Reflowed problems and added solutions

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2018-03-15 11:24:23 -05:00
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@@ -2,19 +2,23 @@ Advent of Code
--- Day 24: Air Duct Spelunking ---
You've finally met your match; the doors that provide access to the roof are locked tight, and all of the controls and
related electronics are inaccessible. You simply can't reach them.
You've finally met your match; the doors that provide access to the roof are
locked tight, and all of the controls and related electronics are
inaccessible. You simply can't reach them.
The robot that cleans the air ducts, however, can.
It's not a very fast little robot, but you reconfigure it to be able to interface with some of the exposed wires that
have been routed through the HVAC system. If you can direct it to each of those locations, you should be able to bypass
the security controls.
It's not a very fast little robot, but you reconfigure it to be able to
interface with some of the exposed wires that have been routed through the
HVAC system. If you can direct it to each of those locations, you should be
able to bypass the security controls.
You extract the duct layout for this area from some blueprints you acquired and create a map with the relevant locations
marked (your puzzle input). 0 is your current location, from which the cleaning robot embarks; the other numbers are (in
no particular order) the locations the robot needs to visit at least once each. Walls are marked as #, and open passages
are marked as .. Numbers behave like open passages.
You extract the duct layout for this area from some blueprints you acquired
and create a map with the relevant locations marked (your puzzle input). 0
is your current location, from which the cleaning robot embarks; the other
numbers are (in no particular order) the locations the robot needs to visit
at least once each. Walls are marked as #, and open passages are marked as
.. Numbers behave like open passages.
For example, suppose you have a map like the following:
@@ -24,29 +28,33 @@ Advent of Code
#4.......3#
###########
To reach all of the points of interest as quickly as possible, you would have the robot take the following path:
To reach all of the points of interest as quickly as possible, you would
have the robot take the following path:
 0 to 4 (2 steps)
 4 to 1 (4 steps; it can't move diagonally)
 1 to 2 (6 steps)
 2 to 3 (2 steps)
Since the robot isn't very fast, you need to find it the shortest route. This path is the fewest steps (in the above
example, a total of 14) required to start at 0 and then visit every other location at least once.
Since the robot isn't very fast, you need to find it the shortest route.
This path is the fewest steps (in the above example, a total of 14) required
to start at 0 and then visit every other location at least once.
Given your actual map, and starting from location 0, what is the fewest number of steps required to visit every non-0
number marked on the map at least once?
Given your actual map, and starting from location 0, what is the fewest
number of steps required to visit every non-0 number marked on the map at
least once?
Your puzzle answer was ____.
Your puzzle answer was 490.
--- Part Two ---
Of course, if you leave the cleaning robot somewhere weird, someone is bound to notice.
Of course, if you leave the cleaning robot somewhere weird, someone is bound
to notice.
What is the fewest number of steps required to start at 0, visit every non-0 number marked on the map at least once, and
then return to 0?
What is the fewest number of steps required to start at 0, visit every non-0
number marked on the map at least once, and then return to 0?
Your puzzle answer was _____.
Your puzzle answer was 744.
References