346 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
			
		
		
	
	
			346 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<title>KQ4_Walkthrough</title>
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<h3 id="toc_0.0.1">King's Quest IV</h3>
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<h4 id="toc_0.0.1.1">Walkthrough</h4>
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<p>
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At the start, you are at 1,5.  I hope you printed out the map, if 
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you haven't, PRINT OUT THE MAP!  To start out, STAY OUT OF THE 
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FOREST, UNTIL YOU HAVE THE AXE!  Also, avoid any place that says 
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"OGRE" on it.  One last thing, SAVE OFTEN!  I'M NOT JOKING!  Glad 
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I could be of service.
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</p>
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<p>
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Lets start us off by getting us a flute.  If you haven't noticed 
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from walking around, Pan has one. 
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********************
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Get the Flute
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********************
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Go to the Haunted House at 5,3.  
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Go up to the door and type, OPEN DOOR.
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</p>
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<p>
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Go through the door to the left.  You should be in the library.
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Go up to the bookcase, on the right side, and type, "GET BOOK". 
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(+2 Points)
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Go right, and then down to exit the Haunted House.
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Go to any area where the minstrel appears (see the map).  Once 
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you find him, go up to him and type, "GIVE BOOK" (+3)
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Now, go to on of the two places where Pan appears. Then, type, 
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"PLAY LUTE", approach him, then type, "GIVE LUTE" (+3)
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</p>
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<p>
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********************
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Get the Crown
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********************
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Go to the bridge at 3,4.  Notice the yellow thing underneath?  
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Type, "LOOK UNDER BRIDGE" while next to it, and you'll take the 
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ball. (+2)
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Go to the pond at 3,3.  Type, "DROP BALL" when next to the pond.
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Go up next to the frog, and type, "GET FROG", then type, "KISS 
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FROG". (+5) The frog will turn into a prince and give you the 
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crown.
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</p>
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<p>
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********************
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Discover Your Quest
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********************
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Go to 6,5.  Then, carefully walk up the cliffs. Remember to save 
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first.  Wait for the gargoyle guys to pick you up.  Now, wait out 
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the cutsceen.
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OK!  Now we know what to do!
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</p>
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<p>
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********************
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Capture the Unicorn
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********************
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Lets go to 5,3!  Go south to the pool.  If you're lucky, cupid 
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will fly down.  If not, go north, then south again.  Once you see 
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cupid, wait for him to fly down, drop his bow, and start 
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swimming.  Once he starts swimming, run into the pool.  He will 
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be startled, and fly away.  Go over to his bow, and type, "GET 
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BOW".(+2)  A word of warning, NEVER NEVER NEVER NEVER NEVER NEVER 
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NEVER NEVER shoot it unless I tell you to.  You will end up 
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shooting the unicorn once, then at the end of the game, shooting 
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the evil fairy once.  I had to restart my game the first time I 
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played this because of that.  Trust me, it wasn't fun.
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</p>
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<p>
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Anyway, go north.  If the unicorn doesn't show up, go south and 
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then north until it does.  If it STILL doesn't, go to 2,5.  
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That's the other place it shows up.  Once it does, type "SHOOT 
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UNICORN". (+4)  Yay!  The unicorn's your friend now!  C'Mon!  
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Let's ride it!
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What was that?  You say you can't lead it anywhere?  Well, lets 
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see...  What's the most unlikly place to find a bridle...  I 
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KNOW!  A deserted island!  Yeah!  I know of a place like that!  
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Anyway, it's time for the "Quest for the worm".  Around the land, 
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you'll notice birds on the ground trying to pull up worms.  Well, 
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you just go up to a bird, it'll fly away, and you'll type "GET 
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WORM"! (+2)  The worm normally shows up at 5,4  and at 5,5.  Go 
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hunting!
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Now, go to the Dwarf's house, at 4,4.  Type, "CLEAN" (+5)  Feel 
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free to talk to the dwarfs.  Afterwards, type "CLEAN" for fun, 
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and type, "GET POUCH" (+2).
