2022 Day 23 Complete

This commit is contained in:
2022-12-27 10:44:20 -06:00
parent 667c3a4dc9
commit cdc31b204b
17 changed files with 4631 additions and 1 deletions

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2022/day22/input Normal file

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package main
import (
"fmt"
"math"
h "git.bullercodeworks.com/brian/adventofcode/helpers"
)
func main() {
inp := h.StdinToStringSlice()
//part1(inp)
part2(inp)
}
func part1(inp []string) {
board, inst := inp[:len(inp)-2], inp[len(inp)-1]
b := BuildBoard(board)
var count int
var turn byte
fmt.Println(b)
fmt.Println(b.pos)
for len(inst) > 0 {
count, turn, inst = getNextInstructions(inst)
b.Move(count)
if turn == 'L' || turn == 'R' {
b.Turn(turn)
}
}
fmt.Println("Password:", b.Password())
}
func part2(inp []string) {
board, inst := inp[:len(inp)-2], inp[len(inp)-1]
b := BuildCubeBoard(board)
var count int
var turn byte
fmt.Println(b)
fmt.Println(b.pos)
for len(inst) > 0 {
count, turn, inst = getNextInstructions(inst)
b.Move(count)
if turn == 'L' || turn == 'R' {
b.Turn(turn)
}
}
fmt.Println("Password:", b.Password())
}
func getNextInstructions(inst string) (int, byte, string) {
for i := range inst {
if inst[i] == 'L' || inst[i] == 'R' {
return h.Atoi(inst[:i]), inst[i], inst[i+1:]
}
}
return h.Atoi(inst), 0, ""
}
const (
dirR = iota
dirD
dirL
dirU
dirErr
sideTop = iota
sideBottom
sideRight
sideLeft
sideFront
sideBack
)
type CubeBoard struct {
Top *CubeBoardSide
Bottom *CubeBoardSide
Left *CubeBoardSide
Right *CubeBoardSide
Front *CubeBoardSide
Back *CubeBoardSide
// Pos now holds:
// y, x, dir, side
pos []int
}
// For the purposes of directions, we treat the board like this:
// [T]
// [B][L][F][R]
// [B]
// So up from left, front, back, and right are all top
// Up from bottom is front
// Down from bottom is back
// Up from top is back
// Down from top is front
// So you can continually go left on the main level and circumnavigate the cube
// Continually going up from anywhere will eventually get you bouncing between top and back
// Continually going down from anywhere will eventually get you bouncing between bottom and back
func BuildCubeBoard(inp []string) *CubeBoard {
cb := CubeBoard{}
var side string
for i := 0; i < len(inp); i++ {
if len(inp) == 0 {
break
}
side = inp[i]
i++
cbs := BuildCubeBoardSide(inp[i : i+len(inp[i])])
switch side {
case "Top":
cb.Top = cbs
case "Bottom":
cb.Bottom = cbs
case "Left":
cb.Left = cbs
case "Right":
cb.Right = cbs
case "Front":
cb.Front = cbs
case "Back":
cb.Back = cbs
}
i = i + cbs.Size() - 1
}
cb.pos = []int{0, 0, dirR, sideTop}
return &cb
}
func (cb *CubeBoard) Size() int { return cb.Top.Size() }
func (cb *CubeBoard) Move(count int) {
}
func (cb *CubeBoard) GetPosUp() []int {
y := cb.pos[0]
x := cb.pos[1]
dir := cb.pos[2]
side := cb.pos[3]
if y == 0 {
// Going to another side
switch side {
case sideTop:
side = sideBack
case sideBottom:
side = sideFront
case sideFront:
side = sideTop
case sideBack:
side = sideTop
case sideLeft:
