King's Quest V

Maps

TABLE OF CONTENTS


TOWN AND FOREST OF SERENIA
DARK FOREST | CRISPIN'S

<-DESERT - GYPSIES - WILLOW TREE - ENTER DARK FOREST - HOME

| | / / | | / / | | / /

<-DESERT - ANTHILL - GNOMES - FOREST --------------- SNAKE - MOUNTAINS->

| | / / | | / / | | | /

<-DESERT - BEEHIVE - INN - BAKERY - OUTSIDE TOWN - INSIDE TOWN (SHOPES)

DARK FOREST

EXIT - SW PATH - WITCH'S HOUSE - SW PATH

| | / | | / | / / NE PATH - TO HOUSE - NW PATH \ / \ / \ FORK / | | TO SEREINA FOREST
DESERT

The desert is a very complicated place to navigate. To make your life easier, I suggest you print off the map, key and the directions below. In order to do this, select all of the text, and press CTRL + C. Then go to START > PROGRAMS > ACCESSORIES > NOTEPAD. Now press CTRL + V, then go to FILE > PRINT. Now as you're wandering through the desert, mark your path on the map. This makes getting lost much harder. There are 77 spots in here after all. _______ / K E Y \ | -------------------------------------------

C - CLIFF O - OASIS H - HOLE IN CLIFF
 
D - DESERT S - SKELETON B - BANDIT CAMP
 
E - ENDLESS K - DEATH BY BITE R - BRUSHLAND

E - C - C - C - H - C - C - C - C - C - C - R

                     
E - D - D - D - D - D - D - D - D - D - D - R
                     
E - D - D - D - D - D - D - O - D - D - D - R
                     
E - D - O - D - D - S - D - D - D - D - D - K
                     
E - D - D - D - D - D - D - D - D - D - D - K
                     
E - D - D - D - D - O - D - D - D - D - D - K
                     
E - B - D - D - D - D - D - D - D - O - D - K
                     
E - E - E - E - E - E - E - E - E - E - E - E

GREAT MOUNTAINS
WATERFALL - SLOPE - CREVASSE - OUTSIDE CASTLE | / | /

<-SERENIA - PATH - WATERFALL QUEEN ICEBELLA INSIDE ICE CAVE

/ | / | / | PATH BEHIND CASTLE ----- VIEW OF CASTLE - ICE CAVE | | TWISTING PATH - ROC'S NEST - BEACH->
BEACH AND OCEAN

Basically, just avoid the Sea Monster. I suggest going DOWN, RIGHT, RIGHT, RIGHT, but do whatever you want. :) _______ / K E Y \ | ------

O - OCEAN
S - MONSTER
I - ISLAND

S - S - S - S - S - S - S
           
BOAT - O - O - O - O - O - O - S / | | | | | | |

FROM NEST - PATH - O - O - O - O - I - O - S

             

HERMIT - O - O - O - O - O - O - S
           
S - S - S - S - S - S - S
MORDACK'S ISLAND

WEST OF CASTLE - CASTLE GATE

 
 

| SERPENT
 
 
| BEACH
 
 
| VIEW OF CASTLE | | CASTLE (VIII)
 
 

LABYRINTH - DUNGEON CELL (VII)

LABYRINTH

The Labyrinth is much harder to navigate than the Desert because the map turns whenever Graham turns. Graham starts on the H. Before heading to the door, you must go to the "D" in the lower left and give him the TAMBOURINE. Then head to the door. I suggest you print this map off by following these directions:

Select all of the text, and press CTRL + C. Then go to START > PROGRAMS > ACCESSORIES > NOTEPAD. Now press CTRL + V, then go to FILE > PRINT.

Remember to turn the map when Graham turns. Once you get the HAIRPIN from the Dink, go to the DOOR and use the HAIRPIN on it. _______ / K E Y \ | ----

D - DINK
H - HOLE
C - CELL
O - DOOR
S - SPACE
0 - START

S O D

   
S-S S-S-S-S
 
S S S
   
S S-S S-S-S
   
S-S-H S-S
 

S-S-S S-C
 

D S S-S-S

     
0-S-S-S-S S-D

===== MORDACK'S CASTLE ======

Note that you can be thrown into the CELL at almost any time during your adventure in the CASTLE. In order to get back inside the CASTLE, follow the LABYRINTH map. The CELL is labeled "C".

First Level

KITCHEN - PIANO ROOM - DINING ROOM

 
 
PANTRY TO UPSTAIRS |
   
   
TO LABYRINTH FOYER - DINING HALL

Second Level

MORDACK'S BEDROOM - HALLWAY - LAB

 
 

LIBRARY TO DOWNSTAIRS