Resetting...
This commit is contained in:
219
.vim/vimwiki/vimwiki_html/KQ3_Walkthrough.html
Normal file
219
.vim/vimwiki/vimwiki_html/KQ3_Walkthrough.html
Normal file
@@ -0,0 +1,219 @@
|
||||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
|
||||
<html>
|
||||
<head>
|
||||
<link rel="Stylesheet" type="text/css" href="style.css">
|
||||
<title>KQ3_Walkthrough</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<h3 id="toc_0.0.1">King's Quest III To Heir is Human</h3>
|
||||
<h4 id="toc_0.0.1.1">Manannan's Schedule</h4>
|
||||
<p>
|
||||
Only the minutes are important for timing Manannan:
|
||||
X:00:00 - Manannan wakes up and demands a chore (or food if you're ready to
|
||||
defeat him).
|
||||
X:03:00 - Manannan briefly enters the room Gwydion is in to check up on him,
|
||||
applying a punishment if Gwydion hasn't finished his chore or if he's been
|
||||
doing something he shouldn't have. Otherwise, he leaves again within a few
|
||||
seconds.
|
||||
X:05:00 - Manannan goes on a journey. You will not see him until X:30:00 unless
|
||||
you try to leave Llewdor.
|
||||
X:30:00 - Manannan returns and demands food.
|
||||
X:33:00 - Manannan briefly enters the room Gwydion is in to check up on him. If
|
||||
he hasn't been fed, he kills Gwydion.
|
||||
X:35:00 - Manannan goes to sleep. He will be in his bedroom for this time and
|
||||
will wake up if you're too loud in there! He wakes up and kills you anyway if
|
||||
you leave Llewdor.
|
||||
</p>
|
||||
|
||||
<h5 id="toc_0.0.1.1.1">Walkthrough</h5>
|
||||
<p>
|
||||
This may contain extreme spoilers. Commands IN CAPS are what you should
|
||||
type. I haven't given all directions but they shouldn't be too hard to
|
||||
figure out.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Manannan should give you a task to do. It will be one of the following:
|
||||
--feed the chickens: go north of the chicken coop outside and type
|
||||
"feed the chickens."
|
||||
--clean the study: go north from the main hallway to the study
|
||||
cabinet(west corner) and "clean study" with the feather duster.
|
||||
--clean the kitchen: go to the broom on the north wall and type "clean
|
||||
the kitchen."
|
||||
--clean the chamber pot: go to Manannan's bedroom and type "empty
|
||||
chamber pot."
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Do this first(or die after five minutes game time,) and you'll have time
|
||||
for the rest of the basic things pretty easily. You'll want to go to
|
||||
the dining room and TAKE CUP and then TAKE BOWL(west wall), go to the
|
||||
north wall, TAKE KNIFE, TAKE SPOON, and TAKE FOOD by the table. You'll
|
||||
probably have to wait until Manannan leaves(after five minutes) and make
|
||||
a beeline to his room from there. You can get a head start, but it's a
|
||||
bit of a gamble. Sometimes he follows you very closely and will catch
|
||||
you as you remove stuff. From five to thirty minutes, he will be out of
|
||||
commission, and you may do as you please. But for one-sixth of the
|
||||
time, steer clear of him. He will ALWAYS check on you a)25 minutes
|
||||
after he leaves and b)5 minutes after he has come back.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Now, it is possible to get all the items you need and kill Manannan
|
||||
after the first thirty-minute cycle, but you may need more than one. In
|
||||
order that he does not catch you with magic items you must 1)PULL THE
|
||||
LEVER so the passage to his laboratory is hidden and 2)PUSH THE BOOK so
|
||||
that he doesn't know you've found the trigger. You must also OPEN
|
||||
CABINET and return the wand. The final thing to do is to go to your
|
||||
room(S,U,E from the study) and DROP ALL. Manannan will not know what
|
||||
magical items you possess now.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Many items are randomly available in King's Quest III. One of them is
|
||||
the cat's hair. When you are around the cat try to TAKE CAT. Use F3 if
|
||||
it does not work the first time and just chase him around. Eventually
|
||||
you'll get him. TAKE HAIR.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
In Manannan's room, you will find the mirror in the left drawer(OPEN
|
||||
DRAWER), the essence in the right drawer(OPEN DRAWER but stand back a
|
||||
bit), the key above the closet(LOOK ON TOP OF CLOSET) and the
|
||||
map(SEARCH CLOSET). Go up to the observatory(S,NE) and GET FLY. From
|
||||
there SW, W, D, S, OPEN DOOR at chicken coop, GET CHICKEN and GET
|
||||
FEATHER.
