2021 Day 21 Complete
This commit is contained in:
		@@ -1,7 +1,112 @@
 | 
			
		||||
package main
 | 
			
		||||
 | 
			
		||||
import "fmt"
 | 
			
		||||
import (
 | 
			
		||||
	"errors"
 | 
			
		||||
	"fmt"
 | 
			
		||||
	"os"
 | 
			
		||||
	"strings"
 | 
			
		||||
 | 
			
		||||
	h "git.bullercodeworks.com/brian/adventofcode/helpers"
 | 
			
		||||
)
 | 
			
		||||
 | 
			
		||||
func main() {
 | 
			
		||||
	fmt.Println("vim-go")
 | 
			
		||||
	inp := h.StdinToStringSlice()
 | 
			
		||||
	scanners := parseScanners(inp)
 | 
			
		||||
	foundBeacons := scanners[0].beacons
 | 
			
		||||
	foundScannerPositions := []beacon{{0, 0, 0}}
 | 
			
		||||
 | 
			
		||||
	remaining := scanners[1:]
 | 
			
		||||
	for len(remaining) > 0 {
 | 
			
		||||
		var wrk scanner
 | 
			
		||||
		wrk, remaining = remaining[0], remaining[1:]
 | 
			
		||||
		s := NewScanner(foundBeacons).getScannerFromOverlap(wrk)
 | 
			
		||||
		if s == nil {
 | 
			
		||||
			remaining = append(remaining, s)
 | 
			
		||||
		} else {
 | 
			
		||||
			foundBeacons = append(foundBeacons, s.beacons...)
 | 
			
		||||
			//foundScannerPositions = append(foundScannerPositions,
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
func parseScanners(inp []string) []scanner {
 | 
			
		||||
	var scanners []scanner
 | 
			
		||||
	for i := range inp {
 | 
			
		||||
		if strings.HasPrefix(inp[i], "---") {
 | 
			
		||||
			// Find the next empty line
 | 
			
		||||
			end := i
 | 
			
		||||
			for ; end < len(inp); end++ {
 | 
			
		||||
				if inp[end] == "" {
 | 
			
		||||
					break
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			// a new scanner
 | 
			
		||||
			wrk, err := NewScannerFromInput(inp[i:end])
 | 
			
		||||
			if err == nil {
 | 
			
		||||
				scanners = append(scanners, wrk)
 | 
			
		||||
			} else {
 | 
			
		||||
				fmt.Println("Error parsing scanners")
 | 
			
		||||
				os.Exit(1)
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	return scanners
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
type scanner struct {
 | 
			
		||||
	number  int
 | 
			
		||||
	region  map[h.Coordinate]bool
 | 
			
		||||
	beacons []beacon
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
func NewScanner(b []beacon) scanner {
 | 
			
		||||
	return scanner{beacons: b}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
func NewScannerFromInput(inp []string) (scanner, error) {
 | 
			
		||||
	s := scanner{}
 | 
			
		||||
	r := strings.NewReader(inp[0])
 | 
			
		||||
	_, err := fmt.Fscanf(r, "--- scanner %d ---", &s.number)
 | 
			
		||||
	if err != nil {
 | 
			
		||||
		return s, errors.New("No Scanner ID")
 | 
			
		||||
	}
 | 
			
		||||
	for _, v := range inp[1:] {
 | 
			
		||||
		r = strings.NewReader(v)
 | 
			
		||||
		b := beacon{}
 | 
			
		||||
		_, err := fmt.Fscanf(r, "%d,%d,%d", &b.x, &b.y, &b.z)
 | 
			
		||||
		if err == nil {
 | 
			
		||||
			s.beacons = append(s.beacons, b)
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	return s, nil
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
func (s scanner) allRotations() [][]beacon {
 | 
			
