Added vimwiki
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home/.vim/vimwiki/vimwiki/.KQ5_Map.wiki.swp
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home/.vim/vimwiki/vimwiki/.KQ5_Map.wiki.swp
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home/.vim/vimwiki/vimwiki/.KQ7_Walkthrough.wiki.swp
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home/.vim/vimwiki/vimwiki/.KQ7_Walkthrough.wiki.swp
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home/.vim/vimwiki/vimwiki/.KQ7_Walkthrough.wiki[Conflict].swp
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home/.vim/vimwiki/vimwiki/.KQ7_Walkthrough.wiki[Conflict].swp
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home/.vim/vimwiki/vimwiki/.Yogscast.wiki[Conflict].swp
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home/.vim/vimwiki/vimwiki/.Yogscast.wiki[Conflict].swp
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home/.vim/vimwiki/vimwiki/Android.wiki
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home/.vim/vimwiki/vimwiki/Android.wiki
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Logcat
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adb logcat <Log Tag>:<Log Level> ... *:S
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e.g. -
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adb logcat ClockOut:V AndroidRuntime:E *:S
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AndroidRuntine:E will show the stacktrace when an app crashes
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Log Levels:
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V - Verbose (lowest priority
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D - Debug
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I - Info (default priority)
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W - Warning
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E - Error
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F - Fatal
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S - Silent (highest priority, nothing is ever printed)
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The *:S is necessary to filter out all unwanted messages.
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home/.vim/vimwiki/vimwiki/Bosses.wiki
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home/.vim/vimwiki/vimwiki/Bosses.wiki
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home/.vim/vimwiki/vimwiki/Bubble Sort.wiki
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home/.vim/vimwiki/vimwiki/Bubble Sort.wiki
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== Bubble Sort ==
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Stats::
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:: Worst Case Performance: O(n^2^)
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:: Best Case Performance: O(n)
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=== Optimized Psuedocode ===
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Bubble Sort can be optimized by observing that the n-th pass finds the n-th largest element and puts it into its final place. So the inner loop can avoid looking at the last n-1 items when running for the n-th time.
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{{{
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function bubbleSort(items) {
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n = count(items);
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swapped = false;
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while(!swapped) {
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swapped = false;
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for(i = 1; i < n; i++) {
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if(items[i-1] > items[i]) {
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tmp = items[i-1];
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items[i-1] = items[i];
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items[i] = tmp;
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swapped = true;
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}
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}
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n = n-1;
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}
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}
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}}}
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=== Unoptimized Psuedocode ===
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{{{
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function bubbleSort(items) {
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swapped = false;
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while(!swapped) {
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swapped = false;
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for(i = 1; i < count(items); i++) {
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if(items[i-1] > items[i]) {
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tmp = items[i-1];
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items[i-1] = items[i];
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items[i] = tmp;
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swapped = true;
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}
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}
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}
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}
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}}}
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=== Additional Info ===
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Wikipedia Article: [http://en.wikipedia.org/wiki/Bubble_sort]
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home/.vim/vimwiki/vimwiki/Dungeons-Avian Temple.wiki
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home/.vim/vimwiki/vimwiki/Dungeons-Avian Temple.wiki
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[[Gamma|Gamma]] [[Gamma Premium|Premium]] [[Gamma Premium 790|790]] [[Gamma Premium 790 I|I]] [[Gamma Premium 790 I c|c]]
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home/.vim/vimwiki/vimwiki/Dungeons-Avian Temples.wiki
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home/.vim/vimwiki/vimwiki/Dungeons-Avian Temples.wiki
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= Avian Temples =
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| Sector | Location | Coordinates | Biome | Directions |
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|-----------|-------------------------------------------------------------------------------------------------------------------|-------------|------------|------------|
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| [[Gamma]] | [[Gamma Premium|Premium]] [[Gamma Premium 790|790]][[Gamma Premium 790 I|I]][[Gamma Premium 790 I c|c]] | X:10, Y:2 | [[Desert]] | Right |
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|-----------|-------------------------------------------------------------------------------------------------------------------|-------------|------------|------------|
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| [[Gamma]] | [[Gamma Chi|Chi]] [[Gamma Chi Aqr|Aqr]] [[Gamma Chi Aqr 56|56]][[Gamma Chi Aqr 56 I|I]][[Gamma Chi Aqr 56 I c|c]] | X:13, Y:8 | [[Desert]] | Left |
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|-----------|-------------------------------------------------------------------------------------------------------------------|-------------|------------|------------|
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home/.vim/vimwiki/vimwiki/Dungeons.wiki
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home/.vim/vimwiki/vimwiki/Dungeons.wiki
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== Dungeons ==
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=== [[Dungeons-Avian Temples|Avian Temples]] ===
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| Sector | Location | Coordinates | Biome | Directions |
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|-----------|-------------------------------------------------------------------------------------------------------------------|-------------|------------|------------|
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| [[Gamma]] | [[Gamma Premium|Premium]] [[Gamma Premium 790|790]][[Gamma Premium 790 I|I]][[Gamma Premium 790 I c|c]] | X:10, Y:2 | [[Desert]] | Right |
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|-----------|-------------------------------------------------------------------------------------------------------------------|-------------|------------|------------|
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| [[Gamma]] | [[Gamma Chi|Chi]] [[Gamma Chi Aqr|Aqr]] [[Gamma Chi Aqr 56|56]][[Gamma Chi Aqr 56 I|I]][[Gamma Chi Aqr 56 I c|c]] | X:13, Y:8 | [[Desert]] | Left |
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|-----------|-------------------------------------------------------------------------------------------------------------------|-------------|------------|------------|
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home/.vim/vimwiki/vimwiki/Filling out a W-9.wiki
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home/.vim/vimwiki/vimwiki/Filling out a W-9.wiki
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=== When filling out a W-9 ===
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Check the box for LLC and mark "I" for Individual (Even if the form doesn't mention I as an option.)
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Use the LLC's TIN
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home/.vim/vimwiki/vimwiki/Fliphound.wiki
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home/.vim/vimwiki/vimwiki/Fliphound.wiki
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=== Contact ===
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Brandon Shuey
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brandon@fliphound.com
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(316) 305-6349
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Bug: instead of showing $, it's showing garbage
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home/.vim/vimwiki/vimwiki/Gamma.wiki
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home/.vim/vimwiki/vimwiki/Gamma.wiki
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home/.vim/vimwiki/vimwiki/Heapsort.wiki
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home/.vim/vimwiki/vimwiki/Heapsort.wiki
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== Heapsort ==
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Stats::
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:: Worst Case Performance: O(n log n)
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:: Best Case Performance: O(n log n)
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=== Algorithm ===
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The heapsort algorithm can be divided into two parts.
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* Step 1: A heap is built out of the data.
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* The heap is often placed in an array with the layout of a complete binary tree.
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* The complete binary tree maps the binary tree structure into the array indices
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* Each array index represents a node.
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* The index of the node's parent, left child branch, or right child branch are simple expressions.
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* For a zero-based array, the root node is stored at index 0
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* If i is the index of the current node, then
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* iParent = floor((i-1) / 2)
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* iLeftChild = 2*i + 1
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* iRightChild = 2*i + 2
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* Step 2: A sorted array is created by repeatedly removing the largest element from the heap (the root of the heap), and inserting it into the array. The heap is updated after each removal to maintin the heap. Once all objects have been removed from the heap, the result is a sorted array.
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=== Psuedocode ===
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{{{
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function heapsort(a, count) {
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// Build the heap in array a so that largest value is at the root
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heapify(a, count)
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// The following loop maintains the invariants that a[0:end] is a heap and every element
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// beyond end is greater than everything before it (so a[end:count] is in sorted order))
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end = count - 1;
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while(end > 0) {
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// a[0] is the root and largest value. The swap moves it in front of the sorted elements.
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swap(a[end], a[0])
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// The heap size is reduced by one
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end = end - 1;
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// The swap ruined the heap property, so restore it
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siftDown(a, 0, end);
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}
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}
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function heapify(a, count) {
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start = floor((count - 2) / 2);
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while(start >= 0) {
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siftDown(a, start, count-1);
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start = start - 1;
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}
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}
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function siftDown(a, start, end) {
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root = start;
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while((root * 2 + 1) <= end) {
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child = (root * 2 + 1);
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swap = root;
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if(a[swap] < a[child]) {
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swap = child;
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}
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if((child+1) <= end and a[swap] < a[child+1]) {
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swap = child + 1;
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}
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if(swap != root) {
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swap(a[root], a[swap]);
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root = swap;
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} else {
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return;
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}
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}
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}
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}}}
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=== Additional Info ===
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Wikipedia Article [http://en.wikipedia.org/wiki/Heapsort]
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home/.vim/vimwiki/vimwiki/High Touch.wiki
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home/.vim/vimwiki/vimwiki/High Touch.wiki
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=== High Touch, Inc. ===
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Luis R::
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Timesheet: https://drive.google.com/?authuser=0&usp=sheets_web#folders/0B5hT8qJOi95WSnpLSWpKbUFOVkE
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RAC
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X* Activity Logging (Adminstrative Tasks)
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X * Need to add in permission level
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X * Be sure to catch new "Repost" function
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X * Always capture user id, username, permission level, timestamp
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X* Print out Terms and Conditions
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X * Probably off of menu item to launch new window with no fancies
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* New HTML email needs to be created
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* Certificate on payout
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home/.vim/vimwiki/vimwiki/Humble Bundles.wiki
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home/.vim/vimwiki/vimwiki/Humble Bundles.wiki
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= List of Owned Humble Bundles (and their contents) =
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=== Humble Indie Bundles ===
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* Humble Indie Bundle 5
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- Amnesia
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- Bastion
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- Braid
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- Limbo
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- Lone Survivor
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- Psychonauts
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- Super Meat Boy
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- Sword and Sorcery
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* Humble Indie Bundle 6
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- Bit Trip Runner
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- Dustforce
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- Gratuitous Space Battles
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- Jamestown
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- Rochard
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- Shatter
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- Space Pirates and Zombies (SPAZ)
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- Torchlight
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- Vessel
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- Wizorb
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* Humble Indie Bundle 7
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- Cave Story +
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- Closure
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- Dungeon Defenders + All DLC
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- Indie Game: The Movie
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- Legend of Grimrock
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- Offspring Fling
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- Shank 2
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- Snapshot
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- The Basement Collection
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- The Binding of Isaac + Wrath of the Lamb DLC
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* Humble Indie Bundle 8
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- Awesomenauts
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- Capsized
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- Dear Esther
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- English Country Tune
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- Hotline Miami
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- Intrusion 2
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- Little Inferno
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- Oil Rush
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- Proteus
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- Thomas Was Alone
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- Tiny & Big in Grandpa's Leftovers
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* Humble Indie Bundle 9
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- A Virus Named TOM
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- Bastion
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- Brutal Legend
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- Eets Munchies
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- FEZ
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- FTL: Faster than Light
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- Limbo
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- Mark of the Ninja
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- Rocketbirds: Hardboiled Chicken
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- Trine 2: Complete Story
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* Humble Indie Bundle 10
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- Bit.TRIP Presents... Runner2: Future Legend of Rhythm Alien
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- HOARD
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- Joe Danger 2: The Movie
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- Papo & Yo
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- Reus
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- Strike Suit Zero
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- Surgeon Simulator 2013
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- To the Moon
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- Toki Tori 2+
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* Humble Indie Bundle 11
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- Antichamber
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- Beatbuddy: Tale of the Guardians
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- Dust: An Elysian Tail
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- FEZ
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- Giana Sisters: Twisted Dreams
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- Guacamelee! Gold Edition
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- Monaco
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- Starseed Pilgrim
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- The Swapper
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=== Humble Android Bundles ===
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* Humble Android Bundle 1
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- Anomaly Warzone Earth
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- EDGE
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- Osmos
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- Toki Tori
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- World of Goo
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* Humble Android Bundle 2
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- Avadon: The Black Fortress
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- Canabalt
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- Cogs
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- Snuggle Truck
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- Swords & Soldiers HD
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- Zen Bound 2
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* Humble Android Bundle 3
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- Anomaly Warzone Earth
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- Bit.TRIP BEAT
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- EDGE
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- Fieldrunners
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- Osmos
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- SpaceChem
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- Spirits
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- Uplink
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- World of Goo
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* Humble Android Bundle 4
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- Avadon: The Black Fortress
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- Canabalt
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- Cogs
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- Crayon Physics Deluxe
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- Eufloria HD
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- Machinarium
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- Splice
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- Superbrothers: Sword & Sworcery EP
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- Swords & Soldiers HD
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- Waking Mars
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- Zen Bound 2
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* Humble Android Bundle 5
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- Beat Hazard Ultra
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- Crayon Physics Deluxe
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- Dungeon Defenders + All DLC
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- Dynamite Jack
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- NightSky
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- Solar 2
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- Splice
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- Super Hexagon
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- Superbrothers: Sword & Sworcery EP
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* Humble Android Bundle 6
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- Aquaria
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- Broken Sword: Director's Cut
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- Fractal
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- Frozen Synapse
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- McPixel
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- NightSky
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- Organ Trail: Director's Cut
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- Stealth Bastard Deluxe
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- Waking Mars
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* Humble Android Bundle 7
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- Anodyne
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- Anomaly Korea
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- Broken Sword: Director's Cut
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- Greed Corp
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- Incredipede
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- Organ Trail: Director's Cut
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- The Bard's Tale
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- Ticket to Ride
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- Worms Reloaded
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* Humble Android Bundle 8
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- AaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Awesome
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- Anomaly 2
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- Bad Hotel
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- Gemini Rue
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- Hero Academy
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- Jack Lumber
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- Little Inferno
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- Solar 2
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- The Bard's Tale
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* Humble Android Bundle 9
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- Bridge Constructor
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- Broken Sword 2: The Smoking Mirror
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- Kingdom Rush
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- Knights of Pen & Paper +1 Edition
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- Ravensword: Shadowlands
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- Savant - Ascent
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- Syder Arcade
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- The Shivah
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- Type:Rider
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* Humble Android Bundle 10
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- Breach & Clear
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- Draw a Stickman: EPIC
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- Fieldrunners 2
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- Galcon Fusion
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- Galcon Legends
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- METAL SLUG 3
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- Skulls of the Shogun
|
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- Symphony
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=== Humble Mobile Bundles ===
|
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* Humble Mobile Bundle 1
|
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* Humble Mobile Bundle 2
|
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* Humble Mobile Bundle 3
|
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* Humble Mobile Bundle 4
|
||||
* Humble Mobile Bundle 5
|
||||
|
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=== Humble Jumbo Bundle ===
|
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* Humble Jump Bundle 1
|
0
home/.vim/vimwiki/vimwiki/Java.wiki
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0
home/.vim/vimwiki/vimwiki/Java.wiki
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268
home/.vim/vimwiki/vimwiki/KQ1_Guide.wiki
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home/.vim/vimwiki/vimwiki/KQ1_Guide.wiki
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=== King's Quest I: Quest For The Crown (1990) ===
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==== FAQ/Walkthrough by Xoneris ====
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Kings Quest 1: Quest for the Crown
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Walkthrough/FAQ
|
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Version: 1990 Remake
|
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Distributed By: Sierra Entertainment
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Platform: PC
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===== Table of Contents =====
|
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* [[KQ1_Walkthrough|Walkthrough]]
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* [[KQ1_ItemList|Item List]]
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* [[KQ1_PointsList|Points List]]
|
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|
||||
===== On This Page =====
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* Controls
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* How to Use this Guide
|
||||
* Dead Ends
|
||||
* Differences from Original
|
||||
* Frequently Asked Questions
|
||||
* Disclaimer/Copyright
|
||||
* Contact Information
|
||||
|
||||
===== Controls =====
|
||||
|
||||
* Up Arrow - Move North/Up
|
||||
* Down Arrow - Move South/Down
|
||||
* Left Arrow - Move West
|
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* Right Arrow - Move East
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||||
* Page Up - Move Northeast
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||||
* Page Down - Move Southeast
|
||||
* Home - Move Northwest
|
||||
* End- Move Southwest
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||||
|
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* + - Faster Speed
|
||||
* = - Normal Speed
|
||||
* - - Slower Speed
|
||||
|
||||
* F1 - Open Help Menu
|
||||
* F2 - Toggle Sound On/Off
|
||||
* F3 - Retype Last Command
|
||||
* F4 - Duck
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||||
* F5 - Save Game
|
||||
* F6 - Jump
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||||
* F7 - Restore Game
|
||||
* F9 - Restart Game
|
||||
|
||||
* Ctrl A - About KQ1
|
||||
* Ctrl Q - Quit Game
|
||||
* Ctrl p - Pause Game
|
||||
* Ctrl I - Inventory
|
||||
* Ctrl S - Change Speed
|
||||
* Ctrl V - Change Volume
|
||||
|
||||
* Esc - Open Menu Bar
|
||||
* Tab - Open Inventory
|
||||
* Space - Retype Last Message
|
||||
|
||||
===== How to Use This Guide =====
|
||||
|
||||
This guide walks you through the game giving you the solutions to the
|
||||
puzzles. The first solutions given are the "best" solutions to the puzzles
|
||||
and following them will gain you the maximum points available in the game.
|
||||
However, there are alternative solutions to most of the puzzles.
|
||||
Alternative solutions are marked with an asterisk (*). These alternative
|
||||
solutions will allow you to complete the game but won't grant you the
|
||||
maximum points available.
|
||||
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||||
Some parts of the game are timed. The times that you have to deal with the
|
||||
game are marked with a clock symbol (00:00).
|
||||
|
||||
The way that the game works is that it requires you to type in your
|
||||
commands. The commands you must type are in quotations (") and in CAPS.
|
||||
When you type the commands you should not include the quotations and
|
||||
capitalization doesn't matter. In short, if I say "OPEN DOORS" you should
|
||||
type: open doors with no punctuation.
|
||||
|
||||
When I say to move a certain number of screens I mean to go through that
|
||||
number of screen changes. So if I say "move three screens left" count the
|
||||
screen you're on as one screen, then the next as number two, and the next
|
||||
one as number three. You'll change screens three times and be at your
|
||||
destination.
|
||||
|
||||
There are many ways to die and get caught in dead ends. While I do not list
|
||||
every way to die there are some locations you are very likely to die or get
|
||||
caught in a dead end. The warnings are marked in brackets [].
