216 lines
4.2 KiB
Go
216 lines
4.2 KiB
Go
package main
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import (
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"bufio"
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"fmt"
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"log"
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"math"
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"os"
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"strconv"
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"strings"
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)
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var particles map[int]*Particle
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var confidenceThreshold int
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func main() {
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inp := StdinToStrings()
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particles = make(map[int]*Particle)
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for i := range inp {
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particles[i] = NewParticle(inp[i], i)
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}
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confidenceThreshold = 1000
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doPart := 2
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if len(os.Args) > 1 {
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if os.Args[1] == "-1" {
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doPart = 1
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}
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}
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switch doPart {
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case 1:
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part1(inp)
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case 2:
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part2(inp)
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}
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}
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func part1(inp []string) {
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var ticks, confidence, last int
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cPart := -1
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for {
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cDist := 10000000000
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ticks++
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for i := range particles {
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particles[i].Tick()
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if particles[i].GetDistance() < cDist {
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cPart = i
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cDist = particles[i].GetDistance()
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}
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}
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if cPart == last {
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confidence++
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} else {
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confidence = 0
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last = cPart
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}
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if confidence >= confidenceThreshold {
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break
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}
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}
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fmt.Println("After", ticks, "the closest is", cPart)
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}
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func part2(inp []string) {
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var ticks, lastNum, confidence int
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for {
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ticks++
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for i := range particles {
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particles[i].Tick()
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}
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var collisions []int
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for k1, v1 := range particles {
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for k2, v2 := range particles {
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if k1 == k2 {
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continue
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}
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if v1.Collides(v2) {
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collisions = AddToSlice(collisions, k1)
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collisions = AddToSlice(collisions, k2)
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break
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}
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}
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}
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for i := len(collisions) - 1; i >= 0; i-- {
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delete(particles, collisions[i])
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}
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if len(particles) == lastNum {
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confidence++
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} else {
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confidence = 0
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lastNum = len(particles)
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}
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if confidence >= confidenceThreshold {
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break
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}
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}
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fmt.Println("After", ticks, "there are", len(particles), "particles left")
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}
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func AddToSlice(sl []int, v int) []int {
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for i := range sl {
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if sl[i] == v {
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return sl
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}
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}
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sl = append(sl, v)
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return sl
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}
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type Coordinate struct {
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X, Y, Z int
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}
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func NewCoordinate(inp string) Coordinate {
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inp = inp[1 : len(inp)-1]
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pts := strings.Split(inp, ",")
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px, py, pz := Atoi(pts[0]), Atoi(pts[1]), Atoi(pts[2])
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return Coordinate{X: px, Y: py, Z: pz}
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}
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func (c *Coordinate) toString() string {
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return fmt.Sprintf("<%d,%d,%d>", c.X, c.Y, c.Z)
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}
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type Particle struct {
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Index int
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Position Coordinate
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Velocity Coordinate
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Acceleration Coordinate
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LastPosition Coordinate
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}
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func NewParticle(inp string, idx int) *Particle {
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ret := new(Particle)
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ret.Index = idx
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pts := strings.Split(inp, " ")
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for i := range pts {
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keyVal := strings.Split(pts[i], "=")
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if keyVal[1][len(keyVal[1])-1] == ',' {
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keyVal[1] = keyVal[1][:len(keyVal[1])-1]
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}
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switch keyVal[0] {
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case "p":
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ret.Position = NewCoordinate(keyVal[1])
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case "v":
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ret.Velocity = NewCoordinate(keyVal[1])
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case "a":
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ret.Acceleration = NewCoordinate(keyVal[1])
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}
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}
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ret.LastPosition = NewCoordinate(ret.Position.toString())
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return ret
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}
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func (p *Particle) Collides(tst *Particle) bool {
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if p.Position.X == tst.Position.X &&
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p.Position.Y == tst.Position.Y &&
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p.Position.Z == tst.Position.Z {
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return true
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}
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return false
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}
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func (p *Particle) String() string {
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return fmt.Sprintf(
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"p=<%d,%d,%d>, v=<%d,%d,%d>, a=<%d,%d,%d>",
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p.Position.X, p.Position.Y, p.Position.Z,
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p.Velocity.X, p.Velocity.Y, p.Velocity.Z,
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p.Acceleration.X, p.Acceleration.Y, p.Acceleration.Z,
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)
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}
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func (p *Particle) Tick() {
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p.LastPosition = NewCoordinate(p.Position.toString())
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p.Velocity.X += p.Acceleration.X
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p.Velocity.Y += p.Acceleration.Y
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p.Velocity.Z += p.Acceleration.Z
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p.Position.X += p.Velocity.X
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p.Position.Y += p.Velocity.Y
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p.Position.Z += p.Velocity.Z
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}
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func (p *Particle) IsDone() bool {
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return p.GetDistance() == p.GetLastDistance()
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}
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func (p *Particle) GetDistance() int {
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return GetAbs(p.Position.X) + GetAbs(p.Position.Y) + GetAbs(p.Position.Z)
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}
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func (p *Particle) GetLastDistance() int {
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return int(math.Abs(float64(p.LastPosition.X + p.LastPosition.Y + p.LastPosition.Z)))
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}
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func StdinToStrings() []string {
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var input []string
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scanner := bufio.NewScanner(os.Stdin)
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for scanner.Scan() {
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input = append(input, scanner.Text())
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}
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return input
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}
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func GetAbs(v int) int {
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return int(math.Abs(float64(v)))
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}
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func Atoi(i string) int {
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var ret int
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var err error
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if ret, err = strconv.Atoi(i); err != nil {
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log.Fatal("Invalid Atoi")
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}
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return ret
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}
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