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			220 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<link rel="Stylesheet" type="text/css" href="style.css">
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<title>KQ3_Walkthrough</title>
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<h3 id="toc_0.0.1">King's Quest III To Heir is Human</h3>
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<h4 id="toc_0.0.1.1">Manannan's Schedule</h4>
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<p>
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Only the minutes are important for timing Manannan:
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X:00:00 - Manannan wakes up and demands a chore (or food if you're ready to
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defeat him).
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X:03:00 - Manannan briefly enters the room Gwydion is in to check up on him,
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applying a punishment if Gwydion hasn't finished his chore or if he's been
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doing something he shouldn't have. Otherwise, he leaves again within a few
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seconds.
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X:05:00 - Manannan goes on a journey. You will not see him until X:30:00 unless
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you try to leave Llewdor.
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X:30:00 - Manannan returns and demands food.
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X:33:00 - Manannan briefly enters the room Gwydion is in to check up on him. If
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he hasn't been fed, he kills Gwydion.
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X:35:00 - Manannan goes to sleep. He will be in his bedroom for this time and
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will wake up if you're too loud in there! He wakes up and kills you anyway if
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you leave Llewdor.
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</p>
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<h5 id="toc_0.0.1.1.1">Walkthrough</h5>
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<p>
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This may contain extreme spoilers.  Commands IN CAPS are what you should 
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type.  I haven't given all directions but they shouldn't be too hard to 
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figure out.
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</p>
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<p>
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Manannan should give you a task to do.  It will be one of the following:
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--feed the chickens:  go north of the chicken coop outside and type 
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"feed the chickens."
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--clean the study:  go north from the main hallway to the study 
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cabinet(west corner) and "clean study" with the feather duster.
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--clean the kitchen:  go to the broom on the north wall and type "clean 
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the kitchen."
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--clean the chamber pot:  go to Manannan's bedroom and type "empty 
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chamber pot."
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</p>
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<p>
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Do this first(or die after five minutes game time,) and you'll have time 
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for the rest of the basic things pretty easily.  You'll want to go to 
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the dining room and TAKE CUP and then TAKE BOWL(west wall), go to the 
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north wall, TAKE KNIFE, TAKE SPOON, and TAKE FOOD by the table.  You'll 
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probably have to wait until Manannan leaves(after five minutes) and make 
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a beeline to his room from there.  You can get a head start, but it's a 
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bit of a gamble.  Sometimes he follows you very closely and will catch 
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you as you remove stuff.  From five to thirty minutes, he will be out of 
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commission, and you may do as you please.  But for one-sixth of the 
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time, steer clear of him.  He will ALWAYS check on you a)25 minutes 
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after he leaves and b)5 minutes after he has come back.
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</p>
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<p>
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Now, it is possible to get all the items you need and kill Manannan 
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after the first thirty-minute cycle, but you may need more than one.  In 
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order that he does not catch you with magic items you must 1)PULL THE 
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LEVER so the passage to his laboratory is hidden and 2)PUSH THE BOOK so 
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that he doesn't know you've found the trigger.  You must also OPEN 
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CABINET and return the wand.  The final thing to do is to go to your 
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room(S,U,E from the study) and DROP ALL.  Manannan will not know what 
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magical items you possess now.
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</p>
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<p>
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Many items are randomly available in King's Quest III.  One of them is 
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the cat's hair.  When you are around the cat try to TAKE CAT.  Use F3 if 
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it does not work the first time and just chase him around.  Eventually 
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you'll get him.  TAKE HAIR.
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</p>
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<p>
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In Manannan's room, you will find the mirror in the left drawer(OPEN 
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DRAWER), the essence in the right drawer(OPEN DRAWER but stand back a 
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bit),  the key above the closet(LOOK ON TOP OF CLOSET) and the 
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map(SEARCH CLOSET).  Go up to the observatory(S,NE) and GET FLY.  From 
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there SW, W, D, S, OPEN DOOR at chicken coop, GET CHICKEN and GET 
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FEATHER.