|
||||
|
||||
===== Dead Ends =====
|
||||
|
||||
* Throw Dagger Before Getting Bucket
|
||||
* Kill Goat Before Getting Bucket
|
||||
* Throw the Dagger at the Troll before getting the Bucket
|
||||
* Lower the rope in the Well and cut the rope before getting the Magic Mirror
|
||||
* Eat the Magic Beans
|
||||
* Give the Woodcutter the Magic Beans
|
||||
* Give the Woodcutter Magic Treasure
|
||||
* The Dwarf steals one or more of the three Magic Treasures
|
||||
* Drop into the Leprechaun hole without the Clover or Fiddle and Cheese or
|
||||
* Treasure and Mushroom
|
||||
* Give Rat Chest or Mirror
|
||||
* The Dwarf steals all Treasures and the Goat is killed/lost
|
||||
* The Dwarf steals all Treasures and Cheese is eaten/given to Woodcutter
|
||||
* Let the Witch finish heating her cauldron while you're in her House
|
||||
* Escape Leprechaun home without getting the Shield
|
||||
* Eat Mushroom in the wrong place or take too long to get out of the
|
||||
* Leprechaun home
|
||||
|
||||
===== Differences from Original =====
|
||||
|
||||
* You Can Plant Beans in Clover Patch
|
||||
* The Fairy Spell Can be Obtained Only Once
|
||||
* Shield is Always the Last Treasure to be Obtained
|
||||
* Sorcerer, Dwarf, and Ogre Can All Appear in Same Screens
|
||||
* Wolf and Sorcerer Can Still Find You When Invisible
|
||||
* If You Get Too Close to Ogre While Invisible He'll Still Kill You
|
||||
* Jumping While Wearing Ring Causes You to Lose It
|
||||
* Magic Ring can be Used Multiple Times
|
||||
* Losing the Magic Ring Does Not Cause Loss of Points
|
||||
* Losing the Goat Does Not Cause Loss of Points
|
||||
* Entering the Woodcutter's House Does Not Lose the Goat
|
||||
* The Dagger can be Thrown in any Screen
|
||||
* The Woodcutter will Only Accept Full Bowl
|
||||
* You Cannot Enter the Castle Until Obtaining All Three Magic Treasures
|
||||
* Filling the Bucket Only Gets You Points the First Time
|
||||
* The Fairy Spell Will Protect You From the Dragon
|
||||
* Entering the Water Doesn't Require You to Type "SWIM"
|
||||
* Once the Giant Goes to Sleep He Never Wakes Up
|
||||
* The Gnome's Name is NIKSTLITSELPMUR not IFNKOVHGROGHPRM
|
||||
* Returning up the Well After Defeating the Dragon Does not Gain Points
|
||||
* You Can no Longer Bow to King Edward
|
||||
* Successfully Reaching Cloud Land Gains You Points
|
||||
* Shield Will Not Protect You From Sorcerer's Spell
|
||||
* The Goat Does Not Protect You From the Witch
|
||||
* The Mouse Button Can be Left Clicked to Move the Character Towards it
|
||||
* The Mouse Button Can be Right Clicked to "Look" at Something in the Screen
|
||||
* Entering the Witch's House While Wearing the Ring Does Not Protect You
|
||||
* The Witch Can Now Spot You if You Try to Sneak Out of Her House
|
||||
* Holding the Magic Shield Will Not Save You From the Witch in her House
|
||||
* The Woodcutter no Longer Accepts Gifts After Receiving Stew
|
||||
* The Ring Will be Lost if You Get Pushed By Troll
|
||||
* You Can Give the Rat the Chest or Mirror
|
||||
|
||||
===== Frequently Asked Questions =====
|
||||
Q: You mention getting a spell from your Fairy Godmother but I followed your
|
||||
walkthrough and never encountered this.
|
||||
|
||||
A: I decided to leave finding that up to you because you can only get the
|
||||
spell once and it lasts for a short amount of time. The protection spell
|
||||
can be obtained if you go one screen south of the Clover Patch, or one
|
||||
screen left of the back of the Goat Pen, up from the lake to the right of
|
||||
the castle, or to the right of the rightmost Carrot Patch. The spell lasts
|
||||
for 4 minutes.
|
||||
|
||||
Q: Can you still die when you get the Magic Shield/Fairy Spell?
|
||||
|
||||
A: Yes. The Fairy spell won't save you from falls or water. It will also
|
||||
always wear off before you reach the Rat and the Leprechauns. After you
|
||||
obtain the Magic Shield fatal enemies won't appear in the field anymore but
|
||||
you're just as vulnerable to the Witch if you enter her house and the
|
||||
Dragon.
|
||||
|
||||
Q: Can you get the Treasures out of order?
|
||||
|
||||
A: Yes and no. In this version of the game you can get the Chest or Mirror
|
||||
in any order you want but the Shield always comes last. The bird won't show
|
||||
up if you don't have the other two Treasures in your inventory so you can't
|
||||
get the Shield till last.
|
||||
|
||||
Q: Oh, no! That Dwarf stole one of my Magic Treasures! Can I get it back?
|
||||
|
||||
A: Unfortunately no. If the Dwarf has stolen your Magic Treasures you are
|
||||
at a dead end. The game won't end but there's no way to win. If you have a
|
||||
save file to restore before losing the Treasure, you're fine, if not… start
|
||||
over.
|
||||
|
||||
Q: Uh, oh! I thought I was supposed to eat the Cheese! What can I do to
|
||||
get rid of the Rat?
|
||||
|
||||
A: The Rat will take one of the three regular Treasures (Golden Egg/Golden
|
||||
Walnut/Pouch of Diamonds) as payment but you lose points for it. As a basic
|
||||
rule of thumb: don't eat in this game. This is not "Quest for Glory" and
|
||||
your character doesn't need to eat regularly.
|
||||
|
||||
Q: So there's nothing that I can eat safely?
|
||||
|
||||
A: Well, you can eat the Stew and the Carrot at any time. You will lose
|
||||
points for doing so but with these items you can eat them and get them back
|
||||
for a restoration of the points. But don't eat the Cheese and whatever you
|
||||
do don't eat the Magic Beans, you will get caught in a dead end. You will
|
||||
also need to eat the Mushroom but in a very specific location.
|
||||
|
||||
Q: I, uh, ate the Magic Beans. What can I do?
|
||||
|
||||
A: Restore your game. If you eat the Magic Beans you can't go on.
|
||||
|
||||
Q: I ate the Mushroom and it shrank me but the effects wore off so quickly I
|
||||
wasn't able to do anything! What am I supposed to do with it?
|
||||
|
||||
A: You do eat the Mushroom but in a specific location. It's the way you get
|
||||
out of the Leprechaun's lair. If you eat it any other time you are in a
|
||||
dead end and have to restore to a previous save file.
|
||||
|
||||
Q: Why are there some patches of forest that are all dark and brown?
|
||||
|
||||
A: These are the "Danger Zones" of the game. If you find yourself in a dark
|
||||
patch of the forest it means that an enemy can show up.
|
||||
|
||||
Q: What purpose does the Ring serve?
|
||||
|
||||
A: It's a way to avoid certain dangers. It's useful when you are trying to
|
||||
get away from the Dwarf, Ogre, Dragon, Witch (In the Field) and Giant. It
|
||||
won't work to get past the Troll, the Witch if you're in her House, the
|
||||
Sorcerer, the Wolf, the Rat, or the Leprechauns. You should also not get
|
||||
too close to the Ogre when invisible or he will kill you anyway.
|
||||
|
||||
Q: I guessed IFNKOVHGROGHPRM for the Gnome's name and he didn't accept it!
|
||||
What gives?
|
||||
|
||||
A: Roberta Williams received a lot of mail about the Gnome's name and
|
||||
decided that it was too incomprehensible to think of using a backwards
|
||||
alphabet to spell Rumplestiltskin, so in the remake she changed it to
|
||||
spelling Rumplestiltskin backwards: NIKSTLITSELPMUR.
|
||||
|
||||
Q: Graham is supposed to be a Knight! Why can't he kill anyone?
|
||||
|
||||
A: He's supposed to be the kind, noble type and kind, noble people don't
|
||||
kill unless absolutely necessary. Actually, you CAN kill but you usually
|
||||
get less points for doing so. The one exception is the Witch. You can kill
|
||||
her and even gain points for it.
|
||||
|
||||
Q: Your walkthrough didn't have me enter any screens with an enemy in them.
|
||||
What can I do about them?
|
||||
|
||||
A: Except for the Witch, the only thing you can do is avoid them. If you
|
||||
have the Fairy spell then there's no need to worry about any of them. The
|
||||
sorcerer is a bit worse in this game than the original. Even with the
|
||||
Shield or being invisible, the Sorcerer will freeze you for 30 seconds. The
|
||||
Dwarf may show up and take advantage of this and take your Treasures or the
|
||||
Ogre will come and kill you during this time. As for the Witch, you can
|
||||
"DUCK" when she gets close to you but this is hard to do and if you just
|
||||
duck when she first appears in the screen instead of when she's close to
|
||||
you, she will catch you. The other enemies must be avoided. The best thing
|
||||
to do is to walk near the edge of the screen and leave and come back if the
|
||||
enemy shows up.
|
||||
|
||||
===== Disclaimer/Copyright =====
|
||||
This Guide is Copyright 2011 Richard Turner
|
||||
|
||||
Use of this guide is for public or private use only. Profit gained from
|
||||
this guide is strictly prohibited. This guide should appear on GameFAQs,
|
||||
Gamers Hell, Cheat Happens, and Neoseeker only, unless written consent is
|
||||
received from the author.
|
||||
|
||||
All trademarks and copyrights contained in this document are owned by their
|
||||
respective trademark and copyright holders. All unofficial names given to
|
||||
things may be used in other guides, but should be treated as trademarks of
|
||||
Sierra Entertainment or other respective trademark holders.
|
||||
|
||||
===== Contact Information =====
|
||||
If you have any information to add to this guide or questions that I did not
|
||||
answer contact me at renodox@hotmail.com with "Kings Quest 1 EGA Guide" in
|
||||
the subject line. Spams and lewd comments will be deleted.
|
||||
|
||||
King's Quest I: Quest For The Crown (1990): FAQ/Walkthrough by Xoneris
|
||||
Version: 1.0 | Last Updated: 2012-01-06 | View/Download Original File
|
||||
Hosted by GameFAQs
|
||||
Return to King's Quest I: Quest For The Crown (1990) (PC) FAQs & Guides
|
||||
|
107
home/.vim/vimwiki/vimwiki/KQ1_ItemList.wiki
Normal file
107
home/.vim/vimwiki/vimwiki/KQ1_ItemList.wiki
Normal file
@ -0,0 +1,107 @@
|
||||
===== Item List =====
|
||||
|
||||
====== Dagger ======
|
||||
* Found: In Hole Under Rock
|
||||
* Use: Get Bucket
|
||||
* Bad Use: Kill Dragon, Throw at Troll
|
||||
|
||||
====== Gold Egg ======
|
||||
* Found: In Large Oak Tree
|
||||
* Use: Gain Points
|
||||
* Bad Use: Bribe Rat/Troll, Give to Woodcutter
|
||||
|
||||
====== Walnut ======
|
||||
* Found: Walnut Tree
|
||||
* Use: Open to get Gold Walnut
|
||||
|
||||
====== Gold Walnut ======
|
||||
* Found: Opening Walnut
|
||||
* Use: Gain Points
|
||||
* Bad Use: Bribe Rat/Troll, Give to Woodcutter
|
||||
|
||||
====== Pouch ======
|
||||
* Found: In Tree Stump
|
||||
* Use: Open to get Pouch of Diamonds
|
||||
|
||||
====== Pouch of Diamonds ======
|
||||
* Found: Opening Pouch
|
||||
* Use: Gain Points
|
||||
* Bad Use: Bribe Rat/Troll, Give to Woodcutter
|
||||
|
||||
====== Carrot ======
|
||||
* Found: Carrot Patch
|
||||
* Use: Show to Goat
|
||||
* Bad Use: Eat, Give to Goat, Give to Woodcutter
|
||||
|
||||
====== Ceramic Bowl ======
|
||||
* Found: Field Above Elf Lake
|
||||
* Use: "FILL" to get Stew, Give to Woodcutter
|
||||
|
||||
====== Magic Ring ======
|
||||
* Found: Given by Elf
|
||||
* Use: Turn Invisible to Avoid Danger
|
||||
|
||||
====== Water Bucket ======
|
||||
* Found: Well
|
||||
* Use: Fill With Water
|
||||
|
||||
====== Water ======
|
||||
* Found: In Well/Lakes
|
||||
* Use: Defeat Dragon
|
||||
* Bad Use: Drink
|
||||
|
||||
====== Pebbles ======
|
||||
* Found: Sandy River
|
||||
* Use: Gain Points
|
||||
* Bad Use: Use with Sling to Kill Giant
|
||||
|
||||
====== Cheese ======
|
||||
* Found: Witch's Cabinet
|
||||
* Use: Bribe Rat
|
||||
* Bad Use: Eat, Give to Woodcutter
|
||||
|
||||
====== Note ======
|
||||
* Found: Witch's Bedroom
|
||||
* Use: Read to Gain Points and a Clue
|
||||
|
||||
====== Beans ======
|
||||
* Found: Given by Gnome if Name Guessed Right
|
||||
* Use: Plant to Grow Beanstalk
|
||||
* Bad Use: Eat, Give to Woodcutter
|
||||
|
||||
====== Key ======
|
||||
* Found: Given by Gnome if Name Not Guessed Right
|
||||
* Use: Unlock Cliff Door
|
||||
|
||||
====== Fiddle ======
|
||||
* Found: Woodcutter's House
|
||||
* Use: Play to get Rid of Leprechauns
|
||||
|
||||
====== Four Leaf Clover ======
|
||||
* Found: Clover Patch
|
||||
* Use: Hold to Protect Against Leprechauns
|
||||
|
||||
====== Mushroom ======
|
||||
* Found: River Bank
|
||||
* Use: Eat to Shrink and Escape Leprechaun Lair
|
||||
|
||||
====== Scepter ======
|
||||
* Found: Leprechaun's Lair
|
||||
* Use: Gain Points
|
||||
|
||||
====== Sling ======
|
||||
* Found: Tree Hole in Cloud Land
|
||||
* Use: Gain Points
|
||||
* Bad Use: Use with Pebbles to Kill Giant
|
||||
|
||||
====== Magic Mirror ======
|
||||
* Found: Dragon's Lair
|
||||
* Use: Required to Finish Game
|
||||
|
||||
====== Magic Shield ======
|
||||
* Found: Leprechaun's Lair
|
||||
* Use: Required to Finish Game
|
||||
|
||||
====== Magic Chest ======
|
||||
* Found: Giant's Lair
|
||||
* Use: Required to Finish Game
|
102
home/.vim/vimwiki/vimwiki/KQ1_PointsList.wiki
Normal file
102
home/.vim/vimwiki/vimwiki/KQ1_PointsList.wiki
Normal file
@ -0,0 +1,102 @@
|
||||
===== Points List =====
|
||||
* 2 Move Rock
|
||||
* 5 Get Dagger
|
||||
* 2 Climb Tree
|
||||
* 6 Get Egg
|
||||
* 2 Get Carrot
|
||||
* 3 Talk Elf
|
||||
* 3 Get Bowl
|
||||
* 1 Look Bowl
|
||||
* 2 Fill Bowl
|
||||
* 2 Get Clover
|
||||
* 3 Get Walnut
|
||||
* 3 Open Walnut
|
||||
* 2 Eat House
|
||||
* 1 Get Note
|
||||
* 2 Read Note
|
||||
* 7 Push Witch
|
||||
* 2 Open Cabinet
|
||||
* 2 Get Cheese
|
||||
* 2 Safely Enter Well
|
||||
* 2 Get Bucket
|
||||
* 2 Fill Bucket (Before Defeating Dragon)
|
||||
* 4 Dive In Well
|
||||
* 1 Enter Dragon Cave
|
||||
* 5 Throw Water At Dragon
|
||||
* 8 Get Magic Mirror
|
||||
* 2 Exit through Cave (After Defeating Dragon)
|
||||
* 1 Get Pebbles
|
||||
* 3 Give Woodcutter Filled Bowl
|
||||
* 3 Get Fiddle
|
||||
* 2 Show Goat Carrot
|
||||
* 4 Show Goat Troll
|
||||
* 1 Look In Stump
|
||||
* 3 Get Pouch
|
||||
* 3 Open Pouch
|
||||
* 9 Guess NIKSTLITSELPMUR For Gnome's Name First Time
|
||||
* 2 Plant Beans
|
||||
* 2 Successfully Climb Stalk
|
||||
* 2 Get Slingshot
|
||||
* 7 Giant Goes to Sleep
|
||||
* 8 Get Magic Chest
|
||||
* 3 Catch Bird
|
||||
* 1 Get Mushroom
|
||||
* 2 Give Rat Cheese
|
||||
* 3 Play Fiddle for Leprechaun Guards
|
||||
* 6 Get Scepter
|
||||
* 8 Get Shield
|
||||
* 2 Eat Mushroom Right Place
|
||||
* 1 Exit Small Hole
|
||||
* 3 Open Portcullis
|
||||
|
||||
===== Alternative Paths =====
|
||||
(Points Gained/Altogether Lost)
|
||||
* -6/-10 Give Troll Egg
|
||||
* -3/-7 Give Troll Walnut or Pouch
|
||||
* -6/-8 Give Rat Egg or Walnut
|
||||
* -3/-5 Give Rat Pouch
|
||||
* 3/-2 Kill Dragon
|
||||
* 0/-2 Exit Well Through Well, Not Cave
|
||||
* 8/-1 Guess Gnome's Name Second Try
|
||||
* 7/-2 Guess Gnome's Name Third Try
|
||||
* 3/-6 Don't Guess Gnome's Name
|
||||
* 2/0 Unlock Door
|
||||
* 3/-4 Kill Giant
|
||||
* 0/-9 Approach Leprechauns with Clover (Don't Play Fiddle)
|
||||
* 0/-7 Don't Kill Witch
|
||||
|
||||
===== Minus Points =====
|
||||
* -2 Eat Stew
|
||||
* -2 Eat Cheese
|
||||
* -2 Eat Carrot
|
||||
* -5 Throw Dagger (Possible Dead End)
|
||||
* -2 Drink Bucket Water (Before Defeating Dragon)
|
||||
* -5 Kill Goat (Possible Dead End)
|
||||
* -2 Give Goat Carrot
|
||||
* -2 Give Woodcutter Carrot
|
||||
* -2 Give Woodcutter Cheese
|
||||
* -6 Give Woodcutter Egg
|
||||
* -3 Give Woodcutter Walnut
|
||||
* -3 Give Woodcutter Pouch
|
||||
* -8 Give Woodcutter Mirror (Dead End)
|
||||
* -8 Give Woodcutter Chest (Dead End)
|
||||
* -8 Give Woodcutter Shield (Dead End)
|
||||
* -5 Throw Dagger at Troll (Possible Dead End)
|
||||
* -6 Give Troll Egg
|
||||
* -6 Give Troll Walnut
|
||||
* -6 Give Troll Pouch
|
||||
* -6 Give Rat Egg
|
||||
* -6 Give Rat Walnut
|
||||
* -3 Give Rat Pouch
|
||||
* -8 Give Rat Mirror (Dead End)
|
||||
* -8 Give Rat Chest (Dead End)
|
||||
* -6 Dwarf Steals Egg
|
||||
* -6 Dwarf Steals Walnut
|
||||
* -6 Dwarf Steals Pouch
|
||||
* -6 Dwarf Steals Scepter
|
||||
* -8 Dwarf Steals Mirror (Dead End)
|
||||
* -8 Dwarf Steals Chest (Dead End)
|
||||
* -8 Dwarf Steals Shield (Dead End)
|
||||
* -4 Eat Beans (Dead End)
|
||||
* -4 Give Woodcutter Beans (Dead End)
|
||||
* -1 Eat Mushroom Wrong Place (Dead End)
|
1055
home/.vim/vimwiki/vimwiki/KQ1_Walkthrough.wiki
Normal file
1055
home/.vim/vimwiki/vimwiki/KQ1_Walkthrough.wiki
Normal file
File diff suppressed because it is too large
Load Diff
90
home/.vim/vimwiki/vimwiki/KQ2_Guide.wiki
Normal file
90
home/.vim/vimwiki/vimwiki/KQ2_Guide.wiki
Normal file
@ -0,0 +1,90 @@
|
||||
=== King's Quest II VGA: Romancing The Stones ===
|
||||
==== Table of Contents ====
|
||||
* [[KQ2_Walkthrough|Walkthrough]]
|
||||
|
||||
==== On This Page ====
|
||||
* What is this game?
