338 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
			
		
		
	
	
			338 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<html>
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<head>
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<link rel="Stylesheet" type="text/css" href="style.css">
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<title>KQ7_Walkthrough</title>
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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</head>
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<body>
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<h3 id="toc_0.0.1">King's Quest VII</h3>
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<h4 id="toc_0.0.1.1">Introduction</h4>
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<p>
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King's Quest VII is the first game since King's Quest IV to feature Princess
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Rosella as a main character, and the first of all King's Quest games to feature
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two playable characters. One day Rosella sees a castle in a lake. Jumping in to
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investigate, she finds herself transported to the land of Eldritch. Worried
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when her daughter doesn't reappear, Queen Valanice jumps in after her. Though
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both ending up in Eldritch, Valanice finds herself in the middle of a strange
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desert, while Rosella gets even worse luck by being transformed into a troll.
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Though the characters lead seperate adventures, often locations can be be
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revisited by the characters at different times. The game involves Rosella and
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Valanice's quest to find the way back to their own world.
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</p>
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<h3 id="toc_0.0.2">Walkthrough</h3>
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<h4 id="toc_0.0.2.1">Chapter 1: Where In Blazes Am I?</h4>
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<p>
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The game starts in the desert. Valanice will walk into a thorn bush and will
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tear her petticoat. Get the ripped petticoat from the bush. North. East. Knock
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on the rare curiosities door at the right side of the area and talk to the
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mole, who says that the jackalope has stolen his glasses. West. enter the cave.
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Use all four of the pots to get the one pot that doesn't break. Get the basket.
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Exit the cave. Look at the basket in the inventory. Open it by clicking on it,
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and then hold down the left mouse button and move the cursor left to view the
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corn kernel in the basket. Get the corn kernel and exit the view of the basket.
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</p>
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<p>
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Use the corn kernel on the wet sand under the dripping water. Get the ear of
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corn from the plant. Look at the drawings on the rock at the right side of the
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cave entrance. While Valanice is looking at the drawings, the gourd at the left
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side of the corn plant will open. Use the gourd to get a gourd seed. South.
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West. Get the stick. Use the pot on the pool to fill it with salt water. Get
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the salt crystals. Look at the symbols at the bottom of the statue. Put the
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salt water in the statue bowl. Use the comb on Valanice and she will cry. Use
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the comb on the statue bowl and she will cry into the bowl. Put the ear of corn
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on the hand of the statue and it will change the salt water to fresh water.
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</p>
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<p>
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Use the pot on the bowl to get the fresh water. Walk south to the desert. Walk
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around the desert (keep walking one area east, and then one area west) until
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the ghost appears. When he does, quickly talk to him and he will walk off. Find
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the ghost again and talk to him. This time he will wait for Valanice to give
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him something, so give him the fresh water. He will take Valanice to his
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skeleton and tells her to choose something from the pouch. Get the rope and
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then walk north twice to return to the desert path. East. Enter the temple.
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</p>
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<p>
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When the scorpion appears, quickly combine the stick with the ripped petticoat
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in the inventory to make a flag. Use the flag on the scorpion and it will stick
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its tail into the wall. Use the stone block at the right side of the room.
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Click the big raindrop icon to make a light appear. Get the red crystal and put
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it on the sun icon. Get the yellow crystal and put it on the statue's right
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hand. Get the blue crystal and put it on the statue's left hand. Get the
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turquoise piece that appears. Exit the temple.
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</p>
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<p>
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West. Use the rope on the cactus tree at the left side of the path and Valanice
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will trip up the jackalope. Get the glasses that the jackalope dropped. Get the
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jackalope fur from the cactus. North. East. Knock on the rare curiosities door
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and give the glasses to the mole. Give the gourd seed to the mole and he will
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give Valanice a turquoise bead in return. West. West. Use the stick on the bush
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and get the prickly pear that drops from it. South. Use the head of the statue
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to change it to the sun head.
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</p>
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<p>
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Use the necklace of the statue and put the blue beads in the third hole on each
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ring. Use the hand at the left side of the statue to reveal hidden steps in the
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pool. Go down the steps. Look at the bowl held by the statue. Look at it again
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in the zoomed view. Use the turquoise bead in the bowl and the statue will nod.
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Look at the offering bowl and get the right turquoise piece. Go up the steps.
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North. Combine the two turquoise pieces in the inventory to make the puzzle.