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Being the honest person that you should be, but probably aren't, 
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go to 5,4, and enter the mine.  See the door?  Good. Now, go to 
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the right.  Type, "GIVE POUCH TO DWARF". (+3) He'll reward you 
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with a lantern.
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</p>
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<p>
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Go to the fisherman's house at 2,1.  Go to the end of the pier.  
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If the fisherman is there, wait for him to go to the right.  
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Follow him to the right.  Go up to the door, and type, "OPEN 
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DOOR"  Once inside, go up to the fisherman, and type, "GIVE POUCH 
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TO FISHERMAN". (+3)  He'll give you the fishing rod.  Go outside, 
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and go to the end of the pier. Type, "BAIT HOOK" (+1), and type, 
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"FISH".  If you don't catch a fish, try again.  Sooner or later, 
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you'll get one. (+3).  Now, you need one more thing.  Swim to the 
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castle.  To do this, first SAVE YOUR GAME.  Now, jump in the 
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water, and swim to the left until you reach the castle.
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</p>
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<p>
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Now that you're at the castle, search the outside for the peacock 
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feather.  Once you find it, type, "GET FEATHER". (+2)
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</p>
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<p>
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Okay, now make sure you have a fish and a feather.  Now, save the 
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game.  Go out, and wait in the water.  Hopefully, a whale will 
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pop up, then a whirlpool will suck you in.  If not, go back and 
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try again.  You may have to swim back to the other side, and then 
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swim around.
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</p>
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<p>
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Eventually, you'll be swallowed.  When that happens, wade over to 
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the bottle, and type, "GET BOTTLE".  Now's the tricky part.  You 
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need to climb up the tounge.  If you don't do it right, you'll 
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fall.  Eventually, you'll be dissolved in the acid of the whale's 
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mouth, so you may have to resore your game a few times.  When you 
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get close enough to the whale's thingy that hangs down from the 
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roof of its mouth, type, "TICKLE WHALE"
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</p>
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<p>
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Swim north.  Go "in" the broken boat, and type, "LOOK AT GROUND" 
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(+3).  You have the bridle!  Yeah!  Wait a minute... How are you 
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gonna get back?  Hmm...  Go up to the bird, and type, "GIVE FISH 
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TO BIRD". (+4)  Now, type, "GET WHISTLE". (+2).  Cool!  Now, 
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being the adventurous person you are, type, "BLOW WHISTLE"!(+2)  
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Oh boy!  It's Flipper!  No, but it's close enough!  Swim up to 
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it, and type, "RIDE DOLPHIN". (+2)  Wait for the dolphin to get 
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to shore, then get on shore, and type, "OPEN BOTTLE".  Type, 
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"READ NOTE" a few times.  Cool, huh?
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</p>
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<p>
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Anyway, go to wherever you shot the unicorn.  Type, "BRIDLE 
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UNICORN". (+3)  Okay!  Jump on and ride by typing "RIDE UNICORN"! 
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(+7)  Now, wait out the cutsceen.  Now, you need to do another 
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thing for her.  Get the hen that lays golden eggs from the ogre.
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</p>
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<p>
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***************
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Retrieve the hen that lays the golden eggs.
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***************
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First thing, go to the waterfall at 6,4.  Type, "WEAR CROWN". 
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(+5) Type "LIGHT LANTERN", and then go inside.  Type, "GET 
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BONE"(+2), then leave quickly.  Type "GET BOARD" (+2).  Great, 
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now walk into the waterfall.  Go to the ogre's house at 4,1.  BE 
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VERY CAREFUL.  DON'T LET THE OGRE GET YOU.  You'll probably see 
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the ogress with a deer.  She won't bug you RIGHT NOW if you don't 
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let her see you.  Go up to the door, type, "OPEN DOOR", and then 
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after going in, type, "THROW BONE". (+4) This tosses the bone at 
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the dog, and he won't bug you.  Walk up the stairs, and get the 
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axe.(+2)  Go downstairs, and, you see that closet?  Go up to it 
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and type, "OPEN DOOR".  Wait in there for a while.  Eventually 
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you will hear the ogre in the house.  Type, "LOOK IN KEYHOLE".  