|
||||
* How is it different from the original?
|
||||
* Control Runthrough
|
||||
* Special Thanks To...
|
||||
* Copyright Information
|
||||
* Closing Speech
|
||||
|
||||
===== What is this game? =====
|
||||
King's Quest II VGA is, as it sounds, the VGA sequel to King's Quest I VGA.
|
||||
This game takes place in a completely new realm in the game world: Kolyma.
|
||||
Kolyma is a HUGE place, over three times as large as Daventry. Besides this,
|
||||
there are many more characters, as well as much more dialogue than in KQI. The
|
||||
events of this game take place a few years after the events of KQI. To back up
|
||||
the gigantic size of the game, you now must get a stunning 185 points, a task
|
||||
which I hope this guide will help you take and achieve. As with the first game,
|
||||
this can be downloaded from Tierra/ADG Interactive's website (just Google it).
|
||||
All in all, KQII is a huge sequal, sporting longer gameplay, a bigger story,
|
||||
more dialogue, more puzzles, and more adventure. I know you will agree.
|
||||
|
||||
===== How is it different from the original? =====
|
||||
Besides the title of the game having been changed, most of the puzzles in the
|
||||
game have been altered ever so slightly. Many of the otherwise generic
|
||||
characters from the original game have been spiced up and given backstories and
|
||||
personalities. Of course, the graphics have been completely overhauled from the
|
||||
original version released by Sierra, sporting the same pre-rendered backgrounds
|
||||
of the first game as well as even more detailed sprite designs. A completely
|
||||
new section of the game (the Sharkee Realm) has been added. Another part of the
|
||||
game that has been changed is the story, which has also been given a complete
|
||||
overhaul. More backstories, characters, and cutscenes have been changed from
|
||||
the original game. All in all, anybody who has played the original should enjoy
|
||||
this one and still find it fairly challenging.
|
||||
|
||||
===== Control Runthrough =====
|
||||
When you move the cursor to the top of the screen, a toolbar will come down
|
||||
which allows you to change what you are having the character (Sir Graham) do.
|
||||
Clicking on a cursor will change the cursor, and the function of clicking on
|
||||
items with it.
|
||||
|
||||
The cursor that looks like Graham is what you use to walk.
|
||||
The cursor of an eye allows you to closer inspect items you click on.
|
||||
The cursor of a hand allows you to pick up and interact with items.
|
||||
The cursor of a speech bubble allows you to talk with things you click.
|
||||
|
||||
Now, about the inventory menus.
|
||||
|
||||
The item box (it will either show an item you have, or will be blank at the
|
||||
start of the game) shows what item you are about to use. To use the item,
|
||||
select the item in that box and click on something to use it on. You know you
|
||||
have an item in the box when your cursor looks like the item you wish to use.
|
||||
|
||||
The inventory box (that looks like a satchel) shows what items you have with
|
||||
you. To put an item in the item box, select it and click "OK". You can also
|
||||
pick up and inspect items through this box.
|
||||
|
||||
The box with a tab on it allows you to change different aspects about the game
|
||||
(ex. sound/music volume) as well as save and load games.
|
||||
|
||||
The box with the question mark repeats everything above concerning controls.
|
||||
Congratulations on wasting a minute or two of your life.
|
||||
|
||||
===== Special Thanks To... =====
|
||||
-CjayC, for making this awesome gaming website and providing me with a place to
|
||||
post this.
|
||||
-AGD Interactive, for creating King's Quest II VGA in the first place, as well
|
||||
as putting a map on their website that I could refer to when giving directions
|
||||
on where to go in the game.
|
||||
|
||||
===== Copyright Information =====
|
||||
Copyright 2005 David Schultz
|
||||
|
||||
This guide may not be reproduced under any circumstances except for personal,
|
||||
private use. It may not be distributed publicly without advance written
|
||||
permission. Use of this guide on any other web site or as a part of any public
|
||||
display is strictly prohibited, and a violation of copyright. www.gamefaqs.com
|
||||
is the only website that this document, either partially or fully, may be
|
||||
hosted on, under any circumstances, ever. Don't even email me asking if you can
|
||||
put this on any other site, because you can't. Any violation of the above is a
|
||||
violation of copyright.
|
||||
|
||||
===== Closing Statement =====
|
||||
This is my favorite point-and-click game to date, and writing the walkthrough
|
||||
was a joy. I hope you get at least some use out of this on where to go and how
|
||||
to get all 185 points in the game. Most importantly, I hope this walkthrough
|
||||
helps you to enjoy the game as much as I did. Keep on questing, and good luck
|
||||
to you when Romancing The Stones.
|
172
home/.vim/vimwiki/vimwiki/KQ2_Walkthrough.wiki
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|
||||
=== King's Quest II Romancing The Throne ===
|
||||
|
||||
===== Walkthrough =====
|
||||
The game starts in the land of Kolyma, where Graham begins his quest to find a
|
||||
queen. The arrow keys control movement in the game, so use the up arrow key to
|
||||
walk north to the next screen. A group of rocks seem to block the way to the
|
||||
next area, but there is a small gap hidden between the rocks at the top-right
|
||||
corner of the area. Walk through the gap and continue north to the next area. A
|
||||
trident lies on the grass here, but Graham has to be close by to this item to
|
||||
do anything with it. Stop moving north by pressing up the up arrow key again.
|
||||
|
||||
GET TRIDENT on the grass and it will be added to Graham's inventory. Walk north
|
||||
two screens to see a white shell on the beach. GET SHELL. GET BRACELET that was
|
||||
hidden under the shell. Walk east one screen and GET STAKE leaning against the
|
||||
bottom of the tree. Walk south to an area with lots of trees. LOOK SIGN on the
|
||||
back of one of the trees. Walk east one screen but be careful not to walk too
|
||||
far into the area as Graham will fall into the poisoned lake.
|
||||
|
||||
While standing at the side of the poisoned lake, it is a good idea to save the
|
||||
game by pressing F5 as Hagatha the witch can appear around this area. If she
|
||||
does catch Graham and takes him back to her cave, then restore the game by
|
||||
pressing F7. Walk south two screens to see a log at the bottom-right corner of
|
||||
the area. LOOK IN LOG to see a necklace made of diamonds and sapphires. GET
|
||||
NECKLACE to add it to the inventory. By now you should have five items in the
|
||||
inventory, and these can all be examined more closely by pressing F4.
|
||||
|
||||
Walk south two screens from the log and then walk west one screen to arrive in
|
||||
an area where various flowers are growing. Little Red Riding Hood should enter
|
||||
the area. If she doesn't appear, exit the area and return to it until she does.
|
||||
TALK GIRL and she will tearfully explain that her basket of goodies were stolen
|
||||
while she was picking flowers. She asks Graham to help her find them. Walk east
|
||||
one screen and OPEN MAILBOX outside the cottage. GET BASKET of goodies from the
|
||||
mailbox and walk west to return to the wooded area.
|
||||
|
||||
Little Red Riding Hood may not be in the area, so again just exit and return to
|
||||
the area until she appears. GIVE BASKET TO RED RIDING HOOD and she will give
|
||||
Graham her bouquet of flowers in return. Walk north one screen and then walk
|
||||
east two screens to an area with a door built into a tree. OPEN DOOR and walk
|
||||
onto the ladder. Climb down to the bottom of the ladder and walk east to enter
|
||||
the home of a dwarf. If the dwarf is there, exit and return to the room until
|
||||
he has gone. All the dwarf will do if he catches Graham is take him outside his
|
||||
house, so just return to his room if he does this.
|
||||
|
||||
GET SOUP from the fireplace. OPEN CHEST. GET EARRINGS from the chest. Walk west
|
||||
to the previous screen and climb back up the ladder. Exit the tree and walk
|
||||
south one screen and west one screen to return to the area with the mailbox
|
||||
outside the cottage. OPEN DOOR and enter the cottage. If there is a wolf in the
|
||||
room, quickly exit and return to the cottage until there is an old woman in the
|
||||
bed. GIVE SOUP TO WOMAN and she will tell Graham to look under the bed. LOOK
|
||||
UNDER BED to find a large ruby ring and a black cloak. Exit the cottage.
|
||||
|
||||
Walk east two screen and north two screens. Walk to the top of the rocks and
|
||||
GET MALLET from the hole in the tree. Walk south two screens and east one
|
||||
screen to the monastery entrance. OPEN DOOR to enter the monastery where a monk
|
||||
is praying at an altar. Walk to the altar and PRAY to gain the attention of the
|
||||
monk. He will stand and ask Graham his name, so answer GRAHAM. The monk says
|
||||
that he has heard of his quest, and he gives Graham a silver cross to protect
|
||||
him from evil. WEAR CROSS and then exit the monastery.
|
||||
|
||||
Walk south one screen to see a rock with a hole in it. LOOK IN HOLE. GET
|
||||
BROOCH. Walk north two screens and cross over the bridge. The ropes on the
|
||||
bridge prevent Graham from falling into the chasm. Walk north one screen to see
|
||||
a magical door in the middle of the area with an inscription written above the
|
||||
door. READ DOOR and it will mention that the seeker of the key will make a
|
||||
splash. Walk south one screen and west one screen. Cross the bridge and go west
|
||||
five screens and south three screens to see a mermaid on a rock.
|
||||
|
||||
Walk into the water and swim over to the mermaid on the rock. GIVE FLOWERS TO
|
||||
MERMAID and she will summon a seahorse. RIDE SEAHORSE and it will take Graham
|
||||
down to see King Neptune. GIVE TRIDENT TO KING and he will give a bottle to
|
||||
Graham. He also uses his trident to open the clam, which shows a gold key. Swim
|
||||
over to the open clam and GET KEY from it. Move east one screen and the
|
||||
seahorse will return Graham to the surface. Walk north three screens, east six
|
||||
screens and north one screen. UNLOCK DOOR using the gold key.
|
||||
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
2.2. The Second Door
|
||||
-------------------------------------------------------------------------------
|
||||
|
||||
|
||||
With the first door unlocked, a new blue door is revealed behind it. READ DOOR,
|
||||
which mentions that the seeker of the key should set their sights high. Walk
|
||||
south one screen and west five screens to see the cave that Hagatha the witch
|
||||
lives in. Enter the cave to see Hagatha standing by her cauldron. She cannot
|
||||
see Graham, but will be able to locate him if he talks or scares the bird in
|
||||
the cage. GET CLOTH from the bottle given by King Neptune, then PUT CLOTH OVER
|
||||
CAGE to prevent the nightingale from being scared. GET CAGE. Exit the cave.
|
||||
|
||||
Walk east four screens, south two screens, east one screen, south one screen
|
||||
and then west one screen to see an shop. Be careful of an evil enchanter that
|
||||
appears in this area, as he will kill Graham if he catches him. Stay close to
|
||||
the edge of the area so that you can quickly exit if he does appear. OPEN DOOR
|
||||
to enter the shop. Walk over to the counter and GIVE CAGE TO WOMAN. Grateful to
|
||||
have her nightingale back, she gives Graham an oil lamp and then closes the
|
||||
shop. RUB LAMP and a genie will appear to give Graham a magic carpet. RIDE
|
||||
CARPET to travel through the clouds to a mountain top.
|
||||
|
||||
Walk east one screen and RUB LAMP to receive a sword from the genie. Less
|
||||
points are given if the sword is used so RUB LAMP again to receive a bridle
|
||||
from the genie. PUT BRIDLE ON SNAKE and it will transform into a horse. TALK
|
||||
HORSE and he will explain that the evil enchanter transformed him into a snake.
|
||||
He gives Graham a sugar cube that will protect him against poisonous brambles.
|
||||
Walk east two screens and GET KEY from the rock in the cave.
|
||||
|
||||
Exit the cave to see a small hole at the bottom of a rock. LOOK HOLE to reveal
|
||||
another easter egg, this one an advertisement for the original Space Quest. It
|
||||
is a long scene and there is no way of skipping it. After the scene has
|
||||
finished, RIDE CARPET to return to the antique shop at the bottom of the
|
||||
mountain. Walk north one screen, east one screen, north one screen, west one
|
||||
screen, north one screen, east one screen and north one screen to return to the
|
||||
area with the door. UNLOCK DOOR using the gold key.
|
||||
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
2.3. The Third Door
|
||||
-------------------------------------------------------------------------------
|
||||
|
||||
|
||||
With the second door unlocked, a new green door is revealed. READ DOOR to see
|
||||
that the seeker of the key should have a stout heart. Walk south one screen,
|
||||
west three screens and north two screens to see a shrouded ghoul on a boat in
|
||||
the lake. WEAR RING and WEAR CLOAK. ENTER BOAT and the ghoul will mistake
|
||||
Graham for someone else. If you don't have the ring or the cloak, then for less
|
||||
points you could give him any of the treasures that have been found so far.
|
||||
Either way, the ghoul will row over to the island in the middle of the lake.
|
||||
|
||||
EXIT BOAT. EAT CUBE given by the horse on the mountain top. Graham will now not
|
||||
be harmed if he touches the poisonous brambles growing from the ground. If you
|
||||
killed the snake with the sword before it turned into the horse, then carefully
|
||||
follow the path while avoiding the brambles. Walk north one screen at the top
|
||||
of the path to see two ghosts flying around in front of the castle door. They
|
||||
will fly away once they see that Graham is wearing the cloak and the ring.
|
||||
|
||||
OPEN DOOR to enter the castle. Walk west one screen and climb up the spiral
|
||||
steps to the room at the top. OPEN DRAWER and GET CANDLE. Walk back down the
|
||||
spiral steps and stop at the torch on the wall to LIGHT CANDLE. Walk down to
|
||||
the bottom of the steps and walk east two screens to the dining room. GET MEAT
|
||||
on the table and walk east one screen. The lit candle will illuminate the room,
|
||||
so walk carefully down the steps to the empty room at the bottom. For a small
|
||||
shortcut, you can drop off the ledge and avoid the last two sets of steps.
|
||||
|
||||
Walk west into the coffin room. Exit and return to the room until the coffin is
|
||||
closed. OPEN COFFIN and KILL DRACULA using the mallet and the stake. Dracula
|
||||
crumbles to dust, leaving a shiny silver key in the coffin. GET KEY, GET PILLOW
|
||||
and GET KEY from the coffin. Walk east one screen, up two screens, north one
|
||||
screen and up one screen. In the tower at the top of the spiral steps, UNLOCK
|
||||
CHEST using the silver key. OPEN CHEST and GET TIARA. Walk down one screen,
|
||||
south one screen, west one screen and south one screen to exit the castle.
|
||||
|
||||
Walk south down the path between the brambles. If the effects of the sugar
|
||||
cube have worn off by this point, the brambles will be deadly so be sure to
|
||||
save frequently when walking down the path. ENTER BOAT at the bottom of the
|
||||
path to return to the other side of the poisoned lake. With the final gold key
|
||||
now in the inventory, walk east one screen, south two screens, east two screens
|
||||
and north one screen to return to the door. UNLOCK DOOR using the gold key.
|
||||
This time, unlocking the door leads Graham to a new world.
|
||||
|
||||
Walk north one screen and GET NET on the ground. Walk south one screen and
|
||||
stand near the ocean to FISH. Keep fishing until Graham catches a big golden
|
||||
fish. GET FISH and THROW FISH back into the water, where it offers Graham a
|
||||
lift across the ocean in return for his kindness. RIDE FISH across to the small
|
||||
island. The water surrounding the island is turbulent, so swimming back is not
|
||||
an option. Walk north two screens and east one screen to GET AMULET on the
|
||||
ground. Walk south one screen to the tower and OPEN DOOR.
