248 lines
5.0 KiB
Go
248 lines
5.0 KiB
Go
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package main
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import (
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"fmt"
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h "git.bullercodeworks.com/brian/adventofcode/helpers"
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)
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func main() {
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inp := h.StdinToStringSlice()
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part1(inp)
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fmt.Println()
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part2(inp)
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}
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func part1(input []string) {
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m := h.StringSliceToCoordByteMap(input)
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fmt.Println("# Part 1")
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fmt.Println(solve(&m, 0, 3))
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}
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// 1188 is too low
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func part2(input []string) {
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m := h.StringSliceToCoordByteMap(input)
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fmt.Println("# Part 2")
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fmt.Println(solve(&m, 4, 10))
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}
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func solve(m *h.CoordByteMap, minStraight, maxStraight int) int {
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q := NewPriorityQueue[heatState](func(a, b heatState) int {
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return a.heatLoss - b.heatLoss
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})
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q.Push(heatState{
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state: state{
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pos: &h.Coordinate{X: m.TLX + 1, Y: m.TLY},
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dir: dirE,
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dirCount: 1,
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},
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})
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q.Push(heatState{
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state: state{
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pos: &h.Coordinate{X: m.TLX, Y: m.TLY + 1},
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dir: dirS,
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dirCount: 1,
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},
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})
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end := h.Coordinate{X: m.BRX, Y: m.BRY}
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visitedCoords := make(map[h.Coordinate]bool)
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visited := make(map[string]int)
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for q.IsNotEmpty() {
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chk := q.Pop()
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if !m.ContainsCoord(*chk.state.pos) {
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continue
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}
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heat := int(m.Get(*chk.state.pos)-'0') + chk.heatLoss
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if chk.state.pos.Equals(end) && chk.dirCount >= minStraight {
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return heat
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}
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if visHeat, ok := visited[chk.state.String()]; ok {
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if visHeat <= heat {
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continue
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}
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}
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visitedCoords[*chk.state.pos] = true
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visited[chk.state.String()] = heat
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if chk.dirCount >= minStraight {
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// Add Left Turn
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left := chk.dir.LeftTurn().Get(chk.pos)
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if m.ContainsCoord(*left) {
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q.Push(heatState{
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state: state{
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pos: left,
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dir: chk.dir.LeftTurn(),
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dirCount: 1,
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},
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heatLoss: heat,
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})
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}
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// Add Right Turn
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right := chk.dir.RightTurn().Get(chk.pos)
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if m.ContainsCoord(*right) {
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q.Push(heatState{
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state: state{
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pos: right,
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dir: chk.dir.RightTurn(),
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dirCount: 1,
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},
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heatLoss: heat,
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})
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}
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}
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if chk.dirCount < maxStraight {
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// Add Straight
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straight := chk.dir.Get(chk.pos)
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if m.ContainsCoord(*straight) {
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q.Push(heatState{
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state: state{
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pos: straight,
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dir: chk.dir,
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dirCount: chk.dirCount + 1,
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},
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heatLoss: heat,
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})
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}
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}
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}
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return h.MAX_INT
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}
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type state struct {
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pos *h.Coordinate
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dir direction
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dirCount int
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}
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func (s state) String() string {
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return fmt.Sprintf("%s-%s-%d", s.pos, s.dir, s.dirCount)
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}
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type heatState struct {
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state
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heatLoss int
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}
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type PriorityQueue[T comparable] struct {
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items []T
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comparator func(a, b T) int
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}
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func NewPriorityQueue[T comparable](comparator func(a, b T) int) PriorityQueue[T] {
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return PriorityQueue[T]{comparator: comparator}
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}
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func (pq *PriorityQueue[T]) Push(item T) {
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pq.items = append(pq.items, item)
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pq.heapifyUp(len(pq.items) - 1)
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}
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func (pq *PriorityQueue[T]) Pop() T {
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top := pq.items[0]
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lastIndex := len(pq.items) - 1
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pq.items[0], pq.items[lastIndex] = pq.items[lastIndex], pq.items[0]
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pq.items = pq.items[:lastIndex]
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pq.heapifyDown(0)
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return top
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}
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func (pq *PriorityQueue[T]) Peek() T {
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return pq.items[0]
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}
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func (pq *PriorityQueue[T]) Len() int {
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return len(pq.items)
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}
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func (pq *PriorityQueue[T]) IsEmpty() bool {
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return len(pq.items) == 0
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}
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func (pq *PriorityQueue[T]) IsNotEmpty() bool {
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return !pq.IsEmpty()
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}
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func (pq *PriorityQueue[T]) heapifyUp(index int) {
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for index > 0 {
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parentIndex := (index - 1) / 2
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if pq.comparator(pq.items[index], pq.items[parentIndex]) < 0 {
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pq.items[index], pq.items[parentIndex] = pq.items[parentIndex], pq.items[index]
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index = parentIndex
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} else {
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break
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}
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}
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}
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func (pq *PriorityQueue[T]) heapifyDown(index int) {
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for {
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leftChild, rightChild, smallest := 2*index+1, 2*index+2, index
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if leftChild < len(pq.items) && pq.comparator(pq.items[leftChild], pq.items[smallest]) < 0 {
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smallest = leftChild
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}
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if rightChild < len(pq.items) && pq.comparator(pq.items[rightChild], pq.items[smallest]) < 0 {
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smallest = rightChild
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}
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if smallest != index {
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pq.items[index], pq.items[smallest] = pq.items[smallest], pq.items[index]
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index = smallest
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} else {
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break
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}
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}
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}
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type direction h.Coordinate
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func (d direction) Get(from *h.Coordinate) *h.Coordinate {
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switch d.String() {
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case "N":
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return from.GetNorthCoord()
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case "E":
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return from.GetEastCoord()
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case "S":
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return from.GetSouthCoord()
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case "W":
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return from.GetWestCoord()
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}
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return from
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}
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func (d direction) LeftTurn() direction {
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switch d.String() {
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case "N":
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return dirW
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case "E":
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return dirN
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case "S":
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return dirE
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default:
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return dirS
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}
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}
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func (d direction) RightTurn() direction {
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switch d.String() {
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case "N":
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return dirE
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case "E":
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return dirS
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case "S":
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return dirW
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default:
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return dirN
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}
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}
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func (d direction) String() string {
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switch {
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case d.X == dirN.X && d.Y == dirN.Y:
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return "N"
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case d.X == dirE.X && d.Y == dirE.Y:
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return "E"
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case d.X == dirS.X && d.Y == dirS.Y:
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return "S"
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default:
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return "W"
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}
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}
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var (
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dirN = direction{X: 0, Y: -1}
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dirE = direction{X: 1, Y: 0}
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dirS = direction{X: 0, Y: 1}
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dirW = direction{X: -1, Y: 0}
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)
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