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Then open the door, and go up to the hen, and type "GET HEN"(+4).  
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Make sure you don't touch anything.  Go to the door, and type, 
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"OPEN DOOR", and make your escape!  Now, go to the mountain at 
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6,5, go up the path, and get captured by the goons! (+7)  
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Afterwards, the evil fairy tells you what she wants.  Oh, crud.  
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She wants Pandora's Box.  That's just great.  Oh, well.  I guess 
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you'll have to.
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</p>
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<p>
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***************
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Get the magical fruit.
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***************
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Yep!  Now's the time we're going to get the magical fruit to save 
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Graham!  I'll warn you now, this is probably the hardest non-
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puzzle part of the game!  Oh, crud.  I hate this part, I haven't 
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ever gotten through this without fying at least three times.  
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Great.  Anyway, IGNORE THE MAN BEHIND THE CURTAIN'S ATTITUDE, and 
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lets go!  Go to the waterfall at 6,5.  Now, wear your crown.  Now 
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take a breath of air.  We're goin' in.
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</p>
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<p>
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SAVE AS A DIFFERENT FILE EVERY TIME GET TO A NEW ROOM.  You don't 
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want to get stuck accidently.  Go south, then east, then east.  
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You should see light up ahead.  Ok, here's the hard part.  See 
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the crevice?  No?  You shouldn't.  That's the hard part.  You 
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have to inch forward by tapping the right button twice, then if 
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you can make out the crevice, type, "LAY DOWN BOARD".(+2)  Now 
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walk across.  You should pick the board back up.  If a message 
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says that it dropped, you'll have to restore a game, you SHOULD 
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have saved right before laying the board down.  Go north, toward 
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the light.  Then, go east toward the hole and light, and try to 
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walk through the hole.  It should automaticly crawl.  Now, if 
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you've played "Space Quest", you know that you shouldn't go in 
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the water.  Instead, type jump, over and over.  You should jump 
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from piece of ground to piece of ground.  Wait!  Once the cobra 
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swings into action and you're on the last piece of land before 
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the island, type, "LAY DOWN BOARD". (+2)  Walk across, type, 
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"PLAY FLUE", (+4), walk up to the tree, then type, "GET FRUIT". 
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(+10)  It'll play some, "You're a studmuffin hero music", and the 
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hurry back to the board.  Walk across it.  Then type, "GET 
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BOARD".  Jump again and again, until you get back to the mountain 
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side.  Same story as before.  Remember the crevice.  This time 
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you won't be able to see the crevice, and you'll probably lose 
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your board.  That's fine, just go on without it.
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</p>
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<p>
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***************
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Get Pandora's Box
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***************
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</p>
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<p>
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YEEHAH!!  We're out!  Anyway, go to the nearest forest at 6,2.  
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Once you get there, type, "SWING AXE" (+4)  Great!  Now the trees 
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won't hurt you!  Anyway, go north, to the witches cave.
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</p>
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<p>
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Gasp!  That's scary!  Oh, well, go in.
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</p>
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<p>
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Now, this part is about as much action as you ever get in this 
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game.  Inside, the three witches share one eye. (EEEEEEWWWWWWWW)  
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It's a glass eye, and it's external.  Two of them watch you with 
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the eye, and the other one chases you.  Go up to the one with the 
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eye, and type, "GET EYE". (+3)  Now they're blind.  Leave, then 
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come back right away.  Type, "GET SCARAB". (+2)  Now you can 
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reutrn their eye.  Type, "Throw eye". (+3)  What a nice thing to 
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do.  Now leave before they get you.
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</p>
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<p>
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Go to the haunted house at 5,3.  Once you go back to the forest, 
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it should turn night.  By the way, I think this was the first 
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game to use the Day/Night cycle.  At least that's what they said 
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on the game box!
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</p>
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<p>
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Go up to the door and type, "OPEN DOOR".
