Split intcode-processor to it's own library, made day 2 work with it

This commit is contained in:
Brian Buller 2019-12-04 14:07:27 -06:00
parent 6c4a6187ff
commit bbfcc6022d
8 changed files with 264 additions and 261 deletions

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@ -2,11 +2,11 @@ package main
import ( import (
"fmt" "fmt"
"log"
"regexp" "regexp"
"sort" "sort"
"strconv"
"strings" "strings"
helpers2017 "bitbucket.org/thezeez/advent-of-code-2017/helpers"
) )
type Battlefield map[int]Army type Battlefield map[int]Army
@ -48,11 +48,11 @@ func PrepareForBattle(input []string) (Battlefield, Initiative) {
} }
group := &Group{ group := &Group{
Units: helpers2017.IntOrPanic(description[descriptionCount]), Units: Atoi(description[descriptionCount]),
HitPoints: helpers2017.IntOrPanic(description[descriptionHitPoints]), HitPoints: Atoi(description[descriptionHitPoints]),
AttackDamage: helpers2017.IntOrPanic(description[descriptionDamage]), AttackDamage: Atoi(description[descriptionDamage]),
AttackType: description[descriptionDamageType], AttackType: description[descriptionDamageType],
Initiative: helpers2017.IntOrPanic(description[descriptionInitiative]), Initiative: Atoi(description[descriptionInitiative]),
} }
immunities := groupImmunities.FindStringSubmatch(line) immunities := groupImmunities.FindStringSubmatch(line)
@ -159,3 +159,12 @@ func (b Battlefield) TotalUnits() int {
} }
return sum return sum
} }
func Atoi(i string) int {
var ret int
var err error
if ret, err = strconv.Atoi(i); err != nil {
log.Fatal("Invalid Atoi")
}
return ret
}

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@ -3,7 +3,7 @@ package main
import ( import (
"bufio" "bufio"
"fmt" "fmt"
"git.bullercodeworks.com/brian/adventofcode/intcode-processor" intcode "git.bullercodeworks.com/brian/adventofcode/2019/intcode-processor"
"log" "log"
"os" "os"
"strconv" "strconv"
@ -12,31 +12,21 @@ import (
func main() { func main() {
inp := StdinToString() inp := StdinToString()
i := intcode.Program
f := func(c rune) bool {
return c == ','
}
var prog []int var prog []int
for _, v := range strings.FieldsFunc(inp, f) { for _, v := range strings.Split(inp, ",") {
prog = append(prog, Atoi(v)) prog = append(prog, Atoi(v))
} }
i := intcode.NewProgram(prog) part1(prog)
i.PrintCode() part2(prog)
//part2(prog)
} }
func part1(prog []int) { func part1(prog []int) {
for i := 0; i < len(prog); i += 4 { p := intcode.NewProgram(prog)
switch prog[i] { p.Run()
case 1: if p.State() == intcode.RET_ERR {
prog[prog[i+3]] = add(prog[i+1], prog[i+2], prog) fmt.Println(p.Error())
case 2:
prog[prog[i+3]] = mult(prog[i+1], prog[i+2], prog)
case 99:
printState(prog)
os.Exit(0)
}
} }
fmt.Println("Part 1:", p.GetProgramValueAt(0))
} }
func part2(prog []int) { func part2(prog []int) {
@ -45,23 +35,15 @@ func part2(prog []int) {
copy(progcpy, prog) copy(progcpy, prog)
progcpy[1] = n progcpy[1] = n
progcpy[2] = v progcpy[2] = v
for i := 0; i < len(progcpy); i += 4 { p := intcode.NewProgram(progcpy)
switch progcpy[i] { p.Run()
case 1: return p.GetProgramValueAt(0)
progcpy[progcpy[i+3]] = add(progcpy[i+1], progcpy[i+2], progcpy)
case 2:
progcpy[progcpy[i+3]] = mult(progcpy[i+1], progcpy[i+2], progcpy)
case 99:
i = len(progcpy)
}
}
return progcpy[0]
} }
target := 19690720 target := 19690720
zeroVal := runProg(0, 0, prog) zeroVal := runProg(0, 0, prog)
nDiff := runProg(1, 0, prog) - zeroVal nDiff := runProg(1, 0, prog) - zeroVal
vDiff := runProg(0, 1, prog) - zeroVal vDiff := runProg(0, 1, prog) - zeroVal
fmt.Println(((target - zeroVal) / nDiff), ((target%nDiff)-(zeroVal%nDiff))/vDiff) fmt.Println("Part 2:", ((target - zeroVal) / nDiff), ((target%nDiff)-(zeroVal%nDiff))/vDiff)
} }
func slowestPart2(prog []int) { func slowestPart2(prog []int) {

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@ -2,61 +2,66 @@ Advent of Code
--- Day 2: 1202 Program Alarm --- --- Day 2: 1202 Program Alarm ---
On the way to your gravity assist around the Moon, your ship computer beeps angrily about a "1202 program alarm". On the way to your gravity assist around the Moon, your ship computer beeps
On the radio, an Elf is already explaining how to handle the situation: "Don't worry, that's perfectly norma--" angrily about a "1202 program alarm". On the radio, an Elf is already
The ship computer bursts into flames. explaining how to handle the situation: "Don't worry, that's perfectly
norma--" The ship computer bursts into flames.
