216 lines
6.2 KiB
Go
216 lines
6.2 KiB
Go
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package main
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import (
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"fmt"
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"io/ioutil"
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"log"
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"strings"
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h "git.bullercodeworks.com/brian/adventofcode/helpers"
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)
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type Layout3d struct {
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Area map[h.Coordinate3d]bool
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TopLeft h.Coordinate3d
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BottomRight h.Coordinate3d
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}
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func NewLayout3d(filename string) *Layout3d {
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ret := Layout3d{
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Area: make(map[h.Coordinate3d]bool),
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TopLeft: h.Coordinate3d{X: 0, Y: 0, Z: 0},
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BottomRight: h.Coordinate3d{X: 0, Y: 0, Z: 0},
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}
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input, err := ioutil.ReadFile(filename)
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if err != nil {
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log.Fatal(err.Error())
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}
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lines := make([]string, 0)
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for _, line := range strings.Split(string(input), "\n") {
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lines = append(lines, line)
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}
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for y := 0; y < len(lines); y++ {
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if len(lines[y]) < ret.BottomRight.X {
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break
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}
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ret.BottomRight.Y = y
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for x := 0; x < len(lines[y]); x++ {
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ret.BottomRight.X = x
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ret.Area[h.Coordinate3d{X: x, Y: y}] = lines[y][x] == '#'
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}
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}
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return &ret
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}
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func (l *Layout3d) Step() {
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a := make(map[h.Coordinate3d]bool)
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for k, v := range l.Area {
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a[k] = v
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}
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middle := h.Coordinate{X: l.BottomRight.X / 2, Y: l.BottomRight.Y / 2}
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for z := l.TopLeft.Z - 1; z <= l.BottomRight.Z+1; z++ {
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for y := l.TopLeft.Y; y <= l.BottomRight.Y; y++ {
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for x := l.TopLeft.X; x <= l.BottomRight.X; x++ {
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c := h.Coordinate3d{X: x, Y: y, Z: z}
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if x == middle.X && y == middle.Y {
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a[c] = false
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continue
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}
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neighbors := l.GetNeighborCount(c)
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if l.Area[c] {
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if neighbors != 1 {
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a[c] = false
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}
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} else {
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if neighbors == 1 || neighbors == 2 {
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a[c] = true
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// If c is on a new 'z', we need to expand our TopLeft/BottomRight
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if c.Z < l.TopLeft.Z {
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l.TopLeft.Z = c.Z
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} else if c.Z > l.BottomRight.Z {
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l.BottomRight.Z = c.Z
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}
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}
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}
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}
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}
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}
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for k, v := range a {
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l.Area[k] = v
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}
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}
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func (l *Layout3d) GetNeighborCount(c h.Coordinate3d) int {
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middle := h.Coordinate3d{X: l.BottomRight.X / 2, Y: l.BottomRight.Y / 2, Z: c.Z}
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var neighbors []h.Coordinate3d
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if c.Y == l.TopLeft.Y {
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neighbors = append(neighbors, middle.Up().North())
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neighbors = append(neighbors, c.South())
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if c.X == l.TopLeft.X {
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neighbors = append(neighbors, middle.Up().West())
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neighbors = append(neighbors, c.East())
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} else if c.X == l.BottomRight.X {
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neighbors = append(neighbors, middle.Up().East())
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neighbors = append(neighbors, c.West())
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} else {
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neighbors = append(neighbors, c.West())
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neighbors = append(neighbors, c.East())
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}
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} else if c.Y == l.BottomRight.Y {
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neighbors = append(neighbors, middle.Up().South())
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neighbors = append(neighbors, c.North())
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if c.X == l.TopLeft.X {
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neighbors = append(neighbors, middle.Up().West())
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neighbors = append(neighbors, c.East())
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} else if c.X == l.BottomRight.X {
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neighbors = append(neighbors, middle.Up().East())
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neighbors = append(neighbors, c.West())
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} else {
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neighbors = append(neighbors, c.West())
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neighbors = append(neighbors, c.East())
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}
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} else if c.X == l.TopLeft.X {
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neighbors = append(neighbors, middle.Up().West())
