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			102 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| Advent of Code
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| 
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| --- Day 18: Like a Rogue ---
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| 
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|    As you enter this room, you hear a loud click! Some of the tiles in the floor here seem to be
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|    pressure plates for traps, and the trap you just triggered has run out of... whatever it tried
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|    to do to you. You doubt you'll be so lucky next time.
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| 
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|    Upon closer examination, the traps and safe tiles in this room seem to follow a pattern. The
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|    tiles are arranged into rows that are all the same width; you take note of the safe tiles (.)
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|    and traps (^) in the first row (your puzzle input).
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| 
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|    The type of tile (trapped or safe) in each row is based on the types of the tiles in the same
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|    position, and to either side of that position, in the previous row. (If either side is off
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|    either end of the row, it counts as "safe" because there isn't a trap embedded in the wall.)
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| 
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|    For example, suppose you know the first row (with tiles marked by letters) and want to
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|    determine the next row (with tiles marked by numbers):
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| 
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|  ABCDE
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|  12345
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| 
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|    The type of tile 2 is based on the types of tiles A, B, and C; the type of tile 5 is based on
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|    tiles D, E, and an imaginary "safe" tile. Let's call these three tiles from the previous row
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|    the left, center, and right tiles, respectively. Then, a new tile is a trap only in one of the
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|    following situations:
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| 
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|      • Its left and center tiles are traps, but its right tile is not.
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|      • Its center and right tiles are traps, but its left tile is not.
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|      • Only its left tile is a trap.
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|      • Only its right tile is a trap.
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| 
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|    In any other situation, the new tile is safe.
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| 
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|    Then, starting with the row ..^^., you can determine the next row by applying those rules to
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|    each new tile:
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| 
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|      • The leftmost character on the next row considers the left (nonexistent, so we assume
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|        "safe"), center (the first ., which means "safe"), and right (the second ., also "safe")
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|        tiles on the previous row. Because all of the trap rules require a trap in at least one of
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|        the previous three tiles, the first tile on this new row is also safe, ..
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|      • The second character on the next row considers its left (.), center (.), and right (^)
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|        tiles from the previous row. This matches the fourth rule: only the right tile is a trap.
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|        Therefore, the next tile in this new row is a trap, ^.
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|      • The third character considers .^^, which matches the second trap rule: its center and
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|        right tiles are traps, but its left tile is not. Therefore, this tile is also a trap, ^.
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|      • The last two characters in this new row match the first and third rules, respectively, and
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|        so they are both also traps, ^.
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| 
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|    After these steps, we now know the next row of tiles in the room: .^^^^. Then, we continue on
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|    to the next row, using the same rules, and get ^^..^. After determining two new rows, our map
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|    looks like this:
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| 
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|  ..^^.
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|  .^^^^
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|  ^^..^
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| 
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|    Here's a larger example with ten tiles per row and ten rows:
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| 
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|  .^^.^.^^^^
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|  ^^^...^..^
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|  ^.^^.^.^^.
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|  ..^^...^^^
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|  .^^^^.^^.^
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|  ^^..^.^^..
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|  ^^^^..^^^.
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|  ^..^^^^.^^
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|  .^^^..^.^^
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|  ^^.^^^..^^
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| 
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|    In ten rows, this larger example has 38 safe tiles.
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| 
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|    Starting with the map in your puzzle input, in a total of 40 rows (including the starting
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|    row), how many safe tiles are there?
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| 
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|    Your puzzle answer ________.
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| 
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| --- Part Two ---
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| 
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|    How many safe tiles are there in a total of 400000 rows?
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| 
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|    Your puzzle answer was ________.
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| 
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| References
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| 
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|    Visible links
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|    . http://adventofcode.com/
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|    . http://adventofcode.com/2016/about
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|    . http://adventofcode.com/2016/support
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|    . http://adventofcode.com/2016/events
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|    . http://adventofcode.com/2016/settings
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|    . http://adventofcode.com/2016/auth/logout
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|    . http://adventofcode.com/2016
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|    . http://adventofcode.com/2016
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|    . http://adventofcode.com/2016/leaderboard
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|    . http://adventofcode.com/2016/stats
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|    . http://adventofcode.com/2016/sponsors
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|    . http://adventofcode.com/2016/sponsors
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|    . https://nethackwiki.com/wiki/Trap
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|    . http://adventofcode.com/2016
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|    . http://adventofcode.com/2016/day/18/input
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