You notify the Elves that the computer's magic smoke seems to have escaped. "That computer ran Intcode programs You notify the Elves that the computer's magic smoke seems to have escaped.
like the gravity assist program it was working on; surely there are enough spare parts up there to build a new "That computer ran Intcode programs like the gravity assist program it was
working on; surely there are enough spare parts up there to build a new
Intcode computer!" Intcode computer!"
An Intcode program is a list of integers separated by commas (like 1,0,0,3,99). To run one, start by looking at An Intcode program is a list of integers separated by commas (like
the first integer (called position 0). Here, you will find an opcode - either 1, 2, or 99. The opcode indicates 1,0,0,3,99). To run one, start by looking at the first integer (called
what to do; for example, 99 means that the program is finished and should immediately halt. Encountering an position 0). Here, you will find an opcode - either 1, 2, or 99. The opcode
unknown opcode means something went wrong. indicates what to do; for example, 99 means that the program is finished and
should immediately halt. Encountering an unknown opcode means something went
wrong.
Opcode 1 adds together numbers read from two positions and stores the result in a third position. The three Opcode 1 adds together numbers read from two positions and stores the result
integers immediately after the opcode tell you these three positions - the first two indicate the positions from in a third position. The three integers immediately after the opcode tell
which you should read the input values, and the third indicates the position at which the output should be stored. you these three positions - the first two indicate the positions from which
you should read the input values, and the third indicates the position at
which the output should be stored.
For example, if your Intcode computer encounters 1,10,20,30, it should read the values at positions 10 and 20, add For example, if your Intcode computer encounters 1,10,20,30, it should read
those values, and then overwrite the value at position 30 with their sum. the values at positions 10 and 20, add those values, and then overwrite the
value at position 30 with their sum.
Opcode 2 works exactly like opcode 1, except it multiplies the two inputs instead of adding them. Again, the three Opcode 2 works exactly like opcode 1, except it multiplies the two inputs
integers after the opcode indicate where the inputs and outputs are, not their values. instead of adding them. Again, the three integers after the opcode indicate
where the inputs and outputs are, not their values.
Once you're done processing an opcode, move to the next one by stepping forward 4 positions. Once you're done processing an opcode, move to the next one by stepping
forward 4 positions.
For example, suppose you have the following program: For example, suppose you have the following program:
1,9,10,3,2,3,11,0,99,30,40,50 1,9,10,3,2,3,11,0,99,30,40,50
For the purposes of illustration, here is the same program split into multiple lines: For the purposes of illustration, here is the same program split into
multiple lines:
1,9,10,3, 1,9,10,3, 2,3,11,0, 99, 30,40,50
2,3,11,0,
99,
30,40,50
The first four integers, 1,9,10,3, are at positions 0, 1, 2, and 3. Together, they represent the first opcode (1, The first four integers, 1,9,10,3, are at positions 0, 1, 2, and 3.
