196 lines
3.4 KiB
Go
196 lines
3.4 KiB
Go
package main
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import (
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"fmt"
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helpers "git.bullercodeworks.com/brian/adventofcode/helpers"
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)
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const (
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MAZE_UNKNOWN = -1
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MAZE_WALL = 0
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MAZE_EMPTY = 1
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MAZE_O2SYS = 2
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)
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const (
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DIR_N = 1
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DIR_S = 2
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DIR_W = 3
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DIR_E = 4
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)
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type Maze struct {
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maze map[string]int
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maxX, minX int
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maxY, minY int
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bot *helpers.Coordinate
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path []*helpers.Coordinate
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dirHistory []int
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dnt bool
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bfs map[*helpers.Coordinate]*BFSNode
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startCoord *helpers.Coordinate
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o2Coord *helpers.Coordinate
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}
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func NewMaze() *Maze {
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m := &Maze{
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maze: make(map[string]int),
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maxX: helpers.MIN_INT,
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minX: helpers.MAX_INT,
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maxY: helpers.MIN_INT,
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minY: helpers.MAX_INT,
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bot: helpers.NewCoordinate(0, 0),
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bfs: make(map[*helpers.Coordinate]*BFSNode),
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startCoord: helpers.NewCoordinate(0, 0),
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}
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m.path = append(m.path, helpers.NewCoordinate(0, 0))
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return m
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}
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func (m *Maze) SetCoord(c *helpers.Coordinate, val int) {
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var b *BFSNode
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var ok bool
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if b, ok = m.bfs[c]; !ok {
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b = &BFSNode{Value: val}
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m.bfs[c] = b
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}
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// Create the BFS node for this
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if n, ok := m.bfs[c.GetNorthCoord()]; ok {
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n.South = b
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b.North = n
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}
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if e, ok := m.bfs[c.GetEastCoord()]; ok {
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e.West = b
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b.East = e
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}
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if s, ok := m.bfs[c.GetSouthCoord()]; ok {
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s.North = b
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b.South = s
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}
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if w, ok := m.bfs[c.GetWestCoord()]; ok {
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w.East = b
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b.West = w
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}
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if val == 2 {
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m.o2Coord = c
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}
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m.maze[c.String()] = val
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if m.maxX < c.X {
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m.maxX = c.X
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}
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if m.minX > c.X {
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m.minX = c.X
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}
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if m.maxY < c.Y {
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m.maxY = c.Y
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}
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if m.minY > c.Y {
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m.minY = c.Y
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}
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}
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func (m *Maze) GetCoord(c *helpers.Coordinate) int {
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v, ok := m.maze[c.String()]
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if !ok {
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return MAZE_UNKNOWN
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}
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return v
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}
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func (m *Maze) GetDirFromBot(dir int) *helpers.Coordinate {
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switch dir {
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case DIR_N:
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return m.bot.GetNorthCoord()
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case DIR_E:
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return m.bot.GetEastCoord()
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case DIR_S:
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return m.bot.GetSouthCoord()
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case DIR_W:
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return m.bot.GetWestCoord()
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}
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return nil
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}
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func (m *Maze) MoveBot(dir int) bool {
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dest := m.GetDirFromBot(dir)
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if m.GetCoord(dest) == MAZE_UNKNOWN || m.GetCoord(dest) == MAZE_WALL {
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return false
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}
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m.bot.X, m.bot.Y = dest.X, dest.Y
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if !m.dnt {
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m.path = append(m.path, helpers.NewCoordinate(m.bot.X, m.bot.Y))
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m.dirHistory = append(m.dirHistory, dir)
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}
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m.dnt = false
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return true
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}
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func (m *Maze) GetDirectionToLast() int {
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if len(m.dirHistory) == 0 {
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return -1
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}
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m.dnt = true
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var dir int
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dir, m.dirHistory = m.dirHistory[len(m.dirHistory)-1], m.dirHistory[:len(m.dirHistory)-1]
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switch dir {
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case DIR_N:
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return DIR_S
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case DIR_S:
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return DIR_N
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case DIR_W:
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return DIR_E
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case DIR_E:
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return DIR_W
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}
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return -1
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}
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func (m *Maze) Print() {
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for y := m.minY; y <= m.maxY; y++ {
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for x := m.minX; x <= m.maxX; x++ {
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c := helpers.NewCoordinate(x, y)
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if m.bot.Equals(*c) {
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fmt.Print("%")
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} else {
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switch m.GetCoord(c) {
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case MAZE_UNKNOWN:
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fmt.Print("~")
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case MAZE_WALL:
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fmt.Print("#")
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case MAZE_EMPTY:
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fmt.Print(" ")
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case MAZE_O2SYS:
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fmt.Print("O")
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}
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}
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}
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fmt.Println()
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}
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}
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type BFSNode struct {
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Value int
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North, East *BFSNode
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South, West *BFSNode
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}
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func (b *BFSNode) getChildren() []*BFSNode {
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var ret []*BFSNode
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if b.North != nil {
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ret = append(ret, b.North)
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}
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if b.East != nil {
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ret = append(ret, b.East)
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}
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if b.South != nil {
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ret = append(ret, b.South)
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}
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if b.West != nil {
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ret = append(ret, b.West)
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}
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return ret
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}
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