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=== King's Quest III To Heir is Human ===
==== Manannan's Schedule ====
Only the minutes are important for timing Manannan:
X:00:00 - Manannan wakes up and demands a chore (or food if you're ready to
defeat him).
X:03:00 - Manannan briefly enters the room Gwydion is in to check up on him,
applying a punishment if Gwydion hasn't finished his chore or if he's been
doing something he shouldn't have. Otherwise, he leaves again within a few
seconds.
X:05:00 - Manannan goes on a journey. You will not see him until X:30:00 unless
you try to leave Llewdor.
X:30:00 - Manannan returns and demands food.
X:33:00 - Manannan briefly enters the room Gwydion is in to check up on him. If
he hasn't been fed, he kills Gwydion.
X:35:00 - Manannan goes to sleep. He will be in his bedroom for this time and
will wake up if you're too loud in there! He wakes up and kills you anyway if
you leave Llewdor.
===== Walkthrough =====
This may contain extreme spoilers. Commands IN CAPS are what you should
type. I haven't given all directions but they shouldn't be too hard to
figure out.
Manannan should give you a task to do. It will be one of the following:
--feed the chickens: go north of the chicken coop outside and type
"feed the chickens."
--clean the study: go north from the main hallway to the study
cabinet(west corner) and "clean study" with the feather duster.
--clean the kitchen: go to the broom on the north wall and type "clean
the kitchen."
--clean the chamber pot: go to Manannan's bedroom and type "empty
chamber pot."
Do this first(or die after five minutes game time,) and you'll have time
for the rest of the basic things pretty easily. You'll want to go to
the dining room and TAKE CUP and then TAKE BOWL(west wall), go to the
north wall, TAKE KNIFE, TAKE SPOON, and TAKE FOOD by the table. You'll
probably have to wait until Manannan leaves(after five minutes) and make
a beeline to his room from there. You can get a head start, but it's a
bit of a gamble. Sometimes he follows you very closely and will catch
you as you remove stuff. From five to thirty minutes, he will be out of
commission, and you may do as you please. But for one-sixth of the
time, steer clear of him. He will ALWAYS check on you a)25 minutes
after he leaves and b)5 minutes after he has come back.
Now, it is possible to get all the items you need and kill Manannan
after the first thirty-minute cycle, but you may need more than one. In
order that he does not catch you with magic items you must 1)PULL THE
LEVER so the passage to his laboratory is hidden and 2)PUSH THE BOOK so
that he doesn't know you've found the trigger. You must also OPEN
CABINET and return the wand. The final thing to do is to go to your
room(S,U,E from the study) and DROP ALL. Manannan will not know what
magical items you possess now.
Many items are randomly available in King's Quest III. One of them is
the cat's hair. When you are around the cat try to TAKE CAT. Use F3 if
it does not work the first time and just chase him around. Eventually
you'll get him. TAKE HAIR.
In Manannan's room, you will find the mirror in the left drawer(OPEN
DRAWER), the essence in the right drawer(OPEN DRAWER but stand back a
bit), the key above the closet(LOOK ON TOP OF CLOSET) and the
map(SEARCH CLOSET). Go up to the observatory(S,NE) and GET FLY. From
there SW, W, D, S, OPEN DOOR at chicken coop, GET CHICKEN and GET
FEATHER.
The mountain path is not too tricky to navigate. After you have gotten
behind the big rock, do not go west but rather all the way south and
then east. Save frequently. Now once you get to the next screen, go
back to the previous screen. LOOK MAP. Hit F6 and you will be
teleported to the base of the cliff. Neat, huh? The map will become
more useful as you visit more places.
There are some multi-solution items to get rid of first. An eagle
randomly flies by and drops a feather. At the base of the mountain or
to the east are good places to wait, but you may want to save your game
and restore if you're not lucky after two minutes. The place east also
contains some mud banks where you can GET MUD with the spoon(you can get
the mud anywhere with banks but this is easiest.) Go north, GET
MISTLETOE, then west. OPEN DOOR to see if the Bears are in. If not,
walk in until you see porridge on the table, then TAKE PORRIDGE, go
upstairs, OPEN DRAWER, GET THIMBLE, exit the house, and GET DEW in the
garden. Go north, west, GET ACORNS(this will probably require a few
tries) and now you can "cheat" a bit. GRAB HOLE and a rope ladder will
come down. Climb the rope and save while you do(it's easy to fall),
enter the treehouse at the top, and when the bandit is sleeping GET
PURSE and get out of there. Climb back down. Go west. Now go south
and type USE MIRROR but don't use it until Medusa is close(walk
continually south. When she is in view hit the south key and when she's
close hit F3. You'll get her.) From west of the acorns you can GET
CACTUS(the small one by the rock, on the east side) and also GET
SNAKESKIN two south of the cactus. Go all the way east, GET WATER and
go west and south twice where you will want to enter the store. PET DOG
to get the dog hair, BUY FISH OIL, BUY LARD, BUY SALT, and BUY EMPTY
POUCH. Now LOOK MAP, push F6 where the mountain base is, and climb back
up north(unfortunately you have to climb!) Go north to Manannan's
study, go to the cabinet, OPEN CABINET to get the wand, search the east
bookcase, and type LOOK BOOKCASE and PUSH BOOK and PULL LEVER when you
find something interesting. Climb down the stairs and if you see the
cat climb back up and down until he's gone. Climb down to the bottom of
the staircase. You're in the laboratory, so you will want to go to the
shelf and TAKE SAFFRON, TAKE MANDRAKE ROOT, TAKE NIGHTSHADE JUICE, TAKE
FISH BONE POWDER, TAKE TOAD SPITTLE, TAKE TOADSTOOL POWDER. Go to the
spell book(stand north of it) and create as many spells as you cab.