side = sideTop
case sideRight:
side = sideTop
}
}
return []int{y, x, dir, side}
}
func (cb *CubeBoard) GetPosDown() []int {
y := cb.pos[0]
x := cb.pos[1]
dir := cb.pos[2]
side := cb.pos[3]
if y == cb.Size()-1 {
// Going to another side
switch side {
case sideTop:
side = sideFront
case sideBottom:
side = sideBack
case sideFront:
side = sideBottom
case sideBack:
side = sideBottom
case sideLeft:
side = sideBottom
case sideRight:
side = sideBottom
}
} else {
y = y + 1
}
return []int{y, x, dir, side}
}
func (cb *CubeBoard) GetPosRight() []int {
y := cb.pos[0]
x := cb.pos[1]
dir := cb.pos[2]
side := cb.pos[3]
if x == cb.Size()-1 {
// Going to another side
switch side {
case sideTop:
side = sideRight
case sideBottom:
side = sideRight
case sideFront:
side = sideRight
case sideBack:
side = sideLeft
case sideLeft:
side = sideFront
case sideRight:
side = sideBack
}
} else {
y = y + 1
}
return []int{y, x, dir, side}
}
// Get the current pos' side
func (cb *CubeBoard) Side() *CubeBoardSide {
switch cb.pos[3] {
case sideTop:
return cb.Top
case sideBottom:
return cb.Bottom
case sideFront:
return cb.Front
case sideBack:
return cb.Back
case sideLeft:
return cb.Left
case sideRight:
return cb.Right
}
return nil
}
func (cb *CubeBoard) Turn(dir byte) {
if dir == 'R' {
cb.pos[2] = (cb.pos[2] + 1) % dirErr
} else if dir == 'L' {
cb.pos[2] = (cb.pos[2] - 1 + dirErr) % dirErr
}
}
func (cb *CubeBoard) Tile(y, x, side int) byte {
switch side {
case sideTop:
return cb.Top.Tile(y, x)
case sideBottom:
return cb.Bottom.Tile(y, x)
case sideLeft:
return cb.Left.Tile(y, x)
case sideRight:
return cb.Right.Tile(y, x)
case sideFront:
return cb.Front.Tile(y, x)
case sideBack:
return cb.Back.Tile(y, x)
}
return 0
}
func (cb *CubeBoard) Password() int {
return 0
}
type CubeBoardSide struct {
spots [][]byte
}
func BuildCubeBoardSide(inp []string) *CubeBoardSide {
cbs := CubeBoardSide{}
fmt.Println("Building CBS from:", inp)
cbs.spots = make([][]byte, len(inp))
for y := range inp {
row := make([]byte, len(inp[y]))
for x := range inp[y] {
row[x] = inp[y][x]
}
cbs.spots[y] = row
}
return &cbs
}
func (cbs *CubeBoardSide) Size() int {
return len(cbs.spots)
}
func (cbs *CubeBoardSide) Tile(y, x int) byte {
if len(cbs.spots) < y && len(cbs.spots[y]) < x {
return cbs.spots[y][x]
}
return 0
}
type Board struct {
spots [][]byte
// pos holds
// y, x, dir
pos []int
}
func BuildBoard(inp []string) *Board {
maxX := math.MinInt
for y := range inp {
maxX = h.Max(maxX, len(inp[y]))
}
b := Board{
spots: make([][]byte, len(inp)),
}
for y := range inp {
sl := make([]byte, maxX)
for x := range inp[y] {
sl[x] = inp[y][x]
}
b.spots[y] = sl
}
b.pos = make([]int, 3)
for x := range b.spots[0] {
if b.spots[0][x] == '.' {
b.pos = []int{0, x, dirR}
break
}
}
return &b
}
func (b *Board) Password() int {
return ((b.pos[0] + 1) * 1000) + ((b.pos[1] + 1) * 4) + b.pos[2]
}
func (b *Board) Tile(y, x int) byte {
if len(b.spots) > y && len(b.spots[y]) > x {
return b.spots[y][x]
}
return 0
}
func (b *Board) GetNextPos() []int {
switch b.pos[2] {
