315 lines
5.7 KiB
Go
315 lines
5.7 KiB
Go
package main
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import (
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"fmt"
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"strings"
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h "git.bullercodeworks.com/brian/adventofcode/helpers"
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)
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var N h.Coordinate
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var E h.Coordinate
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var S h.Coordinate
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var W h.Coordinate
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var SeaMonster map[h.Coordinate]bool
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func init() {
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N = h.Coordinate{X: 0, Y: -1}
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E = h.Coordinate{X: 1, Y: 0}
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S = h.Coordinate{X: 0, Y: 1}
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W = h.Coordinate{X: -1, Y: 0}
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SeaMonster = make(map[h.Coordinate]bool)
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monster := []string{
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" # ",
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"# ## ## ###",
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" # # # # # # ",
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}
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for y := range monster {
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for x := range monster[y] {
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if monster[y][x] == '#' {
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SeaMonster[h.Coordinate{X: x, Y: y}] = true
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}
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}
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}
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}
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func main() {
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fmt.Println("# Day 20")
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fmt.Println()
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inp := h.StdinToStringSlice()
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part := h.OptArgNumber(1, "2")
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solve(inp, h.Atoi(part))
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}
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func solve(inp []string, part int) {
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tiles := buildTiles(inp)
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alignGrid(tiles)
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if part == 1 {
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var result uint64 = 1
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for k := range tiles {
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if len(tiles[k].Neighbors) == 2 {
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result *= uint64(k)
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}
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}
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fmt.Println("## Part 1\nAnswer:", result)
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} else {
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image := buildMapFromTiles(tiles)
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image = monsterSlayer(image)
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var waves int
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for y := range image {
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for x := range image[y] {
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if image[y][x] {
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waves++
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}
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}
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}
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fmt.Println("## Part2\nAnswer:", waves)
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}
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}
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func buildTiles(inp []string) map[int]*Tile {
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ret := make(map[int]*Tile)
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var tileNum int
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var tileLines []string
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for k := range inp {
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if inp[k] == "" {
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continue
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} else if strings.HasPrefix(inp[k], "Tile ") {
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if len(tileLines) != 0 {
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// Create the tile
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t := NewTile(tileNum, tileLines)
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ret[t.Num] = t
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}
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tileNum = h.Atoi(strings.TrimPrefix(strings.TrimSuffix(inp[k], ":"), "Tile "))
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tileLines = []string{}
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} else {
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tileLines = append(tileLines, inp[k])
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}
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}
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// Add the last tile
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if len(tileLines) != 0 {
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// Create the tile
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t := NewTile(tileNum, tileLines)
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ret[t.Num] = t
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}
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return ret
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}
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func alignGrid(tiles map[int]*Tile) {
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done := make(map[int]bool)
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for tile := range tiles {
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if len(tiles[tile].Neighbors) != 0 {
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done[tile] = true
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}
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}
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if len(done) == 0 {
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for tile := range tiles {
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done[tile] = true
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break
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}
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}
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match := true
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for match {
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match = false
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for tile := range done {
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for wrk := range tiles {
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if wrk == tile {
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continue
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}
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_, found := done[wrk]
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// Test if wrk can be a neighbor to tile
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if tiles[tile].IsNeighbor(tiles[wrk], !found) {
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match = true
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done[wrk] = true
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}
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}
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}
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}
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}
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func buildMapFromTiles(tiles map[int]*Tile) [][]bool {
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done := make(map[*Tile]bool)
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var wrk *Tile
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queue := make(map[*Tile]h.Coordinate)
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for t := range tiles {
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wrk = tiles[t]
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done[wrk] = true
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for n, p := range wrk.Neighbors {
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queue[p] = n
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}
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// TODO Analyze
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break
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}
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if wrk == nil {
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return nil
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}
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grid := make(map[h.Coordinate]*Tile)
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grid[h.Coordinate{}] = wrk
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var minX, minY, maxX, maxY int
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tileSize := len(wrk.Data) - 2
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for len(queue) > 0 {
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for p, dir := range queue {
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delete(queue, p)
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done[p] = true
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for n, np := range p.Neighbors {