addition), the positions of the two inputs (9 and 10), and the position of the output (3). To handle this opcode, Together, they represent the first opcode (1, addition), the positions of
you first need to get the values at the input positions: position 9 contains 30, and position 10 contains 40. Add the two inputs (9 and 10), and the position of the output (3). To handle
these numbers together to get 70. Then, store this value at the output position; here, the output position (3) is this opcode, you first need to get the values at the input positions:
at position 3, so it overwrites itself. Afterward, the program looks like this: position 9 contains 30, and position 10 contains 40. Add these numbers
together to get 70. Then, store this value at the output position; here, the
output position (3) is at position 3, so it overwrites itself. Afterward,
the program looks like this:
1,9,10,70, 1,9,10,70, 2,3,11,0, 99, 30,40,50
2,3,11,0,
99,
30,40,50
Step forward 4 positions to reach the next opcode, 2. This opcode works just like the previous, but it multiplies Step forward 4 positions to reach the next opcode, 2. This opcode works just
instead of adding. The inputs are at positions 3 and 11; these positions contain 70 and 50 respectively. like the previous, but it multiplies instead of adding. The inputs are at
positions 3 and 11; these positions contain 70 and 50 respectively.
Multiplying these produces 3500; this is stored at position 0: Multiplying these produces 3500; this is stored at position 0:
3500,9,10,70, 3500,9,10,70, 2,3,11,0, 99, 30,40,50
2,3,11,0,
99,
30,40,50
Stepping forward 4 more positions arrives at opcode 99, halting the program. Stepping forward 4 more positions arrives at opcode 99, halting the program.
@ -64,57 +69,71 @@ Advent of Code
 1,0,0,0,99 becomes 2,0,0,0,99 (1 + 1 = 2).  1,0,0,0,99 becomes 2,0,0,0,99 (1 + 1 = 2).
 2,3,0,3,99 becomes 2,3,0,6,99 (3 * 2 = 6).  2,3,0,3,99 becomes 2,3,0,6,99 (3 * 2 = 6).
 2,4,4,5,99,0 becomes 2,4,4,5,99,9801 (99 * 99 = 9801).  2,4,4,5,99,0 becomes 2,4,4,5,99,9801 (99 * 99 = 9801).
 1,1,1,4,99,5,6,0,99 becomes 30,1,1,4,2,5,6,0,99.  1,1,1,4,99,5,6,0,99 becomes 30,1,1,4,2,5,6,0,99.
Once you have a working computer, the first step is to restore the gravity assist program (your puzzle input) to Once you have a working computer, the first step is to restore the gravity
the "1202 program alarm" state it had just before the last computer caught fire. To do this, before running the assist program (your puzzle input) to the "1202 program alarm" state it had
program, replace position 1 with the value 12 and replace position 2 with the value 2. What value is left at just before the last computer caught fire. To do this, before running the
position 0 after the program halts? program, replace position 1 with the value 12 and replace position 2 with
the value 2. What value is left at position 0 after the program halts?
Your puzzle answer was 4930687. Your puzzle answer was 4930687.
--- Part Two --- --- Part Two ---
"Good, the new computer seems to be working correctly! Keep it nearby during this mission - you'll probably use it "Good, the new computer seems to be working correctly! Keep it nearby during
again. Real Intcode computers support many more features than your new one, but we'll let you know what they are this mission - you'll probably use it again. Real Intcode computers support
many more features than your new one, but we'll let you know what they are
as you need them." as you need them."
"However, your current priority should be to complete your gravity assist around the Moon. For this mission to "However, your current priority should be to complete your gravity assist
succeed, we should settle on some terminology for the parts you've already built." around the Moon. For this mission to succeed, we should settle on some
terminology for the parts you've already built."
Intcode programs are given as a list of integers; these values are used as the initial state for the computer's Intcode programs are given as a list of integers; these values are used as
memory. When you run an Intcode program, make sure to start by initializing memory to the program's values. A the initial state for the computer's memory. When you run an Intcode
position in memory is called an address (for example, the first value in memory is at "address 0"). program, make sure to start by initializing memory to the program's values.
A position in memory is called an address (for example, the first value in
memory is at "address 0").
