189 lines
3.3 KiB
Go
189 lines
3.3 KiB
Go
package main
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import (
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"fmt"
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"io/ioutil"
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"os"
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"strings"
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"sync"
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"time"
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intcode "git.bullercodeworks.com/brian/adventofcode/2019/intcode-processor"
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helpers "git.bullercodeworks.com/brian/adventofcode/helpers"
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)
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// Pass the program name and the problem part number in parameters
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// Default: "input", and part 2
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func main() {
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progFileName := "input"
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part := 2
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if len(os.Args) > 1 {
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progFileName = os.Args[1]
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if len(os.Args) == 3 {
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part = helpers.Atoi(os.Args[2])
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}
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}
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dat, err := ioutil.ReadFile(progFileName)
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if err != nil {
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fmt.Println("Error reading program file:", err.Error())
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os.Exit(1)
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}
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var prog []int
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stringDat := strings.TrimSpace(string(dat))
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for _, v := range strings.Split(stringDat, ",") {
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prog = append(prog, helpers.Atoi(v))
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}
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// Pass the program and the problem part to solve:
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solve(prog, part)
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}
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func solve(inp []int, pt int) {
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painter := NewPainter()
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if pt == 2 {
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painter.Paint(1)
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}
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p := intcode.NewProgram(inp)
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go func() {
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for {
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for !p.NeedsInput() {
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time.Sleep(1)
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}
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p.Input(painter.GetPanelColor())
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for !p.NeedsOutput() {
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time.Sleep(1)
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}
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painter.Paint(p.Output())
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for !p.NeedsOutput() {
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time.Sleep(1)
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}
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painter.Turn(p.Output())
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switch p.State() {
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case intcode.RET_ERR:
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panic(p.Error())
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case intcode.RET_DONE:
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break
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}
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}
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}()
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res := p.Run()
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if res == intcode.RET_DONE {
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fmt.Println("DONE")
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} else if res == intcode.RET_ERR {
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fmt.Println("ERROR")
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}
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painter.Print()
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fmt.Println("Painted Panels:", len(painter.panels))
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fmt.Println("Paint Used:", painter.paintCount)
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}
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const (
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DIR_N = iota
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DIR_E
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DIR_S
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DIR_W
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)
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type Painter struct {
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dir int
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loc helpers.Coordinate
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panels map[string]int
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paintCount int
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minX, minY int
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maxX, maxY int
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panelMutex *sync.Mutex
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}
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func NewPainter() *Painter {
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p := Painter{
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dir: DIR_N,
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loc: helpers.Coordinate{X: 0, Y: 0},
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panels: make(map[string]int),
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panelMutex: &sync.Mutex{},
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}
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return &p
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}
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func (p *Painter) GetPanelColor() int {
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if v, ok := p.panels[p.loc.String()]; ok {
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return v
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}
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return 0
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}
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func (p *Painter) Paint(color int) {
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p.panelMutex.Lock()
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p.panels[p.loc.String()] = color
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p.paintCount++
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p.panelMutex.Unlock()
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}
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func (p *Painter) Turn(dir int) {
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if dir == 0 {
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p.dir--
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} else {
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p.dir++
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}
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if p.dir == DIR_W+1 {
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p.dir = DIR_N
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} else if p.dir == DIR_N-1 {
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p.dir = DIR_W
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}
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// After turning we move forward
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switch p.dir {
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case DIR_N:
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p.loc.Y--
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case DIR_E:
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p.loc.X++
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case DIR_S:
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p.loc.Y++
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case DIR_W:
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p.loc.X--
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}
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if p.loc.X < p.minX {
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p.minX = p.loc.X
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}
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if p.loc.X > p.maxX {
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p.maxX = p.loc.X
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}
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if p.loc.Y < p.minY {
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p.minY = p.loc.Y
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}
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if p.loc.Y > p.maxY {
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p.maxY = p.loc.Y
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}
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}
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func (p *Painter) Print() {
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for x := p.minX; x <= p.maxX; x++ {
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for y := p.minY; y <= p.maxY; y++ {
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c := helpers.Coordinate{x, y}
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if c.X == p.loc.X && c.Y == p.loc.Y {
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switch p.dir {
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case DIR_N:
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fmt.Print("^")
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case DIR_E:
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fmt.Print(">")
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case DIR_S:
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fmt.Print("v")
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case DIR_W:
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fmt.Print("<")
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}
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} else {
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p.panelMutex.Lock()
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if v, ok := p.panels[c.String()]; ok {
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if v == 1 {
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fmt.Print("#")
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} else {
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fmt.Print(".")
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}
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} else {
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fmt.Print(".")
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}
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p.panelMutex.Unlock()
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}
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}
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fmt.Println()
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}
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}
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