirect("/", w, req)
}
page.session.setFlashMessage("Vote Saved!", "success large fading")
redirect("/", w, req)
@ -91,19 +110,22 @@ func handlePublicSaveVote(w http.ResponseWriter, req *http.Request) {
func handleThumbnailRequest(w http.ResponseWriter, req *http.Request) {
// Thumbnail requests are open even without client authentication
vars := mux.Vars(req)
tm := db.getTeam(vars["teamid"])
if tm == nil {
tm, err := m.jam.GetTeamById(vars["teamid"])
if err != nil {
fmt.Println("handleThumbnailRequest: " + err.Error())
http.Error(w, "Couldn't find image", 404)
return
}
ss := tm.getScreenshot(vars["imageid"])
if ss == nil {
ss, err := tm.Game.GetScreenshot(vars["imageid"])
if err != nil {
fmt.Println("handleThumbnailRequest: " + err.Error())
http.Error(w, "Couldn't find image", 404)
return
}
w.Header().Set("Content-Type", "image/"+ss.Filetype)
dat, err := base64.StdEncoding.DecodeString(ss.Thumbnail)
if err != nil {
fmt.Println("handleThumbnailRequest: " + err.Error())
http.Error(w, "Couldn't find image", 404)
return
}
@ -113,19 +135,22 @@ func handleThumbnailRequest(w http.ResponseWriter, req *http.Request) {
func handleImageRequest(w http.ResponseWriter, req *http.Request) {
// Image requests are open even without client authentication
vars := mux.Vars(req)
tm := db.getTeam(vars["teamid"])
if tm == nil {
tm, err := m.jam.GetTeamById(vars["teamid"])
if err != nil {
fmt.Println("handleImageRequest: " + err.Error())
http.Error(w, "Couldn't find image", 404)
return
}
ss := tm.getScreenshot(vars["imageid"])
if ss == nil {
ss, err := tm.Game.GetScreenshot(vars["imageid"])
if err != nil {
fmt.Println("handleImageRequest: " + err.Error())
http.Error(w, "Couldn't find image", 404)
return
}
w.Header().Set("Content-Type", "image/"+ss.Filetype)
dat, err := base64.StdEncoding.DecodeString(ss.Image)
if err != nil {
fmt.Println("handleImageRequest: " + err.Error())
http.Error(w, "Couldn't find image", 404)
return
}
@ -134,69 +159,78 @@ func handleImageRequest(w http.ResponseWriter, req *http.Request) {
func handleTeamMgmtRequest(w http.ResponseWriter, req *http.Request) {
// Team Management pages are open even without client authentication
if db.getPublicSiteMode() == SiteModeVoting {
if m.site.GetPublicMode() == SiteModeVoting {
redirect("/", w, req)
}
page := initPublicPage(w, req)
vars := mux.Vars(req)
page.SubTitle = "Team Details"
teamId := vars["id"]
tm := db.getTeam(teamId)
if tm != nil {
tm, err := m.jam.GetTeamById(teamId)
if err == nil {
// Team self-management functions
switch vars["function"] {
case "":
page.SubTitle = "Team Management"
page.TemplateData = tm
page.show("public-teammgmt.html", w)
case "savemember":
m := newTeamMember(req.FormValue("newmembername"))
m, err := NewTeamMember(tm.UUID, "")
if err != nil {
page.session.setFlashMessage("Error adding team member: "+err.Error(), "error")
redirect("/team/"+tm.UUID+"#members", w, req)
}
m.Name = req.FormValue("newmembername")
m.SlackId = req.FormValue("newmemberslackid")
m.Twitter = req.FormValue("newmembertwitter")
m.Email = req.FormValue("newmemberemail")
if err := tm.updateTeamMember(m); err != nil {
if err := tm.AddTeamMember(m); err != nil {
page.session.setFlashMessage("Error adding team member: "+err.Error(), "error")
} else {
page.session.setFlashMessage(m.Name+" added to team!", "success")
}
refreshTeamsInMemory()
redirect("/team/"+tm.UUID+"#members", w, req)
case "deletemember":
mbrId := req.FormValue("memberid")
m := tm.getTeamMember(mbrId)
if m != nil {
if err := tm.deleteTeamMember(m); err != nil {
page.session.setFlashMessage("Error deleting team member: "+err.Error(), "error")
} else {
page.session.setFlashMessage(m.Name+" deleted from team", "success")
}
err := tm.RemoveTeamMemberById(mbrId)
if err != nil {
page.session.setFlashMessage("Error deleting team member: "+err.Error(), "error")
} else {
page.session.setFlashMessage("Couldn't find member to delete", "error")
page.session.setFlashMessage("Team member removed", "success")
}
refreshTeamsInMemory()
redirect("/team/"+tm.UUID, w, req)
case "savegame":
gm := newGame(tm.UUID)
gm.Name = req.FormValue("gamename")
gm.Link = req.FormValue("gamelink")
gm.Description = req.FormValue("gamedesc")
if err := gm.save(); err != nil {
tm.Game.Name = req.FormValue("gamename")
tm.Game.Link = req.FormValue("gamelink")
tm.Game.Description = req.FormValue("gamedesc")
page.session.setFlashMessage("Team game updated", "success")
redirect("/team/"+tm.UUID, w, req)
case "screenshotupload":
ss, err := ssFromRequest(tm, req)
if err != nil {
page.session.setFlashMessage("Error updating game: "+err.Error(), "error")
redirect("/team/"+tm.UUID, w, req)
}
gm := tm.Game
gm.Screenshots = append(gm.Screenshots, *ss)
if err = m.jam.UpdateGame(tm.UUID, gm); err != nil {
page.session.setFlashMessage("Error updating game: "+err.Error(), "error")
} else {
page.session.setFlashMessage("Team game updated", "success")
}
redirect("/team/"+tm.UUID, w, req)
case "screenshotupload":
if err := saveScreenshots(tm, req); err != nil {
page.session.setFlashMessage("Error updating game: "+err.Error(), "error")
page.session.setFlashMessage("Screenshot Uploaded", "success")
}
redirect("/team/"+tm.UUID, w, req)
case "screenshotdelete":
ssid := vars["subid"]
if err := tm.deleteScreenshot(ssid); err != nil {
if err := tm.Game.RemoveScreenshot(ssid); err != nil {
page.session.setFlashMessage("Error deleting screenshot: "+err.Error(), "error")
}
redirect("/team/"+tm.UUID, w, req)
}
} else {
http.Error(w, "Page Not Found", 404)

View File

@ -31,7 +31,7 @@
</tbody>
<tfoot>
<tr>
<td class="left" colspan="3">{{ len .Site.Votes }} Total Votes</td>
<td class="left" colspan="3">{{ len .TemplateData.AllVotes }} Total Votes</td>
</tr>
</tfoot>
</table>