|
||||
The mountain path is not too tricky to navigate. After you have gotten
|
||||
behind the big rock, do not go west but rather all the way south and
|
||||
then east. Save frequently. Now once you get to the next screen, go
|
||||
back to the previous screen. LOOK MAP. Hit F6 and you will be
|
||||
teleported to the base of the cliff. Neat, huh? The map will become
|
||||
more useful as you visit more places.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
There are some multi-solution items to get rid of first. An eagle
|
||||
randomly flies by and drops a feather. At the base of the mountain or
|
||||
to the east are good places to wait, but you may want to save your game
|
||||
and restore if you're not lucky after two minutes. The place east also
|
||||
contains some mud banks where you can GET MUD with the spoon(you can get
|
||||
the mud anywhere with banks but this is easiest.) Go north, GET
|
||||
MISTLETOE, then west. OPEN DOOR to see if the Bears are in. If not,
|
||||
walk in until you see porridge on the table, then TAKE PORRIDGE, go
|
||||
upstairs, OPEN DRAWER, GET THIMBLE, exit the house, and GET DEW in the
|
||||
garden. Go north, west, GET ACORNS(this will probably require a few
|
||||
tries) and now you can "cheat" a bit. GRAB HOLE and a rope ladder will
|
||||
come down. Climb the rope and save while you do(it's easy to fall),
|
||||
enter the treehouse at the top, and when the bandit is sleeping GET
|
||||
PURSE and get out of there. Climb back down. Go west. Now go south
|
||||
and type USE MIRROR but don't use it until Medusa is close(walk
|
||||
continually south. When she is in view hit the south key and when she's
|
||||
close hit F3. You'll get her.) From west of the acorns you can GET
|
||||
CACTUS(the small one by the rock, on the east side) and also GET
|
||||
SNAKESKIN two south of the cactus. Go all the way east, GET WATER and
|
||||
go west and south twice where you will want to enter the store. PET DOG
|
||||
to get the dog hair, BUY FISH OIL, BUY LARD, BUY SALT, and BUY EMPTY
|
||||
POUCH. Now LOOK MAP, push F6 where the mountain base is, and climb back
|
||||
up north(unfortunately you have to climb!) Go north to Manannan's
|
||||
study, go to the cabinet, OPEN CABINET to get the wand, search the east
|
||||
bookcase, and type LOOK BOOKCASE and PUSH BOOK and PULL LEVER when you
|
||||
find something interesting. Climb down the stairs and if you see the
|
||||
cat climb back up and down until he's gone. Climb down to the bottom of
|
||||
the staircase. You're in the laboratory, so you will want to go to the
|
||||
shelf and TAKE SAFFRON, TAKE MANDRAKE ROOT, TAKE NIGHTSHADE JUICE, TAKE
|
||||
FISH BONE POWDER, TAKE TOAD SPITTLE, TAKE TOADSTOOL POWDER. Go to the
|
||||
spell book(stand north of it) and create as many spells as you cab.
|
||||
</p>
|
||||
<h3 id="toc_0.0.2">To Create a Spell open to the page (in roman numerals) from the manual</h3>
|
||||
<p>
|
||||
You should be able to make them all, except the teleportation spell.
|
||||
Unless, of course, you do not have enough time. I recommend making the
|
||||
Cat Cookie first, and PUT COOKIE IN PORRIDGE.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
However quickly you do things, you'll still have to prepare for
|
||||
Manannan's return. Do so by 1)PULL LEVER, 2)PUSH BOOK, 3)OPEN CABINET
|
||||
in the study. Then 4)go to your room(south, up, east) and DROP ALL and
|
||||
TAKE PORRIDGE, which the wizard will not recognize. Make sure it is
|
||||
POISONED PORRIDGE in your item list. Smile innocently when Manannan
|
||||
appears and feed him the porridge in the dining room east of the main
|
||||
hall. Once he's turned into a cat you can pick up the items or create
|
||||
the spells you didn't get around to. [NOTE: if you haven't put the
|
||||
cookie in the porridge yet, feed Manannan the bread, mutton or fruit and
|
||||
make sure you give yourself enough time to make the cat cookie. If you
|
||||
run out of food to give him, he'll zap you.]
