1118 lines
28 KiB
HTML
1118 lines
28 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<html>
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<head>
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<link rel="Stylesheet" type="text/css" href="style.css">
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<title>KQ6_Walkthrough</title>
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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</head>
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<body>
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<h3 id="toc_0.0.1">King's Quest VI</h3>
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<h4 id="toc_0.0.1.1">Walkthrough</h4>
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<h5 id="toc_0.0.1.1.1">Part I</h5>
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<h5 id="toc_0.0.1.1.2">Isle of the Crown I</h5>
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<h6 id="toc_0.0.1.1.2.1">Beach</h6>
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<blockquote>
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Pick up the Royal Insignia Ring on the sand near Alexander. [1]
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Move the plank to the right of Alexander. [1]
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Open the box.
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Take the Daventry Coin. [1]
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Head north.
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</blockquote>
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<h6 id="toc_0.0.1.1.2.2">Crossroads</h6>
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<blockquote>
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Head up north to the castle.
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</blockquote>
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<h6 id="toc_0.0.1.1.2.3">Castle of the Crown (Optional)</h6>
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<blockquote>
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Talk to the Guard Dogs a few times.
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Show the Royal Insignia Ring to the Guard Dogs. [3]
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Watch the cutscene with Alex and Abdul Alhazred. [2]
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Leave the castle.
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</blockquote>
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<h6 id="toc_0.0.1.1.2.4">Crossroads</h6>
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<blockquote>
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Head west to the village.
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</blockquote>
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<h6 id="toc_0.0.1.1.2.5">Village</h6>
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<blockquote>
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Go into Ali's Books bookshop.
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</blockquote>
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<h6 id="toc_0.0.1.1.2.6">Ali's Books</h6>
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<blockquote>
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Talk to Ali (once or twice) for info about the Ferryman. [1]
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Look at the Book of Love Poems on the bookshelf. [1]
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Pick up the page missing from the Book of Love Poems. [1]
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Try to touch the Spell Book. [2]
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Pick up the Boring Book near the door. [1]
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Exit the bookshop.
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</blockquote>
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<h6 id="toc_0.0.1.1.2.7">Village</h6>
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<blockquote>
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Head west.
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</blockquote>
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<h6 id="toc_0.0.1.1.2.8">Beauty's Village</h6>
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<blockquote>
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After one scene, head west again.
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</blockquote>
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<h6 id="toc_0.0.1.1.2.9">Docks</h6>
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<blockquote>
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Ignore the swimming boy's advice and wait for him to leave.
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Knock on the Ferryman's door.
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Talk to the Ferryman to be let in. [2]
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</blockquote>
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<h6 id="toc_0.0.1.1.2.10">Ferryman's Cabin</h6>
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<blockquote>
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Talk to the Ferryman a few times until he repeats himself.
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Take the Rabbit's Foot near the Ferryman. [1]
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Exit the cabin.
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</blockquote>
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<h6 id="toc_0.0.1.1.2.11">Docks</h6>
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<blockquote>
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Head back east.
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</blockquote>
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<h6 id="toc_0.0.1.1.2.12">Beauty's Village</h6>
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<blockquote>
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Head east again.
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</blockquote>
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<h6 id="toc_0.0.1.1.2.13">Village</h6>
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<blockquote>
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Head back to Ali's Books.
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</blockquote>
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<h6 id="toc_0.0.1.1.2.14">Ali's Books (Optional 1)</h6>
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<blockquote>
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Talk to Jollo a few times.
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Show the Royal Insignia Ring to Jollo. [4]
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Exit the bookshop.
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</blockquote>
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<h6 id="toc_0.0.1.1.2.15">Village</h6>
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<blockquote>
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Go into the Pawn Shop.
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</blockquote>
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<h6 id="toc_0.0.1.1.2.16">Pawn Shop</h6>
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<blockquote>
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Take the mint from the jar on the counter. [1]
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Talk to the Pawn Shop Owner about the map.
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Give the Royal Insignia Ring to the Pawn Shop Owner. [5]
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After the cutscene, give the Daventry Coin to the Pawn Shop Owner. [2]
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Take the wind-up nightingale.
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Exit the Pawn Shop.
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</blockquote>
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<h6 id="toc_0.0.1.1.2.17">Village</h6>
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<blockquote>
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Exit the village.
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</blockquote>
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<h6 id="toc_0.0.1.1.2.18">Crossroads</h6>
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<blockquote>
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Show the wind-up nightingale to Sing-Sing. [4]
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Return to the village.
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</blockquote>
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<h6 id="toc_0.0.1.1.2.19">Village</h6>
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<blockquote>
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Pick up the mysterious ink bottle in the pot near the Pawn Shop. [1]
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Exit the village.
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</blockquote>
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<h6 id="toc_0.0.1.1.2.20">Crossroads</h6>
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<blockquote>
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Head back south.
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</blockquote>
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<h6 id="toc_0.0.1.1.2.21">Beach</h6>
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<blockquote>
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Use the Magic Map on yourself. [1]
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Point to the Isle of the Sacred Mountain.
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</blockquote>
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<h5 id="toc_0.0.1.1.3">Isle of the Sacred Mountain I</h5>
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<h6 id="toc_0.0.1.1.3.1">Beach</h6>
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<blockquote>
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Pick up the black feather. [1]
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Pick up the Flower of Stench. [1]
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Use the Magic Map on yourself and point to the Isle of Wonder.
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</blockquote>
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<h5 id="toc_0.0.1.1.4">Isle of Wonder I</h5>
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<h6 id="toc_0.0.1.1.4.1">Beach</h6>
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<blockquote>
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Pick up the sentence as soon as it reaches the shore. [1]
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Talk to the Toothache Oyster.