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if _, ok := done[np]; !ok {
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queue[np] = dir.Relative(n)
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}
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}
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grid[dir] = p
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if dir.X < minX {
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minX = dir.X
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}
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if dir.X > maxX {
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maxX = dir.X
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}
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if dir.Y < minY {
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minY = dir.Y
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}
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if dir.Y > maxY {
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maxY = dir.Y
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}
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}
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}
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ret := make([][]bool, (maxY-minY+1)*tileSize)
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size := maxX - minX + 1
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// Build the map, trimming the borders
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for y := minY; y <= maxY; y++ {
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for x := minX; x <= maxX; x++ {
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tile := grid[h.Coordinate{X: x, Y: y}]
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for tileY, row := range tile.Data[1 : tileSize+1] {
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procY := (y-minY)*tileSize + tileY
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if ret[procY] == nil {
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ret[procY] = make([]bool, size*tileSize)
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}
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for tileX, t := range row[1 : len(row)-1] {
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procX := (x-minX)*tileSize + tileX
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ret[procY][procX] = t
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}
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}
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}
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}
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return ret
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}
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func monsterSlayer(inp [][]bool) [][]bool {
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var found bool
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for r := 0; r < 8; r++ {
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for y := range inp {
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for x := range inp[y] {
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match := true
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for m := range SeaMonster {
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if y+m.Y >= len(inp) {
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match = false
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break
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}
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if x+m.X >= len(inp[y+m.Y]) {
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match = false
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break
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}
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if !inp[y+m.Y][x+m.X] {
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match = false
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break
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}
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}
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if match {
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found = true
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// Remove the monster
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for m := range SeaMonster {
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inp[y+m.Y][x+m.X] = false
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}
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}
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}
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}
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if found {
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break
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}
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if r&1 == 0 {
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inp = FlipMap(inp)
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} else {
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inp = RotateMap(FlipMap(inp))
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}
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}
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return inp
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}
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func FlipMap(inp [][]bool) [][]bool {
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size := len(inp)
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newData := make([][]bool, size)
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for i := 0; i < size; i++ {
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newData[i] = make([]bool, size)
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}
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for y := range inp {
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for x := range inp[y] {
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newData[y][size-x-1] = inp[y][x]
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}
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}
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return newData
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}
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func RotateMap(inp [][]bool) [][]bool {
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size := len(inp)
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newData := make([][]bool, size)
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for y := 0; y < size; y++ {
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newData[y] = make([]bool, size)
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}
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for y := range inp {
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for x := range inp[y] {
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newData[size-x-1][y] = inp[y][x]
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}
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}
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return newData
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}
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func PrintMap(inp [][]bool) {
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for y := range inp {
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for x := range inp[y] {
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if inp[y][x] {
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fmt.Print("#")
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} else {
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fmt.Print(" ")
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}
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}
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fmt.Println()
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}
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}
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func PrintCoordMap(m map[h.Coordinate]bool) {
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minX := h.MAX_INT
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maxX := h.MIN_INT
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minY := h.MAX_INT
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maxY := h.MIN_INT
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for k := range m {
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if k.X < minX {
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minX = k.X
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}
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if k.X > maxX {
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maxX = k.X
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}
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if k.Y < minY {
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minY = k.Y
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}
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if k.Y > maxY {
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maxY = k.Y
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}
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}
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for y := minY; y <= maxY; y++ {
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for x := minX; x <= maxX; x++ {
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if v, ok := m[h.Coordinate{X: x, Y: y}]; ok {
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if v {
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fmt.Print("#")
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} else {
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fmt.Print(".")
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}
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} else {
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fmt.Print(".")
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}
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}
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fmt.Println()
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}
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}
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