179 lines
3.3 KiB
Go
179 lines
3.3 KiB
Go
package main
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import (
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"fmt"
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helpers "git.bullercodeworks.com/brian/adventofcode/helpers"
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)
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func main() {
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inp := helpers.StdinToStringSlice()
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part1(inp)
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part2(inp)
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}
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func part1(inp []string) {
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s := NewSystem(inp)
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for i := 1; i <= 1000; i++ {
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s.Step()
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}
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fmt.Println("System Energy:", s.GetTotalEnergy())
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}
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func part2(inp []string) {
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s := NewSystem(inp)
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sInit := NewSystem(inp)
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// Find how long it takes for all planets to repeat
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done := make([]bool, 3)
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count := make([]int, 3)
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for !AllTrue(done...) {
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s.Step()
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for i := 0; i < len(done); i++ {
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if !done[i] {
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equal := true
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for pi := range s.moons {
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switch i {
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case 0:
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if s.moons[pi].posX != sInit.moons[pi].posX || s.moons[pi].velX != sInit.moons[pi].velX {
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equal = false
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}
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case 1:
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if s.moons[pi].posY != sInit.moons[pi].posY || s.moons[pi].velY != sInit.moons[pi].velY {
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equal = false
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}
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case 2:
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if s.moons[pi].posZ != sInit.moons[pi].posZ || s.moons[pi].velZ != sInit.moons[pi].velZ {
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equal = false
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}
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}
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}
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if equal {
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done[i] = true
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} else {
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count[i]++
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}
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}
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}
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}
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fmt.Println(count[0], count[1], count[2])
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fmt.Println(helpers.Lcm(count[0]+1, count[1]+1, count[2]+1))
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}
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func AllTrue(done ...bool) bool {
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for _, v := range done {
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if !v {
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return false
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}
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}
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return true
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}
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type System struct {
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moons []*Moon
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}
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func NewSystem(inp []string) *System {
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s := &System{}
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for k := range inp {
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var x, y, z int
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_, err := fmt.Sscanf(inp[k], "<x=%d, y=%d, z=%d>", &x, &y, &z)
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if err != nil {
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panic(err)
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}
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s.AddMoon(NewMoon(x, y, z))
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}
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return s
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}
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func (s *System) AddMoon(m *Moon) {
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s.moons = append(s.moons, m)
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}
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func (s *System) Step() {
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for i := range s.moons {
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for j := i + 1; j < len(s.moons); j++ {
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s.moons[i].Interact(s.moons[j])
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}
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}
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for i := range s.moons {
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s.moons[i].Step()
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}
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}
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func (s *System) GetTotalEnergy() int {
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var ret int
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for v := range s.moons {
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ret = ret + (s.moons[v].GetPotentialEnergy() * s.moons[v].GetKineticEnergy())
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}
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return ret
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}
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func (s System) String() string {
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var ret string
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for k := range s.moons {
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ret = ret + s.moons[k].String() + "\n"
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}
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return ret
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}
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type Moon struct {
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posX, posY, posZ int
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velX, velY, velZ int
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}
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func NewMoon(x, y, z int) *Moon {
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return &Moon{
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posX: x, posY: y, posZ: z,
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}
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}
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func (m *Moon) GetPotentialEnergy() int {
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return helpers.AbsInt(m.posX) + helpers.AbsInt(m.posY) + helpers.AbsInt(m.posZ)
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}
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func (m *Moon) GetKineticEnergy() int {
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return helpers.AbsInt(m.velX) + helpers.AbsInt(m.velY) + helpers.AbsInt(m.velZ)
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}
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func (m *Moon) Interact(n *Moon) {
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if n.posX > m.posX {
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n.velX--
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m.velX++
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} else if n.posX < m.posX {
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n.velX++
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m.velX--
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}
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if n.posY > m.posY {
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n.velY--
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m.velY++
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} else if n.posY < m.posY {
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n.velY++
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m.velY--
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}
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if n.posZ > m.posZ {
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n.velZ--
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m.velZ++
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} else if n.posZ < m.posZ {
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n.velZ++
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m.velZ--
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}
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}
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func (m *Moon) Step() {
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m.posX += m.velX
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m.posY += m.velY
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m.posZ += m.velZ
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}
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func (m *Moon) PosEquals(n *Moon) (bool, bool, bool) {
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return (m.posX == n.posX), (m.posY == n.posY), (m.posZ == n.posZ)
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}
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func (m Moon) String() string {
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return fmt.Sprintf("pos=<x=%3d, y=%3d, z=%3d>, vel=<x=%3d, y=%3d, z=%3d>",
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m.posX, m.posY, m.posZ,
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m.velX, m.velY, m.velZ,
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)
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}
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