146 lines
		
	
	
		
			5.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			146 lines
		
	
	
		
			5.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| Advent of Code
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| 
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| --- Day 13: Claw Contraption ---
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| 
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|    Next up: the [16]lobby of a resort on a tropical island. The Historians
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|    take a moment to admire the hexagonal floor tiles before spreading out.
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| 
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|    Fortunately, it looks like the resort has a new [17]arcade! Maybe you can
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|    win some prizes from the [18]claw machines?
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| 
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|    The claw machines here are a little unusual. Instead of a joystick or
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|    directional buttons to control the claw, these machines have two buttons
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|    labeled A and B. Worse, you can't just put in a token and play; it costs 3
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|    tokens to push the A button and 1 token to push the B button.
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| 
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|    With a little experimentation, you figure out that each machine's buttons
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|    are configured to move the claw a specific amount to the right (along the
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|    X axis) and a specific amount forward (along the Y axis) each time that
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|    button is pressed.
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| 
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|    Each machine contains one prize; to win the prize, the claw must be
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|    positioned exactly above the prize on both the X and Y axes.
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| 
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|    You wonder: what is the smallest number of tokens you would have to spend
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|    to win as many prizes as possible? You assemble a list of every machine's
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|    button behavior and prize location (your puzzle input). For example:
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| 
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|  Button A: X+94, Y+34
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|  Button B: X+22, Y+67
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|  Prize: X=8400, Y=5400
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| 
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|  Button A: X+26, Y+66
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|  Button B: X+67, Y+21
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|  Prize: X=12748, Y=12176
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| 
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|  Button A: X+17, Y+86
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|  Button B: X+84, Y+37
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|  Prize: X=7870, Y=6450
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| 
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|  Button A: X+69, Y+23
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|  Button B: X+27, Y+71
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|  Prize: X=18641, Y=10279
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| 
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|    This list describes the button configuration and prize location of four
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|    different claw machines.
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| 
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|    For now, consider just the first claw machine in the list:
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| 
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|      • Pushing the machine's A button would move the claw 94 units along the
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|        X axis and 34 units along the Y axis.
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|      • Pushing the B button would move the claw 22 units along the X axis and
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|        67 units along the Y axis.
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|      • The prize is located at X=8400, Y=5400; this means that from the
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|        claw's initial position, it would need to move exactly 8400 units
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|        along the X axis and exactly 5400 units along the Y axis to be
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|        perfectly aligned with the prize in this machine.
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| 
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|    The cheapest way to win the prize is by pushing the A button 80 times and
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|    the B button 40 times. This would line up the claw along the X axis
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|    (because 80*94 + 40*22 = 8400) and along the Y axis (because 80*34 + 40*67
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|    = 5400). Doing this would cost 80*3 tokens for the A presses and 40*1 for
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|    the B presses, a total of 280 tokens.
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| 
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|    For the second and fourth claw machines, there is no combination of A and
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|    B presses that will ever win a prize.
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| 
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|    For the third claw machine, the cheapest way to win the prize is by
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|    pushing the A button 38 times and the B button 86 times. Doing this would
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|    cost a total of 200 tokens.
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| 
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|    So, the most prizes you could possibly win is two; the minimum tokens you
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|    would have to spend to win all (two) prizes is 480.
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| 
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|    You estimate that each button would need to be pressed no more than 100
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|    times to win a prize. How else would someone be expected to play?
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| 
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|    Figure out how to win as many prizes as possible. What is the fewest
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|    tokens you would have to spend to win all possible prizes?
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| 
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|    Your puzzle answer was 30973.
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| 
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| --- Part Two ---
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| 
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|    As you go to win the first prize, you discover that the claw is nowhere
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|    near where you expected it would be. Due to a unit conversion error in
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|    your measurements, the position of every prize is actually 10000000000000
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|    higher on both the X and Y axis!
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| 
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|    Add 10000000000000 to the X and Y position of every prize. After making
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|    this change, the example above would now look like this:
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| 
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|  Button A: X+94, Y+34
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|  Button B: X+22, Y+67
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|  Prize: X=10000000008400, Y=10000000005400
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| 
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|  Button A: X+26, Y+66
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|  Button B: X+67, Y+21
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|  Prize: X=10000000012748, Y=10000000012176
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| 
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|  Button A: X+17, Y+86
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|  Button B: X+84, Y+37
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|  Prize: X=10000000007870, Y=10000000006450
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| 
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|  Button A: X+69, Y+23
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|  Button B: X+27, Y+71
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|  Prize: X=10000000018641, Y=10000000010279
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| 
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|    Now, it is only possible to win a prize on the second and fourth claw
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|    machines. Unfortunately, it will take many more than 100 presses to do so.
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| 
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|    Using the corrected prize coordinates, figure out how to win as many
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|    prizes as possible. What is the fewest tokens you would have to spend to
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|    win all possible prizes?
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| 
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|    Your puzzle answer was 95688837203288.
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| 
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|    Both parts of this puzzle are complete! They provide two gold stars: **
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| 
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|    At this point, you should [19]return to your Advent calendar and try
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|    another puzzle.
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| 
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|    If you still want to see it, you can [20]get your puzzle input.
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| 
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| References
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| 
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|    Visible links
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|    1. https://adventofcode.com/
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|    2. https://adventofcode.com/2024/about
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|    3. https://adventofcode.com/2024/events
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|    4. https://cottonbureau.com/people/advent-of-code
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|    5. https://adventofcode.com/2024/settings
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|    6. https://adventofcode.com/2024/auth/logout
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|    7. Advent of Code Supporter
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| 	https://adventofcode.com/2024/support
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|    8. https://adventofcode.com/2024
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|    9. https://adventofcode.com/2024
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|   10. https://adventofcode.com/2024/support
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|   11. https://adventofcode.com/2024/sponsors
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|   12. https://adventofcode.com/2024/leaderboard
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|   13. https://adventofcode.com/2024/stats
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|   16. https://adventofcode.com/2020/day/24
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|   17. https://en.wikipedia.org/wiki/Amusement_arcade
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|   18. https://en.wikipedia.org/wiki/Claw_machine
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|   19. https://adventofcode.com/2024
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|   20. https://adventofcode.com/2024/day/13/input
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