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neighbors = append(neighbors, c.East())
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if c.Y == l.TopLeft.Y {
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neighbors = append(neighbors, middle.Up().North())
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neighbors = append(neighbors, c.South())
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} else if c.Y == l.BottomRight.Y {
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neighbors = append(neighbors, middle.Up().South())
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neighbors = append(neighbors, c.North())
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} else {
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neighbors = append(neighbors, c.South())
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neighbors = append(neighbors, c.North())
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}
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} else if c.X == l.BottomRight.X {
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neighbors = append(neighbors, middle.Up().East())
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neighbors = append(neighbors, c.West())
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if c.Y == l.TopLeft.Y {
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neighbors = append(neighbors, middle.Up().North())
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neighbors = append(neighbors, c.South())
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} else if c.Y == l.BottomRight.Y {
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neighbors = append(neighbors, middle.Up().South())
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neighbors = append(neighbors, c.North())
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} else {
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neighbors = append(neighbors, c.South())
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neighbors = append(neighbors, c.North())
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}
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} else if c.Y == middle.Y-1 && c.X == middle.X {
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neighbors = append(neighbors, c.North())
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neighbors = append(neighbors, c.East())
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neighbors = append(neighbors, c.West())
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// South is the North row of the lower grid
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for x := l.TopLeft.X; x <= l.BottomRight.X; x++ {
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neighbors = append(neighbors, h.Coordinate3d{X: x, Y: l.TopLeft.Y, Z: c.Down().Z})
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}
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} else if c.Y == middle.Y+1 && c.X == middle.X {
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neighbors = append(neighbors, c.East())
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neighbors = append(neighbors, c.South())
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neighbors = append(neighbors, c.West())
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// North is the South row of the lower grid
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for x := l.TopLeft.X; x <= l.BottomRight.X; x++ {
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neighbors = append(neighbors, h.Coordinate3d{X: x, Y: l.BottomRight.Y, Z: c.Down().Z})
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}
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} else if c.X == middle.X-1 && c.Y == middle.Y {
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neighbors = append(neighbors, c.North())
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neighbors = append(neighbors, c.South())
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neighbors = append(neighbors, c.West())
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// East is the West row of the lower grid
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for y := l.TopLeft.Y; y <= l.BottomRight.Y; y++ {
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neighbors = append(neighbors, h.Coordinate3d{X: l.TopLeft.X, Y: y, Z: c.Down().Z})
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}
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} else if c.X == middle.X+1 && c.Y == middle.Y {
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neighbors = append(neighbors, c.North())
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neighbors = append(neighbors, c.East())
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neighbors = append(neighbors, c.South())
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// West is the East row of the lower grid
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for y := l.TopLeft.Y; y <= l.BottomRight.Y; y++ {
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neighbors = append(neighbors, h.Coordinate3d{X: l.BottomRight.X, Y: y, Z: c.Down().Z})
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}
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} else {
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neighbors = append(neighbors, c.North())
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neighbors = append(neighbors, c.East())
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neighbors = append(neighbors, c.South())
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neighbors = append(neighbors, c.West())
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}
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ret := 0
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for _, v := range neighbors {
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if n, ok := l.Area[v]; ok && n {
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ret++
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}
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}
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return ret
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}
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func (l *Layout3d) CountBugs() int {
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var ret int
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for _, v := range l.Area {
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if v {
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ret++
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}
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}
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return ret
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}
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func (l Layout3d) String() string {
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var ret string
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middle := h.Coordinate{X: l.BottomRight.X / 2, Y: l.BottomRight.Y / 2}
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for z := l.TopLeft.Z; z <= l.BottomRight.Z; z++ {
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ret = fmt.Sprintf("%s\nDepth %d:\n", ret, z)
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for y := l.TopLeft.Y; y <= l.BottomRight.Y; y++ {
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for x := l.TopLeft.X; x <= l.BottomRight.X; x++ {
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if x == middle.X && y == middle.Y {
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ret = ret + "?"
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} else if l.Area[h.Coordinate3d{X: x, Y: y, Z: z}] {
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ret = ret + "#"
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} else {
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ret = ret + "."
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}
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}
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ret = ret + "\n"
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}
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}
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return ret
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}
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