2018-12-03 18:11:38 +00:00
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package main
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import (
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"fmt"
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"log"
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"os"
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"strconv"
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)
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var playerCount, marbleCount int
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var game *Game
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func main() {
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if len(os.Args) < 3 {
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fmt.Println("Usage: day09 <# players> <# marbles>")
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os.Exit(1)
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}
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playerCount, marbleCount = Atoi(os.Args[1]), Atoi(os.Args[2])
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2018-12-03 19:40:11 +00:00
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playGame()
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2018-12-03 18:11:38 +00:00
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}
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2018-12-03 19:40:11 +00:00
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func playGame() {
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2018-12-03 18:11:38 +00:00
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g := NewGame(playerCount, marbleCount)
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for i := 1; i <= marbleCount; i++ {
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if i%23 == 0 {
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g.score(i)
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} else {
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g.insertMarble(&Marble{value: i})
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}
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g.nextPlayer()
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}
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fmt.Println("* Winner *")
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g.printWinner()
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}
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type Game struct {
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playerCount, marbleCount int
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currentPlayer int
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scores map[int]int
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currentMarble *Marble
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}
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func NewGame(players, marbles int) *Game {
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startMarble := &Marble{
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value: 0,
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}
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startMarble.clockwise = startMarble
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startMarble.widdershins = startMarble
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return &Game{
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playerCount: players,
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marbleCount: marbles,
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currentPlayer: 1,
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scores: make(map[int]int),
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currentMarble: startMarble,
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}
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}
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func (g *Game) insertMarble(m *Marble) {
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m.clockwise = g.currentMarble.clockwise.clockwise
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m.widdershins = g.currentMarble.clockwise
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g.currentMarble.clockwise.clockwise.widdershins = m
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g.currentMarble.clockwise.clockwise = m
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g.currentMarble = m
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}
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func (g *Game) score(val int) {
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g.scores[g.currentPlayer] += val
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for i := 0; i < 6; i++ {
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g.currentMarble = g.currentMarble.widdershins
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}
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// Remove g.currentMarble.widdershins
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// adding it's value to the current player's score
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rem := g.currentMarble.widdershins
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g.currentMarble.widdershins = rem.widdershins
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g.currentMarble.widdershins.clockwise = g.currentMarble
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g.scores[g.currentPlayer] += rem.value
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}
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func (g *Game) nextPlayer() {
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if g.currentPlayer == g.playerCount {
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g.currentPlayer = 1
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} else {
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g.currentPlayer++
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}
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}
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func (g *Game) printState() {
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fmt.Printf("[%d] ", g.currentPlayer)
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p := *g.currentMarble
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for p.value != 0 {
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// Find the '0' marble
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p = *p.clockwise
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}
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if p.value == g.currentMarble.value {
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fmt.Printf("(%d)", p.value)
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} else {
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fmt.Printf(" %d ", p.value)
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}
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p = *p.clockwise
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for p.value != 0 {
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if p.value == g.currentMarble.value {
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fmt.Printf("(%d)", p.value)
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} else {
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fmt.Printf(" %d ", p.value)
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}
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p = *p.clockwise
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}
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fmt.Println("")
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}
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func (g *Game) printScores() {
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for i := 1; i <= g.playerCount; i++ {
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fmt.Println(i, ":", g.scores[i])
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}
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}
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func (g *Game) printWinner() {
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var top int
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var winner int
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for k, v := range g.scores {
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if v > top {
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top = v
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winner = k
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}
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}
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fmt.Println(winner, ":", top)
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}
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type Marble struct {
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value int
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clockwise *Marble
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widdershins *Marble
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}
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func Atoi(i string) int {
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var ret int
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var err error
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if ret, err = strconv.Atoi(i); err != nil {
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log.Fatal("Invalid Atoi")
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}
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return ret
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}
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