case dirU:
return b.GetPosUp()
case dirR:
return b.GetPosRight()
case dirD:
return b.GetPosDown()
case dirL:
return b.GetPosLeft()
}
return []int{-1, -1}
}
func (b *Board) GetPosUp() []int {
x := b.pos[1]
y := ((b.pos[0] - 1) + len(b.spots)) % len(b.spots)
for (b.spots[y][x] == 0 || b.spots[y][x] == 32) && y != b.pos[0] {
y = ((y - 1) + len(b.spots)) % len(b.spots)
}
return []int{y, x}
}
func (b *Board) GetPosRight() []int {
y := b.pos[0]
x := (b.pos[1] + 1) % len(b.spots[y])
for (b.spots[y][x] == 0 || b.spots[y][x] == 32) && x != b.pos[1] {
x = (x + 1) % len(b.spots[y])
}
return []int{y, x}
}
func (b *Board) GetPosDown() []int {
x := b.pos[1]
y := (b.pos[0] + 1) % len(b.spots)
for (b.spots[y][x] == 0 || b.spots[y][x] == 32) && y != b.pos[0] {
y = (y + 1) % len(b.spots)
}
return []int{y, x}
}
func (b *Board) GetPosLeft() []int {
y := b.pos[0]
x := ((b.pos[1] - 1) + len(b.spots[y])) % len(b.spots[y])
for (b.spots[y][x] == 0 || b.spots[y][x] == 32) && x != b.pos[1] {
x = ((x - 1) + len(b.spots[y])) % len(b.spots[y])
}
return []int{y, x}
}
func (b *Board) Move(count int) {
var to []int
for count > 0 {
switch b.pos[2] {
case dirU:
to = b.GetPosUp()
case dirR:
to = b.GetPosRight()
case dirD:
to = b.GetPosDown()
case dirL:
to = b.GetPosLeft()
}
if b.Tile(to[0], to[1]) == '.' {
count--
b.pos[0], b.pos[1] = to[0], to[1]
} else {
break
}
}
}
func (b *Board) Turn(dir byte) {
if dir == 'R' {
b.pos[2] = (b.pos[2] + 1) % dirErr
} else if dir == 'L' {
b.pos[2] = (b.pos[2] - 1 + dirErr) % dirErr
}
}
func (b Board) String() string {
var ret string
for y := range b.spots {
for x := range b.spots[y] {
bt := b.spots[y][x]
if b.pos[1] == x && b.pos[0] == y {
switch b.pos[2] {
case dirU:
bt = '^'
case dirR:
bt = '>'
case dirD:
bt = 'v'
case dirL:
bt = '<'
default:
bt = '!'
}
}
ret = ret + fmt.Sprint(string(bt))
}
ret = ret + "\n"
}
return ret
}

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Advent of Code
• [About]
• [Events]
• [Shop]
• [Settings]
• [Log Out]
br0xen (AoC++) 36*
   var y=2022;
• [Calendar]
• [AoC++]
• [Sponsors]
• [Leaderboard]
• [Stats]
Our sponsors help make Advent of Code possible:
Infi - De kerstman wil weer cadeaus bezorgen maar komt tot de ontdekking dat zijn
Kerstman Positioning System (KPS) niet meer werkt. Kan jij hem helpen?
--- Day 22: Monkey Map ---
The monkeys take you on a surprisingly easy trail through the jungle. They're even
going in roughly the right direction according to your handheld device's Grove
Positioning System.
As you walk, the monkeys explain that the grove is protected by a force field. To pass
through the force field, you have to enter a password; doing so involves tracing a
specific path on a strangely-shaped board.
At least, you're pretty sure that's what you have to do; the elephants aren't exactly
fluent in monkey.
The monkeys give you notes that they took when they last saw the password entered
(your puzzle input).
For example:
...#
.#..
#...
....
...#.......#
........#...
..#....#....
..........#.
...#....
.....#..
.#......
......#.