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Read the Boring Book to the Toothache Oyster. [2]
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Quickly grab the pearl from the oyster as soon as it yawns. [1]
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Try to head north.
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Show the Flower of Stench to Old Tom Trow, the Nose Gnome. [2]
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Show the wind-up nightingale to Hark Grovernor, the Ear Gnome. [2]
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Give the mint to Grump-Frump, the Mouth Gnome. [2]
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Show the Rabbit's Foot to Trilly-Dilly, the Hand Gnome. [2]
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Use the mysterious ink bottle on yourself. [2]
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Head east.
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</blockquote>
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<h6 id="toc_0.0.1.1.4.2">Exclamation Point (Optional 1)</h6>
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<blockquote>
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Try to pick up the pile of books.
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Head back west.
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</blockquote>
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<h6 id="toc_0.0.1.1.4.3">Beach</h6>
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<blockquote>
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Head north.
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</blockquote>
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<h6 id="toc_0.0.1.1.4.4">Swamp</h6>
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<blockquote>
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Take the bottle of milk from the milkweed patch. [1]
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Head west.
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</blockquote>
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<h6 id="toc_0.0.1.1.4.5">Garden</h6>
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<blockquote>
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Pick up the Rotten Tomato. [1]
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Open the north door.
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</blockquote>
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<h6 id="toc_0.0.1.1.4.6">Chessboard Land</h6>
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<blockquote>
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Try to head north.
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Pick up the Red Queen's Scarf after a scene. [1]
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Head back south.
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</blockquote>
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<h6 id="toc_0.0.1.1.4.7">Garden</h6>
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<blockquote>
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Pick up the Iceberg Lettuce. [1] [UNDER A STRICT TIMER NOW!]
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Head back south.
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</blockquote>
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<h6 id="toc_0.0.1.1.4.8">Swamp</h6>
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<blockquote>
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Head back east.
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</blockquote>
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<h6 id="toc_0.0.1.1.4.9">Beach</h6>
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<blockquote>
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Use the Magic Map on yourself and point to the Isle of the Beast.
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</blockquote>
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<h5 id="toc_0.0.1.1.5">Isle of the Beast I</h5>
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<h6 id="toc_0.0.1.1.5.1">Beach</h6>
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<blockquote>
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Head north.
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</blockquote>
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<h6 id="toc_0.0.1.1.5.2">Boiling Pond</h6>
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<blockquote>
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Pick up the old Hunter's Lamp from the tree branch. [1]
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Quickly place the Iceberg Lettuce into the pond. [4]
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Cross the boiling pond and head north.
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</blockquote>
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<h6 id="toc_0.0.1.1.5.3">Stone Archer's Garden</h6>
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<blockquote>
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Ignore the gardener's advice.
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Pick up the brick to the right. [1]
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Exit the garden.
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</blockquote>
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<h6 id="toc_0.0.1.1.5.4">Boiling Pond</h6>
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<blockquote>
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Head back south.
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</blockquote>
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<h6 id="toc_0.0.1.1.5.5">Beach</h6>
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<blockquote>
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Talk to the Dangling Participle.
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Show the sentence to the Dangling Participle. [2]
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Use the Magic Map on yourself and point to the Isle of the Crown.
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</blockquote>
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<h5 id="toc_0.0.1.1.6">Isle of the Crown II</h5>
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<h6 id="toc_0.0.1.1.6.1">Beach</h6>
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<blockquote>
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Head up north.
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</blockquote>
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<h6 id="toc_0.0.1.1.6.2">Crossroads</h6>
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<blockquote>
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Head west.
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</blockquote>
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<h6 id="toc_0.0.1.1.6.3">Village</h6>
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<blockquote>
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Read the Wedding Proclamation on the wall.
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Go into the Pawn Shop.
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</blockquote>
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<h6 id="toc_0.0.1.1.6.4">Pawn Shop</h6>
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<blockquote>
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Give the pearl to the Pawn Shop Owner. [2]
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Give the wind-up nightingale to the Pawn Shop Owner.
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Take the flute.
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Exit the Pawn Shop.
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</blockquote>
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<h6 id="toc_0.0.1.1.6.5">Village</h6>
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<blockquote>
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Exit the village.
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</blockquote>
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<h6 id="toc_0.0.1.1.6.6">Crossroads</h6>
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<blockquote>
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Give the Royal Insignia Ring to Sing-Sing. [3]
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[If you DIDN'T befriend Jollo: [1]]
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After one scene, pick up Cassima's ribbon on the ground. [1]
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In the Inventory, pick up Cassima's hair from the ribbon. [1]
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[Only if you didn't get Beauty's Clothes or her hair from them.]
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Head back south.
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</blockquote>
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<h6 id="toc_0.0.1.1.6.7">Beach</h6>
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<blockquote>
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Use the Magic Map on yourself and point to the Isle of Wonder.
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</blockquote>
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<h5 id="toc_0.0.1.1.7">Isle of Wonder II</h5>
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<h6 id="toc_0.0.1.1.7.1">Beach</h6>
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<blockquote>
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Head back east.
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</blockquote>
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<h6 id="toc_0.0.1.1.7.2">Exclamation Point (Optional 2)</h6>
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<blockquote>
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Try to pick up the book pile again.
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Give the Dangling Participle to the Bookworm. [2]
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In the Inventory, look at the Rare Book to read it. [1]
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Look at the Black Widow's web.
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Talk to the Black Widow.