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The mountain path is not too tricky to navigate.  After you have gotten 
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behind the big rock, do not go west but rather all the way south and 
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then east.  Save frequently.  Now once you get to the next screen, go 
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back to the previous screen.  LOOK MAP.  Hit F6 and you will be 
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teleported to the base of the cliff.  Neat, huh?  The map will become 
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more useful as you visit more places.
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</p>
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<p>
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There are some multi-solution items to get rid of first.  An eagle 
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randomly flies by and drops a feather.  At the base of the mountain or 
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to the east are good places to wait, but you may want to save your game 
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and restore if you're not lucky after two minutes.  The place east also 
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contains some mud banks where you can GET MUD with the spoon(you can get 
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the mud anywhere with banks but this is easiest.)  Go north, GET 
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MISTLETOE, then west.  OPEN DOOR to see if the Bears are in.  If not, 
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walk in until you see porridge on the table, then TAKE PORRIDGE, go 
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upstairs, OPEN DRAWER, GET THIMBLE, exit the house, and GET DEW in the 
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garden.    Go north, west, GET ACORNS(this will probably require a few 
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tries) and now you can "cheat" a bit.  GRAB HOLE and a rope ladder will 
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come down.  Climb the rope and save while you do(it's easy to fall), 
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enter the treehouse at the top, and when the bandit is sleeping GET 
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PURSE and get out of there.  Climb back down.  Go west.  Now go south 
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and type USE MIRROR but don't use it until Medusa is close(walk 
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continually south.  When she is in view hit the south key and when she's 
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close hit F3.  You'll get her.)  From west of the acorns you can GET 
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CACTUS(the small one by the rock, on the east side) and also GET 
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SNAKESKIN two south of the cactus.  Go all the way east, GET WATER and 
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go west and south twice where you will want to enter the store.  PET DOG 
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to get the dog hair, BUY FISH OIL, BUY LARD, BUY SALT, and BUY EMPTY 
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POUCH.  Now LOOK MAP, push F6 where the mountain base is, and climb back 
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up north(unfortunately you have to climb!)  Go north to Manannan's 
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study, go to the cabinet, OPEN CABINET to get the wand, search the east 
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bookcase, and type LOOK BOOKCASE and PUSH BOOK and PULL LEVER when you 
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find something interesting.  Climb down the stairs and if you see the 
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cat climb back up and down until he's gone.  Climb down to the bottom of 
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the staircase.  You're in the laboratory, so you will want to go to the 
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shelf and TAKE SAFFRON, TAKE MANDRAKE ROOT, TAKE NIGHTSHADE JUICE, TAKE 
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FISH BONE POWDER, TAKE TOAD SPITTLE, TAKE TOADSTOOL POWDER.  Go to the 
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spell book(stand north of it) and create as many spells as you cab.  
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</p>
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<h3 id="toc_0.0.2">To Create a Spell open to the page (in roman numerals) from the manual</h3>
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<p>
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You should be able to make them all, except the teleportation spell.  
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Unless, of course, you do not have enough time.  I recommend making the 
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Cat Cookie first, and PUT COOKIE IN PORRIDGE.
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</p>
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<p>
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However quickly you do things, you'll still have to prepare for 
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Manannan's return.  Do so by 1)PULL LEVER, 2)PUSH BOOK, 3)OPEN CABINET 
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in the study.  Then 4)go to your room(south, up, east) and DROP ALL and 
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TAKE PORRIDGE, which the wizard will not recognize.  Make sure it is 
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POISONED PORRIDGE in your item list.  Smile innocently when Manannan 
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appears and feed him the porridge in the dining room east of the main 
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hall.  Once he's turned into a cat you can pick up the items or create 
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the spells you didn't get around to.  [NOTE:  if you haven't put the 
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cookie in the porridge yet, feed Manannan the bread, mutton or fruit and 
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make sure you give yourself enough time to make the cat cookie.  If you 
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run out of food to give him, he'll zap you.]
