183 lines
		
	
	
		
			6.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			183 lines
		
	
	
		
			6.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| Advent of Code
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| 
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| --- Day 22: Wizard Simulator 20XX ---
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| 
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|    Little Henry Case decides that defeating bosses with swords and stuff is
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|    boring. Now he's playing the game with a wizard. Of course, he gets stuck on
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|    another boss and needs your help again.
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| 
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|    In this version, combat still proceeds with the player and the boss taking
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|    alternating turns. The player still goes first. Now, however, you don't get
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|    any equipment; instead, you must choose one of your spells to cast. The
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|    first character at or below 0 hit points loses.
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| 
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|    Since you're a wizard, you don't get to wear armor, and you can't attack
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|    normally. However, since you do magic damage, your opponent's armor is
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|    ignored, and so the boss effectively has zero armor as well. As before, if
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|    armor (from a spell, in this case) would reduce damage below 1, it becomes 1
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|    instead - that is, the boss' attacks always deal at least 1 damage.
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| 
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|    On each of your turns, you must select one of your spells to cast. If you
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|    cannot afford to cast any spell, you lose. Spells cost mana; you start with
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|    500 mana, but have no maximum limit. You must have enough mana to cast a
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|    spell, and its cost is immediately deducted when you cast it. Your spells
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|    are Magic Missile, Drain, Shield, Poison, and Recharge.
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| 
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|      • Magic Missile costs 53 mana. It instantly does 4 damage.
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| 
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|      • Drain costs 73 mana. It instantly does 2 damage and heals you for 2 hit
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|        points.
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| 
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|      • Shield costs 113 mana. It starts an effect that lasts for 6 turns. While
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|        it is active, your armor is increased by 7.
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| 
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|      • Poison costs 173 mana. It starts an effect that lasts for 6 turns. At
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|        the start of each turn while it is active, it deals the boss 3 damage.
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| 
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|      • Recharge costs 229 mana. It starts an effect that lasts for 5 turns. At
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|        the start of each turn while it is active, it gives you 101 new mana.
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| 
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|    Effects all work the same way. Effects apply at the start of both the
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|    player's turns and the boss' turns. Effects are created with a timer (the
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|    number of turns they last); at the start of each turn, after they apply any
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|    effect they have, their timer is decreased by one. If this decreases the
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|    timer to zero, the effect ends. You cannot cast a spell that would start an
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|    effect which is already active. However, effects can be started on the same
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|    turn they end.
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| 
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|    For example, suppose the player has 10 hit points and 250 mana, and that the
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|    boss has 13 hit points and 8 damage:
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| 
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|  -- Player turn --
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|  - Player has 10 hit points, 0 armor, 250 mana
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|  - Boss has 13 hit points
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|  Player casts Poison.
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| 
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|  -- Boss turn --
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|  - Player has 10 hit points, 0 armor, 77 mana
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|  - Boss has 13 hit points
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|  Poison deals 3 damage; its timer is now 5.
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|  Boss attacks for 8 damage.
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| 
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|  -- Player turn --
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|  - Player has 2 hit points, 0 armor, 77 mana
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|  - Boss has 10 hit points
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|  Poison deals 3 damage; its timer is now 4.
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|  Player casts Magic Missile, dealing 4 damage.
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| 
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|  -- Boss turn --
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|  - Player has 2 hit points, 0 armor, 24 mana
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|  - Boss has 3 hit points
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|  Poison deals 3 damage. This kills the boss, and the player wins.
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| 
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|    Now, suppose the same initial conditions, except that the boss has 14 hit
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|    points instead:
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| 
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|  -- Player turn --
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|  - Player has 10 hit points, 0 armor, 250 mana
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|  - Boss has 14 hit points
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|  Player casts Recharge.
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| 
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|  -- Boss turn --
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|  - Player has 10 hit points, 0 armor, 21 mana
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|  - Boss has 14 hit points
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|  Recharge provides 101 mana; its timer is now 4.
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|  Boss attacks for 8 damage!
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| 
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|  -- Player turn --
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|  - Player has 2 hit points, 0 armor, 122 mana
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|  - Boss has 14 hit points
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|  Recharge provides 101 mana; its timer is now 3.
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|  Player casts Shield, increasing armor by 7.
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| 
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|  -- Boss turn --
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|  - Player has 2 hit points, 7 armor, 110 mana
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|  - Boss has 14 hit points
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|  Shield's timer is now 5.
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|  Recharge provides 101 mana; its timer is now 2.
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|  Boss attacks for 8 - 7 = 1 damage!
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| 
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|  -- Player turn --
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|  - Player has 1 hit point, 7 armor, 211 mana
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|  - Boss has 14 hit points
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|  Shield's timer is now 4.
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|  Recharge provides 101 mana; its timer is now 1.
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|  Player casts Drain, dealing 2 damage, and healing 2 hit points.
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| 
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|  -- Boss turn --
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|  - Player has 3 hit points, 7 armor, 239 mana
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|  - Boss has 12 hit points
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|  Shield's timer is now 3.
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|  Recharge provides 101 mana; its timer is now 0.
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|  Recharge wears off.
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|  Boss attacks for 8 - 7 = 1 damage!
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| 
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|  -- Player turn --
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|  - Player has 2 hit points, 7 armor, 340 mana
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|  - Boss has 12 hit points
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|  Shield's timer is now 2.
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|  Player casts Poison.
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| 
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|  -- Boss turn --
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|  - Player has 2 hit points, 7 armor, 167 mana
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|  - Boss has 12 hit points
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|  Shield's timer is now 1.
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|  Poison deals 3 damage; its timer is now 5.
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|  Boss attacks for 8 - 7 = 1 damage!
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| 
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|  -- Player turn --
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|  - Player has 1 hit point, 7 armor, 167 mana
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|  - Boss has 9 hit points
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|  Shield's timer is now 0.
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|  Shield wears off, decreasing armor by 7.
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|  Poison deals 3 damage; its timer is now 4.
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|  Player casts Magic Missile, dealing 4 damage.
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| 
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|  -- Boss turn --
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|  - Player has 1 hit point, 0 armor, 114 mana
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|  - Boss has 2 hit points
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|  Poison deals 3 damage. This kills the boss, and the player wins.
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| 
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|    You start with 50 hit points and 500 mana points. The boss's actual stats
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|    are in your puzzle input. What is the least amount of mana you can spend and
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|    still win the fight? (Do not include mana recharge effects as "spending"
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|    negative mana.)
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| 
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|    Your puzzle answer was 1824.
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| 
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| --- Part Two ---
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| 
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|    On the next run through the game, you increase the difficulty to hard.
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| 
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|    At the start of each player turn (before any other effects apply), you lose
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|    1 hit point. If this brings you to or below 0 hit points, you lose.
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| 
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|    With the same starting stats for you and the boss, what is the least amount
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|    of mana you can spend and still win the fight?
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| 
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|    Your puzzle answer was 1937.
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| 
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|    Both parts of this puzzle are complete! They provide two gold stars: **
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| 
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|    At this point, all that is left is for you to admire your advent calendar.
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| 
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|    If you still want to see it, you can get your puzzle input.
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| 
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| References
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| 
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|    Visible links
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|    . http://adventofcode.com/2015/day/21
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|    . http://adventofcode.com/2015
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|    . http://adventofcode.com/2015/day/22/input
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