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Touch the loose web in the south left corner. [1]
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Quickly pick up the paper scrap in the north left corner. [2]
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Memorize the paper scrap's word.
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Head back west.
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</blockquote>
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<h6 id="toc_0.0.1.1.7.3">Beach</h6>
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<blockquote>
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Head north.
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</blockquote>
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<h6 id="toc_0.0.1.1.7.4">Swamp</h6>
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<blockquote>
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Head west.
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</blockquote>
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<h6 id="toc_0.0.1.1.7.5">Garden</h6>
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<blockquote>
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Look at the Hole-in-the-Wall.
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Try to take the Hole-in-the-Wall.
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Play the flute for the Wallflowers. [2]
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Pick up the Hole-in-the-Wall while the Wallflowers are dancing. [1]
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Head back south.
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</blockquote>
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<h6 id="toc_0.0.1.1.7.6">Swamp</h6>
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<blockquote>
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Head back east.
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</blockquote>
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<h6 id="toc_0.0.1.1.7.7">Beach</h6>
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<blockquote>
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Use the Magic Map on yourself and point to the Isle of the Crown.
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</blockquote>
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<h5 id="toc_0.0.1.1.8">Isle of the Crown III</h5>
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<h6 id="toc_0.0.1.1.8.1">Beach</h6>
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<blockquote>
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Head north.
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</blockquote>
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<h6 id="toc_0.0.1.1.8.2">Crossroads</h6>
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<blockquote>
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Head west.
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</blockquote>
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<h6 id="toc_0.0.1.1.8.3">Village</h6>
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<blockquote>
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Head back to Ali's Books.
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</blockquote>
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<h6 id="toc_0.0.1.1.8.4">Ali's Books (Optional 2)</h6>
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<blockquote>
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Speak with Jollo and listen in on Alhazred.
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Give the Rare Book to Ali. [1]
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Read the Spell Book to memorize all the spells.
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Exit the bookshop.
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</blockquote>
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<h6 id="toc_0.0.1.1.8.5">Village</h6>
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<blockquote>
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Enter the Pawn Shop.
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</blockquote>
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<h6 id="toc_0.0.1.1.8.6">Pawn Shop</h6>
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<blockquote>
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After one scene, give the flute to the Pawn Shop Owner.
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Take the tinder box.
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Exit the Pawn Shop.
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</blockquote>
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<h6 id="toc_0.0.1.1.8.7">Village</h6>
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<blockquote>
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Exit the village.
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</blockquote>
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<h6 id="toc_0.0.1.1.8.8">Crossroads</h6>
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<blockquote>
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Give the love poem page to Sing-Sing. [1]
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After one scene, pick up Cassima's note on the ground. [1]
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Head back south.
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</blockquote>
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<h6 id="toc_0.0.1.1.8.9">Beach</h6>
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<blockquote>
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Use the Magic Map on yourself and point to the Isle of the Sacred Mountain.
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</blockquote>
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<h5 id="toc_0.0.1.1.9">Isle of the Sacred Mountain II</h5>
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<h6 id="toc_0.0.1.1.9.1">Beach</h6>
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<blockquote>
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Look at the writing on the cliff face.
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Press in "R", "I", "S", and "E" from a set of four words. [1]
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Carefully climb up the stairs.
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</blockquote>
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<h6 id="toc_0.0.1.1.9.2">Cliffs of Logic 1</h6>
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<blockquote>
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Climb up to the writing and look at it.
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Spell out "SOAR" using your Green Isles Guidebook Manual. [1]
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Carefully climb up the stairs again.
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</blockquote>
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<h6 id="toc_0.0.1.1.9.3">Cliffs of Logic 2</h6>
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<blockquote>
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Climb up to the writing and look at it.
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Press in the fourth, first, and second buttons. [1]
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Carefully climb up the stairs again.
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</blockquote>
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<h6 id="toc_0.0.1.1.9.4">Cliffs of Logic 3</h6>
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<blockquote>
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Climb up to the writing and look at it.
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Press in Azure, Caterpillar, Tranquility, and Air using your manual. [1]
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Carefully climb up the stairs again.
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</blockquote>
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<h6 id="toc_0.0.1.1.9.5">Cliffs of Logic 4</h6>
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<blockquote>
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Climb up to the last writing and look at it.
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Press in "A", "S", "C", "E", "N", and "D" from a set of six words. [1]
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Carefully climb up the remaining stairs.
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</blockquote>
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<h6 id="toc_0.0.1.1.9.6">Cliffs of Logic Summit</h6>
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<blockquote>
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Ignore the old woman's advice and wait for her to leave.
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Avoid the nightshade berries and go into the cave. [1]
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</blockquote>
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<h6 id="toc_0.0.1.1.9.7">Cave (Optional)</h6>
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<blockquote>
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Use the tinder box on yourself. [2]
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Head east to the cave mouth and crawl in.
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Head east and pick up the peppermint leaves. [1]
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Head back west.
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Use the tinder box on yourself again.
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Exit the cave.
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</blockquote>
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<h6 id="toc_0.0.1.1.9.8">Cliffs of Logic Summit</h6>
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<blockquote>
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Head north to the City Gates.
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</blockquote>
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<h6 id="toc_0.0.1.1.9.9">Catacombs (First Floor)</h6>
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<blockquote>
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After a long cutscene, head north twice.
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In the fork, head east twice and then north.
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Pick up the skull on the floor. [1]
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Head back south once and west twice.
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Head north and west.