Opcodes (like 1, 2, or 99) mark the beginning of an instruction. The values used immediately after an opcode, if Opcodes (like 1, 2, or 99) mark the beginning of an instruction. The values
any, are called the instruction's parameters. For example, in the instruction 1,2,3,4, 1 is the opcode; 2, 3, and used immediately after an opcode, if any, are called the instruction's
4 are the parameters. The instruction 99 contains only an opcode and has no parameters. parameters. For example, in the instruction 1,2,3,4, 1 is the opcode; 2, 3,
and 4 are the parameters. The instruction 99 contains only an opcode and has
no parameters.
The address of the current instruction is called the instruction pointer; it starts at 0. After an instruction The address of the current instruction is called the instruction pointer; it
finishes, the instruction pointer increases by the number of values in the instruction; until you add more starts at 0. After an instruction finishes, the instruction pointer
instructions to the computer, this is always 4 (1 opcode + 3 parameters) for the add and multiply instructions. increases by the number of values in the instruction; until you add more
(The halt instruction would increase the instruction pointer by 1, but it halts the program instead.) instructions to the computer, this is always 4 (1 opcode + 3 parameters) for
the add and multiply instructions. (The halt instruction would increase the
instruction pointer by 1, but it halts the program instead.)
"With terminology out of the way, we're ready to proceed. To complete the gravity assist, you need to determine "With terminology out of the way, we're ready to proceed. To complete the
what pair of inputs produces the output 19690720." gravity assist, you need to determine what pair of inputs produces the
output 19690720."
The inputs should still be provided to the program by replacing the values at addresses 1 and 2, just like before. The inputs should still be provided to the program by replacing the values
In this program, the value placed in address 1 is called the noun, and the value placed in address 2 is called the at addresses 1 and 2, just like before. In this program, the value placed in
verb. Each of the two input values will be between 0 and 99, inclusive. address 1 is called the noun, and the value placed in address 2 is called
the verb. Each of the two input values will be between 0 and 99, inclusive.
Once the program has halted, its output is available at address 0, also just like before. Each time you try a pair Once the program has halted, its output is available at address 0, also just
of inputs, make sure you first reset the computer's memory to the values in the program (your puzzle input) - in like before. Each time you try a pair of inputs, make sure you first reset
the computer's memory to the values in the program (your puzzle input) - in
other words, don't reuse memory from a previous attempt. other words, don't reuse memory from a previous attempt.
Find the input noun and verb that cause the program to produce the output 19690720. What is 100 * noun + verb? Find the input noun and verb that cause the program to produce the output
(For example, if noun=12 and verb=2, the answer would be 1202.) 19690720. What is 100 * noun + verb? (For example, if noun=12 and verb=2,
the answer would be 1202.)
Your puzzle answer was 5335. Your puzzle answer was 5335.
Both parts of this puzzle are complete! They provide two gold stars: ** Both parts of this puzzle are complete! They provide two gold stars: **
At this point, you should return to your Advent calendar and try another puzzle. At this point, you should return to your Advent calendar and try another
puzzle.
If you still want to see it, you can get your puzzle input. If you still want to see it, you can get your puzzle input.
@ -122,25 +141,18 @@ Advent of Code
References References
Visible links Visible links . https://adventofcode.com/ .
. https://adventofcode.com/ https://adventofcode.com/2019/about . https://adventofcode.com/2019/events .
. https://adventofcode.com/2019/about https://adventofcode.com/2019/settings .
. https://adventofcode.com/2019/events https://adventofcode.com/2019/auth/logout . Advent of Code Supporter
. https://adventofcode.com/2019/settings https://adventofcode.com/2019/support . https://adventofcode.com/2019 .
. https://adventofcode.com/2019/auth/logout https://adventofcode.com/2019 . https://adventofcode.com/2019/support .
. Advent of Code Supporter https://adventofcode.com/2019/sponsors .
https://adventofcode.com/2019/support https://adventofcode.com/2019/leaderboard .
. https://adventofcode.com/2019 https://adventofcode.com/2019/stats . https://adventofcode.com/2019/sponsors
. https://adventofcode.com/2019 . https://www.hq.nasa.gov/alsj/a11/a11.landing.html#1023832 .