		||||
	var beacons [][]beacon
 | 
			
		||||
	for i := range s.beacons {
 | 
			
		||||
		beacons = append(beacons, s.beacons[i].allRotations())
 | 
			
		||||
	}
 | 
			
		||||
	return beacons
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
func (s scanner) String() string {
 | 
			
		||||
	return fmt.Sprintf("-- Scanner %d (%d beacons)---", s.number, len(s.beacons))
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
type beacon struct {
 | 
			
		||||
	x, y, z int
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
func (b beacon) allRotations() []beacon {
 | 
			
		||||
	return []beacon{
 | 
			
		||||
		{b.x, b.y, b.z}, {b.x, -b.z, b.y}, {b.x, -b.y, -b.z}, {b.x, b.z, -b.y}, {-b.x, -b.y, b.z},
 | 
			
		||||
		{-b.x, -b.z, -b.y}, {-b.x, b.y, -b.z}, {-b.x, b.z, b.y}, {-b.z, b.x, -b.y}, {b.y, b.x, -b.z},
 | 
			
		||||
		{b.z, b.x, b.y}, {-b.y, b.x, b.z}, {b.z, -b.x, -b.y}, {b.y, -b.x, b.z}, {-b.z, -b.x, b.y},
 | 
			
		||||
		{-b.y, -b.x, -b.z}, {-b.y, -b.z, b.x}, {b.z, -b.y, b.x}, {b.y, b.z, b.x}, {-b.z, b.y, b.x},
 | 
			
		||||
		{b.z, b.y, -b.x}, {-b.y, b.z, -b.x}, {-b.z, -b.y, -b.x}, {b.y, -b.z, -b.x},
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
func (b beacon) String() string {
 | 
			
		||||
	return fmt.Sprintf("{%d,%d,%d}", b.x, b.y, b.z)
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										2
									
								
								2021/day21/input
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										2
									
								
								2021/day21/input
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,2 @@
 | 
			
		||||
Player 1 starting position: 4
 | 
			
		||||
Player 2 starting position: 2
 | 
			
		||||
							
								
								
									
										137
									
								
								2021/day21/main.go
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										137
									
								
								2021/day21/main.go
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,137 @@
 | 
			
		||||
package main
 | 
			
		||||
 | 
			
		||||
import (
 | 
			
		||||
	"fmt"
 | 
			
		||||
 | 
			
		||||
	h "git.bullercodeworks.com/brian/adventofcode/helpers"
 | 
			
		||||
)
 | 
			
		||||
 | 
			
		||||
func main() {
 | 
			
		||||
	inp := h.StdinToStringSlice()
 | 
			
		||||
	var starting []int
 | 
			
		||||
	for i := range inp {
 | 
			
		||||
		starting = append(starting, int(inp[i][len(inp[i])-1]-'0'))
 | 
			
		||||
	}
 | 
			
		||||
	part1(starting)
 | 
			
		||||
	fmt.Println()
 | 
			
		||||
	part2(starting)
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
type player struct {
 | 
			
		||||
	number          int
 | 
			
		||||
	position, score int
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
func (p *player) move(spaces int) {
 | 
			
		||||
	p.position = (p.position + spaces) % 10
 | 
			
		||||
	if p.position == 0 {
 | 
			
		||||
		p.position = 10
 | 
			
		||||
	}
 | 
			
		||||
	p.score += p.position
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
type die struct {
 | 
			
		||||
	value int
 | 
			
		||||
	rolls int
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
func (d *die) roll() int {
 | 
			
		||||
	d.rolls++
 | 
			
		||||
	d.value++
 | 
			
		||||
	if d.value > 100 {
 | 
			
		||||
		d.value = 1
 | 
			
		||||
	}
 | 
			
		||||
	return d.value
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
func part1(pos []int) {
 | 
			
