79 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			79 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| Advent of Code
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| 
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| --- Day 13: Care Package ---
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| 
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|    As you ponder the solitude of space and the ever-increasing three-hour roundtrip for messages between you and Earth, you
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|    notice that the Space Mail Indicator Light is blinking. To help keep you sane, the Elves have sent you a care package.
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| 
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|    It's a new game for the ship's arcade cabinet! Unfortunately, the arcade is all the way on the other end of the ship. Surely,
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|    it won't be hard to build your own - the care package even comes with schematics.
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| 
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|    The arcade cabinet runs Intcode software like the game the Elves sent (your puzzle input). It has a primitive screen capable
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|    of drawing square tiles on a grid. The software draws tiles to the screen with output instructions: every three output
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|    instructions specify the x position (distance from the left), y position (distance from the top), and tile id. The tile id is
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|    interpreted as follows:
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| 
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|      • 0 is an empty tile. No game object appears in this tile.
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|      • 1 is a wall tile. Walls are indestructible barriers.
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|      • 2 is a block tile. Blocks can be broken by the ball.
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|      • 3 is a horizontal paddle tile. The paddle is indestructible.
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|      • 4 is a ball tile. The ball moves diagonally and bounces off objects.
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| 
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|    For example, a sequence of output values like 1,2,3,6,5,4 would draw a horizontal paddle tile (1 tile from the left and 2
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|    tiles from the top) and a ball tile (6 tiles from the left and 5 tiles from the top).
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| 
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|    Start the game. How many block tiles are on the screen when the game exits?
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| 
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|    Your puzzle answer was 284.
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| 
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| --- Part Two ---
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| 
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|    The game didn't run because you didn't put in any quarters. Unfortunately, you did not bring any quarters. Memory address 0
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|    represents the number of quarters that have been inserted; set it to 2 to play for free.
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| 
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|    The arcade cabinet has a joystick that can move left and right. The software reads the position of the joystick with input
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|    instructions:
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| 
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|      • If the joystick is in the neutral position, provide 0.
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|      • If the joystick is tilted to the left, provide -1.
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|      • If the joystick is tilted to the right, provide 1.
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| 
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|    The arcade cabinet also has a segment display capable of showing a single number that represents the player's current score.
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|    When three output instructions specify X=-1, Y=0, the third output instruction is not a tile; the value instead specifies the
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|    new score to show in the segment display. For example, a sequence of output values like -1,0,12345 would show 12345 as the
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|    player's current score.
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| 
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|    Beat the game by breaking all the blocks. What is your score after the last block is broken?
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| 
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|    Your puzzle answer was 13581.
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| 
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|    Both parts of this puzzle are complete! They provide two gold stars: **
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| 
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|    At this point, all that is left is for you to admire your Advent calendar.
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| 
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|    If you still want to see it, you can get your puzzle input.
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| 
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| References
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| 
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|    Visible links
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|    . https://adventofcode.com/
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|    . https://adventofcode.com/2019/about
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|    . https://adventofcode.com/2019/events
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|    . https://adventofcode.com/2019/settings
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|    . https://adventofcode.com/2019/auth/logout
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|    . Advent of Code Supporter
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| 	https://adventofcode.com/2019/support
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|    . https://adventofcode.com/2019
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|    . https://adventofcode.com/2019
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|    . https://adventofcode.com/2019/support
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|    . https://adventofcode.com/2019/sponsors
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|    . https://adventofcode.com/2019/leaderboard
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|    . https://adventofcode.com/2019/stats
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|    . https://adventofcode.com/2019/sponsors
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|    . https://en.wikipedia.org/wiki/Arcade_cabinet
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|    . https://adventofcode.com/2019/day/9
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|    . https://en.wikipedia.org/wiki/Joystick
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|    . https://en.wikipedia.org/wiki/Display_device#Segment_displays
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|    . https://adventofcode.com/2019
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|    . https://adventofcode.com/2019/day/13/input
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