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</p>
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<p>
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The spells you need are INVISIBILITY, STORM and FLYING.  UNDERSTANDING 
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THE LANGUAGE OF CREATURES will help you get a maximum score and find 
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treasure, and TELEPORTATION SPELL is a good alternate puzzle-solver, as 
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is CAUSING A DEEP SLEEP.  If you get exasperated making the spells you 
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now know which ones are 100% necessary.  Do not proceed with this 
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walkthrough until you've gotten all the items/spells you want to, since 
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time gets a bit precious from here on in.
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</p>
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<p>
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For maximum points you may now want to go to the tavern.  Save the game 
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and DIP FLY WINGS IN ESSENCE and when the bandits talke about their 
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hideout(if not, restore the game) fly to the acorn trees(west) and in 
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the hole.  Fly out, and that is eight points.
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</p>
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<p>
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Use the map to go to the spider's cave(east of the waterfall, northeast 
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of the place I recommended you get the mud.)  Activate the flying 
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spell(DIP EAGLE FEATHER IN ESSENCE) and you'll throw the spider in the 
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sea, for which you may not get four points.  Wait a bit and you can 
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enter the cave, where you will get an amber stone.
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</p>
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<p>
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Go back to the tavern, where there will be pirates.  COUNT COINS and 
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GIVE COINS TO PIRATES so to pay for passage.  Go east twice and board 
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the plank, where you'll find spacious(if nothing else) accommodations.  
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Watch the scene, go east, TAKE CRATE, wait for rats to come in(it's good 
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to set controls on "fastest" right here) and then wait for them to talk 
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about treasure.  Otherwise, you won't find it even if you know where to 
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dig.  To climb up the ladder to the west, DROP CRATE, JUMP CRATE, JUMP 
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CRATE, and JUMP just north of the bottom crate, and wait until the 
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captain's not in(save the game first) before going west to OPEN TRUNK 
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and GET ALL.  You need to go west and wait for a bit now(do some chores 
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or some exercise in the meantime) for the ship to dock.  You'll hear 
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voices saying it has, whereupon you can cast the sleep spell(cast it 
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before this, and you will be adrift forever!) and climb up twice--you'll 
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need to jump up again before climbing.  Jump overboard(up twice, east, 
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and go north off the boat) and stay close to the bottom edge so that if 
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sharks pop up you can shake them by going down and then up again.  
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Always make progress east, and from the island go to the east side.  
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Five steps east of the palm tree(set the game to SLOW to make sure 
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although you have leeway) DIG with the shovel.  You've got treasure!  
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Now, go north.  Go east, and the path in the upper part of the screen 
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will curl west and then east.  You'll need to climb rocks(not too tough) 
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and then go north, east, and north(climb up the stream.)  In the 
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meantime, prepare the flying spell(PUT FLY WINGS IN ESSENCE) but don't 
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hit return.  You'll want to go east twice but if the abominable snowman 
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appears you'll want to be prepared--he runs quicker than you can type.  
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Once you've gone east twice, take the LEFT path and you will be climbing 
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down some annoying cliffs.  Remember when you walk through a cave not to 
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touch any keys and be alert for when you come out.  From there you can 
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walk to the east of the screen, and south twice will see you falling 
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into Daventry.
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</p>
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<p>
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Go west and north and talk to the old man if you want, then back south 
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and east before you climb the stairs to the east(walk northeast.)  Then 
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northeast and northwest and west.  Before you go west you will want to 
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use the INVISIBILITY OINTMENT and also have the storm spell prepared.  
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Go west, hit F3, and the dragon will die.  Go over to Rosella, UNTIE 
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ROSELLA, KISS ROSELLA(if you want), retrace your steps to where you 
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fell, W, N, N to enter the castle.  You've won the game!
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</p>
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</body>
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</html>
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