38 lines
1.1 KiB
C
38 lines
1.1 KiB
C
// # Background
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// <div style="text-align: center"><img src="screenshot.png" alt="" /></div>
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//
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// Renders a full-screen background image.
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//
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// ## Source
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#include <gb/gb.h>
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#include "bg_data.c"
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#include "bg_data.map"
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void main() {
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// First load the tile patterns in the Background Tile Pattern table. This
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// means that we load all the 8x8 images that make up our picture (131 of them
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// to be exact).
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set_bkg_data(0, 131, tiledata);
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VBK_REG = 1;
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VBK_REG = 0;
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// Then we set the tile pattern in the background tile table. The variable
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// `tilemap` contains an array of tile numbers that reference to the the tiles
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// we loaded previously using `set_bkg_data`.
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//
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// Our image is `20` tiles wide and `18` tiles high, thus having a total of 360
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// tiles. How is that possible when we only loaded `131` tiles?
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//
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// Well, that is because some in the image are identical. So instead the tile
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// is only saved once in the `tiledata` variable and reused multiple times in
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// the `tilemap` variable.
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set_bkg_tiles(0, 0, 20, 18, tilemap);
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// In order for the background to actually show up we call `SHOW_BKG`.
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SHOW_BKG;
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DISPLAY_ON;
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}
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