|
||||
|
||||
Climb carefully up the spiral steps and GIVE MEAT TO LION at the top. You could
|
||||
use the sword to kill the lion, but less points are given this way. OPEN DOOR
|
||||
to see Valanice, the woman that Graham saw in the mirror. Say the word HOME,
|
||||
and Graham will return with Valanice to the monastery in the land of Kolyma. In
|
||||
the ending, friends and enemies from Daventry and Kolyma watch as Graham
|
||||
marries Valanice. Together, they return to Daventry castle.
|
2
home/.vim/vimwiki/vimwiki/KQ3_Fun Stuff.wiki
Normal file
2
home/.vim/vimwiki/vimwiki/KQ3_Fun Stuff.wiki
Normal file
@ -0,0 +1,2 @@
|
||||
=== King's Quest III To Heir is Human ===
|
||||
==== Fun Stuff ====
|
107
home/.vim/vimwiki/vimwiki/KQ3_ItemList.wiki
Normal file
107
home/.vim/vimwiki/vimwiki/KQ3_ItemList.wiki
Normal file
@ -0,0 +1,107 @@
|
||||
=== King's Quest III To Heir is Human ===
|
||||
==== Item List ====
|
||||
A star after the item indicates that Manannan will kill you if he finds
|
||||
it on you. But you can put every item except the wand in your room.
|
||||
|
||||
1. Chicken Feather*
|
||||
-Outside the house, in the chicken coop
|
||||
2. Cat Hair*
|
||||
-take the cat, then take the hair
|
||||
3. Dog Hair*
|
||||
-take it off the dog at the general store
|
||||
4. Snakeskin*
|
||||
-in the northwest desert
|
||||
5. Fish Bone Powder*
|
||||
-in the wizard's laboratory
|
||||
6. Thimble*
|
||||
-Upstairs at the three bears'
|
||||
7. Thimble & Dew*
|
||||
-In the three bears' garden, once you have the thimble
|
||||
8. Dough in Ears
|
||||
-successfully cast the "listen to animals" spell
|
||||
9. Eagle Feather*
|
||||
-eagle drops it at base of path to house
|
||||
10. Fly Wings*
|
||||
-in the observatory
|
||||
11. Saffron*
|
||||
-in the wizard's laboratory
|
||||
12. Rose Essence*
|
||||
-in the wizard's bedroom
|
||||
13. Salt*
|
||||
-buy it at the general store
|
||||
14. Amber Stone*
|
||||
-in the spider's cave
|
||||
15. Mistletoe*
|
||||
-tree east of three bears'
|
||||
16. Magic Stone*
|
||||
-successfully create teleport spell
|
||||
17. Nightshade Juice*
|
||||
-in the wizard's laboratory
|
||||
18. Three Acorns*
|
||||
-under the bandits' tree
|
||||
19. Empty Pouch*
|
||||
-???
|
||||
20. Sleep Powder*
|
||||
-create the sleep spell successfully
|
||||
21. Mandrake Root*
|
||||
-in the wizard's laboratory
|
||||
22. Fish Oil*
|
||||
-buy it at the general store
|
||||
23. Cat Cookie*
|
||||
-make the cat transformation spell successfully
|
||||
24. Porridge
|
||||
-in the three bears' kitchen
|
||||
25. Poisoned Porridge
|
||||
-put cookie in porridge
|
||||
26. Cup & Ocean Water*
|
||||
-go to the ocean and fill the cup
|
||||
27. Spoonful of Mud*
|
||||
-west of spider cave
|
||||
28. Toadstool Powder*
|
||||
-in the wizard's laboratory
|
||||
29. Empty Jar*
|
||||
-???
|
||||
30. Storm Brew*
|
||||
-create the storm spell successfully
|
||||
31. Toad Spittle*
|
||||
-in the wizard's laboratory
|
||||
32. Lard*
|
||||
-buy it at the general store
|
||||
33. Knife
|
||||
-in the kitchen
|
||||
34. Cactus*
|
||||
-in the desert west of the tree
|
||||
35. Empty Lard Jar*
|
||||
-remove lard for a spell
|
||||
36. Invisibility Ointment*
|
||||
-create the invisibility spell successfully(formerly lard jar)
|
||||
37. Magic Wand*
|
||||
-in the wizard's study, in a cupboard
|
||||
38. Brass Key*
|
||||
-in the wizard's bedroom
|
||||
39. Magic Rose Essence*
|
||||
-create the flying spell successfully
|
||||
40. Bowl
|
||||
-in the kitchen
|
||||
41. Spoon
|
||||
-in the kitchen
|
||||
42. Empty Cup
|
||||
-in the kitchen
|
||||
43. Mirror*
|
||||
-in the wizard's bedroom
|
||||
44. Empty Purse*
|
||||
-give the bandits cash for "safe transport"
|
||||
45. Purse & Gold Coins*
|
||||
-in the bandits' treehouse
|
||||
46. Bread
|
||||
-in the kitchen
|
||||
47. Fruit
|
||||
-in the kitchen
|
||||
48. Mutton
|
||||
-in the kitchen
|
||||
49. Shovel
|
||||
-up and to the right of the hold
|
||||
50. Treasure Chest
|
||||
-dig for it on the sand
|
||||
51. Magic Map*
|
||||
-in the wizard's bedroom
|
77
home/.vim/vimwiki/vimwiki/KQ3_PointList.wiki
Normal file
77
home/.vim/vimwiki/vimwiki/KQ3_PointList.wiki
Normal file
@ -0,0 +1,77 @@
|
||||
=== King's Quest III To Heir is Human ===
|
||||
==== Point List ====
|
||||
* In the house(47 points total):
|
||||
* 1-get cup(dining room)
|
||||
* 1-get mutton(kitchen)
|
||||
* 1-get fruit(kitchen)
|
||||
* 1-get bread(kitchen)
|
||||
* 1-get spoon(kitchen)
|
||||
* 1-get knife(kitchen)
|
||||
* 1-get bowl(kitchen)
|
||||
* 1-get cat hair(take cat, take hair)
|
||||
* 1-get fly wings(observatory)
|
||||
* 1-get rose petal essence
|
||||
* 1-find magic mirror(in dresser)
|
||||
* 1-get chicken feather(just outside house)
|
||||
* 3-find brass key(on top of dresser)
|
||||
* 4-find magic wand(in study, "open cabinet" with brass key)
|
||||
* 5-find hidden lever(push book)
|
||||
* 7-find magic map(hidden in closet)
|
||||
* 12-change Manannan into a cat(put cookie in porridge/give porridge to Manannan)
|
||||
* 4-drop all(in your bedroom--to hide it. This scores 4 the first time.)
|
||||
* In the basement(76 points total):
|
||||
* 1-get saffron
|
||||
* 1-get mandrake root
|
||||
* 1-get nightshade juice
|
||||
* 1-get fishbone powder
|
||||
* 1-get toad spittle
|
||||
* 1-get toadstool powder(all items are on the shelf)
|
||||
* 10-make dough for ears
|
||||
* 10-prepare cat cookie
|
||||
* 10-make teleportation stone
|
||||
* 10-make storm brewing spell
|
||||
* 10-make sleep spell
|
||||
* 10-make invisibility ointment
|
||||
* 10-make flying spell
|
||||
* Llewdor(outside):
|
||||
* 1-get mistletoe(tree south of general store)
|
||||
* 1-get acorns(by bandits' tree)
|
||||
* 1-get spoonful of mud(west of spider cave)
|
||||
* 1-get cactus(in the desert)
|
||||
* 1-get snakeskin(in the desert)
|
||||
* 1-get cup of ocean water(with cup, climb down ladder, "get water")
|
||||
* 2-get eagle feather(the bottom of the mountain path, or east of it)
|
||||
* 2-find bandits' hideout
|
||||
* 3-pull rope in oak tree
|
||||
* 3-get amber stone from oracle in spider's cave
|
||||
* 4-find coin purse in bandits' hideout
|
||||
* 4-kill the spider(dip eagle feather in essence)
|
||||
* 5-fly into oak tree as a fly
|
||||
* 5-turn Medusa to stone(walk south/north, type "use mirror" when she is close)
|
||||
* Llewdor(inside):
|
||||
* Three bears' house:
|
||||
* 1-get thimble(upstairs drawer)
|
||||
* 2-get porridge(kitchen)
|
||||
* 1-get dew(outside, with thimble)
|
||||
* Tavern:
|
||||
* 3-become fly, listen to bandits
|
||||
* 3-give money to captain
|
||||
* Store:
|
||||
* 1-buy empty pouch
|
||||
* 1-buy fish oil
|
||||
* 1-buy salt
|
||||
* 1-buy lard
|
||||
* 1-pet dog(to get dog hair)
|
||||
* Pirate ship:
|
||||
* 2-get on board
|
||||
* 2-climb crates and ladder to leave hold
|
||||
* 3-get stolen possessions back
|
||||
* 1-get shovel(east of captain's quarters)
|
||||
* 5-escape the ship successfully
|
||||
* Daventry:
|
||||
* 7-dig up treasure
|
||||
* 4-get past Abominable Snowman
|
||||
* 7-kill the dragon(with spells)
|
||||
* 3-untie Rosella
|
||||
* 4-enter Castle Daventry
|
||||
Total points = 210
|
177
home/.vim/vimwiki/vimwiki/KQ3_Walkthrough.wiki
Normal file
177
home/.vim/vimwiki/vimwiki/KQ3_Walkthrough.wiki
Normal file
@ -0,0 +1,177 @@
|
||||
=== King's Quest III To Heir is Human ===
|
||||
==== Manannan's Schedule ====
|
||||
Only the minutes are important for timing Manannan:
|
||||
X:00:00 - Manannan wakes up and demands a chore (or food if you're ready to
|
||||
defeat him).
|
||||
X:03:00 - Manannan briefly enters the room Gwydion is in to check up on him,
|
||||
applying a punishment if Gwydion hasn't finished his chore or if he's been
|
||||
doing something he shouldn't have. Otherwise, he leaves again within a few
|
||||
seconds.
|
||||
X:05:00 - Manannan goes on a journey. You will not see him until X:30:00 unless
|
||||
you try to leave Llewdor.
|
||||
X:30:00 - Manannan returns and demands food.
|
||||
X:33:00 - Manannan briefly enters the room Gwydion is in to check up on him. If
|
||||
he hasn't been fed, he kills Gwydion.
|
||||
X:35:00 - Manannan goes to sleep. He will be in his bedroom for this time and
|
||||
will wake up if you're too loud in there! He wakes up and kills you anyway if
|
||||
you leave Llewdor.
|
||||
|
||||
===== Walkthrough =====
|
||||
This may contain extreme spoilers. Commands IN CAPS are what you should
|
||||
type. I haven't given all directions but they shouldn't be too hard to
|
||||
figure out.
|
||||
|
||||
Manannan should give you a task to do. It will be one of the following:
|
||||
--feed the chickens: go north of the chicken coop outside and type
|
||||
"feed the chickens."
|
||||
--clean the study: go north from the main hallway to the study
|
||||
cabinet(west corner) and "clean study" with the feather duster.
|
||||
--clean the kitchen: go to the broom on the north wall and type "clean
|
||||
the kitchen."
|
||||
--clean the chamber pot: go to Manannan's bedroom and type "empty
|
||||
chamber pot."
|
||||
|
||||
Do this first(or die after five minutes game time,) and you'll have time
|
||||
for the rest of the basic things pretty easily. You'll want to go to
|
||||
the dining room and TAKE CUP and then TAKE BOWL(west wall), go to the
|
||||
north wall, TAKE KNIFE, TAKE SPOON, and TAKE FOOD by the table. You'll
|
||||
probably have to wait until Manannan leaves(after five minutes) and make
|
||||
a beeline to his room from there. You can get a head start, but it's a
|
||||
bit of a gamble. Sometimes he follows you very closely and will catch
|
||||
you as you remove stuff. From five to thirty minutes, he will be out of
|
||||
commission, and you may do as you please. But for one-sixth of the
|
||||
time, steer clear of him. He will ALWAYS check on you a)25 minutes
|
||||
after he leaves and b)5 minutes after he has come back.
|
||||
|
||||
Now, it is possible to get all the items you need and kill Manannan
|
||||
after the first thirty-minute cycle, but you may need more than one. In
|
||||
order that he does not catch you with magic items you must 1)PULL THE
|
||||
LEVER so the passage to his laboratory is hidden and 2)PUSH THE BOOK so
|
||||
that he doesn't know you've found the trigger. You must also OPEN
|
||||
CABINET and return the wand. The final thing to do is to go to your
|
||||
room(S,U,E from the study) and DROP ALL. Manannan will not know what
|
||||
magical items you possess now.
|
||||
|
||||
Many items are randomly available in King's Quest III. One of them is
|
||||
the cat's hair. When you are around the cat try to TAKE CAT. Use F3 if
|
||||
it does not work the first time and just chase him around. Eventually
|
||||
you'll get him. TAKE HAIR.
|
||||
|
||||
In Manannan's room, you will find the mirror in the left drawer(OPEN
|
||||
DRAWER), the essence in the right drawer(OPEN DRAWER but stand back a
|
||||
bit), the key above the closet(LOOK ON TOP OF CLOSET) and the
|
||||
map(SEARCH CLOSET). Go up to the observatory(S,NE) and GET FLY. From
|
||||
there SW, W, D, S, OPEN DOOR at chicken coop, GET CHICKEN and GET
|
||||
FEATHER.
|
||||
The mountain path is not too tricky to navigate. After you have gotten
|
||||
behind the big rock, do not go west but rather all the way south and
|
||||
then east. Save frequently. Now once you get to the next screen, go
|
||||
back to the previous screen. LOOK MAP. Hit F6 and you will be
|
||||
teleported to the base of the cliff. Neat, huh? The map will become
|
||||
more useful as you visit more places.
|
||||
|
||||
There are some multi-solution items to get rid of first. An eagle
|
||||
randomly flies by and drops a feather. At the base of the mountain or
|
||||
to the east are good places to wait, but you may want to save your game
|
||||
and restore if you're not lucky after two minutes. The place east also
|
||||
contains some mud banks where you can GET MUD with the spoon(you can get
|
||||
the mud anywhere with banks but this is easiest.) Go north, GET
|
||||
MISTLETOE, then west. OPEN DOOR to see if the Bears are in. If not,
|
||||
walk in until you see porridge on the table, then TAKE PORRIDGE, go
|
||||
upstairs, OPEN DRAWER, GET THIMBLE, exit the house, and GET DEW in the
|
||||
garden. Go north, west, GET ACORNS(this will probably require a few
|
||||
tries) and now you can "cheat" a bit. GRAB HOLE and a rope ladder will
|
||||
come down. Climb the rope and save while you do(it's easy to fall),
|
||||
enter the treehouse at the top, and when the bandit is sleeping GET
|
||||
PURSE and get out of there. Climb back down. Go west. Now go south
|
||||
and type USE MIRROR but don't use it until Medusa is close(walk
|
||||
continually south. When she is in view hit the south key and when she's
|
||||
close hit F3. You'll get her.) From west of the acorns you can GET
|
||||
CACTUS(the small one by the rock, on the east side) and also GET
|
||||
SNAKESKIN two south of the cactus. Go all the way east, GET WATER and
|
||||
go west and south twice where you will want to enter the store. PET DOG
|
||||
to get the dog hair, BUY FISH OIL, BUY LARD, BUY SALT, and BUY EMPTY
|
||||
POUCH. Now LOOK MAP, push F6 where the mountain base is, and climb back
|
||||
up north(unfortunately you have to climb!) Go north to Manannan's
|
||||
study, go to the cabinet, OPEN CABINET to get the wand, search the east
|
||||
bookcase, and type LOOK BOOKCASE and PUSH BOOK and PULL LEVER when you
|
||||
find something interesting. Climb down the stairs and if you see the
|
||||
cat climb back up and down until he's gone. Climb down to the bottom of
|
||||
the staircase. You're in the laboratory, so you will want to go to the
|
||||
shelf and TAKE SAFFRON, TAKE MANDRAKE ROOT, TAKE NIGHTSHADE JUICE, TAKE
|
||||
FISH BONE POWDER, TAKE TOAD SPITTLE, TAKE TOADSTOOL POWDER. Go to the
|
||||
spell book(stand north of it) and create as many spells as you cab.
|
||||
=== To Create a Spell open to the page (in roman numerals) from the manual ===
|
||||
You should be able to make them all, except the teleportation spell.
|
||||
Unless, of course, you do not have enough time. I recommend making the
|
||||
Cat Cookie first, and PUT COOKIE IN PORRIDGE.
|
||||
|
||||
However quickly you do things, you'll still have to prepare for
|
||||
Manannan's return. Do so by 1)PULL LEVER, 2)PUSH BOOK, 3)OPEN CABINET
|
||||
in the study. Then 4)go to your room(south, up, east) and DROP ALL and
|
||||
TAKE PORRIDGE, which the wizard will not recognize. Make sure it is
|
||||
POISONED PORRIDGE in your item list. Smile innocently when Manannan
|
||||
appears and feed him the porridge in the dining room east of the main
|
||||
hall. Once he's turned into a cat you can pick up the items or create
|
||||
the spells you didn't get around to. [NOTE: if you haven't put the
|
||||
cookie in the porridge yet, feed Manannan the bread, mutton or fruit and
|
||||
make sure you give yourself enough time to make the cat cookie. If you
|
||||
run out of food to give him, he'll zap you.]
|
||||
|
||||
The spells you need are INVISIBILITY, STORM and FLYING. UNDERSTANDING
|
||||
THE LANGUAGE OF CREATURES will help you get a maximum score and find
|
||||
treasure, and TELEPORTATION SPELL is a good alternate puzzle-solver, as
|
||||
is CAUSING A DEEP SLEEP. If you get exasperated making the spells you
|
||||
now know which ones are 100% necessary. Do not proceed with this
|
||||
walkthrough until you've gotten all the items/spells you want to, since
|
||||
time gets a bit precious from here on in.
|
||||
|
||||
For maximum points you may now want to go to the tavern. Save the game
|
||||
and DIP FLY WINGS IN ESSENCE and when the bandits talke about their
|
||||
hideout(if not, restore the game) fly to the acorn trees(west) and in
|
||||
the hole. Fly out, and that is eight points.
|
||||
|
||||
Use the map to go to the spider's cave(east of the waterfall, northeast
|
||||
of the place I recommended you get the mud.) Activate the flying
|
||||
spell(DIP EAGLE FEATHER IN ESSENCE) and you'll throw the spider in the
|
||||
sea, for which you may not get four points. Wait a bit and you can
|
||||
enter the cave, where you will get an amber stone.
