171 lines
3.8 KiB
Go
171 lines
3.8 KiB
Go
package main
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import (
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"fmt"
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"log"
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"regexp"
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"sort"
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"strconv"
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"strings"
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)
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type Battlefield map[int]Army
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var (
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armyName = regexp.MustCompile(`^(.*):$`)
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groupImmunities = regexp.MustCompile(`immune to (.*?)[;)]`)
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groupWeaknesses = regexp.MustCompile(`weak to (.*?)[;)]`)
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groupDescription = regexp.MustCompile(`^(\d+) units each with (\d+) hit points.*with an attack that does (\d+) (\w+) damage at initiative (\d+)$`)
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)
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const (
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descriptionCount = iota + 1
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descriptionHitPoints
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descriptionDamage
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descriptionDamageType
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descriptionInitiative
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)
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func PrepareForBattle(input []string) (Battlefield, Initiative) {
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var initiative Initiative
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battle := make(Battlefield)
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var currentArmy int
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for _, line := range input {
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if armyName.MatchString(line) {
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if id, ok := StringArmies[armyName.FindStringSubmatch(line)[1]]; ok {
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currentArmy = id
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} else {
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panic(fmt.Errorf("unknown army: %s", armyName.FindStringSubmatch(line)[1]))
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}
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} else {
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if currentArmy <= 0 || currentArmy >= ArmyCount {
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panic(fmt.Errorf("tried to assign group to invalid army: %d", currentArmy))
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}
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description := groupDescription.FindStringSubmatch(line)
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if len(description) == 0 {
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continue
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}
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group := &Group{
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Units: Atoi(description[descriptionCount]),
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HitPoints: Atoi(description[descriptionHitPoints]),
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AttackDamage: Atoi(description[descriptionDamage]),
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AttackType: description[descriptionDamageType],
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Initiative: Atoi(description[descriptionInitiative]),
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}
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immunities := groupImmunities.FindStringSubmatch(line)
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if len(immunities) > 0 {
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group.Immunities = strings.Split(immunities[1], ", ")
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}
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weaknesses := groupWeaknesses.FindStringSubmatch(line)
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if len(weaknesses) > 0 {
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group.Weaknesses = strings.Split(weaknesses[1], ", ")
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}
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battle[currentArmy] = append(battle[currentArmy], group)
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initiative = append(initiative, group)
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}
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}
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return battle, initiative
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}
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func (b Battlefield) FindTargets() {
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for army, groups := range b {
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sort.Sort(groups)
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for _, group := range groups {
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for enemyArmy, enemyGroups := range b {
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if army == enemyArmy || group.Units <= 0 {
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continue
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}
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var mostDamage int
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var targetGroup *Group
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for _, enemyGroup := range enemyGroups {
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if enemyGroup.Units <= 0 || enemyGroup.Attacker != nil || group.DamageDealt(enemyGroup) == 0 || group.DamageDealt(enemyGroup) < mostDamage {
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continue
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}
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if group.DamageDealt(enemyGroup) == mostDamage && targetGroup != nil {
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if enemyGroup.EffectivePower() < targetGroup.EffectivePower() {
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continue
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}
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if enemyGroup.EffectivePower() == targetGroup.EffectivePower() && enemyGroup.Initiative < targetGroup.Initiative {
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continue
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}
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}
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mostDamage = group.DamageDealt(enemyGroup)
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targetGroup = enemyGroup
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}
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if targetGroup != nil {
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group.Target = targetGroup
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targetGroup.Attacker = group
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}
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}
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}
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}
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}
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func (b Battlefield) Clean() {
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for army := range b {
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c := b[army][:0]
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for _, g := range b[army] {
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if g.Units > 0 {
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c = append(c, g)
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}
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}
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b[army] = c
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}
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}
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func (b Battlefield) Active() bool {
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for _, a := range b {
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if !a.Alive() {
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return false
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}
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}
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return true
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}
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func (b Battlefield) Result() (int, int) {
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var winner, units int
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for army, groups := range b {
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if groups.Alive() {
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winner = army
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for _, g := range groups {
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if g.Units > 0 {
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units += g.Units
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}
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}
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}
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}
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return winner, units
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}
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func (b Battlefield) TotalUnits() int {
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var sum int
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for _, groups := range b {
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for _, group := range groups {
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if group.Units > 0 {
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sum += group.Units
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}
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}
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}
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return sum
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}
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func Atoi(i string) int {
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var ret int
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var err error
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if ret, err = strconv.Atoi(i); err != nil {
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log.Fatal("Invalid Atoi")
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}
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return ret
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}
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