10R5L5R10L4R5L5
The first half of the monkeys' notes is a map of the board. It is comprised of a set
of open tiles (on which you can move, drawn .) and solid walls (tiles which you cannot
enter, drawn #).
The second half is a description of the path you must follow. It consists of
alternating numbers and letters:
 A number indicates the number of tiles to move in the direction you are facing. If
you run into a wall, you stop moving forward and continue with the next
instruction.
 A letter indicates whether to turn 90 degrees clockwise (R) or counterclockwise
(L). Turning happens in-place; it does not change your current tile.
So, a path like 10R5 means "go forward 10 tiles, then turn clockwise 90 degrees, then
go forward 5 tiles".
You begin the path in the leftmost open tile of the top row of tiles. Initially, you
are facing to the right (from the perspective of how the map is drawn).
If a movement instruction would take you off of the map, you wrap around to the other
side of the board. In other words, if your next tile is off of the board, you should
instead look in the direction opposite of your current facing as far as you can until
you find the opposite edge of the board, then reappear there.
For example, if you are at A and facing to the right, the tile in front of you is
marked B; if you are at C and facing down, the tile in front of you is marked D:
...#
.#..
#...
....
...#.D.....#
........#...
B.#....#...A
.....C....#.
...#....
.....#..
.#......
......#.
It is possible for the next tile (after wrapping around) to be a wall; this still
counts as there being a wall in front of you, and so movement stops before you
actually wrap to the other side of the board.
By drawing the last facing you had with an arrow on each tile you visit, the full path
taken by the above example looks like this:
>>v#
.#v.
#.v.
..v.
...#...v..v#
>>>v...>#.>>
..#v...#....
...>>>>v..#.
...#....
.....#..
.#......
......#.
To finish providing the password to this strange input device, you need to determine
numbers for your final row, column, and facing as your final position appears from the
perspective of the original map. Rows start from 1 at the top and count downward;
columns start from 1 at the left and count rightward. (In the above example, row 1,
column 1 refers to the empty space with no tile on it in the top-left corner.) Facing
is 0 for right (>), 1 for down (v), 2 for left (<), and 3 for up (^). The final
password is the sum of 1000 times the row, 4 times the column, and the facing.
In the above example, the final row is 6, the final column is 8, and the final facing
is 0. So, the final password is 1000 * 6 + 4 * 8 + 0: 6032.
Follow the path given in the monkeys' notes. What is the final password?
To begin, get your puzzle input.
Answer: _____________________ [ [Submit] ]
You can also [Shareon Twitter Mastodon] this puzzle.
References
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. https://adventofcode.com/2022/about
. https://adventofcode.com/2022/events
. https://teespring.com/stores/advent-of-code
. https://adventofcode.com/2022/settings
. https://adventofcode.com/2022/auth/logout
. Advent of Code Supporter
https://adventofcode.com/2022/support
. https://adventofcode.com/2022
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. https://adventofcode.com/2022/leaderboard
. https://adventofcode.com/2022/stats
. https://adventofcode.com/2022/sponsors
. https://aoc.infi.nl/?mtm_campaign=aoc2022&mtm_source=aoc
. https://adventofcode.com/2022/day/22/input
. https://twitter.com/intent/tweet?text=%22Monkey+Map%22+%2D+Day+22+%2D+Advent+of+Code+2022&url=https%3A%2F%2Fadventofcode%2Ecom%2F2022%2Fday%2F22&related=ericwastl&hashtags=AdventOfCode
. javascript:void(0);

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...#
.#..
#...
....
...#.......#
........#...
..#....#....
..........#.
...#....
.....#..
.#......
......#.
10R5L5R10L4R5L5

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Top
...#
.#..
#...
....
Back
...#
....
..#.
....
Left
....
....
...#
....
Front
...#
#...
....
..#.
Bottom
...#
....
.#..
....
Right
....
.#..
....
..#.
10R5L5R10L4R5L5