adventofcode/2019/day18/main.go

171 lines
3.4 KiB
Go

package main
import (
"fmt"
helpers "git.bullercodeworks.com/brian/adventofcode/helpers"
)
func main() {
file := "input"
if helpers.GetArgNumber(1) != "" {
file = helpers.GetArgNumber(1)
}
v := NewVault(file)
part1(v)
}
var keylist int
var allNodes map[string]*Node
func part1(v *Vault) {
keylist = v.keylist
allNodes = make(map[string]*Node)
for k, v := range v.vault {
if v {
x, y, z := unc(k)
n := Node{
X: x,
Y: y,
Z: z,
steps: helpers.MAX_INT,
}
allNodes[c([]int{x, y})] = &n
}
}
for _, v := range allNodes {
n, ok := allNodes[c([]int{v.X, v.Y + 1})]
if ok {
v.N = n
}
e, ok := allNodes[c([]int{v.X + 1, v.Y})]
if ok {
v.E = e
}
s, ok := allNodes[c([]int{v.X, v.Y - 1})]
if ok {
v.S = s
}
w, ok := allNodes[c([]int{v.X - 1, v.Y})]
if ok {
v.W = w
}
}
start := allNodes[c([]int{v.start.X, v.start.Y})]
start.steps = 0
ProcessNode(start, 0, 0)
}
type Node struct {
X, Y, Z int
N, E, S, W *Node
steps int
visited bool
}
func ProcessNode(n *Node, steps, keys int) {
if n.Z&keylist == keylist {
fmt.Println("Steps to all Keys:", steps)
return
}
for _, neighbor := range []*Node{n.N, n.E, n.S, n.W} {
if neighbor == nil {
continue
}
wrk, ok := allNodes[c([]int{neighbor.X, neighbor.Y})]
if ok {
if n.steps+1 < wrk.steps {
wrk.steps = n.steps + 1
if !wrk.visited {
ProcessNode(wrk, n.steps+1, keys)
}
}
}
}
}
type state struct {
X, Y int
keys int
steps int
}
func FindPath(vault map[string]bool, doors, keys map[string]int, start helpers.Coordinate, keylist, currkeys int) int {
queue := []state{state{X: start.X, Y: start.Y, keys: currkeys}}
visited := make(map[string]bool)
var st state
for {
st, queue = queue[0], queue[1:]
fmt.Println(st.keys&keylist, keylist)
if st.keys&keylist == keylist {
return st.steps
}
visited[c([]int{st.X, st.Y, st.keys})] = true
for _, v := range []*helpers.Coordinate{
start.GetNorthCoord(), start.GetEastCoord(),
start.GetSouthCoord(), start.GetWestCoord(),
} {
wrk := helpers.NewCoordinate3d(v.X, v.Y, st.keys)
if !vault[helpers.NewCoordinate(wrk.X, wrk.Y).String()] || visited[wrk.String()] {
continue // Already been here, or can't be here
}
door, ok := doors[helpers.NewCoordinate(wrk.X, wrk.Y).String()]
if ok && wrk.Z&door != door {
fmt.Println("Hit door")
continue // Space exists, but we can't open the door
}
key, ok := keys[helpers.NewCoordinate(wrk.X, wrk.Y).String()]
if ok {
fmt.Println("Getting Key")
wrk.Z |= key // Pick up the key
}
queue = append(queue, state{X: wrk.X, Y: wrk.Y, keys: wrk.Z, steps: st.steps + 1})
}
}
}
func isDoor(b byte) bool {
return 'A' <= b && b <= 'Z'
}
func isKey(b byte) bool {
return 'a' <= b && b <= 'z'
}
func keyToDoor(b byte) byte {
return (b - 'a') + 'A'
}
func doorToKey(b byte) byte {
return (b - 'A') + 'a'
}
func keyInt(b byte) int {
return 1 << (b - 'a')
}
func doorInt(b byte) int {
return 1 << (b - 'A')
}
func c(vals []int) string {
if len(vals) == 2 {
return fmt.Sprintf("[%d, %d]", vals[0], vals[1])
} else if len(vals) == 3 {
return fmt.Sprintf("[%d, %d, %d]", vals[0], vals[1], vals[2])
}
return ""
}
func unc(c string) (int, int, int) {
var x, y, z int
_, err := fmt.Sscanf(c, "[%d, %d, %d]", &x, &y, &z)
if err == nil {
return x, y, z
}
_, err = fmt.Sscanf(c, "[%d, %d]", &x, &y)
if err != nil {
panic(err)
}
return x, y, 0
}