|
||||
|
||||
Go back to the tavern, where there will be pirates. COUNT COINS and
|
||||
GIVE COINS TO PIRATES so to pay for passage. Go east twice and board
|
||||
the plank, where you'll find spacious(if nothing else) accommodations.
|
||||
Watch the scene, go east, TAKE CRATE, wait for rats to come in(it's good
|
||||
to set controls on "fastest" right here) and then wait for them to talk
|
||||
about treasure. Otherwise, you won't find it even if you know where to
|
||||
dig. To climb up the ladder to the west, DROP CRATE, JUMP CRATE, JUMP
|
||||
CRATE, and JUMP just north of the bottom crate, and wait until the
|
||||
captain's not in(save the game first) before going west to OPEN TRUNK
|
||||
and GET ALL. You need to go west and wait for a bit now(do some chores
|
||||
or some exercise in the meantime) for the ship to dock. You'll hear
|
||||
voices saying it has, whereupon you can cast the sleep spell(cast it
|
||||
before this, and you will be adrift forever!) and climb up twice--you'll
|
||||
need to jump up again before climbing. Jump overboard(up twice, east,
|
||||
and go north off the boat) and stay close to the bottom edge so that if
|
||||
sharks pop up you can shake them by going down and then up again.
|
||||
Always make progress east, and from the island go to the east side.
|
||||
Five steps east of the palm tree(set the game to SLOW to make sure
|
||||
although you have leeway) DIG with the shovel. You've got treasure!
|
||||
Now, go north. Go east, and the path in the upper part of the screen
|
||||
will curl west and then east. You'll need to climb rocks(not too tough)
|
||||
and then go north, east, and north(climb up the stream.) In the
|
||||
meantime, prepare the flying spell(PUT FLY WINGS IN ESSENCE) but don't
|
||||
hit return. You'll want to go east twice but if the abominable snowman
|
||||
appears you'll want to be prepared--he runs quicker than you can type.
|
||||
Once you've gone east twice, take the LEFT path and you will be climbing
|
||||
down some annoying cliffs. Remember when you walk through a cave not to
|
||||
touch any keys and be alert for when you come out. From there you can
|
||||
walk to the east of the screen, and south twice will see you falling
|
||||
into Daventry.
|
||||
|
||||
Go west and north and talk to the old man if you want, then back south
|
||||
and east before you climb the stairs to the east(walk northeast.) Then
|
||||
northeast and northwest and west. Before you go west you will want to
|
||||
use the INVISIBILITY OINTMENT and also have the storm spell prepared.
|
||||
Go west, hit F3, and the dragon will die. Go over to Rosella, UNTIE
|
||||
ROSELLA, KISS ROSELLA(if you want), retrace your steps to where you
|
||||
fell, W, N, N to enter the castle. You've won the game!
|
89
home/.vim/vimwiki/vimwiki/KQ4_AsciiMap.wiki
Normal file
89
home/.vim/vimwiki/vimwiki/KQ4_AsciiMap.wiki
Normal file
@ -0,0 +1,89 @@
|
||||
=== King's Quest IV: The Perils of Rosella ===
|
||||
==== M A P S ====
|
||||
|
||||
This is a (mostly) complete map of the game. Again, don't copy
|
||||
this. I Wrote it out myself. If you want one, walk
|
||||
through the game and write down everywhere you go.
|
||||
|
||||
To start out, this is very important, PRINT OUT THE MAP!
|
||||
THESE MAPS ARE EXTREMELY CONFUSING. Accept it. Learn the map,
|
||||
and if you don't get a part of the map, it's OK. Try anyway.
|
||||
ALL DIRECTIONS ARE X,Y
|
||||
For those of you who don't know, X is columns across the top, and
|
||||
Y is rows along the side.
|
||||
If you see a -(direction), such as -NE, it means if you stick to
|
||||
one side, you can go (in this case) northeast.
|
||||
If it says something like south of ****, then you can see **** in
|
||||
the background.
|
||||
Names in all caps are characters that sometimes appear there.
|
||||
You may not be able to go in every direction.
|
||||
|
||||
1 2 3 4 5 6
|
||||
*************************************************************
|
||||
*Beach *Meadow *Pool *Ogre Hut *Forest *Witches *
|
||||
1* * *CUPID *OGRE * *cave *
|
||||
* * * * * * *
|
||||
*************************************************************
|
||||
*Fisherman*Backhouse*South of *South of *Forest *Forest *
|
||||
2*house *PAN *pool *ogre hut * * *
|
||||
* * *PAN *OGRE * * *
|
||||
*************************************************************
|
||||
*Beach *Meadow *Pond *Graveyard*Haunted *Graveyard*
|
||||
3*MINSTREL *MINSTREl * *west *house *east *
|
||||
* * * * * *Crypt *
|
||||
*************************************************************
|
||||
*Beach *Meadow *Meadow *Dwarf's *South of *Waterfall*
|
||||
4*Cliff * *River *House *HauntedH *River *
|
||||
*MINSTREL * *Bridge *River *River *To Cave *
|
||||
*************************************************************
|
||||
*Beach *Meadow-NE*Meadow *Dwarf's *A place *Cliffs *
|
||||
5*River *River *UNICORN *mine * *Path to *
|
||||
*(Start) *UNICORN * * * *castle *
|
||||
*************************************************************
|
||||
|
||||
|
||||
Ohh, it starts getting tricky. The next map is the palace across
|
||||
the ocean. You have to swim over three blocks of ocean to get
|
||||
there. To find out where to leave and where you'll be getting
|
||||
back, you'll just have to guess. Here's a hint, you can leave
|
||||
from Y (the numbers on the side) numbers 1-4 from the mainland,
|
||||
and leave anywhere from the castle. One more thing, if you walk
|
||||
from SouthEast to Northeast, or Southwest to Northwest, you'll
|
||||
skip the courtyard area.
|
||||
|
||||
1 2 3
|
||||
*******************************
|
||||
* * * *
|
||||
1*Northwest*North *Northeast*
|
||||
* * * *
|
||||
*******************************
|
||||
*Courtyard*Doors of *Coutyard *
|
||||
2* *castle * *
|
||||
* * * *
|
||||
*******************************
|
||||
* *In front * *
|
||||
3*Southwest*of castle*SouthEast*
|
||||
* * * *
|
||||
*******************************
|
||||
|
||||
Hey, cool! I added another map! Here's a map of the cave
|
||||
behind the waterfall! If it's on the map and it's a blank
|
||||
box, you either shouldn't be there or there isn't such a
|
||||
place. Look at the lines between the *'s, and look at the
|
||||
numbers to find the path.
|
||||
|
||||
*******************************
|
||||
* * * *
|
||||
-Enterance* * *
|
||||
*#1 * * *
|
||||
*****|*************************
|
||||
* * * *
|
||||
*Go here -Then here*Exit -
|
||||
*#2 *#3 *#6 *
|
||||
***************|*********|*****
|
||||
* * * *
|
||||
* *Then Here-Chasm! *
|
||||
* *#4 *#5 *
|
||||
*******************************
|
||||
Whew! If you thought that was tough to read, think how tough it
|
||||
was to write!
|
17
home/.vim/vimwiki/vimwiki/KQ4_Characters.wiki
Normal file
17
home/.vim/vimwiki/vimwiki/KQ4_Characters.wiki
Normal file
@ -0,0 +1,17 @@
|
||||
=== King's Quest IV ===
|
||||
==== Characters ====
|
||||
_Rosella_
|
||||
Rosella is visiting the land of Tamir to find a magical fruit that will save
|
||||
her father's life. While there, she must also defeat Lolotte and recover the
|
||||
amulet that she stole from Genesta.
|
||||
|
||||
|
||||
_Genesta_
|
||||
Genesta uses what is left of her magic to bring Rosella to Tamir. Before she
|
||||
can send her home again, she needs the amulet that supplies her power.
|
||||
|
||||
|
||||
_Lolotte_
|
||||
Lolotte and her goons rule over the mountains on the east side of Tamir. As
|
||||
Genesta's archnemesis, Lolotte is selfish and spiteful. She stole Genesta's
|
||||
magic amulet and antagonizes poor Rosella with her demands.
|
101
home/.vim/vimwiki/vimwiki/KQ4_ItemList.wiki
Normal file
101
home/.vim/vimwiki/vimwiki/KQ4_ItemList.wiki
Normal file
@ -0,0 +1,101 @@
|
||||
=== King's Quest IV: The Perils of Rosella ===
|
||||
==== I T E M S ====
|
||||
* The Shakespeare Book:
|
||||
You can get this from the haunted house living room, from the
|
||||
bookcase. Give this item to the Minstrel guy for his lute.
|
||||
|
||||
* The Lute:
|
||||
It's a guitar-like thing that you get from the Minstrel. Give it
|
||||
to Pan for his flute.
|
||||
|
||||
* The Flute:
|
||||
It's Pan's Flute. You get this from Pan, and you can hypnotize
|
||||
the snake by playing it.
|
||||
|
||||
* The Ball:
|
||||
It's a golden ball you got under the bridge.
|
||||
|
||||
* The Crown:
|
||||
This item will turn you into a frog. Get it from the frog.
|
||||
|
||||
* Cupid's Bow:
|
||||
You get this from Cupid. Shoot it at the unicorn ONCE, and then
|
||||
the the evil fairy at the end of the game ONCE. DON'T EVER EVER
|
||||
EVER EVER EVER EVER EVER EVER SHOOT AN ARROW AT ANY OTHER TIME!
|
||||
|
||||
* The Worm:
|
||||
Save it from the clutches of the bird! Then use it to bait your
|
||||
hook.
|
||||
|
||||
* The Pouch:
|
||||
Get it after eating with the dwarfs. Trade it with the fisherman
|
||||
for his fishing pole.
|
||||
|
||||
* The Lantern:
|
||||
Get it from the head dwarf. Use it in the cave behind the
|
||||
waterfall.
|
||||
|
||||
* The Rod:
|
||||
Use it to fish. Get it from the fisherman.
|
||||
|
||||
* The Fish:
|
||||
Catch it with the rod and worm. Throw it to the pelican for the
|
||||
whistle.
|
||||
|
||||
* The Peacock Feather:
|
||||
Find it on the ground at the castle across the ocean. Use it to
|
||||
tickle the whale.
|
||||
|
||||
* The Bridle:
|
||||
Get it on a desert island. Put it on the unicorn.
|
||||
|
||||
* The Note in the bottle:
|
||||
Hmm... This is weird... View the note section for more
|
||||
information.
|
||||
|
||||
* The Whistle:
|
||||
Get it from the pelican. Blow it to summon the dolphin.
|
||||
|
||||
* The Bone:
|
||||
Get it in the cave. Throw it to the ogre's dog.
|
||||
|
||||
* The Board:
|
||||
Right outside the cave. Use it to pass the crevice and the
|
||||
swamp.
|
||||
|
||||
* The Axe:
|
||||
You get it in the Ogre's house. Use it to scare the trees.
|
||||
|
||||
* The Magic Hen:
|
||||
The ogre has it. Every day it will lay one egg. Give it to the
|
||||
evil fairy.
|
||||
|
||||
* The Magic Fruit:
|
||||
The object of the game! Get it on the other side of the
|
||||
mountains.
|
||||
|
||||
* The Glass Eye:
|
||||
Hold it hostage from the witches!
|
||||
|
||||
* The Scarab:
|
||||
It's the witches. They give it to you if you take their eye.
|
||||
|
||||
* Grave Objects:
|
||||
There are a lotta them! You dig them up, then give them to the
|
||||
ghosts!
|
||||
|
||||
* Sheet Music:
|
||||
Get it from the chest in the attic! Play it on the organ.
|
||||
|
||||
* Skeleton Key:
|
||||
This key will open the crypt!
|
||||
|
||||
* Rose:
|
||||
Examine this: it has a gold key on it!
|
||||
|
||||
* Gold key: It opens the rooms in the evil fairy's castle.
|
||||
|
||||
* Pandora's Box: Gasp! It's evil!
|
||||
|
||||
* Talisman:
|
||||
It's Genesta's. She needs it to live.
|
115
home/.vim/vimwiki/vimwiki/KQ4_PointList.wiki
Normal file
115
home/.vim/vimwiki/vimwiki/KQ4_PointList.wiki
Normal file
@ -0,0 +1,115 @@
|
||||
===============================================================================
|
||||
.:*~*:. < 2. Point List > .:*~*:.
|
||||
===============================================================================
|
||||
Land of Tamir
|
||||
-------------------------------------------------------------------------------
|
||||
|
||||
Get 'Worm'..................................2
|
||||
Get 'Golden Ball'...........................2
|
||||
Kiss Frog...................................3
|
||||
Get 'Golden Crown'..........................2
|
||||
Clean Dwarfs' House.........................5
|
||||
Get 'Pouch'.................................2
|
||||
Give 'Pouch' to Head Dwarf..................3
|
||||
Get 'Cupid's Bow'...........................2
|
||||
Get 'Shakespeare Book'......................2
|
||||
Give 'Shakespeare Book' to Minstrel.........3
|
||||
Give 'Lute' to Pan..........................3
|
||||
Give 'Pouch' to Fisherman...................3
|
||||
Put 'Worm' on 'Fishing Rod'.................1
|
||||
Fish........................................3
|
||||
---
|
||||
Shoot Unicorn...............................4
|
||||
Put 'Golden Bridle' on Unicorn..............3
|
||||
Ride Unicorn................................7
|
||||
---
|
||||
Give 'Bone' to Dog..........................4
|
||||
Get 'Axe'...................................2
|
||||
Get 'Hen'...................................4
|
||||
---
|
||||
Get 'Glass Eye'.............................3
|
||||
Get 'Scarab'................................2
|
||||
Throw 'Glass Eye'...........................3
|
||||
|
||||
Return 'Pandora's Box' to Crypt.............2
|
||||
Lock Crypt..................................2
|
||||
|
||||
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
Island of Genesta & Ocean
|
||||
-------------------------------------------------------------------------------
|
||||
|
||||
Get 'Peacock Feather'.......................2
|
||||
Tickle Whale................................5
|
||||
Look at Ground..............................3
|
||||
Give 'Fish' to Pelican......................4
|
||||
Get 'Whistle'...............................2
|
||||
Blow 'Whistle'..............................2
|
||||
Ride Dolphin................................2
|
||||
---
|
||||
Give 'Talisman' to Genesta.................10
|
||||
Give 'Hen' to Genesta.......................2
|
||||
|
||||
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
Hidden Cave & Swamp
|
||||
-------------------------------------------------------------------------------
|
||||
|
||||
Wear 'Golden Crown'.........................5
|
||||
Get 'Bone'..................................2
|
||||
---
|
||||
Get 'Board'.................................2
|
||||
Put Down 'Board'............................2
|
||||
Play 'Flute'................................4
|
||||
Put Down 'Board'............................2
|
||||
Get 'Magical Fruit'........................10
|
||||
Put Down 'Board'............................2
|
||||
Swing 'Axe'.................................4
|
||||
|
||||
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
Haunted Mansion & Graveyard
|
||||
-------------------------------------------------------------------------------
|
||||
|
||||
Flip Latch..................................4
|
||||
Take Shovel.................................2
|
||||
Dig Baby's Grave............................3
|
||||
Give 'Rattle' to Baby.......................2
|
||||
Dig Miser's Grave...........................3
|
||||
Give 'Pouch of Gold' to Miser...............2
|
||||
Dig Lady's Grave............................3
|
||||
Give 'Locket' to Lady.......................2
|
||||
Dig Lord's Grave............................3
|
||||
Give 'Medal of Honor' to Lord...............2
|
||||
Dig Little Boy's Grave......................3
|
||||
Give 'Toy Horse' to Little Boy..............2
|
||||
Look in Chest...............................2
|
||||
Use 'Sheet Music'...........................4
|
||||
Get 'Skeleton Key'..........................2
|
||||
Unlock Crypt Door...........................3
|
||||
Pick up Rope................................2
|
||||
Get 'Pandora's Box'.........................4
|
||||
|
||||
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
Lolotte's Castle
|
||||
-------------------------------------------------------------------------------
|
||||
|
||||
Give 'Hen' to Lolotte.......................7
|
||||
---
|
||||
Give 'Pandora's Box' to Lolotte.............7
|
||||
---
|
||||
Get 'Golden Key'............................2
|
||||
Unlock Door.................................2
|
||||
Get Possessions.............................4
|
||||
Unlock Lolotte's Bedroom Door...............2
|
||||
Shoot Lolotte...............................8
|
||||
Get 'Talisman'..............................5
|
||||
Get 'Hen'...................................2
|
||||
Get 'Pandora's Box'.........................2
|
||||
Open Stable Gate............................4
|
||||
|
23
home/.vim/vimwiki/vimwiki/KQ4_Story.wiki
Normal file
23
home/.vim/vimwiki/vimwiki/KQ4_Story.wiki
Normal file
@ -0,0 +1,23 @@
|
||||
=== King's Quest IV ===
|
||||
==== Story ====
|
||||
Everyone was happy, as well they should be. The long-lost Prince Alexander had
|
||||
returned to the Kingdom of Daventry, and he had rescued his sister, Rosella,
|
||||
from the clutches of the dragon on his way. King Graham was ready to pass his
|
||||
Adventurer's Hat onto the next generation, but as he did so, he felt a sharp
|
||||
pain in his chest. He fell to the ground, and his family ran to him. The hat
|
||||
was abandoned.
|
||||
|
||||
While Queen Valanice and Prince Alexander stood at the king's bedside,
|
||||
Princess Rosella sat in the throne room and wept. Suddenly, a voice called her
|
||||
from the Magic Mirror. A fairy, Genesta, told her of a Magic Fruit that would
|
||||
save King Graham. Genesta could bring Rosella to her land, Tamir, but unless
|
||||
Rosella helped Genesta, she would not be able to send her back unless Rosella
|
||||
helped her. Determined to save her father's life, Rosella agreed to the
|
||||
bargain. When she arrived on the island of Tamir, Genesta told her about
|
||||
Lolotte, an evil fairy who had stole Genesta's amulet. Without the amulet,
|
||||
Genesta had only 24 hours to live.