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Step on the tiles in the spike maze in the order shown here [3]:
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</blockquote>
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<p>
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+---+---+---+---+---+
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<table>
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<tr>
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<td>
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</td>
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<td>
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6
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</td>
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<td>
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</td>
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<td>
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</td>
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<td>
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</td>
|
|
</tr>
|
|
</table>
|
|
+---+---+---+---+---+
|
|
<table>
|
|
<tr>
|
|
<td>
|
|
7
|
|
</td>
|
|
<td>
|
|
|
|
</td>
|
|
<td>
|
|
5
|
|
</td>
|
|
<td>
|
|
|
|
</td>
|
|
<td>
|
|
1
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
+---+---+---+---+---+
|
|
E | | 4 | 2 | S
|
|
+---+---+---+---+---+
|
|
<table>
|
|
<tr>
|
|
<td>
|
|
|
|
</td>
|
|
<td>
|
|
|
|
</td>
|
|
<td>
|
|
3
|
|
</td>
|
|
<td>
|
|
|
|
</td>
|
|
<td>
|
|
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
+---+---+---+---+---+
|
|
</p>
|
|
<blockquote>
|
|
Exit the spike maze room.
|
|
Go north once to take the shield. [1]
|
|
Go north twice to another fork.
|
|
Head north once and west twice.
|
|
Take the Deadman's Coins from the skeleton. [1]
|
|
Head back east twice and then south.
|
|
Head east to the ceiling trap room.
|
|
Use the brick in the gears to stop the ceiling. [2]
|
|
Head east twice, north, and east.
|
|
</blockquote>
|
|
|
|
<h6 id="toc_0.0.1.1.9.10">Catacombs (Second Floor)</h6>
|
|
<blockquote>
|
|
Use the tinder box on yourself (i.e., Alex's small eyes). [2]
|
|
Head west five times, south twice, and east once.
|
|
Place the Hole-in-the-Wall on the east wall. [1]
|
|
Look through the Hole-in-the-Wall. [1]
|
|
Head west three times to another fork.
|
|
Head south twice, east once, south once, and east once to yet another fork.
|
|
Head east again, north once, and east once to one more fork.
|
|
Head north twice.
|
|
Pull the tapestry on the wall. [1]
|
|
Enter the Minotaur's lair.
|
|
Approach the Minotaur and Lady Celeste.
|
|
Bullfight the Minotaur with the Red Queen's scarf. [3]
|
|
After some scenes, watch a lengthy cutscene with Alex and the Oracle. [5]
|
|
After the conversation, Alex takes the Oracle's Sacred Water. [1]
|
|
</blockquote>
|
|
|
|
<h6 id="toc_0.0.1.1.9.11">Beach</h6>
|
|
<blockquote>
|
|
In the Inventory, use the Sacred Water in the Hunter's Lamp. [1]
|
|
Use the Magic Map on yourself and point to the Isle of the Mists.
|
|
</blockquote>
|
|
|
|
<h5 id="toc_0.0.1.1.10">Isle of the Mists I</h5>
|
|
<h6 id="toc_0.0.1.1.10.1">Beach</h6>
|
|
<blockquote>
|
|
Head west.
|
|
</blockquote>
|
|
|
|
<h6 id="toc_0.0.1.1.10.2">Druids' Village</h6>
|
|
<blockquote>
|
|
Pick up the lump of coal. [1]
|
|
Pick up the scythe on the tree. [1]
|
|
Exit the village.
|
|
</blockquote>
|
|
|
|
<h6 id="toc_0.0.1.1.10.3">Beach</h6>
|
|
<blockquote>
|
|
Use the Magic Map on yourself and point to the Isle of Wonder.
|
|
(If you want the Short Path, skip to "Isle of the Beast II".)
|
|
</blockquote>
|
|
|
|
<h5 id="toc_0.0.1.1.11">Isle of Wonder III (Optional)</h5>
|
|
<h6 id="toc_0.0.1.1.11.1">Beach</h6>
|
|
<blockquote>
|
|
Head north.
|
|
</blockquote>
|
|
|
|
<h6 id="toc_0.0.1.1.11.2">Swamp</h6>
|
|
<blockquote>
|
|
Head west.
|
|
</blockquote>
|
|
|
|
<h6 id="toc_0.0.1.1.11.3">Garden</h6>
|
|
<blockquote>
|
|
Pick up the teacup on the chair. [1]
|
|
Pick up the "Drink Me" potion bottle. [1]
|
|
Give the milk bottle to one of the Baby's Tears. [2]
|
|
Use the Hunter's Lamp on the other Baby's Tears. [1]
|
|
Open the north door.
|
|
</blockquote>
|
|
|
|
<h6 id="toc_0.0.1.1.11.4">Chessboard Land</h6>
|
|
<blockquote>
|
|
Give the lump of coal to the White Queen. [1]
|
|
Head back south.
|
|
</blockquote>
|
|
|
|
<h6 id="toc_0.0.1.1.11.5">Garden</h6>
|
|
<blockquote>
|
|
Head back south.
|
|
</blockquote>
|
|
|
|
<h6 id="toc_0.0.1.1.11.6">Swamp</h6>
|
|
<blockquote>
|
|
Use the teacup in the swamp.
|
|
After the conversation, give the Rotten Tomato to the Bump-on-a-Log. [3]
|
|
Collect the swamp ooze with the teacup after a scene. [1]
|
|
Head back east.
|
|
</blockquote>
|
|
|
|
<h6 id="toc_0.0.1.1.11.7">Beach</h6>
|
|
<blockquote>
|
|
Use the Magic Map on yourself and point to the Isle of the Beast.
