201 lines
3.2 KiB
Go
201 lines
3.2 KiB
Go
package main
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import (
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"fmt"
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"math"
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)
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const (
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springX = 500
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springY = 0
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)
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const (
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KindSand = 1 << iota
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KindClay
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KindWater
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KindFlow
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KindSpring
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NumKinds
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)
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var KindRunes = [NumKinds]rune{
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KindSand: '.',
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KindClay: '#',
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KindWater: '~',
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KindFlow: '|',
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KindSpring: '+',
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}
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type Map struct {
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data map[int]map[int]int
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minX int
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minY int
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maxX int
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maxY int
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done bool
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changed bool
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}
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func (m *Map) Set(kind, x, y int) {
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if m.data[y] == nil {
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m.data[y] = make(map[int]int)
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}
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if m.data[y][x] != kind {
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m.data[y][x] = kind
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m.changed = true
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}
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if x < m.minX {
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m.minX = x
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}
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if x > m.maxX {
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m.maxX = x
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}
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}
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func (m *Map) Get(x, y int) int {
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if m.data[y] == nil {
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return KindSand
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}
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if k, ok := m.data[y][x]; ok {
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return k
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}
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return KindSand
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}
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func (m *Map) ParseInput(input []string) {
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m.minY = math.MaxInt32
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m.maxY = 0
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m.minX = math.MaxInt32
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m.maxX = 0
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m.Set(KindSpring, springX, springY)
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for _, line := range input {
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var a, b rune
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var posA, startB, endB int
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_, err := fmt.Sscanf(line, "%c=%d, %c=%d..%d", &a, &posA, &b, &startB, &endB)
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if err != nil {
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panic(err)
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}
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if a == 'x' {
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for y := startB; y <= endB; y++ {
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m.Set(KindClay, posA, y)
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}
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if posA < m.minX {
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m.minX = posA
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}
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if posA > m.maxX {
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m.maxX = posA
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}
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if startB < m.minY {
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m.minY = startB
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}
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if endB > m.maxY {
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m.maxY = endB
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}
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} else {
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for x := startB; x <= endB; x++ {
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m.Set(KindClay, x, posA)
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}
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if posA < m.minY {
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m.minY = posA
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}
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if posA > m.maxY {
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m.maxY = posA
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}
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if startB < m.minX {
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m.minX = startB
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}
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if endB > m.maxX {
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m.maxX = endB
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}
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}
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}
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}
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func (m *Map) Print() {
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for y := 0; y <= m.maxY; y++ {
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for x := m.minX; x <= m.maxX; x++ {
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fmt.Printf("%c", KindRunes[m.Get(x, y)])
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}
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fmt.Println()
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}
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}
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func (m *Map) Count(mask int) int {
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var sum int
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for y := m.minY; y <= m.maxY; y++ {
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for x := m.minX; x <= m.maxX; x++ {
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if m.Get(x, y)&mask != 0 {
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sum++
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}
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}
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}
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return sum
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}
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func NewMap(input []string) *Map {
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m := &Map{}
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m.data = make(map[int]map[int]int)
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m.ParseInput(input)
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return m
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}
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type Coordinate struct {
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X int
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Y int
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}
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func (m *Map) Tick() {
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m.changed = false
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for y := 0; y <= m.maxY; y++ {
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for x := m.minX; x <= m.maxX; x++ {
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switch m.Get(x, y) {
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case KindSpring, KindFlow:
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switch m.Get(x, y+1) {
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case KindSand:
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m.Set(KindFlow, x, y+1)
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case KindClay, KindWater:
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m.HorizontalFlow(x, y, -1)
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m.HorizontalFlow(x, y, +1)
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}
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case KindClay:
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m.HorizontalSettle(x+1, y, +1)
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}
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}
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}
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m.done = !m.changed
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}
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func (m *Map) HorizontalSettle(x, y, dir int) bool {
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if m.Get(x, y) != KindFlow {
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return false
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}
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switch m.Get(x+dir, y) {
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case KindClay, KindWater:
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if m.Get(x, y+1)&(KindClay|KindWater) != 0 {
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m.Set(KindWater, x, y)
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return true
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}
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case KindFlow:
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if m.HorizontalSettle(x+dir, y, dir) && m.Get(x, y+1)&(KindClay|KindWater) != 0 {
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m.Set(KindWater, x, y)
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return true
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}
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}
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return false
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}
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func (m *Map) HorizontalFlow(x, y, dir int) {
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if m.Get(x+dir, y) == KindSand && m.Get(x, y+1)&(KindClay|KindWater) != 0 {
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m.Set(KindFlow, x+dir, y)
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m.HorizontalFlow(x+dir, y, dir)
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}
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}
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func (m *Map) Flood() {
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for !m.done {
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m.Tick()
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}
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}
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