|
||||
|
||||
Genesta turned Rosella's clothing into that of a peasant so as not to attract
|
||||
unwanted attention, then returned to her island. Rosella set out to rescue not
|
||||
only King Graham, but the good fairy Genesta as well.
|
||||
|
274
home/.vim/vimwiki/vimwiki/KQ4_Walkthrough.wiki
Normal file
274
home/.vim/vimwiki/vimwiki/KQ4_Walkthrough.wiki
Normal file
@ -0,0 +1,274 @@
|
||||
=== King's Quest IV ===
|
||||
==== Walkthrough ====
|
||||
At the start, you are at 1,5. I hope you printed out the map, if
|
||||
you haven't, PRINT OUT THE MAP! To start out, STAY OUT OF THE
|
||||
FOREST, UNTIL YOU HAVE THE AXE! Also, avoid any place that says
|
||||
"OGRE" on it. One last thing, SAVE OFTEN! I'M NOT JOKING! Glad
|
||||
I could be of service.
|
||||
|
||||
Lets start us off by getting us a flute. If you haven't noticed
|
||||
from walking around, Pan has one.
|
||||
********************
|
||||
Get the Flute
|
||||
********************
|
||||
Go to the Haunted House at 5,3.
|
||||
Go up to the door and type, OPEN DOOR.
|
||||
|
||||
|
||||
Go through the door to the left. You should be in the library.
|
||||
Go up to the bookcase, on the right side, and type, "GET BOOK".
|
||||
(+2 Points)
|
||||
Go right, and then down to exit the Haunted House.
|
||||
Go to any area where the minstrel appears (see the map). Once
|
||||
you find him, go up to him and type, "GIVE BOOK" (+3)
|
||||
Now, go to on of the two places where Pan appears. Then, type,
|
||||
"PLAY LUTE", approach him, then type, "GIVE LUTE" (+3)
|
||||
|
||||
********************
|
||||
Get the Crown
|
||||
********************
|
||||
Go to the bridge at 3,4. Notice the yellow thing underneath?
|
||||
Type, "LOOK UNDER BRIDGE" while next to it, and you'll take the
|
||||
ball. (+2)
|
||||
Go to the pond at 3,3. Type, "DROP BALL" when next to the pond.
|
||||
Go up next to the frog, and type, "GET FROG", then type, "KISS
|
||||
FROG". (+5) The frog will turn into a prince and give you the
|
||||
crown.
|
||||
|
||||
********************
|
||||
Discover Your Quest
|
||||
********************
|
||||
Go to 6,5. Then, carefully walk up the cliffs. Remember to save
|
||||
first. Wait for the gargoyle guys to pick you up. Now, wait out
|
||||
the cutsceen.
|
||||
OK! Now we know what to do!
|
||||
|
||||
********************
|
||||
Capture the Unicorn
|
||||
********************
|
||||
Lets go to 5,3! Go south to the pool. If you're lucky, cupid
|
||||
will fly down. If not, go north, then south again. Once you see
|
||||
cupid, wait for him to fly down, drop his bow, and start
|
||||
swimming. Once he starts swimming, run into the pool. He will
|
||||
be startled, and fly away. Go over to his bow, and type, "GET
|
||||
BOW".(+2) A word of warning, NEVER NEVER NEVER NEVER NEVER NEVER
|
||||
NEVER NEVER shoot it unless I tell you to. You will end up
|
||||
shooting the unicorn once, then at the end of the game, shooting
|
||||
the evil fairy once. I had to restart my game the first time I
|
||||
played this because of that. Trust me, it wasn't fun.
|
||||
|
||||
Anyway, go north. If the unicorn doesn't show up, go south and
|
||||
then north until it does. If it STILL doesn't, go to 2,5.
|
||||
That's the other place it shows up. Once it does, type "SHOOT
|
||||
UNICORN". (+4) Yay! The unicorn's your friend now! C'Mon!
|
||||
Let's ride it!
|
||||
What was that? You say you can't lead it anywhere? Well, lets
|
||||
see... What's the most unlikly place to find a bridle... I
|
||||
KNOW! A deserted island! Yeah! I know of a place like that!
|
||||
Anyway, it's time for the "Quest for the worm". Around the land,
|
||||
you'll notice birds on the ground trying to pull up worms. Well,
|
||||
you just go up to a bird, it'll fly away, and you'll type "GET
|
||||
WORM"! (+2) The worm normally shows up at 5,4 and at 5,5. Go
|
||||
hunting!
|
||||
Now, go to the Dwarf's house, at 4,4. Type, "CLEAN" (+5) Feel
|
||||
free to talk to the dwarfs. Afterwards, type "CLEAN" for fun,
|
||||
and type, "GET POUCH" (+2).
|
||||
Being the honest person that you should be, but probably aren't,
|
||||
go to 5,4, and enter the mine. See the door? Good. Now, go to
|
||||
the right. Type, "GIVE POUCH TO DWARF". (+3) He'll reward you
|
||||
with a lantern.
|
||||
|
||||
Go to the fisherman's house at 2,1. Go to the end of the pier.
|
||||
If the fisherman is there, wait for him to go to the right.
|
||||
Follow him to the right. Go up to the door, and type, "OPEN
|
||||
DOOR" Once inside, go up to the fisherman, and type, "GIVE POUCH
|
||||
TO FISHERMAN". (+3) He'll give you the fishing rod. Go outside,
|
||||
and go to the end of the pier. Type, "BAIT HOOK" (+1), and type,
|
||||
"FISH". If you don't catch a fish, try again. Sooner or later,
|
||||
you'll get one. (+3). Now, you need one more thing. Swim to the
|
||||
castle. To do this, first SAVE YOUR GAME. Now, jump in the
|
||||
water, and swim to the left until you reach the castle.
|
||||
|
||||
Now that you're at the castle, search the outside for the peacock
|
||||
feather. Once you find it, type, "GET FEATHER". (+2)
|
||||
|
||||
Okay, now make sure you have a fish and a feather. Now, save the
|
||||
game. Go out, and wait in the water. Hopefully, a whale will
|
||||
pop up, then a whirlpool will suck you in. If not, go back and
|
||||
try again. You may have to swim back to the other side, and then
|
||||
swim around.
|
||||
|
||||
Eventually, you'll be swallowed. When that happens, wade over to
|
||||
the bottle, and type, "GET BOTTLE". Now's the tricky part. You
|
||||
need to climb up the tounge. If you don't do it right, you'll
|
||||
fall. Eventually, you'll be dissolved in the acid of the whale's
|
||||
mouth, so you may have to resore your game a few times. When you
|
||||
get close enough to the whale's thingy that hangs down from the
|
||||
roof of its mouth, type, "TICKLE WHALE"
|
||||
|
||||
Swim north. Go "in" the broken boat, and type, "LOOK AT GROUND"
|
||||
(+3). You have the bridle! Yeah! Wait a minute... How are you
|
||||
gonna get back? Hmm... Go up to the bird, and type, "GIVE FISH
|
||||
TO BIRD". (+4) Now, type, "GET WHISTLE". (+2). Cool! Now,
|
||||
being the adventurous person you are, type, "BLOW WHISTLE"!(+2)
|
||||
Oh boy! It's Flipper! No, but it's close enough! Swim up to
|
||||
it, and type, "RIDE DOLPHIN". (+2) Wait for the dolphin to get
|
||||
to shore, then get on shore, and type, "OPEN BOTTLE". Type,
|
||||
"READ NOTE" a few times. Cool, huh?
|
||||
|
||||
Anyway, go to wherever you shot the unicorn. Type, "BRIDLE
|
||||
UNICORN". (+3) Okay! Jump on and ride by typing "RIDE UNICORN"!
|
||||
(+7) Now, wait out the cutsceen. Now, you need to do another
|
||||
thing for her. Get the hen that lays golden eggs from the ogre.
|
||||
|
||||
***************
|
||||
Retrieve the hen that lays the golden eggs.
|
||||
***************
|
||||
First thing, go to the waterfall at 6,4. Type, "WEAR CROWN".
|
||||
(+5) Type "LIGHT LANTERN", and then go inside. Type, "GET
|
||||
BONE"(+2), then leave quickly. Type "GET BOARD" (+2). Great,
|
||||
now walk into the waterfall. Go to the ogre's house at 4,1. BE
|
||||
VERY CAREFUL. DON'T LET THE OGRE GET YOU. You'll probably see
|
||||
the ogress with a deer. She won't bug you RIGHT NOW if you don't
|
||||
let her see you. Go up to the door, type, "OPEN DOOR", and then
|
||||
after going in, type, "THROW BONE". (+4) This tosses the bone at
|
||||
the dog, and he won't bug you. Walk up the stairs, and get the
|
||||
axe.(+2) Go downstairs, and, you see that closet? Go up to it
|
||||
and type, "OPEN DOOR". Wait in there for a while. Eventually
|
||||
you will hear the ogre in the house. Type, "LOOK IN KEYHOLE".
|
||||
Then open the door, and go up to the hen, and type "GET HEN"(+4).
|
||||
Make sure you don't touch anything. Go to the door, and type,
|
||||
"OPEN DOOR", and make your escape! Now, go to the mountain at
|
||||
6,5, go up the path, and get captured by the goons! (+7)
|
||||
Afterwards, the evil fairy tells you what she wants. Oh, crud.
|
||||
She wants Pandora's Box. That's just great. Oh, well. I guess
|
||||
you'll have to.
|
||||
|
||||
***************
|
||||
Get the magical fruit.
|
||||
***************
|
||||
Yep! Now's the time we're going to get the magical fruit to save
|
||||
Graham! I'll warn you now, this is probably the hardest non-
|
||||
puzzle part of the game! Oh, crud. I hate this part, I haven't
|
||||
ever gotten through this without fying at least three times.
|
||||
Great. Anyway, IGNORE THE MAN BEHIND THE CURTAIN'S ATTITUDE, and
|
||||
lets go! Go to the waterfall at 6,5. Now, wear your crown. Now
|
||||
take a breath of air. We're goin' in.
|
||||
|
||||
SAVE AS A DIFFERENT FILE EVERY TIME GET TO A NEW ROOM. You don't
|
||||
want to get stuck accidently. Go south, then east, then east.
|
||||
You should see light up ahead. Ok, here's the hard part. See
|
||||
the crevice? No? You shouldn't. That's the hard part. You
|
||||
have to inch forward by tapping the right button twice, then if
|
||||
you can make out the crevice, type, "LAY DOWN BOARD".(+2) Now
|
||||
walk across. You should pick the board back up. If a message
|
||||
says that it dropped, you'll have to restore a game, you SHOULD
|
||||
have saved right before laying the board down. Go north, toward
|
||||
the light. Then, go east toward the hole and light, and try to
|
||||
walk through the hole. It should automaticly crawl. Now, if
|
||||
you've played "Space Quest", you know that you shouldn't go in
|
||||
the water. Instead, type jump, over and over. You should jump
|
||||
from piece of ground to piece of ground. Wait! Once the cobra
|
||||
swings into action and you're on the last piece of land before
|
||||
the island, type, "LAY DOWN BOARD". (+2) Walk across, type,
|
||||
"PLAY FLUE", (+4), walk up to the tree, then type, "GET FRUIT".
|
||||
(+10) It'll play some, "You're a studmuffin hero music", and the
|
||||
hurry back to the board. Walk across it. Then type, "GET
|
||||
BOARD". Jump again and again, until you get back to the mountain
|
||||
side. Same story as before. Remember the crevice. This time
|
||||
you won't be able to see the crevice, and you'll probably lose
|
||||
your board. That's fine, just go on without it.
|
||||
|
||||
***************
|
||||
Get Pandora's Box
|
||||
***************
|
||||
|
||||
YEEHAH!! We're out! Anyway, go to the nearest forest at 6,2.
|
||||
Once you get there, type, "SWING AXE" (+4) Great! Now the trees
|
||||
won't hurt you! Anyway, go north, to the witches cave.
|
||||
|
||||
Gasp! That's scary! Oh, well, go in.
|
||||
|
||||
Now, this part is about as much action as you ever get in this
|
||||
game. Inside, the three witches share one eye. (EEEEEEWWWWWWWW)
|
||||
It's a glass eye, and it's external. Two of them watch you with
|
||||
the eye, and the other one chases you. Go up to the one with the
|
||||
eye, and type, "GET EYE". (+3) Now they're blind. Leave, then
|
||||
come back right away. Type, "GET SCARAB". (+2) Now you can
|
||||
reutrn their eye. Type, "Throw eye". (+3) What a nice thing to
|
||||
do. Now leave before they get you.
|
||||
|
||||
Go to the haunted house at 5,3. Once you go back to the forest,
|
||||
it should turn night. By the way, I think this was the first
|
||||
game to use the Day/Night cycle. At least that's what they said
|
||||
on the game box!
|
||||
|
||||
Go up to the door and type, "OPEN DOOR".
|
||||
|
||||
You'll hear a baby crying. Go up the stairs, in the door on the
|
||||
left, and then go left. Hmm, the baby's in here. Go out of the
|
||||
baby's room, south, downstairs, then to the west, in the living
|
||||
room again. Type, "LOOK AT PICTURE". Type, "LOOK AT WALL". Now
|
||||
go up to the wall, and type, "PULL LATCH". (+4) GASP! A SECRET
|
||||
PASSAGWAY! Go in it. Type, "GET SHOVEL". (+2). Make sure you
|
||||
save it.
|
||||
|
||||
OK! This part I'm going to make you do on your own, because it's
|
||||
simple, and it's so much fun! Go into the graveyards. One is to
|
||||
the left, one is to the right. Don't worry about the zombies,
|
||||
you have the scarab. Read the gravestones until you find the
|
||||
grave that looks like a baby's. Dig in front of it, and you'll
|
||||
get a rattle. Give the rattle to the baby, and another ghost
|
||||
will appear. I'll be back when it gets hard again, which won't
|
||||
be too long.
|
||||
|
||||
OK! Here's where it get confusing again: The little boy comes.
|
||||
Follow him. Climb up after him. Then go back down, and leave
|
||||
the house. Find his grave, and dig it up. Go back to him and
|
||||
give him the toy. Type, "LOOK IN CHEST". (+2) You will find
|
||||
sheet music. Now, go back to where the secret passageway is.
|
||||
Climb the stairs. (By the way, I used to think that using these
|
||||
stairs was hard, now I think they're as hard as fresh cow manure
|
||||
on a hot day. You'll get to the organ. Sit down on the bench,
|
||||
and type, "PLAY SHEET MUSIC".(+4) Now type, "GET SKELETON
|
||||
KEY"(+2) Now go back downstairs, outside, and to the east
|
||||
graveyard. Go up to the crypt door, and type, "UNLCOK DOOR".
|
||||
Then open the door. Inside, type "GET ROPE". (+2) Climb down
|
||||
the ladder, then get the box (+4). Now, go back to the evil
|
||||
fairy.(+7) She's gonna make you her son's wife. Crud! They
|
||||
steal all your stuff too! You are escorted to green boy's room.
|
||||
|
||||
***************
|
||||
Oh, Crud
|
||||
***************
|
||||
Soon, green boy comes and stuffs a flower under your door. Walk
|
||||
over to it, and you'll pick it up. Look at the rose, then type
|
||||
"GET KEY". (+2) Great! Now unlock the door! (+2)
|
||||
|
||||
Great. More stairs. Anyway, go down, and avoid the gaurd. Into
|
||||
the dining room. Go in the door on the upper right CAREFULLY.
|
||||
Open the cabinent, and type, "GET POSSESSIONS"!(+4) Now, exit,
|
||||
and go to the door in the lower right. Go across the chamber
|
||||
room, then up the stairs. Go up the stairs again, and then use
|
||||
the gold key to unlock and open the door with the gold key. (+2)
|
||||
Now, shoot Lolotte with an arrow! (+8) Oh, crud. Now the gaurds
|
||||
are gonna be all mad.
|
||||
|
||||
Wait a minute... They're happy! It's the wizard of OZ again!
|
||||
Now we can go back to Kansas!! Oh, wait. Don't forget to get
|
||||
the talisman. (+5) YEAH!
|
||||
|
||||
Ok, now go down, then go to the left. There should be three
|
||||
gaurds bowing to you, and a door to the north. Open the door.
|
||||
Get the hen! (+2) get Pandora's box! (+2) Make your way back to
|
||||
the chamber room, and then go outside. Enter the stable. Now,
|
||||
open the gate (+4).
|
||||
|
||||
Ok, there's still one pretty important detail left. Go down the
|
||||
mountain, and go back to the crypt. Climb down the ladder, drop
|
||||
Pandora's box, (+2) (more studmuffin music) go back up, close the
|
||||
door, then lock it. (+2). Now you can go to the fisherman's
|
||||
house at 1,2. Go off the pier, then swim to the castle. Go in
|
||||
the castle door, go to the left, go up the stairs, and give the
|
||||
talisman to Genesta.(+12)
|
||||
|
193
home/.vim/vimwiki/vimwiki/KQ5_Map.wiki
Normal file
193
home/.vim/vimwiki/vimwiki/KQ5_Map.wiki
Normal file
@ -0,0 +1,193 @@
|
||||
=== King's Quest V ===
|
||||
==== Maps ====
|
||||
TABLE OF CONTENTS
|
||||
-----------------
|
||||
* TOWN AND FOREST OF SERENIA
|
||||
* DARK FOREST
|
||||
* DESERT
|
||||
* GREAT MOUNTAIN
|
||||
* BEACH AND OCEAN
|
||||
* MORDACK'S ISLAND
|
||||
* LABYRINTH
|
||||
* MORDACK'S CASTLE
|
||||
|
||||
===== TOWN AND FOREST OF SERENIA =====
|
||||
|
||||
DARK FOREST
|
||||
| CRISPIN'S
|
||||
<-DESERT - GYPSIES - WILLOW TREE - ENTER DARK FOREST - HOME
|
||||
| | / /
|
||||
| | / /
|
||||
| | / /
|
||||
<-DESERT - ANTHILL - GNOMES - FOREST --------------- SNAKE - MOUNTAINS->
|
||||
| | / /
|
||||
| | / /
|
||||
| | | /
|
||||
<-DESERT - BEEHIVE - INN - BAKERY - OUTSIDE TOWN - INSIDE TOWN (SHOPES)
|
||||
|
||||
===== DARK FOREST =====
|
||||
|
||||
EXIT - SW PATH - WITCH'S HOUSE - SW PATH
|
||||
| | /
|
||||
| | /
|
||||
| / /
|
||||
NE PATH - TO HOUSE - NW PATH
|
||||
\ /
|
||||
\ /
|
||||
\ FORK /
|
||||
|
|
||||
|
|
||||
TO SEREINA FOREST
|
||||
|
||||
===== DESERT =====
|
||||
The desert is a very complicated place to navigate. To make your life easier,
|
||||
I suggest you print off the map, key and the directions below. In order to do
|
||||
this, select all of the text, and press CTRL + C. Then go to START > PROGRAMS
|
||||
> ACCESSORIES > NOTEPAD. Now press CTRL + V, then go to FILE > PRINT. Now as
|
||||
you're wandering through the desert, mark your path on the map. This makes
|
||||
getting lost much harder. There are 77 spots in here after all.