|
|
</blockquote>
|
|
|
|
<h5 id="toc_0.0.1.1.12">Isle of the Beast II</h5>
|
|
<h6 id="toc_0.0.1.1.12.1">Beach</h6>
|
|
<blockquote>
|
|
Head north.
|
|
</blockquote>
|
|
|
|
<h6 id="toc_0.0.1.1.12.2">Boiling Pond</h6>
|
|
<blockquote>
|
|
Head north again.
|
|
</blockquote>
|
|
|
|
<h6 id="toc_0.0.1.1.12.3">Stone Archer's Garden</h6>
|
|
<blockquote>
|
|
Use the shield on the Stone Archer. [3]
|
|
Pick up a white rose near the gazebo. [1]
|
|
Try to get past the gazebo.
|
|
Use the scythe on the gazebo. [3]
|
|
</blockquote>
|
|
|
|
<h6 id="toc_0.0.1.1.12.4">Beast's Garden</h6>
|
|
<blockquote>
|
|
Watch the cutscene with the Beast. [1] [YOU HAVE 10 MINUTES!]
|
|
Head back south.
|
|
</blockquote>
|
|
|
|
<h6 id="toc_0.0.1.1.12.5">Stone Archer's Garden</h6>
|
|
<blockquote>
|
|
Exit the garden.
|
|
</blockquote>
|
|
|
|
<h6 id="toc_0.0.1.1.12.6">Boiling Pond</h6>
|
|
<blockquote>
|
|
Head back south.
|
|
</blockquote>
|
|
|
|
<h6 id="toc_0.0.1.1.12.7">Beach</h6>
|
|
<blockquote>
|
|
Use the Magic Map on yourself and point to the Isle of the Crown.
|
|
</blockquote>
|
|
|
|
<h5 id="toc_0.0.1.1.13">Isle of the Crown IV</h5>
|
|
<h6 id="toc_0.0.1.1.13.1">Beach</h6>
|
|
<blockquote>
|
|
Head back north.
|
|
</blockquote>
|
|
|
|
<h6 id="toc_0.0.1.1.13.2">Crossroads</h6>
|
|
<blockquote>
|
|
Head back west.
|
|
</blockquote>
|
|
|
|
<h6 id="toc_0.0.1.1.13.3">Village</h6>
|
|
<blockquote>
|
|
Return to Ali's Books once more if you still have time.
|
|
</blockquote>
|
|
|
|
<h6 id="toc_0.0.1.1.13.4">Ali's Books (Optional 3)</h6>
|
|
<blockquote>
|
|
Speak with Jollo and listen in on Shamir Shamazel.
|
|
Exit the bookshop.
|
|
</blockquote>
|
|
|
|
<h6 id="toc_0.0.1.1.13.5">Village</h6>
|
|
<blockquote>
|
|
With the allotted time left, head west.
|
|
</blockquote>
|
|
|
|
<h6 id="toc_0.0.1.1.13.6">Beauty's Village</h6>
|
|
<blockquote>
|
|
Talk to Beauty.
|
|
Give the white rose to Beauty. [2]
|
|
Give the Beast's Ring to Beauty. [2]
|
|
</blockquote>
|
|
|
|
<h5 id="toc_0.0.1.1.14">Isle of the Beast III</h5>
|
|
<h6 id="toc_0.0.1.1.14.1">Beast's Garden</h6>
|
|
<blockquote>
|
|
Watch the lengthy cutscene. [2 (1 point for each item)]
|
|
After the cutscene, collect fountain water with Hunter's Lamp. [1]
|
|
In the Inventory, pick up Beauty's hair from her clothes. [1]
|
|
[Only if you didn't pick up Cassima's ribbon or her hair from it.]
|
|
Head back south.
|
|
</blockquote>
|
|
|
|
<h6 id="toc_0.0.1.1.14.2">Stone Archer's Garden</h6>
|
|
<blockquote>
|
|
Pick up another white rose near the gazebo.
|
|
Exit the garden.
|
|
</blockquote>
|
|
|
|
<h6 id="toc_0.0.1.1.14.3">Boiling Pond</h6>
|
|
<blockquote>
|
|
Head back south.
|
|
</blockquote>
|
|
|
|
<p>
|
|
NOTE: At this point, your journey will branch off into two different paths! If you want the Long Path Ending, then please skip ahead to the sub-section entitled "Part II (Long Path)". Otherwise, read on if you want the Short Path Ending.
|
|
</p>
|
|
|
|
<h4 id="toc_0.0.1.2">Part II (Short Path)</h4>
|
|
<h5 id="toc_0.0.1.2.1">Isle of the Beast III (cont.)</h5>
|
|
<h6 id="toc_0.0.1.2.1.1">Beach</h6>
|
|
<blockquote>
|
|
Use the Magic Map on yourself and point to the Isle of the Crown.
|
|
</blockquote>
|
|
|
|
<h5 id="toc_0.0.1.2.2">Isle of the Crown V</h5>
|
|
<h6 id="toc_0.0.1.2.2.1">Beach</h6>
|
|
<blockquote>
|
|
Head north.
|
|
</blockquote>
|
|
|
|
<h6 id="toc_0.0.1.2.2.2">Crossroads</h6>
|
|
<blockquote>
|
|
Head west.
|
|
</blockquote>
|
|
|
|
<h6 id="toc_0.0.1.2.2.3">Village</h6>
|
|
<blockquote>
|
|
Enter the Pawn Shop.
|
|
</blockquote>
|
|
|
|
<h6 id="toc_0.0.1.2.2.4">Pawn Shop</h6>
|
|
<blockquote>
|
|
Give the tinder box to the Pawn Shop Owner.
