adventofcode/2021/day15/main.go

145 lines
2.5 KiB
Go
Raw Permalink Normal View History

2021-12-16 01:10:58 +00:00
package main
import (
"fmt"
"os"
h "git.bullercodeworks.com/brian/adventofcode/helpers"
)
var cave h.CoordByteMap
var debug bool
func main() {
debug = len(os.Args) > 1 && os.Args[1] == "--debug"
inp := h.StdinToStringSlice()
cave = h.StringSliceToCoordByteMap(inp)
fmt.Println("# Part 1")
part1()
fmt.Println("# Part 2")
part2()
}
var visited map[h.Coordinate]bool
var distance map[h.Coordinate]int
var curr h.Coordinate
func part1() {
distance = make(map[h.Coordinate]int)
visited = make(map[h.Coordinate]bool)
for k := range cave.Field {
visited[k] = false
distance[k] = h.MAX_INT
}
curr = h.Coordinate{
X: 0,
Y: 0,
}
distance[curr] = 0
visited[curr] = true
work()
fmt.Println(distance[h.Coordinate{X: cave.Width - 1, Y: cave.Height - 1}])
}
func work() {
// Find the unvisited node with the smallest tentative distance
var c h.Coordinate
cDist := h.MAX_INT
for k, v := range distance {
if visited[k] {
continue
}
if v < cDist {
cDist = v
c = k
}
}
check := getNeighbors(c)
for _, v := range check {
if !visited[v] {
if b, ok := distance[v]; !ok || b > distance[c]+getInt(v) {
distance[v] = distance[c] + getInt(v)
}
}
}
visited[c] = true
// if we still have unvisited nodes, recurse
if moreWork() {
work()
}
}
func moreWork() bool {
for i := range visited {
if visited[i] == false {
return true
}
}
return false
}
func part2() {
// Build the full cave
expandCave(5)
part1()
}
func getInt(c h.Coordinate) int {
return int(cave.Opt(c, '0')) - int('0')
}
func getNeighbors(c h.Coordinate) []h.Coordinate {
var ret []h.Coordinate
for _, n := range []h.Coordinate{c.North(), c.East(), c.South(), c.West()} {
if v := cave.Opt(n, 'Z'); v != 'Z' {
ret = append(ret, n)
}
}
return ret
}
func expandCave(size int) {
oH, oW := cave.Height, cave.Width
for i := 1; i < size; i++ {
for y := 0; y < oH; y++ {
for x := 0; x < oW; x++ {
ny := (oH*i + y)
prev := h.Coordinate{
X: x,
Y: (oH*(i-1) + y),
}
pv := cave.Get(prev)
var v byte
if pv == '9' {
v = '1'
} else {
v = pv + 1
}
cave.Put(h.Coordinate{X: x, Y: ny}, v)
}
}
}
for y := 0; y < cave.Height; y++ {
for i := 1; i < size; i++ {
for x := 0; x < oW; x++ {
nx := (oW*i + x)
prev := h.Coordinate{
X: (oW*(i-1) + x),
Y: y,
}
pv := cave.Get(prev)
var v byte
if pv == '9' {
v = '1'
} else {
v = pv + 1
}
cave.Put(h.Coordinate{X: nx, Y: y}, v)
}
}
}
}