Reflowed problems and added solutions
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Advent of Code
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br0xen 44*
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• [About]
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• [Stats]
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• [Leaderboard]
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• [Settings]
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• [Log out]
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Advent of Code
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--- Day 22: Wizard Simulator 20XX ---
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Little Henry Case decides that defeating bosses with swords and stuff is boring. Now he's
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playing the game with a wizard. Of course, he gets stuck on another boss and needs your help
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again.
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Little Henry Case decides that defeating bosses with swords and stuff is
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boring. Now he's playing the game with a wizard. Of course, he gets stuck on
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another boss and needs your help again.
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In this version, combat still proceeds with the player and the boss taking alternating turns.
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The player still goes first. Now, however, you don't get any equipment; instead, you must
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choose one of your spells to cast. The first character at or below 0 hit points loses.
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In this version, combat still proceeds with the player and the boss taking
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alternating turns. The player still goes first. Now, however, you don't get
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any equipment; instead, you must choose one of your spells to cast. The
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first character at or below 0 hit points loses.
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Since you're a wizard, you don't get to wear armor, and you can't attack normally. However,
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since you do magic damage, your opponent's armor is ignored, and so the boss effectively has
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zero armor as well. As before, if armor (from a spell, in this case) would reduce damage below
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1, it becomes 1 instead - that is, the boss' attacks always deal at least 1 damage.
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Since you're a wizard, you don't get to wear armor, and you can't attack
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normally. However, since you do magic damage, your opponent's armor is
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ignored, and so the boss effectively has zero armor as well. As before, if
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armor (from a spell, in this case) would reduce damage below 1, it becomes 1
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instead - that is, the boss' attacks always deal at least 1 damage.
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On each of your turns, you must select one of your spells to cast. If you cannot afford to
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cast any spell, you lose. Spells cost mana; you start with 500 mana, but have no maximum
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limit. You must have enough mana to cast a spell, and its cost is immediately deducted when
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you cast it. Your spells are Magic Missile, Drain, Shield, Poison, and Recharge.
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On each of your turns, you must select one of your spells to cast. If you
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cannot afford to cast any spell, you lose. Spells cost mana; you start with
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500 mana, but have no maximum limit. You must have enough mana to cast a
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spell, and its cost is immediately deducted when you cast it. Your spells
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are Magic Missile, Drain, Shield, Poison, and Recharge.
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• Magic Missile costs 53 mana. It instantly does 4 damage.
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• Drain costs 73 mana. It instantly does 2 damage and heals you for 2 hit points.
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• Shield costs 113 mana. It starts an effect that lasts for 6 turns. While it is active,
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your armor is increased by 7.
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• Poison costs 173 mana. It starts an effect that lasts for 6 turns. At the start of each
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turn while it is active, it deals the boss 3 damage.
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• Recharge costs 229 mana. It starts an effect that lasts for 5 turns. At the start of each
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turn while it is active, it gives you 101 new mana.
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Effects all work the same way. Effects apply at the start of both the player's turns and the
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boss' turns. Effects are created with a timer (the number of turns they last); at the start of
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each turn, after they apply any effect they have, their timer is decreased by one. If this
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decreases the timer to zero, the effect ends. You cannot cast a spell that would start an
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effect which is already active. However, effects can be started on the same turn they end.
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• Drain costs 73 mana. It instantly does 2 damage and heals you for 2 hit
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points.
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For example, suppose the player has 10 hit points and 250 mana, and that the boss has 13 hit
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points and 8 damage:
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• Shield costs 113 mana. It starts an effect that lasts for 6 turns. While
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it is active, your armor is increased by 7.
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• Poison costs 173 mana. It starts an effect that lasts for 6 turns. At
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the start of each turn while it is active, it deals the boss 3 damage.
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• Recharge costs 229 mana. It starts an effect that lasts for 5 turns. At
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the start of each turn while it is active, it gives you 101 new mana.
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Effects all work the same way. Effects apply at the start of both the
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player's turns and the boss' turns. Effects are created with a timer (the
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number of turns they last); at the start of each turn, after they apply any
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effect they have, their timer is decreased by one. If this decreases the
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timer to zero, the effect ends. You cannot cast a spell that would start an
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effect which is already active. However, effects can be started on the same
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turn they end.
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For example, suppose the player has 10 hit points and 250 mana, and that the
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boss has 13 hit points and 8 damage:
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-- Player turn --
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- Player has 10 hit points, 0 armor, 250 mana
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@@ -68,7 +70,8 @@
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- Boss has 3 hit points
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Poison deals 3 damage. This kills the boss, and the player wins.
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Now, suppose the same initial conditions, except that the boss has 14 hit points instead:
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Now, suppose the same initial conditions, except that the boss has 14 hit
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points instead:
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-- Player turn --
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- Player has 10 hit points, 0 armor, 250 mana
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@@ -135,27 +138,45 @@
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- Boss has 2 hit points
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Poison deals 3 damage. This kills the boss, and the player wins.
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You start with 50 hit points and 500 mana points. The boss's actual stats are in your puzzle
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input. What is the least amount of mana you can spend and still win the fight? (Do not include
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mana recharge effects as "spending" negative mana.)
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You start with 50 hit points and 500 mana points. The boss's actual stats
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are in your puzzle input. What is the least amount of mana you can spend and
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still win the fight? (Do not include mana recharge effects as "spending"
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negative mana.)
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To begin, get your puzzle input.
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Your puzzle answer was 1824.
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Answer: _____________________ [ [Submit] ]
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--- Part Two ---
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You can also [Shareon Twitter Google+ Reddit] this puzzle.
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On the next run through the game, you increase the difficulty to hard.
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At the start of each player turn (before any other effects apply), you lose
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1 hit point. If this brings you to or below 0 hit points, you lose.
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With the same starting stats for you and the boss, what is the least amount
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of mana you can spend and still win the fight?
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Your puzzle answer was 1937.
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Both parts of this puzzle are complete! They provide two gold stars: **
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At this point, all that is left is for you to admire your advent calendar.
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If you still want to see it, you can get your puzzle input.
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