|
|
Take the wind-up nightingale.
|
|
Exit the Pawn Shop.
|
|
</blockquote>
|
|
|
|
<h6 id="toc_0.0.1.2.2.5">Village</h6>
|
|
<blockquote>
|
|
Exit the village.
|
|
</blockquote>
|
|
|
|
<h6 id="toc_0.0.1.2.2.6">Crossroads</h6>
|
|
<blockquote>
|
|
Head back north to the castle.
|
|
</blockquote>
|
|
|
|
<h6 id="toc_0.0.1.2.2.7">Castle of the Crown</h6>
|
|
<blockquote>
|
|
Dress yourself up in Beauty's Clothes. [4]
|
|
</blockquote>
|
|
|
|
<h6 id="toc_0.0.1.2.2.8">Grand Hall</h6>
|
|
<blockquote>
|
|
Look at the Throne Room doors.
|
|
Go up the left staircase.
|
|
</blockquote>
|
|
|
|
<h6 id="toc_0.0.1.2.2.9">Upstairs Hallway</h6>
|
|
<blockquote>
|
|
Place the wind-up nightingale on the floor while Guard Dogs are away. [4]
|
|
Quickly hide behind the pillar in the east alcove after that task. [2]
|
|
After a scene, remove the portrait of King Caliphim and Queen Allaria. [3]
|
|
Pick up the nail on the wall. [1]
|
|
Walk back out of the east alcove.
|
|
Open the left door.
|
|
</blockquote>
|
|
|
|
<h6 id="toc_0.0.1.2.2.10">Alhazred's Bedroom</h6>
|
|
<blockquote>
|
|
Look at the trunk on the foot of the bed.
|
|
Use the nail to unlock the trunk. [1]
|
|
Pick up Alhazred's letter and read it. [1]
|
|
Exit the bedroom.
|
|
</blockquote>
|
|
|
|
<h6 id="toc_0.0.1.2.2.11">Upstairs Hallway</h6>
|
|
<blockquote>
|
|
Look at the northwest door. [1]
|
|
Head north.
|
|
</blockquote>
|
|
|
|
<h6 id="toc_0.0.1.2.2.12">Upstairs Northern Hallway</h6>
|
|
<blockquote>
|
|
Talk to Cassima through her door. [1]
|
|
After the conversation, slip the dagger to Cassima through the door. [3]
|
|
Show Alhazred's letter to Cassima through the door.
|
|
Exit west of the north hallway.
|
|
</blockquote>
|
|
|
|
<h6 id="toc_0.0.1.2.2.13">Upstairs Hallway</h6>
|
|
<blockquote>
|
|
Quickly go into the east alcove.
|
|
Place the nail and the portrait back on the wall.
|
|
Quickly hide behind the pillar again.
|
|
After another scene, exit the east alcove.
|
|
Head back downstairs.
|
|
</blockquote>
|
|
|
|
<h6 id="toc_0.0.1.2.2.14">Grand Hall</h6>
|
|
<blockquote>
|
|
Show Alhazred's letter to Captain Saladin. [3]
|
|
</blockquote>
|
|
|
|
<h6 id="toc_0.0.1.2.2.15">Throne Room</h6>
|
|
<blockquote>
|
|
After a scene, approach or talk to Alhazred or Cassima.
|
|
After one cutscene, show the Beast's Mirror to Cassima. [3]
|
|
Follow Alhazred out of the Throne Room after another cutscene.
|
|
</blockquote>
|
|
|
|
<h6 id="toc_0.0.1.2.2.16">Tower</h6>
|
|
<blockquote>
|
|
Quickly follow Alhazred up a few rooms.
|
|
After another scene, give the peppermint leaves to Shamir. [3]
|
|
Grab the Ceremonial Sword on the wall near you. [1]
|
|
Use the Ceremonial Sword on Alhazred. [1]
|
|
Use the Ceremonial Sword on Alhazred again after distraction. [5]
|
|
</blockquote>
|
|
|
|
<p>
|
|
NOTE: If you skipped all optional tasks except the cave with the peppermint leaves, the Minimum Points value you're getting is 116 points.
|
|
</p>
|
|
<h4 id="toc_0.0.1.3">Part II (Long Path)</h4>
|
|
<h5 id="toc_0.0.1.3.1">Isle of the Beast III (cont.)</h5>
|
|
<h6 id="toc_0.0.1.3.1.1">Beach</h6>
|
|
<blockquote>
|
|
In the Inventory, look at the Spell Book.
|
|
Turn the pages to the "Make Rain Spell". [3]
|
|
Use the Magic Map on yourself and point to the Isle of the Mists.
|
|
</blockquote>
|
|
|
|
<h5 id="toc_0.0.1.3.2">Isle of the Mists II</h5>
|
|
<h6 id="toc_0.0.1.3.2.1">Ritual Place</h6>
|
|
<blockquote>
|
|
Watch the lengthy cutscene. [2]
|
|
After the cutscene, pick up the embers with the skull. [1]
|
|
Head back south.
|
|
</blockquote>
|
|
|
|
<h6 id="toc_0.0.1.3.2.2">Beach</h6>
|
|
<blockquote>
|
|
Use the Magic Map on yourself and point to the Isle of the Sacred Mountain.
|
|
</blockquote>
|
|
|
|
<h5 id="toc_0.0.1.3.3">Isle of the Sacred Mountain III</h5>
|
|
<h6 id="toc_0.0.1.3.3.1">Beach</h6>
|
|
<blockquote>
|
|
Carefully climb up the stairs on the Cliffs of Logic to the top.