. https://adventofcode.com/2019/support https://en.wikipedia.org/wiki/Gravity_assist .
. https://adventofcode.com/2019/sponsors https://en.wikipedia.org/wiki/Halt_and_Catch_Fire .
. https://adventofcode.com/2019/leaderboard https://en.wikipedia.org/wiki/Magic_smoke .
. https://adventofcode.com/2019/stats https://en.wikipedia.org/wiki/Integer . https://adventofcode.com/2019 .
. https://adventofcode.com/2019/sponsors https://adventofcode.com/2019/day/2/input
. https://www.hq.nasa.gov/alsj/a11/a11.landing.html#1023832
. https://en.wikipedia.org/wiki/Gravity_assist
. https://en.wikipedia.org/wiki/Halt_and_Catch_Fire
. https://en.wikipedia.org/wiki/Magic_smoke
. https://en.wikipedia.org/wiki/Integer
. https://adventofcode.com/2019
. https://adventofcode.com/2019/day/2/input

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@ -1,3 +0,0 @@
module git.bullercodeworks.com/brian/adventofcode/intcode-processor
go 1.13

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@ -1,10 +1,28 @@
package intcode package intcodeprocessor
import "fmt" import (
"errors"
"fmt"
)
const (
OP_ADD = 1
OP_MLT = 2
OP_EXT = 99
)
const (
RET_ERR = iota - 1
RET_OK
RET_DONE
)
type Program struct { type Program struct {
code []int code []int
ptr int ptr int
state int
error error
} }
func NewProgram(prog []int) *Program { func NewProgram(prog []int) *Program {
@ -14,6 +32,90 @@ func NewProgram(prog []int) *Program {
return p return p
} }
func (p *Program) CodeString() string { func (p *Program) State() int {
return fmt.Sprintf("%v", p.code) return p.state
}
func (p *Program) Error() error {
return p.error
}
func (p *Program) Run() int {
for {
p.state = p.Step()
switch p.state {
case RET_ERR:
return RET_ERR
case RET_DONE:
return RET_DONE
}
}
}
func (p *Program) Step() int {
if len(p.code) < p.ptr {
p.error = errors.New("Pointer Exception")
return RET_ERR
}
switch p.readNext() {
case OP_ADD:
p.add(p.readNextThree())
if p.error != nil {
return RET_ERR
}
return RET_OK
case OP_MLT:
p.mult(p.readNextThree())
if p.error != nil {
return RET_ERR
}
return RET_OK
case OP_EXT:
return RET_DONE
}
return RET_ERR
}
func (p *Program) GetProgramValueAt(idx int) int {
return p.code[idx]
}
func (p *Program) SetProgramValueAt(idx, val int) {
p.code[idx] = val
}
func (p *Program) readNext() int {
if len(p.code) <= p.ptr {
p.error = errors.New("Pointer Exception")
}
p.ptr++
return p.code[p.ptr-1]
}
func (p *Program) readNextTwo() (int, int) {
return p.readNext(), p.readNext()
}
func (p *Program) readNextThree() (int, int, int) {
return p.readNext(), p.readNext(), p.readNext()
}
func (p *Program) add(a1, a2, dest int) {
p.code[dest] = p.code[a1] + p.code[a2]
}
func (p *Program) mult(a1, a2, dest int) {
p.code[dest] = p.code[a1] * p.code[a2]
}
func (p Program) String() string {
var ret string
for k := range p.code {
if k == p.ptr {
ret = fmt.Sprintf("%s [%d]", ret, p.code[k])
} else {
ret = fmt.Sprintf("%s %d", ret, p.code[k])
}
}
return ret
} }

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@ -1,4 +1,4 @@
package intcode package intcodeprocessor
import ( import (
"fmt" "fmt"

49
go.mod
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@ -1,40 +1,13 @@
module aoc module git.bullercodeworks.com/brian/adventofcode