|
||||
_______
|
||||
/ K E Y \
|
||||
| -------------------------------------------
|
||||
|C - CLIFF O - OASIS H - HOLE IN CLIFF|
|
||||
| |
|
||||
|D - DESERT S - SKELETON B - BANDIT CAMP |
|
||||
| |
|
||||
|E - ENDLESS K - DEATH BY BITE R - BRUSHLAND |
|
||||
----------------------------------------------------
|
||||
|
||||
|
||||
E - C - C - C - H - C - C - C - C - C - C - R
|
||||
| | | | | | | | | | | |
|
||||
E - D - D - D - D - D - D - D - D - D - D - R
|
||||
| | | | | | | | | | | |
|
||||
E - D - D - D - D - D - D - O - D - D - D - R
|
||||
| | | | | | | | | | | |
|
||||
E - D - O - D - D - S - D - D - D - D - D - K
|
||||
| | | | | | | | | | | |
|
||||
E - D - D - D - D - D - D - D - D - D - D - K
|
||||
| | | | | | | | | | | |
|
||||
E - D - D - D - D - O - D - D - D - D - D - K
|
||||
| | | | | | | | | | | |
|
||||
E - B - D - D - D - D - D - D - D - O - D - K
|
||||
| | | | | | | | | | | |
|
||||
E - E - E - E - E - E - E - E - E - E - E - E
|
||||
|
||||
===== GREAT MOUNTAINS =====
|
||||
|
||||
WATERFALL - SLOPE - CREVASSE - OUTSIDE CASTLE
|
||||
| /
|
||||
| /
|
||||
<-SERENIA - PATH - WATERFALL QUEEN ICEBELLA INSIDE ICE CAVE
|
||||
/ |
|
||||
/ |
|
||||
/ |
|
||||
PATH BEHIND CASTLE ----- VIEW OF CASTLE - ICE CAVE
|
||||
|
|
||||
|
|
||||
TWISTING PATH - ROC'S NEST - BEACH->
|
||||
|
||||
===== BEACH AND OCEAN =====
|
||||
Basically, just avoid the Sea Monster. I suggest going DOWN, RIGHT, RIGHT,
|
||||
RIGHT, but do whatever you want. :)
|
||||
_______
|
||||
/ K E Y \
|
||||
| ------
|
||||
| O - OCEAN |
|
||||
| S - MONSTER |
|
||||
| I - ISLAND |
|
||||
---------------
|
||||
|
||||
S - S - S - S - S - S - S
|
||||
| | | | | | |
|
||||
BOAT - O - O - O - O - O - O - S
|
||||
/ | | | | | | |
|
||||
FROM NEST - PATH - O - O - O - O - I - O - S
|
||||
| | | | | | | |
|
||||
HERMIT - O - O - O - O - O - O - S
|
||||
| | | | | | |
|
||||
S - S - S - S - S - S - S
|
||||
|
||||
===== MORDACK'S ISLAND =====
|
||||
|
||||
WEST OF CASTLE - CASTLE GATE
|
||||
| |
|
||||
| |
|
||||
| SERPENT
|
||||
| |
|
||||
| |
|
||||
| BEACH
|
||||
| |
|
||||
| |
|
||||
| VIEW OF CASTLE
|
||||
|
|
||||
| CASTLE (VIII)
|
||||
| |
|
||||
| |
|
||||
LABYRINTH - DUNGEON CELL
|
||||
(VII)
|
||||
|
||||
===== LABYRINTH =====
|
||||
|
||||
The Labyrinth is much harder to navigate than the Desert because the map turns
|
||||
whenever Graham turns. Graham starts on the H. Before heading to the door,
|
||||
you must go to the "D" in the lower left and give him the TAMBOURINE. Then
|
||||
head to the door. I suggest you print this map off by following these
|
||||
directions:
|
||||
|
||||
Select all of the text, and press CTRL + C.
|
||||
Then go to START > PROGRAMS > ACCESSORIES > NOTEPAD.
|
||||
Now press CTRL + V, then go to FILE > PRINT.
|
||||
|
||||
Remember to turn the map when Graham turns. Once you get the HAIRPIN from the
|
||||
Dink, go to the DOOR and use the HAIRPIN on it.
|
||||
_______
|
||||
/ K E Y \
|
||||
| ----
|
||||
| D - DINK |
|
||||
| H - HOLE |
|
||||
| C - CELL |
|
||||
| O - DOOR |
|
||||
| S - SPACE |
|
||||
| 0 - START |
|
||||
-------------
|
||||
|
||||
S O D
|
||||
| | |
|
||||
S-S S-S-S-S
|
||||
| |
|
||||
S S S
|
||||
| | |
|
||||
S S-S S-S-S
|
||||
| | |
|
||||
S-S-H S-S
|
||||
| |
|
||||
S-S-S S-C
|
||||
| |
|
||||
D S S-S-S
|
||||
| | | |
|
||||
0-S-S-S-S S-D
|
||||
|
||||
===== MORDACK'S CASTLE ======
|
||||
|
||||
Note that you can be thrown into the CELL at almost any time during your
|
||||
adventure in the CASTLE. In order to get back inside the CASTLE, follow the
|
||||
LABYRINTH map. The CELL is labeled "C".
|
||||
|
||||
====== First Level ======
|
||||
|
||||
KITCHEN - PIANO ROOM - DINING ROOM
|
||||
| |
|
||||
| |
|
||||
PANTRY TO UPSTAIRS |
|
||||
| | |
|
||||
| | |
|
||||
TO LABYRINTH FOYER - DINING HALL
|
||||
|
||||
|
||||
====== Second Level ======
|
||||
|
||||
MORDACK'S BEDROOM - HALLWAY - LAB
|
||||
| |
|
||||
| |
|
||||
LIBRARY TO DOWNSTAIRS
|
128
home/.vim/vimwiki/vimwiki/KQ5_PointList.wiki
Normal file
128
home/.vim/vimwiki/vimwiki/KQ5_PointList.wiki
Normal file
@ -0,0 +1,128 @@
|
||||
=== King's Quest V ===
|
||||
===============================================================================
|
||||
.:*~*:. < 2. Point List > .:*~*:.
|
||||
===============================================================================
|
||||
Land of Serenia
|
||||
-------------------------------------------------------------------------------
|
||||
|
||||
Take 'Fish' from Barrel.....................2
|
||||
Take 'Silver Coin'..........................2
|
||||
Buy 'Custard Pie'...........................2
|
||||
Throw 'Fish' to Bear........................4
|
||||
Take 'Stick'................................2
|
||||
Take 'Honeycomb'............................2
|
||||
Throw 'Stick' at Dog........................4
|
||||
---
|
||||
Take 'Golden Needle'........................2
|
||||
Throw 'Shoe' at Cat.........................4
|
||||
Give 'Gold Coin' to Gypsy...................3
|
||||
Recieve 'Amulet'............................2
|
||||
---
|
||||
Give 'Golden Heart' to Weeping Willow.......4
|
||||
Take 'Harp'.................................2
|
||||
Give 'Spinning Wheel' to Gnome..............4
|
||||
Give 'Golden Needle' to Clothing Salesman...4
|
||||
Give 'Marionette' to Toy Shop Owner.........4
|
||||
Give 'Elf Shoes' to Cobbler.................4
|
||||
Take 'Rope'.................................2
|
||||
Use 'Cobbler's Hammer' on Padlock...........4
|
||||
Take 'Leg of Lamb'..........................2
|
||||
Take 'Tambourine'...........................2
|
||||
Use 'Tambourine' on Snake...................5
|
||||
|
||||
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
The Infinite Desert
|
||||
-------------------------------------------------------------------------------
|
||||
|
||||
Drink from First Oasis......................2
|
||||
Discover Gap in Cliffs......................3
|
||||
Hide from Bandits...........................2
|
||||
Find Bandit Encampment......................3
|
||||
Take 'Staff' from Bandit's Tent.............2
|
||||
Take 'Shoe'.................................2
|
||||
Use 'Staff' at Temple.......................2
|
||||
Take 'Gold Coin'............................2
|
||||
Take 'Brass Bottle'.........................2
|
||||
|
||||
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
The Dark Forest
|
||||
-------------------------------------------------------------------------------
|
||||
|
||||
Enter Dark Forest...........................2
|
||||
Give 'Brass Bottle' to Witch................4
|
||||
Take 'Pouch'................................2
|
||||
Take 'Small Key'............................2
|
||||
Take 'Spinning Wheel'.......................2
|
||||
Unlock Door in Tree with 'Small Key'........3
|
||||
Take 'Golden Heart'.........................2
|
||||
Drop First 'Emerald'........................2
|
||||
Drop Second 'Emerald'.......................2
|
||||
Squeeze 'Honeycomb' onto Ground.............4
|
||||
Drop Third 'Emerald' into Honey.............2
|
||||
Get 'Elf Shoes'.............................4
|
||||
|
||||
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
The Mountains
|
||||
-------------------------------------------------------------------------------
|
||||
|
||||
Wear 'Cloak'................................4
|
||||
Eat 'Leg of Lamb'...........................4
|
||||
Climb 'Rope'................................5
|
||||
Cross Chasm.................................2
|
||||
Ride 'Sled'.................................5
|
||||
Give 'Leg of Lamb' to Eagle.................3
|
||||
Play 'Harp' for Snow Queen..................6
|
||||
Throw 'Custard Pie' at Yeti.................4
|
||||
Take 'Crystal'..............................4
|
||||
Get 'Golden Locket' from Roc's Nest.........4
|
||||
|
||||
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
The Beach & Harpy Island
|
||||
-------------------------------------------------------------------------------
|
||||
|
||||
Take 'Iron Bar'.............................2
|
||||
Use 'Beeswax' in Hole.......................5
|
||||
Discover Harpy Island.......................3
|
||||
Play 'Harp' for Harpies.....................4
|
||||
Take 'Fishhook'.............................2
|
||||
Pick up Cedric..............................3
|
||||
Take 'Shell'................................2
|
||||
Give 'Shell' to Hermit......................3
|
||||
|
||||
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
Mordack's Island
|
||||
-------------------------------------------------------------------------------
|
||||
|
||||
Discover Mordack's Island...................4
|
||||
Take 'Fish'.................................2
|
||||
Use 'Crystal' on Guardians..................5
|
||||
Use 'Iron Pipe' on Grate....................4
|
||||
Play 'Tambourine' for Dink..................3
|
||||
Get 'Hairpin'...............................2
|
||||
Use 'Hairpin' on Door.......................4
|
||||
Get 'Dried Peas'............................2
|
||||
Give 'Golden Locket' to Cassima.............4
|
||||
Get Caught by Blue Beast....................3
|
||||
Use 'Fishhook' to get 'Cheese'..............4
|
||||
Use 'Dried Peas' on Blue Beast..............3
|
||||
Catch Cat in 'Empty Bag'....................2
|
||||
Read Spellbook..............................3
|
||||
Take 'Mordack's Wand'.......................3
|
||||
Use 'Crispin's Wand' on Machine.............4
|
||||
Use 'Mordack's Wand' on Machine.............3
|
||||
Use 'Cheese' in Machine.....................5
|
||||
Use 'Crispin's Wand' on Mordack.............4
|
||||
Use Tiger Spell.............................4
|
||||
Use Rabbit Spell............................4
|
||||
Use Mongoose Spell..........................4
|
||||
Use Rain Spell..............................4
|
230
home/.vim/vimwiki/vimwiki/KQ5_Walkthrough.wiki
Normal file
230
home/.vim/vimwiki/vimwiki/KQ5_Walkthrough.wiki
Normal file
@ -0,0 +1,230 @@
|
||||
=== King's Quest V ===
|
||||
==== .:*~*:. < Walkthrough > .:*~*:. ====
|
||||
===== Serenia =====
|
||||
After the introduction, you will find yourself in front of Crispin's house. He
|
||||
isn't in there now, so you might as well follow Cedric's advice and head for
|
||||
the town. Cross the bridge and go south until you reach the buildings, then go
|
||||
in.
|
||||
|
||||
Just inside the town is an alley. It is blocked by a man trying to fix his
|
||||
wagon, but if you look inside the barrel, you can find an Old Fish. Take it. Go
|
||||
into any of the shops then step back out. The man will be gone, but a Coin will
|
||||
be glinting nearby. Pick it up and leave town.
|
||||
|
||||
Go west and enter the pie shop. Inside, give the man behind the counter your
|
||||
Silver Coin to receive a Custard Pie. Leave the shop and go west two screens.
|
||||
The bear is blocking access to the beehive, so throw him your Old Fish to make
|
||||
him go away. Since you helped him, the bees will allow you to take a Honeycomb,
|
||||
so do so. Also, pick up the Stick lying on the ground. When you've done all of
|
||||
this, go north.
|
||||
|
||||
The dog is more interested in digging at the anthill than Graham at the moment,
|
||||
but perhaps if you throw him a stick he'll be a bit more loving. Toss the Stick
|
||||
you picked up in the last screen at the dog and you'll get the promise of a
|
||||
favor from the ants.
|
||||
|
||||
We are now going to enter the desert, which is possibly the second most
|
||||
frustrating part of the game (the first being Mordack's Maze later in the
|
||||
game). Save your game and head west.
|
||||
|
||||
|
||||
|
||||
===== The Infinite Desert =====
|
||||
For reference, check the map for this area later in the guide. In the desert,
|
||||
head for the closest oasis and take a drink. Then head north and west until
|
||||
you reach the hole in the cliffs. Stand behind the pillar of stone on the right
|
||||
side of the screen. When Graham hears thundering hooves, he will hide himself
|
||||
from view and watch the bandits. Afterwards, take a drink from the small pool
|
||||
on the ground and head south and west to the next oasis, and finally on to the
|
||||
bandit encampment.
|
||||
|
||||
At the encampment, wait for the drunk guy to pass out, then take a drink. Go
|
||||
into the tent on the right and walk around the bed pad, being careful not to
|
||||
step on it. Take the Staff and leave the encampment. Make your way back towards
|
||||
the gap in the cliffs. Be sure to stop at the skeleton at some point to get the
|
||||
shoe.
|
||||
|
||||
When you reach the Temple, use the Staff to tap on the door and open it.
|
||||
Inside, quickly grab the Brass Bottle and the Gold Coin glinging beside it and
|
||||
leave the temple before it can seal you in. Do NOT open the Brass Bottle. Leave
|
||||
the desert.
|
||||
|
||||
|
||||
|
||||
===== Serenia Again =====
|
||||
Go to the Inn beside the Pie Shop and dig around in the haystack outside. As
|
||||
you do so, the ants will show up and begin digging for you. They will find a
|
||||
Golden Needle, which they will give to you. Walk east one screen to the Pie
|
||||
Shop and try to exit the screen by going to the right. As you do so, a rat and
|
||||
a cat should start running towards you. Throw the shoe you picked up in the
|
||||
desert at the cat, and the rat will promise to help you in exchange for saving
|
||||
her life.
|
||||
|
||||
You picked up a Gold Coin in the desert. The gypsies charge one Gold Coin for a
|
||||
fortune telling. Go pay them. You will learn a bit about Mordack's reasons for
|
||||
stealing your family and castle, and the fortune teller will give you an
|
||||
amulet to wear. Put it on and go into the Dark Forest.
|
||||
|
||||
|
||||
|
||||
===== The Dark Forest =====
|
||||
Go either direction upon entering and wander around until the witch shows up.
|
||||
When she does, give her the Brass Bottle you picked up in the desert to get rid
|
||||
of her, then look for her house. When you find it, go inside.
|
||||
|
||||
The witch has three things that you can take. The first is a Pouch of Diamonds,
|
||||
located in a drawer. Open the drawer and pick it up. There is a Key hidden in
|
||||
the lamp that you can take, and if you open the chest, you can find a Spinning
|
||||
Wheel. Once you have all of this, leave the witch's house and walk east.
|
||||
|
||||
You should find yourself near a tree with a little door built into it. The door
|
||||
is locked, but you can use the Key you took from the witch's house to open it.
|
||||
Inside is a Golden Heart. Pick it up and go east two screens.
|
||||
|
||||
There are small eyes glinting in the darkness of the forest. If you drop an
|
||||
Emerald from the Pouch onto the ground, an elf will dash out to pick it up.
|
||||
Drop another one, then squeeze your Honeycomb onto the ground and drop the
|
||||
third Emerald into the puddle of honey to catch the elf. He will lead you out
|
||||
of the Dark Forest and give you a Pair of Shoes in exchange for the Emeralds.
|
||||
|
||||
|
||||
|
||||
===== Serenia Yet Again =====
|
||||
Now we're going to put all of this seemingly useless crap we've been carrying
|
||||
around to somebody else's use. Head west from the Dark Forest to find the
|
||||
Weeping Willow tree. Give her the Golden Heart to transform her back into a
|
||||
princess and take the Harp she leaves behind.
|
||||
|
||||
Look around until you find a hut with some gnomes in front of it. Give the
|
||||
older one the Spinning Wheel to receive the Marionette, then go back to the
|
||||
town.
|
||||
|
||||
In town, go to the clothing store and give the salesman the Golden Needle from
|
||||
the haystack. In return, he'll give you the Cloak. Find the Toy Shop and give
|
||||
the Marionette to the Owner, who will give you a Sled in trade. Next to the
|
||||
Toy Shop is the store of an elderly Shoemaker. Give him the Shoes to get the
|
||||
Cobbler's Hammer.