|
|
</blockquote>
|
|
|
|
<h6 id="toc_0.0.1.3.3.2">Cliffs of Logic Summit</h6>
|
|
<blockquote>
|
|
In the Inventory, use either hair in the skull. [1]
|
|
Use the spoiled egg in the skull. [1]
|
|
Look at the Spell Book.
|
|
Turn the page to "Charming a Creature of the Night Spell". [3]
|
|
Watch the Night Mare cutscene. [2]
|
|
</blockquote>
|
|
|
|
<h5 id="toc_0.0.1.3.4">Realm of the Dead</h5>
|
|
<h6 id="toc_0.0.1.3.4.1">Surface 1</h6>
|
|
<blockquote>
|
|
Talk to King Caliphim and Queen Allaria. [1]
|
|
Avoid the zombies and head east.
|
|
</blockquote>
|
|
|
|
<h6 id="toc_0.0.1.3.4.2">Surface 2</h6>
|
|
<blockquote>
|
|
Talk to the Mother Ghost. [1]
|
|
Head north.
|
|
</blockquote>
|
|
|
|
<h6 id="toc_0.0.1.3.4.3">Underworld Entrance</h6>
|
|
<blockquote>
|
|
Play the Bone Xylophone. [2]
|
|
After the musical sequence, pick up the skeleton key on the floor. [1]
|
|
Give the Ghost Ticket to the Doormaster. [3]
|
|
</blockquote>
|
|
|
|
<h6 id="toc_0.0.1.3.4.4">Underworld Cavern</h6>
|
|
<blockquote>
|
|
Look at the dead knight.
|
|
Pick up the knight's Gauntlet of Challenge. [1]
|
|
Head north.
|
|
</blockquote>
|
|
|
|
<h6 id="toc_0.0.1.3.4.5">River Styx</h6>
|
|
<blockquote>
|
|
Collect River Styx water with the teacup. [1]
|
|
Give the Deadman's Coins to Charon. [3]
|
|
</blockquote>
|
|
|
|
<h6 id="toc_0.0.1.3.4.6">Gate</h6>
|
|
<blockquote>
|
|
Try to touch the Gate.
|
|
Talk to the Gate.
|
|
Press in "L", "O", "V", and "E" on the Alphabet Pad. [3]
|
|
Enter the Gate.
|
|
</blockquote>
|
|
|
|
<h6 id="toc_0.0.1.3.4.7">Throne Room</h6>
|
|
<blockquote>
|
|
Approach the Lord of the Dead.
|
|
Give the Gauntlet of Challenge to the Lord of the Dead. [2]
|
|
After a scene, show the Beast's Mirror to the Lord of the Dead. [4]
|
|
</blockquote>
|
|
|
|
<h5 id="toc_0.0.1.3.5">Isle of the Crown V</h5>
|
|
<h6 id="toc_0.0.1.3.5.1">Beach</h6>
|
|
<blockquote>
|
|
After a long cutscene, head north.
|
|
</blockquote>
|
|
|
|
<h6 id="toc_0.0.1.3.5.2">Crossroads</h6>
|
|
<blockquote>
|
|
Give the white rose to Sing-Sing. [1]
|
|
Head west.
|
|
</blockquote>
|
|
|
|
<h6 id="toc_0.0.1.3.5.3">Village</h6>
|
|
<blockquote>
|
|
Enter the Pawn Shop once more.
|
|
</blockquote>
|
|
|
|
<h6 id="toc_0.0.1.3.5.4">Pawn Shop</h6>
|
|
<blockquote>
|
|
Use the "Drink Me" Potion bottle on yourself near the cloaked man. [3]
|
|
During the cutscene, pay attention to Shamir's lamp!
|
|
After the cutscene, give the tinder box to the Pawn Shop Owner.
|
|
Take the Painter's Brush.
|
|
Exit the Pawn Shop.
|
|
</blockquote>
|
|
|
|
<h6 id="toc_0.0.1.3.5.5">Village</h6>
|
|
<blockquote>
|
|
Talk to the lampseller.
|
|
Give the Hunter's Lamp to the lampseller.
|
|
Take the tall blue lamp. [1]
|
|
Exit the village.
|
|
</blockquote>
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|
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<h6 id="toc_0.0.1.3.5.6">Crossroads</h6>
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|
<blockquote>
|
|
Head back north to the castle.
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|
</blockquote>
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|
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<h6 id="toc_0.0.1.3.5.7">Castle of the Crown</h6>
|
|
<blockquote>
|
|
Head west from the entrance.
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</blockquote>
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|
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<h6 id="toc_0.0.1.3.5.8">Castle Wall</h6>
|
|
<blockquote>
|
|
In the Inventory, use the black feather on the teacup. [1]
|
|
Use either the Painter's Brush or teacup on the castle wall. [1]
|
|
Look at the Spell Book.
|
|
Turn the pages to the "Magic Paint Spell". [3]
|
|
Enter the newly-formed door. [2]
|
|
</blockquote>
|
|
|
|
<h6 id="toc_0.0.1.3.5.9">West Basement Hallway</h6>
|
|
<blockquote>
|
|
Open the middle dungeon door.
|
|
</blockquote>
|
|
|
|
<h6 id="toc_0.0.1.3.5.10">Middle Dungeon</h6>
|
|
<blockquote>
|
|
Give the Ghost Handkerchief to the Little Boy Ghost. [3]
|
|
Exit the dungeon.
|
|
</blockquote>
|
|
|
|
<h6 id="toc_0.0.1.3.5.11">West Basement Hallway</h6>
|
|
<blockquote>
|
|
Head south and east.
