Day 13 Complete
Fancy Maze Map
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@ -9,8 +9,11 @@ import (
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"time"
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"github.com/fatih/color"
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termbox "github.com/nsf/termbox-go"
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)
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var tWidth, tHeight int
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// Puzzle 1 Input: 1364 31 39
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// Puzzle 1 Test Input: 10 7 4
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func main() {
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@ -26,6 +29,11 @@ func main() {
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}
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f := CreateFloor(1, 1, destX, destY, seed)
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if err := termbox.Init(); err != nil {
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panic(err)
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}
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tWidth, tHeight = termbox.Size()
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termbox.Close()
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switch mode {
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case "solve":
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if f.Solve(f.start.x, f.start.y, 0, true) {
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@ -76,15 +84,7 @@ func (p *Path) Pop() Coord {
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return ret
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}
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func (p *Path) ContainsCoord(c *Coord) bool {
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for i := range p.coords {
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if p.coords[i].Equals(c) {
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return true
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}
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}
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return false
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}
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func (p *Path) ContainsCoordXY(x, y int) bool {
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func (p *Path) ContainsCoord(x, y int) bool {
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for i := range p.coords {
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if p.coords[i].Is(x, y) {
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return true
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@ -122,7 +122,7 @@ func CreateFloor(stX, stY, endX, endY, seed int) *Floor {
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func (f *Floor) Walk(x, y, dist, maxDist int, print bool) {
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wrkCoord := Coord{x, y, dist}
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if f.IsWall(x, y) || f.testedPath.ContainsCoordXY(x, y) {
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if f.IsWall(x, y) || f.testedPath.ContainsCoord(x, y) {
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return
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}
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if dist == maxDist {
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@ -182,7 +182,7 @@ func (f *Floor) Solve(x, y, dist int, print bool) bool {
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if f.end.Is(x, y) {
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return true
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}
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if f.IsWall(x, y) || f.testedPath.ContainsCoordXY(x, y) {
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if f.IsWall(x, y) || f.testedPath.ContainsCoord(x, y) {
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return false
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}
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// Test if there is a shorter path to this coordinate
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@ -266,7 +266,7 @@ func (f *Floor) Solve(x, y, dist int, print bool) bool {
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// So we have a hard cutoff at:
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var MaxInt = int(^uint(0) >> 1)
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if len(f.testedPath.coords) >= MaxInt {
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fmt.Println("Couldn't find a path.")
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fmt.Println("ERROR: Couldn't find a path.")
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os.Exit(1)
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}
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if f.Solve(x+1, y, wrkCoord.dist+1, print) {
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@ -295,19 +295,38 @@ func (f *Floor) Print() {
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g := color.New(color.BgGreen).Add(color.FgBlack)
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g.Add(color.Bold)
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r := color.New(color.BgRed)
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topY, topX := f.end.y+10, f.end.x+10
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for y := 0; y < topY; y++ {
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for x := 0; x < topX; x++ {
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b := color.New(color.BgBlue).Add(color.BgBlack)
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b.Add(color.Bold)
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topY, topX := tHeight, tWidth
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botY, botX := 0, 0
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// We want to center approx 20x20 on our current location
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// f.testedPath[len(f.testedPath)-1]?
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if len(f.testedPath.coords) > 0 {
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cntrCoord := f.testedPath.coords[len(f.testedPath.coords)-1]
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if topY < cntrCoord.y+(tHeight/2) {
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topY = cntrCoord.y + (tHeight / 2)
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}
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if topY > tHeight {
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botY = topY - tHeight
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}
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if topX < cntrCoord.x+(tWidth/2) {
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topX = cntrCoord.x + (tWidth / 2)
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}
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if topX > tWidth {
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botX = topX - tWidth
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}
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}
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for y := botY; y < topY; y++ {
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for x := botX; x < topX; x++ {
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if f.dispCoord != nil && f.dispCoord.Is(x, y) {
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g.Print("O")
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} else if f.solvePath.ContainsCoordXY(x, y) {
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} else if f.solvePath.ContainsCoord(x, y) {
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g.Print(".")
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} else if f.testedPath.ContainsCoordXY(x, y) {
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} else if f.testedPath.ContainsCoord(x, y) {
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r.Print(" ")
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} else {
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if f.end.Is(x, y) {
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space.Print("X")
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b.Print("X")
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} else if f.IsWall(x, y) {
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wall.Print(" ")
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} else {
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