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</p>
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<p>
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You'll hear a baby crying.  Go up the stairs, in the door on the 
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left, and then go left.  Hmm, the baby's in here.  Go out of the 
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baby's room, south, downstairs, then to the west, in the living 
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room again.  Type, "LOOK AT PICTURE".  Type, "LOOK AT WALL".  Now 
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go up to the wall, and type, "PULL LATCH". (+4)  GASP!  A SECRET 
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PASSAGWAY!  Go in it.  Type, "GET SHOVEL". (+2).  Make sure you 
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save it.
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</p>
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<p>
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OK!  This part I'm going to make you do on your own, because it's 
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simple, and it's so much fun!  Go into the graveyards.  One is to 
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the left, one is to the right.  Don't worry about the zombies, 
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you have the scarab.  Read the gravestones until you find the 
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grave that looks like a baby's.  Dig in front of it, and you'll 
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get a rattle.  Give the rattle to the baby, and another ghost 
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will appear.  I'll be back when it gets hard again, which won't 
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be too long.
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</p>
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<p>
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OK!  Here's where it get confusing again:  The little boy comes.  
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Follow him.  Climb up after him.  Then go back down, and leave 
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the house.  Find his grave, and dig it up.  Go back to him and 
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give him the toy.  Type, "LOOK IN CHEST". (+2)  You will find 
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sheet music.  Now, go back to where the secret passageway is.  
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Climb the stairs. (By the way, I used to think that using these 
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stairs was hard, now I think they're as hard as fresh cow manure 
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on a hot day. You'll get to the organ.  Sit down on the bench, 
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and type, "PLAY SHEET MUSIC".(+4)  Now type, "GET SKELETON 
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KEY"(+2) Now go back downstairs, outside, and to the east 
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graveyard.  Go up to the crypt door, and type, "UNLCOK DOOR".  
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Then open the door.  Inside, type "GET ROPE". (+2)  Climb down 
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the ladder, then get the box (+4).  Now, go back to the evil 
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fairy.(+7)  She's gonna make you her son's wife.  Crud!  They 
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steal all your stuff too!  You are escorted to green boy's room.
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</p>
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<p>
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***************
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Oh, Crud
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***************
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Soon, green boy comes and stuffs a flower under your door.  Walk 
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over to it, and you'll pick it up.  Look at the rose, then type 
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"GET KEY". (+2)  Great!  Now unlock the door! (+2)
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</p>
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<p>
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Great.  More stairs.  Anyway, go down, and avoid the gaurd.  Into 
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the dining room.  Go in the door on the upper right CAREFULLY.  
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Open the cabinent, and type, "GET POSSESSIONS"!(+4)  Now, exit, 
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and go to the door in the lower right.  Go across the chamber 
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room, then up the stairs.  Go up the stairs again, and then use 
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the gold key to unlock and open the door with the gold key. (+2)
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Now, shoot Lolotte with an arrow! (+8) Oh, crud.  Now the gaurds 
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are gonna be all mad.
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</p>
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<p>
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Wait a minute... They're happy!  It's the wizard of OZ again!  
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Now we can go back to Kansas!!  Oh, wait.  Don't forget to get 
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the talisman. (+5) YEAH!
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</p>
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<p>
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Ok, now go down, then go to the left.  There should be three 
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gaurds bowing to you, and a door to the north.  Open the door.
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Get the hen! (+2) get Pandora's box! (+2)  Make your way back to 
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the chamber room, and then go outside.  Enter the stable.  Now, 
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open the gate (+4).
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</p>
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<p>
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Ok, there's still one pretty important detail left.  Go down the 
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mountain, and go back to the crypt.  Climb down the ladder, drop 
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Pandora's box, (+2) (more studmuffin music) go back up, close the 
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door, then lock it. (+2).  Now you can go to the fisherman's 
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house at 1,2.  Go off the pier, then swim to the castle.  Go in 
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the castle door, go to the left, go up the stairs, and give the 
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talisman to Genesta.(+12) 
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</p>
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</body>
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