require (
9fans.net/go v0.0.0-20181112161441-237454027057 // indirect
bitbucket.org/thezeez/advent-of-code-2017 v0.0.0-20171225063809-1918042ef639
bitbucket.org/thezeez/advent-of-code-2018 v0.0.0-20181225065213-533e12eb8451 // indirect
github.com/alecthomas/gometalinter v2.0.11+incompatible // indirect
github.com/alecthomas/units v0.0.0-20151022065526-2efee857e7cf // indirect
github.com/cosiner/argv v0.0.1 // indirect
github.com/davidrjenni/reftools v0.0.0-20180914123528-654d0ba4f96d // indirect
github.com/derekparker/delve v1.1.0 // indirect
github.com/fatih/gomodifytags v0.0.0-20180914191908-141225bf62b6 // indirect
github.com/fatih/motion v0.0.0-20180408211639-218875ebe238 // indirect
github.com/google/shlex v0.0.0-20181106134648-c34317bd91bf // indirect
github.com/josharian/impl v0.0.0-20180228163738-3d0f908298c4 // indirect
github.com/jstemmer/gotags v1.4.1 // indirect
github.com/kisielk/errcheck v1.1.0 // indirect
github.com/klauspost/asmfmt v1.2.0 // indirect
github.com/koron/iferr v0.0.0-20180615142939-bb332a3b1d91 // indirect
github.com/mattn/go-isatty v0.0.4 // indirect
github.com/mdempsky/gocode v0.0.0-20181127203757-525aa8bb282c // indirect
github.com/nicksnyder/go-i18n v1.10.0 // indirect
github.com/pelletier/go-toml v1.2.0 // indirect
github.com/peterh/liner v1.1.0 // indirect
github.com/rogpeppe/godef v1.0.0 // indirect
github.com/sirupsen/logrus v1.2.0 // indirect
github.com/spf13/cobra v0.0.3 // indirect
github.com/spf13/pflag v1.0.3 // indirect
github.com/stamblerre/gocode v0.0.0-20181204161302-e160f63d4b91 // indirect
github.com/zmb3/gogetdoc v0.0.0-20181208215853-c5ca8f4d4936 // indirect
golang.org/x/arch v0.0.0-20181203225421-5a4828bb7045 // indirect
golang.org/x/lint v0.0.0-20181026193005-c67002cb31c3 // indirect
golang.org/x/sys v0.0.0-20181208175041-ad97f365e150 // indirect
golang.org/x/tools v0.0.0-20181207222222-4c874b978acb // indirect
gopkg.in/alecthomas/kingpin.v3-unstable v3.0.0-20180810215634-df19058c872c // indirect
gopkg.in/yaml.v2 v2.2.2 // indirect
honnef.co/go/tools v0.0.0-20180920025451-e3ad64cb4ed3 // indirect
)
go 1.13 go 1.13
require (
github.com/fatih/color v1.7.0
github.com/go-gl/gl v0.0.0-20190320180904-bf2b1f2f34d7
github.com/go-gl/glfw v0.0.0-20191125211704-12ad95a8df72
github.com/mattn/go-colorable v0.1.4 // indirect
github.com/mattn/go-isatty v0.0.10 // indirect
github.com/mattn/go-runewidth v0.0.7 // indirect
github.com/nsf/termbox-go v0.0.0-20190817171036-93860e161317
)

108
go.sum
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@ -1,90 +1,18 @@
9fans.net/go v0.0.0-20150709035532-65b8cf069318/go.mod h1:diCsxrliIURU9xsYtjCp5AbpQKqdhKmf0ujWDUSkfoY= github.com/fatih/color v1.7.0 h1:DkWD4oS2D8LGGgTQ6IvwJJXSL5Vp2ffcQg58nFV38Ys=
9fans.net/go v0.0.0-20181112161441-237454027057 h1:OcHlKWkAMJEF1ndWLGxp5dnJQkYM/YImUOvsBoz6h5E= github.com/fatih/color v1.7.0/go.mod h1:Zm6kSWBoL9eyXnKyktHP6abPY2pDugNf5KwzbycvMj4=
9fans.net/go v0.0.0-20181112161441-237454027057/go.mod h1:diCsxrliIURU9xsYtjCp5AbpQKqdhKmf0ujWDUSkfoY= github.com/go-gl/gl v0.0.0-20190320180904-bf2b1f2f34d7 h1:SCYMcCJ89LjRGwEa0tRluNRiMjZHalQZrVrvTbPh+qw=
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