=== To Create a Spell open to the page (in roman numerals) from the manual ===
You should be able to make them all, except the teleportation spell.
Unless, of course, you do not have enough time. I recommend making the
Cat Cookie first, and PUT COOKIE IN PORRIDGE.
However quickly you do things, you'll still have to prepare for
Manannan's return. Do so by 1)PULL LEVER, 2)PUSH BOOK, 3)OPEN CABINET
in the study. Then 4)go to your room(south, up, east) and DROP ALL and
TAKE PORRIDGE, which the wizard will not recognize. Make sure it is
POISONED PORRIDGE in your item list. Smile innocently when Manannan
appears and feed him the porridge in the dining room east of the main
hall. Once he's turned into a cat you can pick up the items or create
the spells you didn't get around to. [NOTE: if you haven't put the
cookie in the porridge yet, feed Manannan the bread, mutton or fruit and
make sure you give yourself enough time to make the cat cookie. If you
run out of food to give him, he'll zap you.]
The spells you need are INVISIBILITY, STORM and FLYING. UNDERSTANDING
THE LANGUAGE OF CREATURES will help you get a maximum score and find
treasure, and TELEPORTATION SPELL is a good alternate puzzle-solver, as
is CAUSING A DEEP SLEEP. If you get exasperated making the spells you
now know which ones are 100% necessary. Do not proceed with this
walkthrough until you've gotten all the items/spells you want to, since
time gets a bit precious from here on in.
For maximum points you may now want to go to the tavern. Save the game
and DIP FLY WINGS IN ESSENCE and when the bandits talke about their
hideout(if not, restore the game) fly to the acorn trees(west) and in
the hole. Fly out, and that is eight points.
Use the map to go to the spider's cave(east of the waterfall, northeast
of the place I recommended you get the mud.) Activate the flying
spell(DIP EAGLE FEATHER IN ESSENCE) and you'll throw the spider in the
sea, for which you may not get four points. Wait a bit and you can
enter the cave, where you will get an amber stone.
Go back to the tavern, where there will be pirates. COUNT COINS and
GIVE COINS TO PIRATES so to pay for passage. Go east twice and board
the plank, where you'll find spacious(if nothing else) accommodations.
Watch the scene, go east, TAKE CRATE, wait for rats to come in(it's good
to set controls on "fastest" right here) and then wait for them to talk
about treasure. Otherwise, you won't find it even if you know where to
dig. To climb up the ladder to the west, DROP CRATE, JUMP CRATE, JUMP
CRATE, and JUMP just north of the bottom crate, and wait until the
captain's not in(save the game first) before going west to OPEN TRUNK
and GET ALL. You need to go west and wait for a bit now(do some chores
or some exercise in the meantime) for the ship to dock. You'll hear
voices saying it has, whereupon you can cast the sleep spell(cast it
before this, and you will be adrift forever!) and climb up twice--you'll
need to jump up again before climbing. Jump overboard(up twice, east,
and go north off the boat) and stay close to the bottom edge so that if
sharks pop up you can shake them by going down and then up again.
Always make progress east, and from the island go to the east side.
Five steps east of the palm tree(set the game to SLOW to make sure
although you have leeway) DIG with the shovel. You've got treasure!
Now, go north. Go east, and the path in the upper part of the screen
will curl west and then east. You'll need to climb rocks(not too tough)
and then go north, east, and north(climb up the stream.) In the
meantime, prepare the flying spell(PUT FLY WINGS IN ESSENCE) but don't
hit return. You'll want to go east twice but if the abominable snowman
appears you'll want to be prepared--he runs quicker than you can type.
Once you've gone east twice, take the LEFT path and you will be climbing
down some annoying cliffs. Remember when you walk through a cave not to
touch any keys and be alert for when you come out. From there you can
walk to the east of the screen, and south twice will see you falling
into Daventry.
Go west and north and talk to the old man if you want, then back south
and east before you climb the stairs to the east(walk northeast.) Then
northeast and northwest and west. Before you go west you will want to
use the INVISIBILITY OINTMENT and also have the storm spell prepared.
Go west, hit F3, and the dragon will die. Go over to Rosella, UNTIE
ROSELLA, KISS ROSELLA(if you want), retrace your steps to where you
fell, W, N, N to enter the castle. You've won the game!