		||||
	var players []player
 | 
			
		||||
	for i := range pos {
 | 
			
		||||
		players = append(players, player{number: i + 1, position: pos[i]})
 | 
			
		||||
	}
 | 
			
		||||
	die := die{value: 0}
 | 
			
		||||
	pTurn := 0
 | 
			
		||||
	for players[0].score < 1000 && players[1].score < 1000 {
 | 
			
		||||
		turn := die.roll() + die.roll() + die.roll()
 | 
			
		||||
		players[pTurn].move(turn)
 | 
			
		||||
		pTurn = (pTurn + 1) % len(players)
 | 
			
		||||
	}
 | 
			
		||||
	var loser player
 | 
			
		||||
	for i := range players {
 | 
			
		||||
		if loser.number == 0 || players[i].score < loser.score {
 | 
			
		||||
			loser = players[i]
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	fmt.Println("# Part 1")
 | 
			
		||||
	fmt.Printf("Player %d loses, score %d\n", (loser.number), loser.score*die.rolls)
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
func part2(pos []int) {
 | 
			
		||||
	var players []player
 | 
			
		||||
	for i := range pos {
 | 
			
		||||
		players = append(players, player{number: i + 1, position: pos[i]})
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	diracIt(pos[0], pos[1])
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
type gameState struct {
 | 
			
		||||
	p1, p2 int
 | 
			
		||||
	s1, s2 int
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// Run the games with the dirac die.
 | 
			
		||||
func diracIt(p1, p2 int) {
 | 
			
		||||
	move := func(pos, roll int) int {
 | 
			
		||||
		pos += roll
 | 
			
		||||
		pos = pos % 10
 | 
			
		||||
		if pos == 0 {
 | 
			
		||||
			return 10
 | 
			
		||||
		}
 | 
			
		||||
		return pos
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	states := map[gameState]int64{{p1, p2, 0, 0}: 1}
 | 
			
		||||
	rolls := map[int]int64{}
 | 
			
		||||
	for r1 := 1; r1 <= 3; r1++ {
 | 
			
		||||
		for r2 := 1; r2 <= 3; r2++ {
 | 
			
		||||
			for r3 := 1; r3 <= 3; r3++ {
 | 
			
		||||
				rolls[r1+r2+r3] += 1
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	var p1w, p2w int64 = 0, 0
 | 
			
		||||
	for len(states) != 0 {
 | 
			
		||||
		for turn := 1; turn <= 2; turn++ {
 | 
			
		||||
			nextStates := map[gameState]int64{}
 | 
			
		||||
			for state, count := range states {
 | 
			
		||||
				for roll, rCount := range rolls {
 | 
			
		||||
					p1, p2 := state.p1, state.p2
 | 
			
		||||
					s1, s2 := state.s1, state.s2
 | 
			
		||||
					n := count * rCount
 | 
			
		||||
 | 
			
		||||
					if turn == 1 {
 | 
			
		||||
						p1 = move(p1, roll)
 | 
			
		||||
						s1 += p1
 | 
			
		||||
						if s1 > 20 {
 | 
			
		||||
							p1w += n
 | 
			
		||||
						} else {
 | 
			
		||||
							nextStates[gameState{p1, p2, s1, s2}] += n
 | 
			
		||||
						}
 | 
			
		||||
					} else {
 | 
			
		||||
						p2 = move(p2, roll)
 | 
			
		||||
						s2 += p2
 | 
			
		||||
						if s2 > 20 {
 | 
			
		||||
							p2w += n
 | 
			
		||||
						} else {
 | 
			
		||||
							nextStates[gameState{p1, p2, s1, s2}] += n
 | 
			
		||||
						}
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			states = nextStates
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	fmt.Println("# Part 2")
 | 
			
		||||
	fmt.Printf("Player 1 Wins: %d\nPlayer 2 Wins: %d\n", p1w, p2w)
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										2
									
								
								2021/day21/testinput
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										2
									
								
								2021/day21/testinput
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,2 @@
 | 
			
		||||
Player 1 starting position: 4
 | 
			
		||||
Player 2 starting position: 8
 | 
			
		||||
		Reference in New Issue
	
	Block a user