75 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			75 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| Advent of Code
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| 
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| --- Day 25: Clock Signal ---
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| 
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|    You open the door and find yourself on the roof. The city sprawls away from you for miles and miles.
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| 
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|    There's not much time now - it's already Christmas, but you're nowhere near the North Pole, much too far to deliver
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|    these stars to the sleigh in time.
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| 
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|    However, maybe the huge antenna up here can offer a solution. After all, the sleigh doesn't need the stars, exactly; it
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|    needs the timing data they provide, and you happen to have a massive signal generator right here.
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| 
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|    You connect the stars you have to your prototype computer, connect that to the antenna, and begin the transmission.
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| 
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|    Nothing happens.
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| 
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|    You call the service number printed on the side of the antenna and quickly explain the situation. "I'm not sure what
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|    kind of equipment you have connected over there," he says, "but you need a clock signal." You try to explain that this
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|    is a signal for a clock.
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| 
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|    "No, no, a clock signal - timing information so the antenna computer knows how to read the data you're sending it. An
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|    endless, alternating pattern of 0, 1, 0, 1, 0, 1, 0, 1, 0, 1...." He trails off.
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| 
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|    You ask if the antenna can handle a clock signal at the frequency you would need to use for the data from the stars.
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|    "There's no way it can! The only antenna we've installed capable of that is on top of a top-secret Easter Bunny
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|    installation, and you're definitely not-" You hang up the phone.
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| 
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|    You've extracted the antenna's clock signal generation assembunny code (your puzzle input); it looks mostly compatible
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|    with code you worked on just recently.
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| 
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|    This antenna code, being a signal generator, uses one extra instruction:
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| 
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|      • out x transmits x (either an integer or the value of a register) as the next value for the clock signal.
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| 
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|    The code takes a value (via register a) that describes the signal to generate, but you're not sure how it's used. You'll
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|    have to find the input to produce the right signal through experimentation.
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| 
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|    What is the lowest positive integer that can be used to initialize register a and cause the code to output a clock
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|    signal of 0, 1, 0, 1... repeating forever?
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| 
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|    Your puzzle answer was ____.
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| 
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| --- Part Two ---
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| 
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|    The antenna is ready. Now, all you need is the fifty stars required to generate the signal for the sleigh, but you don't
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|    have enough.
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| 
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|    You look toward the sky in desperation... suddenly noticing that a lone star has been installed at the top of the
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|    antenna! Only 49 more to go.
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| 
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|    If you like, you can [ [Retransmit the Signal] ] .
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| 
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|    Both parts of this puzzle are complete! They provide two gold stars: **
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| 
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| References
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| 
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|    Visible links
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|    . http://adventofcode.com/
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|    . http://adventofcode.com/2016/about
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|    . http://adventofcode.com/2016/support
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|    . http://adventofcode.com/2016/auth/logout
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|    . http://adventofcode.com/2016
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|    . http://adventofcode.com/2016
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|    . http://adventofcode.com/2016/leaderboard
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|    . http://adventofcode.com/2016/stats
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|    . http://adventofcode.com/2016/sponsors
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|    . http://adventofcode.com/2016/sponsors
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|    . https://en.wikipedia.org/wiki/Clock_signal
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|    . http://adventofcode.com/2016/day/12
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|    . http://adventofcode.com/2016/day/23
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|    . http://adventofcode.com/2016
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|    . http://adventofcode.com/2016/day/25/input
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