|
|
</blockquote>
|
|
|
|
<h6 id="toc_0.0.1.3.5.12">East Basement Hallway</h6>
|
|
<blockquote>
|
|
Enter the door on the right.
|
|
</blockquote>
|
|
|
|
<h6 id="toc_0.0.1.3.5.13">Jollo's Room</h6>
|
|
<blockquote>
|
|
Give the Replica Lamp to Jollo. [3]
|
|
Exit the room after a scene.
|
|
</blockquote>
|
|
|
|
<h6 id="toc_0.0.1.3.5.14">East Basement Hallway</h6>
|
|
<blockquote>
|
|
Go north, then west.
|
|
</blockquote>
|
|
|
|
<h6 id="toc_0.0.1.3.5.15">North Basement Hallway</h6>
|
|
<blockquote>
|
|
Pull the suit of armor's hand. [2]
|
|
Enter the secret passage.
|
|
</blockquote>
|
|
|
|
<h6 id="toc_0.0.1.3.5.16">Secret Passage</h6>
|
|
<blockquote>
|
|
Look at the chinks in the east wall. [2]
|
|
After a scene, head upstairs.
|
|
</blockquote>
|
|
|
|
<h6 id="toc_0.0.1.3.5.17">Upstairs Secret Staircase</h6>
|
|
<blockquote>
|
|
Head west.
|
|
</blockquote>
|
|
|
|
<h6 id="toc_0.0.1.3.5.18">Upstairs Secret Passageway</h6>
|
|
<blockquote>
|
|
Proceed around the corner down the first hallway.
|
|
Look at the spyhole beyond the bend. [1]
|
|
After a scene, continue down the passageway.
|
|
Look at the crack at the end of the left wall.
|
|
Enter the secret doorway.
|
|
</blockquote>
|
|
|
|
<h6 id="toc_0.0.1.3.5.19">Alhazred's Bedroom</h6>
|
|
<blockquote>
|
|
Open the ebony box near the fireplace. [1]
|
|
Use the skeleton key to unlock the trunk. [1]
|
|
Pick up Alhazred's letter and read it. [1]
|
|
Go back through the passageway.
|
|
</blockquote>
|
|
|
|
<h6 id="toc_0.0.1.3.5.20">Upstairs Secret Passageway</h6>
|
|
<blockquote>
|
|
Head back to the staircase the way you came.
|
|
</blockquote>
|
|
|
|
<h6 id="toc_0.0.1.3.5.21">Upstairs Secret Staircase</h6>
|
|
<blockquote>
|
|
Look at the spyhole on the east wall. [1]
|
|
After the conversation, give the dagger to Cassima. [3]
|
|
Show Alhazred's letter to Cassima.
|
|
Go back downstairs after a scene.
|
|
</blockquote>
|
|
|
|
<h6 id="toc_0.0.1.3.5.22">Secret Passage</h6>
|
|
<blockquote>
|
|
Open the wall and exit the passage.
|
|
</blockquote>
|
|
|
|
<h6 id="toc_0.0.1.3.5.23">North Basement Hallway</h6>
|
|
<blockquote>
|
|
Head back west.
|
|
</blockquote>
|
|
|
|
<h6 id="toc_0.0.1.3.5.24">West Basement Hallway</h6>
|
|
<blockquote>
|
|
Try to open the Treasure Room door on the left.
|
|
Press in "A", "L", "I", "Z", "E", "B", and "U" on the Alphabet Pad. [2]
|
|
</blockquote>
|
|
|
|
<h6 id="toc_0.0.1.3.5.25">Treasure Room</h6>
|
|
<blockquote>
|
|
Look at the drape on the table.
|
|
Remove the drape.
|
|
Look at all four stolen treasures. [2]
|
|
Exit the Treasure Room.
|
|
</blockquote>
|
|
|
|
<h6 id="toc_0.0.1.3.5.26">West Basement Hallway</h6>
|
|
<blockquote>
|
|
Head south and east.
|
|
</blockquote>
|
|
|
|
<h6 id="toc_0.0.1.3.5.27">East Basement Hallway</h6>
|
|
<blockquote>
|
|
Head up the stairs on the left.
|
|
</blockquote>
|
|
|
|
<h6 id="toc_0.0.1.3.5.28">Grand Hall</h6>
|
|
<blockquote>
|
|
Show Alhazred's letter to Captain Saladin. [3]
|
|
</blockquote>
|
|
|
|
<h6 id="toc_0.0.1.3.5.29">Throne Room</h6>
|
|
<blockquote>
|
|
After a scene, approach or talk to Alhazred or Cassima.
|
|
Watch the lengthy cutscene. [5]
|
|
After the cutscene, follow Alhazred out of the Throne Room.
|
|
</blockquote>
|
|
|
|
<h6 id="toc_0.0.1.3.5.30">Tower</h6>
|
|
<blockquote>
|
|
Quickly follow Alhazred up a few rooms to the top. [1]
|
|
After another scene, use the blue lamp on Shamir. [5]
|
|
Grab the Ceremonial Sword on the wall near you. [1]
|
|
Use the Ceremonial Sword on Alhazred. [1]
|
|
Use the Ceremonial Sword on Alhazred again after distraction. [5]
|
|
</blockquote>
|
|
|
|
<p>
|
|
NOTE: If you followed all optional tasks correctly, you will get the Maximum Points Value (i.e., Perfect Score) of 231 points for 100% Completion, and you'll get the best ending possible! :)
|
|
Version History
|
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</p>
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</body>
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</html>
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