|
||||
</p>
|
||||
|
||||
<p>
|
||||
The spells you need are INVISIBILITY, STORM and FLYING. UNDERSTANDING
|
||||
THE LANGUAGE OF CREATURES will help you get a maximum score and find
|
||||
treasure, and TELEPORTATION SPELL is a good alternate puzzle-solver, as
|
||||
is CAUSING A DEEP SLEEP. If you get exasperated making the spells you
|
||||
now know which ones are 100% necessary. Do not proceed with this
|
||||
walkthrough until you've gotten all the items/spells you want to, since
|
||||
time gets a bit precious from here on in.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
For maximum points you may now want to go to the tavern. Save the game
|
||||
and DIP FLY WINGS IN ESSENCE and when the bandits talke about their
|
||||
hideout(if not, restore the game) fly to the acorn trees(west) and in
|
||||
the hole. Fly out, and that is eight points.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Use the map to go to the spider's cave(east of the waterfall, northeast
|
||||
of the place I recommended you get the mud.) Activate the flying
|
||||
spell(DIP EAGLE FEATHER IN ESSENCE) and you'll throw the spider in the
|
||||
sea, for which you may not get four points. Wait a bit and you can
|
||||
enter the cave, where you will get an amber stone.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Go back to the tavern, where there will be pirates. COUNT COINS and
|
||||
GIVE COINS TO PIRATES so to pay for passage. Go east twice and board
|
||||
the plank, where you'll find spacious(if nothing else) accommodations.
|
||||
Watch the scene, go east, TAKE CRATE, wait for rats to come in(it's good
|
||||
to set controls on "fastest" right here) and then wait for them to talk
|
||||
about treasure. Otherwise, you won't find it even if you know where to
|
||||
dig. To climb up the ladder to the west, DROP CRATE, JUMP CRATE, JUMP
|
||||
CRATE, and JUMP just north of the bottom crate, and wait until the
|
||||
captain's not in(save the game first) before going west to OPEN TRUNK
|
||||
and GET ALL. You need to go west and wait for a bit now(do some chores
|
||||
or some exercise in the meantime) for the ship to dock. You'll hear
|
||||
voices saying it has, whereupon you can cast the sleep spell(cast it
|
||||
before this, and you will be adrift forever!) and climb up twice--you'll
|
||||
need to jump up again before climbing. Jump overboard(up twice, east,
|
||||
and go north off the boat) and stay close to the bottom edge so that if
|
||||
sharks pop up you can shake them by going down and then up again.
|
||||
Always make progress east, and from the island go to the east side.
|
||||
Five steps east of the palm tree(set the game to SLOW to make sure
|
||||
although you have leeway) DIG with the shovel. You've got treasure!
|
||||
Now, go north. Go east, and the path in the upper part of the screen
|
||||
will curl west and then east. You'll need to climb rocks(not too tough)
|
||||
and then go north, east, and north(climb up the stream.) In the
|
||||
meantime, prepare the flying spell(PUT FLY WINGS IN ESSENCE) but don't
|
||||
hit return. You'll want to go east twice but if the abominable snowman
|
||||
appears you'll want to be prepared--he runs quicker than you can type.
|
||||
Once you've gone east twice, take the LEFT path and you will be climbing
|
||||
down some annoying cliffs. Remember when you walk through a cave not to
|
||||
touch any keys and be alert for when you come out. From there you can
|
||||
walk to the east of the screen, and south twice will see you falling
|
||||
into Daventry.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Go west and north and talk to the old man if you want, then back south
|
||||
and east before you climb the stairs to the east(walk northeast.) Then
|
||||
northeast and northwest and west. Before you go west you will want to
|
||||
use the INVISIBILITY OINTMENT and also have the storm spell prepared.
|
||||
Go west, hit F3, and the dragon will die. Go over to Rosella, UNTIE
|
||||
ROSELLA, KISS ROSELLA(if you want), retrace your steps to where you
|
||||
fell, W, N, N to enter the castle. You've won the game!
|
||||
</p>
|
||||
|
||||
</body>
|
||||
</html>
|
Reference in New Issue
Block a user