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Look at the arrow on the statue and then use the puzzle on the arrow in the
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zoomed view. Walk through the doorway to complete the chapter.
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</p>
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<h4 id="toc_0.0.2.2">Chapter 2: A Troll Is As a Troll Does</h4>
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<p>
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Exit the bedroom to talk to Matilida. After the conversation, a girl will walk
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past and drop her toy. Get the toy rat. Get the shield on the wall near the
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throne. Walk through the north-east exit to enter the kitchen. The chef will
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tell Rosella to leave. Enter the kitchen again and use the toy rat on the chef
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to make him leave the kitchen. Get the gold bowl from the shelf and then look
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at it in the inventory. Rotate the bowl to see the writing on the bottom. If
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the writing says brass, then put it back on the shelf and get the other gold
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bowl. Check the writing on the bowl and keep the gold one. Use the machine on
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the middle of the counter to get the baked beetles. Exit the kitchen.
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</p>
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<p>
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Walk north-west to the jacuzzi area. Exit the jacuzzi area. West. North. Get
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the lantern at the back of the cave. Use the gold bowl on the small green pool.
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Walk to the edge of the cliff on the left and select the pillar to jump to it.
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Jump to the left edge and get the wet sulphur from the wall. Jump back across
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the pillar and walk east to exit the cave. Put the wet sulphur in the fire to
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make the working troll fall asleep. Get the tongs from the rack and use them on
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the box to pick it up. Use the tongs on the bucket of water to cool the box,
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which Rosella will then get the spoon from. Put the tongs back on the rack. Use
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the bellows to increase the fire and then use the lantern with the fire to
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light it. Walk up the steps to return to the main hall.
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</p>
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<p>
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Walk through the south-east exit to enter an area with a wagon. Walk over the
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bridge and a troll will appear to block Rosella's path. Look at the shield in
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the inventory and get the spike from it. Look at the wagon at the top of the
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slope and use the shield on the peg. Use the shield spike on the shield to
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fasten the shield to the wagon. Ride the wagon to push the troll off the side
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of the bridge. East. East. Talk to the dragon. Give the lantern with spark to
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the dragon to receive a big gem. West. West. West. West. Talk to the troll with
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the hammer and then give him the gem to receive the hammer and chisel. Walk up
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the steps. South-east. East. East to return to the dragon.
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</p>
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<p>
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Use the hammer and chisel on the tail of the dragon to get a dragon scale.
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West. West. West. Give the bowl with green water, spoon, baked beetles and
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dragon scale to Matilida to return to human form. Rosella will be returned to
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the bedroom. Get the three stools in the room and put them (starting with the
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largest stool and ending with the smallest stool) below the picture to move it.
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Rosella climbs through the vent and drops down into the hall. Get the dragon
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toad near the throne. Walk through the north-west exit and Matilida will return
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to the hall. Show the dragon toad to Matilda and she will give Rosella an
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enchanted rope. Try to walk through the south-east exit and Malicia will
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appear. Use the toy rat on her and she will disappear. South-east. Use the
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enchanted rope on the basket and then use the basket to complete the chapter.
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</p>
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<h4 id="toc_0.0.2.3">Chapter 3: The Sky Is Falling</h4>
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<p>
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Give the prickly pear to the monster and it will leave the cave. North. West.
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Talk to Attis the stag twice and he will mention the ancient rock spirit. West.
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North. Jump across the stones on the river bed to cross to the other side of
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the area. Use the basket on the spider to save the hummingbird. Free the
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hummingbird from the web and it will offer to help Valanice in the future.
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North. Use the small door to enter the town of Falderal. Show the comb to Fifi
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and he will let Valanice explore the town.
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</p>
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<p>
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Enter the china shop and talk to Fernando to find out that he has lost his
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china bird. Exit the china shop. East. Move the cover on the cage at the right
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side of the stall and then talk to the china bird. Valanice will tell the bird
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about Fernando, and she will agree to come with Valanice. West. Enter the china
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shop and give the china bird to Fernando to receive the mask. Exit the china
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shop to see guests arriving at the town hall. Use the mask on Valanice and then
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knock on the door to enter the town hall.
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</p>
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<p>
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Use the carpet at the back of the room to enter a room with many staircases.
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Walk east and follow the steps all the way to the door at the right side of the
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room. Use the door twice to enter the mirror room. Use the third mirror from
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the left to enter the study. Use the drawer and get the magic statuette. Use
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the door to return to the staircase room. Follow the steps and go east at the
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junction. Follow the steps to the staircase at the bottom of the room and then
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go south to return to the entrance hall. Walk east to exit the town hall.
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</p>
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<p>
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East. The moon falls into the pond and scares the crow away from its nest. Look
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in the nest to get a wooden nickel. Use the salt crystals on Valanice and then
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open the purple door to enter the faux shop. Give the nickel to the shop owner
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to get a book. Give the mask to the shop owner to get a rubber chicken. Exit
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the shop. West. West to exit the town. East. East. East. Look at the rubber
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chicken in the inventory and get the tail feather. Use the feather on the nose
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of the ancient rock spirit and he will tell Valanice to make the river flow.
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</p>
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<p>
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West. West. South. Jump across the stones and continue south. East. East. Talk
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to the hummingbirds in the flowers at the top-left corner of the area and then
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give them the clay pot to fill it with nectar. Use the nectar on the vase held
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by the statue to make the river flow. East. South. South to return to the
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desert. East. East. Knock on the rare curiosities door and give the book to the
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mole to receive a crook. West. West. Walk through the doorway. North to return
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to the forest. Walk over the rainbow bridge and continue north. West. West.
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North. Open the small door to return to the town of Falderal. East. Use the
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crook on the moon in the pond to complete the chapter.
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</p>
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<h4 id="toc_0.0.2.4">Chapter 4: Will the Real Troll King Please Stand Up</h4>
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<p>
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Select the gravedigger's shovel to exit the hole. Talk to the gravedigger three
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times and he will mention his rat. East. West. East. West to see the kid throw
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something at the door of the house. East. Use the bucket at the bottom of the
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rope to enter the pumpkin house. Get the back bone and the foot-in-a-bag. Use
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the bucket to exit the house. West. Open the gate and then knock on the door of
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the house to talk to the coroner. Give him the back bone to receive a weird
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pet. Exit the house. East. Show the weird pet to the kids and they will lower
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the bucket. Put the weird pet in the bucket to get the gravedigger's rat.
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</p>
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<p>
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North. Give the rat to the gravedigger to get the horn. East. Use the hammer
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and chisel on the box to get the extra life from the cat. West. West. South. If
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the branch at the right side of the tree is pointing up, exit and return the
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area until the branch is pointing down. Use the horn on Rosella to call the
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gravedigger, who will move the bones out the way. Go down the hole. Use the
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padlock and press the skull, bat and spider icons to meet Otar. Show the dragon
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toad to Otar and then use the hammer and chisel on Otar's bracelet to arrive in
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the graveyard. Get the black cloak from the gravestone and use it on Rosella.
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</p>
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<p>
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West. North. East. Knock on the door and then talk to the coroner to get the
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defoliant. Exit the house. East. North. Get the shovel. East. South. Use the
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defoliant on the monster. Walk east and the plant will talk to Rosella. Give
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the foot-in-a-bag to the plant and then get the flower. East. North to the back
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of the house. Use the roots to reveal a hole. Use the shovel on the hole. If
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the dog is barking, walk north, east, west and north to return to the back of
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the house until it is quiet. Use the hole to enter the house.
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</p>
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<p>
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After Malicia enters the room, go down and the dog will start sniffing Rosella.
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Use the defoliant on the dog and Malicia will leave. Up. Open the bottom drawer
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near the door and use it five times to find the mysterious device. Use the
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clothes to put them back in the drawer. Get the woolen stocking. Use the
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floorboard to exit the house. Use the black cloak to wear it. North. East.
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Combine the silver pellet with the woolen stocking in the inventory to make a
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sling. Walk east and use the sling on the bear to return to the forest. East.
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East. North. West. West. North. Use the small door to enter Falderal.
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</p>
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<p>
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Enter the town hall. Use the carpet at the back of the room to enter the
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staircase room. Walk east and follow the steps to the door at the right side of
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the room. Use the door twice to enter the mirror room. Look at the plaque on
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the statue at the left side of the room. Use the woolen stocking on the plaque
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to reveal the writing. Read the plaque. Use the hammer and chisel on the pillar
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at the top-right corner of the room to get a golden grape. Use the grape on the
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statue and the fountain will move. Combine the magic wand with the troll king
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as scarab in the inventory. He will help Rosella open the statue. Use the
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fountain to drop down to a tunnel. Walk north to complete the chapter.
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</p>
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<h4 id="toc_0.0.2.5">Chapter 5: Nightmare In Etheria</h4>
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<p>
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East. Give the magic statuette to the stall owner to receive the were-beast
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salve. West. Use the rubber chicken on the branch at the right side of the
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area. Use the moon on the rubber chicken to put the moon back in the sky. West.
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East. East. South. Cross the bridge and walk west. West. Combine the jackalope
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fur with the were-beast salve and then use the salve on Valanice to run through
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the forest. West. Open the gate to enter Ooga Booga.
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</p>
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<p>
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West. East to the pumpkin house. Use the bucket to enter the house. Get the
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femur bone from the mummy. Use the bucket to exit the house. North. West. Walk
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west to see a big dog. Give the femur bone to the dog. Talk to him and then get
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the medal that he offers. South. Give the medal to the woman. East. East. Get
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the firecracker on the floor. West. West. Use the firecracker on the crypt.
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Enter the crypt and open the sarcophagus. Use the sarcophagus to get the
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horseman's head. Exit the crypt. Give the horseman's head to the headless
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horseman that rides past. The horse will take Valanice to Etheria.
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</p>
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<p>
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East. East. Up. Climb onto the tree and get the ambrosia. South. South. North.
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Press the first string, fifth string, sixth string and fourth string of the
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harp. Use the crystal on top of the harp to arrive in space. Talk to the three
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Fates twice. South. West. Use the bottom-right rainbow to arrive in the forest.
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Cross the bridge and use the ambrosia on the statue's vase. Get the
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pomegranate. Cross the bridge. West. Use the pomegranate on the tree. Use the
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horseman's fife on Valanice to return to Etheria.
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</p>
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<p>
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Use the bottom-left rainbow to arrive at the entrance to Ooga Booga. Open the
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gate. West. Knock on the door to talk to the coroner. Talk to the coroner in
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his house. Use the coffin. Use the horseman's fife on Valanice to return to
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Etheria. East. North. Press the first string, fifth string, sixth string and
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fourth string of the harp. Use the crystal on top of the harp and talk to the
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three Fates. South. West. Use the bottom-right rainbow to return to the forest.
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West. Talk to Ceres. Use the horseman's fife on Valanice to return to Etheria.
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Use the bottom-left rainbow to arrive at the entrance to Ooga Booga.
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</p>
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<p>
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East. North to the back of the house. If the dog is barking, walk north, east,
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west and north to return to the back of the house until the dog is quiet. Use
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the hole to enter the house. Go down to hide when Malicia enters the room. Go
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up to enter the room. Look at the lamp at the bottom-right corner of the room
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to get the crystal shaft. Use the floorboard to exit the house. North. Use the
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horseman's fife on Valanice to return to Etheria. Use the top-left rainbow to
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arrive in the desert. North. North. East. Enter the temple and use the crystal
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shaft on the statue to fill the crystal with sunlight. Exit the temple and use
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the horseman's fife on Valanice to return to Etheria.
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</p>
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<p>
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East. North. Press the first string, fifth string, sixth string and fourth
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string of the harp. Use the crystal on top of the harp and talk to the three
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fates to receive the dream catcher. South. East. Up. Try to enter the cave and
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then use the dream catcher on the monster that appears. Enter the cave and talk
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to the dream weaver. Give the dream catcher to the dream weaver to receive the
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tapestry of dreams. Use the tapestry of dreams on Valanice to enter Dreamland.
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Use the dream catcher on the nightmare. South. Enter the temple. Use the
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crystal shaft with sunlight on the ice crystal to receive the magic bridle.
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Valanice will be returned to Etheria. Up. Walk behind the left side of the cave
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and then use the magic bridle on the ghost horse to complete the chapter.
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</p>
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<h4 id="toc_0.0.2.6">Chapter 6: Ready, Set... Boom!</h4>
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<p>
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Look at the magic wand in the inventory and rotate it to see the letter on the
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end. Select the other end of the wand to change the letter to F. Use the magic
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wand on the troll with the green eyes and he will transform into Edgar. Malicia
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appears and sends Rosella into a volcano. Use the shovel on the wall to exit
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the volcano. North. Use the left eye, right eye and nose to open the door. Use
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the mysterious device on the plug socket at the left side of the room. Use the
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flower on the troll king. Get the mysterious device from the plug socket and
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use it on Malicia. Use the extra life on Edgar to complete the game.
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</p>
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</body>
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</html>
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