|
||||
|
||||
Leave town and go west two screens to reach the Inn. Go on in and interrupt the
|
||||
conversation. You'll find yourself in the basement. Just when all seems lost,
|
||||
the rat you saved from the cat will show up and chew through the ropes. Pick
|
||||
them up and use the Cobbler's Hammer on the Padlock on the door to escape. You
|
||||
are now in the Inn's kitchen, so open the cupboard. Inside is a Leg of Lamb,
|
||||
which you should take. Unlock the kitchen door and go outside.
|
||||
|
||||
Go east once and north twice to find yourself at the now-abandoned gypsy camp.
|
||||
Pick up the Tambourine left on the ground and go east three times and south
|
||||
once. You should be in front of a snake. Use the Tambourine on it to make it go
|
||||
away, then head up to the mountains.
|
||||
|
||||
|
||||
|
||||
===== The Mountains =====
|
||||
When Graham complains about being cold, use the cloak on him to put it on.
|
||||
Proceed to the next screen. Be careful not to fall off the edge of the cliff.
|
||||
Graham will start whining about being hungry soon, so have him eat the Leg of
|
||||
Lamb. When that's done, toss your rope over the rock sticking out of the cliff
|
||||
(NOT the branch) and climb up. At the top, hop over the rocks until you reach
|
||||
the other side and cross the log, then move on to the next screen.
|
||||
|
||||
As you enter, a pack of wolves will appear and kidnap Cedric. Give chase by
|
||||
hopping onto your Sled. At the bottom, walk east and give what's left of your
|
||||
Leg of Lamb to the starving eagle, then go north to find yourself in the palace
|
||||
of the Snow Queen.
|
||||
|
||||
The Snow Queen isn't willing to let you go, but if you play your Harp, she'll
|
||||
give you a chance. You must exterminate the Yeti that has taken up residence in
|
||||
her territory. She'll have her wolves lead you out. Go north.
|
||||
|
||||
The Yeti will charge at you as soon as you enter, so have your Custard Pie
|
||||
ready. Hit him with it, and he'll fly off the cliff. That was easy, eh? Go into
|
||||
the cave and walk to the back. There is a crystal here that you can break off
|
||||
with your Cobbler's Hammer. Take it and go back to where the wolf is waiting.
|
||||
|
||||
The Snow Queen will let you and Cedric go, so walk south when you are escorted
|
||||
out. Continue along your way until you are swept away by a Roc. When you find
|
||||
yourself in its nest, grab the Golden Locket and wait to be rescued. When you
|
||||
are, you will find yourself on the beach.
|
||||
|
||||
|
||||
|
||||
===== The Beach & The Ocean =====
|
||||
Take the Iron Bar lying on the ground and go north. There is a boat here, but
|
||||
there's a hole in it. Use your Beeswax to plug the hole and push it out to the
|
||||
ocean.
|
||||
|
||||
On the open sea, float around until you find Harpy Island. Play your Harp to
|
||||
make them go away, then pick up the fishhook and walk west. Grab Cedric and
|
||||
carry him to the boat to the west. Pick up the Shell lying on the ground before
|
||||
you board your vessel, then return to the Beach by sailing west.
|
||||
|
||||
When you reach shore, climb out and ring the bell outside the shack to bring
|
||||
out the hermit. He won't be able to hear you, so give him the shell you picked
|
||||
up on Harpy Island. He will fix up Cedric and call upon a mermaid to lead you
|
||||
to Mordack's Island.
|
||||
|
||||
|
||||
|
||||
===== Mordack's Island =====
|
||||
Pick up the Dead Fish lying on the ground and go up the stairs. You won't be
|
||||
able to walk any further without being zapped by the large stone guardians. Use
|
||||
the crystal you picked up in the Yeti's cave on the guardians to destroy them,
|
||||
then pass through.
|
||||
|
||||
Go west when you reach the castle's entrance to find an old grating. Graham
|
||||
isn't strong enough to lift it as it is, so use the Iron Bar from the beach as
|
||||
a lever and climb in.
|
||||
|
||||
You'll find yourself in Mordack's Labyrinth. Refer to the map later in the
|
||||
guide. Note that the direction Graham is facing is always forward. This means
|
||||
that if you were facing north and you turned east, the screen would show east
|
||||
to be where north usually is found. Before you can leave this dungeon, you must
|
||||
find a creature named Dink. When you do find him, play your Tambourine for him.
|
||||
Pick up the Hairclip he'll leave behind and find the door. Use the Hairclip as
|
||||
a key to get out.
|
||||
|
||||
Open the cabinet in the pantry and take the Bag of Dried Peas and go north to
|
||||
find yourself in the kitchen. There is a girl working in here, but she doesn't
|
||||
trust you. Give her the Golden Locket you picked up in the Roc's nest, and
|
||||
she'll tell you what she knows. Head right.
|
||||
|
||||
Walk in and out of here until a large blue beast appears and let it catch you.
|
||||
It will take you to a cell. Examine the mousehole here to find some Cheese. Use
|
||||
your Fishhook on it to get it out. Soon, Cassima will show up and help you
|
||||
escape. This is the only time she will help you, so you can't get caught again.
|
||||
Follow Cassima out of the dungeon and go back into the organ room.
|
||||
|
||||
Keep going in and out until the beast shows up again. When it does, use the Bag
|
||||
of Dried Peas on it to take care of it, then head west to the dining room. Keep
|
||||
wandering around downstairs until you find a black cat. This is Manannan, the
|
||||
evil wizard Gwydion defeated in King's Quest III. Throw the Fish you picked up
|
||||
at the shore to the cat to distract it and catch it in the Empty Bag that held
|
||||
the peas before.
|
||||
|
||||
Now that none of Mordack's guards are around, go upstairs and turn left to find
|
||||
his bedroom. Go south into his study and examine the tome on his desk. You will
|
||||
learn four spells, but you can't use them yet. Just wait in the study until you
|
||||
see Mordack appear in his bedroom, then go north and pick up Mordack's Wand
|
||||
from his nightstand.
|
||||
|
||||
Go east two screens to find yourself in Mordack's lab. Go up the stairs and
|
||||
head to the right to find some sort of strange machine. Put Mordack's Wand on
|
||||
one tray and Crispin's Wand on the other. Toss the Cheese into the machine to
|
||||
start it. When it's done, pick up Crispin's Wand.
|
||||
|
||||
Mordack will soon appear and try to turn Graham into stone. As he does, Cedric
|
||||
will fly in through an open window, and Mordack's spell will hit him instead.
|
||||
The machine sucked all the magic out of Mordack's wand, so he'll be reduced to
|
||||
using simple transformation spells.
|
||||
|
||||
Use your Wand on Mordack's new form and choose the Tiger Spell. When he
|
||||
transforms into a dragon, use the Rabbit Spell to jump out of the way of the
|
||||
flames he breathes. When he turns into a cobra, use the Mongoose Spell.
|
||||
Finally, when he turns himself into a ring of fire, use the Rain Spell to
|
||||
extinguish him.
|
||||
|
||||
As soon as you finish him off, Crispin will show up. He will use his magic to
|
||||
restore Graham's castle and family to their rightful sizes and to heal Cedric.
|
||||
He will then send Cassima back to the Land of the Green Isles and send Graham's
|
||||
family back to Daventry. The end.
|
||||
|
63
home/.vim/vimwiki/vimwiki/KQ6_ItemGuide.wiki
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|
||||
=== King's Quest VI ===
|
||||
==== Item List ====
|
||||
|
||||
| | FOUND | FOUND | USED | USED | USED |
|
||||
| ITEM | ISLAND | LOCATION | ISLAND | LOCATION | ON WHO/WHAT |
|
||||
|-----------------|----------|---------------|------------|----------------|-----------------|
|
||||
| Royal Insignia | Crown | Beach | Crown | Pawn Shop | Owner |
|
||||
| Ring | | | Crown | Castle | |
|
||||
| Daventry Coin | Crown | Beach | Crown | Pawn Shop | Owner |
|
||||
| Flute | Crown | Pawn Shop | Wonders | Garden | Alexander |
|
||||
| Paint Brush | Crown | Pawn Shop | Crown | Castle | Wall |
|
||||
| Tinder Box | Crown | Pawn Shop | Mountain | Catacombs | Alexander |
|
||||
| | | | Mountain | Cave | Alexander |
|
||||
| Boring Book | Crown | Bookstore | Wonders | Beach | Clam |
|
||||
| Love Poem | Crown | Bookstore | Crown | Fork | Bird |
|
||||
| Magic Map | Crown | Pawn Shop | Any | Beach | Alexander |
|
||||
| Mint | Crown | Pawn Shop | Wonders | Beach | Taste Guard |
|
||||
| | | | Crown | Castle | Genie |
|
||||
| Nightingale | Crown | Pawn Shop | Wonders | Beach | Hearing Guard |
|
||||
| | | | Crown | Castle | Alexander(2) |
|
||||
| Rabit's Foot | Crown | Ferry Boat | Wonders | Beach | Feel Guard |
|
||||
| Magical Ink | Crown | Pawn Shop | Wonders | Beach | Seeing Guard |
|
||||
| Flower | Mountain | Beach | Wonders | Beach | Smell Guard |
|
||||
| Feather | Mountain | Beach | Crown | Castle | Tea Cup |
|
||||
| Peral | Wonders | Beach | Crown | Pawn Shop | Owner |
|
||||
| Letter String | Wonders | Beach | Beast | Beach | Monster |
|
||||
| Monster | Beast | Beach | Wonders | Book Worm | Book Worm |
|
||||
| Rotton Tomato | Wonders | Garden | Wonders | Swamp | Bump on a Log |
|
||||
| Frozen Lettuce | Wonders | Garden | Beast | Hot Pool | Pool |
|
||||
| Scarf | Wonders | Chess Land | Mountain | Catacombs | Alexander |
|
||||
| Hunter's Lamp | Beast | Pool | Beast | Opening | Fountain/Tears |
|
||||
| | | | | Garden | |
|
||||
| Brick | Beast | Garden | Mountain | Catacombs | Trap Room Gears |
|
||||
| Hole in Wall | Wonders | Garden | Mountain | Catacombs | Wall |
|
||||
| Paper Scrap | Wonders | Book Worm | I T B | L O W S | A W A Y |
|
||||
| Milk | Wonders | Swamp | Wonders | Garden | Baby's Tears |
|
||||
| Rare Book | Wonders | Book Worm | Crown | Bookstore | Owner |
|
||||
| Magic Book | Crown | Bookstore | A N | Y W H | E R E |
|
||||
| Mint Leaves | Mountain | Cave | A N Y W H | E R E; E A T | T H E M |
|
||||
| Skull | Mountain | Catacombs | Mists | Ceremony Area | Coals in Fire |
|
||||
| Shield | Mountain | Catacombs | Beast | Garden | Alexander |
|
||||
| 2 Coins | Mountain | Catacombs | Hell | Ferry | Ferry Ghost |
|
||||
| Dagger | Mountain | Catacombs | Crown | Castle | Cassima |
|
||||
| Sacred Water | Mountain | Oracle W | I T H | A | S P E L L |
|
||||
| Axe | Mists | Village | Beast | Garden | Vines |
|
||||
| Coal | Mists | Village | Wonders | Chess Land | White Queen |
|
||||
| White Rose | Beast | Garden | Crown | House | Beauty |
|
||||
| Beast's Ring | Beast | Opening | Crown | House | Beauty |
|
||||
| Beauty's Dress | Beast | Opening | Crown | Castle | Alexander(2) |
|
||||
| | | | Mists | Druid Ritual | Flame(1) |
|
||||
| Mirror | Beast | Opening | Hell | Death's Room | Death |
|
||||
| Strand of Hair | F R O M | D R E S S | W I T H | A S | P E L L |
|
||||
| Potion | Wonders | Garden | Crown | Pawn Shop | Alexander |
|
||||
| Tea Cup(2) | Wonders | Garden | Wonders | Swamp | Swamp |
|
||||
| | | | Wonders | Swamp | Bump on a Log |
|
||||
| | | | Hell | Ferry | Water |
|
||||
| Ticket | Hell | Entrance | Hell | Ticket Booth | Ticket Master |
|
||||
| Handkerchief(1) | Hell | Pathway | Crown | Castle | Ghost |
|
||||
| Skeleton Key | Hell | Ticket Gate | Crown | Castle | Chest(1) |
|
||||
| | | | Crown | Castle | Cell Door |
|
||||
| Gauntlet | Hell | Cave | Hell | Death's Room | Death |
|
||||
| Tack | Crown | Castle | Crown | Castle | Chest |
|
||||
| Sword | Crown | Castle | Crown | Castle | The Vizier |
|
887
home/.vim/vimwiki/vimwiki/KQ6_Walkthrough.wiki
Normal file
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home/.vim/vimwiki/vimwiki/KQ6_Walkthrough.wiki
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@ -0,0 +1,887 @@
|
||||
=== King's Quest VI ===
|
||||
==== Walkthrough ====
|
||||
===== Part I =====
|
||||
===== Isle of the Crown I =====
|
||||
====== Beach ======
|
||||
|
||||
Pick up the Royal Insignia Ring on the sand near Alexander. [1]
|
||||
Move the plank to the right of Alexander. [1]
|
||||
Open the box.
|
||||
Take the Daventry Coin. [1]
|
||||
Head north.
|
||||
|
||||
====== Crossroads ======
|
||||
|
||||
Head up north to the castle.
|
||||
|
||||
====== Castle of the Crown (Optional) ======
|
||||
|
||||
Talk to the Guard Dogs a few times.
|
||||
Show the Royal Insignia Ring to the Guard Dogs. [3]
|
||||
Watch the cutscene with Alex and Abdul Alhazred. [2]
|
||||
Leave the castle.
|
||||
|
||||
====== Crossroads ======
|
||||
|
||||
Head west to the village.
|
||||
|
||||
====== Village ======
|
||||
|
||||
Go into Ali's Books bookshop.
|
||||
|
||||
====== Ali's Books ======
|
||||
|
||||
Talk to Ali (once or twice) for info about the Ferryman. [1]
|
||||
Look at the Book of Love Poems on the bookshelf. [1]
|
||||
Pick up the page missing from the Book of Love Poems. [1]
|
||||
Try to touch the Spell Book. [2]
|
||||
Pick up the Boring Book near the door. [1]
|
||||
Exit the bookshop.
|
||||
|
||||
====== Village ======
|
||||
|
||||
Head west.
|
||||
|
||||
====== Beauty's Village ======
|
||||
|
||||
After one scene, head west again.
|
||||
|
||||
====== Docks ======
|
||||
|
||||
Ignore the swimming boy's advice and wait for him to leave.
|
||||
Knock on the Ferryman's door.
|
||||
Talk to the Ferryman to be let in. [2]
|
||||
|
||||
====== Ferryman's Cabin ======
|
||||
|
||||
Talk to the Ferryman a few times until he repeats himself.
|
||||
Take the Rabbit's Foot near the Ferryman. [1]
|
||||
Exit the cabin.
|
||||
|
||||
====== Docks ======
|
||||
|
||||
Head back east.
|
||||
|
||||
====== Beauty's Village ======
|
||||
|
||||
Head east again.
|
||||
|
||||
====== Village ======
|
||||
|
||||
Head back to Ali's Books.
|
||||
|
||||
====== Ali's Books (Optional 1) ======
|
||||
|
||||
Talk to Jollo a few times.
|
||||
Show the Royal Insignia Ring to Jollo. [4]
|
||||
Exit the bookshop.
|
||||
|
||||
====== Village ======
|
||||
|
||||
Go into the Pawn Shop.
|
||||
|
||||
====== Pawn Shop ======
|
||||
|
||||
Take the mint from the jar on the counter. [1]
|
||||
Talk to the Pawn Shop Owner about the map.
|
||||
Give the Royal Insignia Ring to the Pawn Shop Owner. [5]
|
||||
After the cutscene, give the Daventry Coin to the Pawn Shop Owner. [2]
|
||||
Take the wind-up nightingale.
|
||||
Exit the Pawn Shop.
|
||||
|
||||
====== Village ======
|
||||
|
||||
Exit the village.
|
||||
|
||||
====== Crossroads ======
|
||||
|
||||
Show the wind-up nightingale to Sing-Sing. [4]
|
||||
Return to the village.
|
||||
|
||||
====== Village ======
|
||||
|
||||
Pick up the mysterious ink bottle in the pot near the Pawn Shop. [1]
|
||||
Exit the village.
|
||||
|
||||
====== Crossroads ======
|
||||
|
||||
Head back south.
|
||||
|
||||
====== Beach ======
|
||||
|
||||
Use the Magic Map on yourself. [1]
|
||||
Point to the Isle of the Sacred Mountain.
|
||||
|
||||
===== Isle of the Sacred Mountain I =====
|
||||
====== Beach ======
|
||||
|
||||
Pick up the black feather. [1]
|
||||
Pick up the Flower of Stench. [1]
|
||||
Use the Magic Map on yourself and point to the Isle of Wonder.
|
||||
|
||||
===== Isle of Wonder I =====
|
||||
====== Beach ======
|
||||
|
||||
Pick up the sentence as soon as it reaches the shore. [1]
|
||||
Talk to the Toothache Oyster.
|
||||
Read the Boring Book to the Toothache Oyster. [2]
|
||||
Quickly grab the pearl from the oyster as soon as it yawns. [1]
|
||||
Try to head north.
|
||||
Show the Flower of Stench to Old Tom Trow, the Nose Gnome. [2]
|
||||
Show the wind-up nightingale to Hark Grovernor, the Ear Gnome. [2]
|
||||
Give the mint to Grump-Frump, the Mouth Gnome. [2]
|
||||
Show the Rabbit's Foot to Trilly-Dilly, the Hand Gnome. [2]
|
||||
Use the mysterious ink bottle on yourself. [2]
|
||||
Head east.
|
||||
|
||||
====== Exclamation Point (Optional 1) ======
|
||||
|
||||
Try to pick up the pile of books.
|
||||
Head back west.
|
||||
|
||||
====== Beach ======
|
||||
|
||||
Head north.
|
||||
|
||||
====== Swamp ======
|
||||
|
||||
Take the bottle of milk from the milkweed patch. [1]
|
||||
Head west.
|
||||
|
||||
====== Garden ======
|
||||
|
||||
Pick up the Rotten Tomato. [1]
|
||||
Open the north door.
|
||||
|
||||
====== Chessboard Land ======
|
||||
|
||||
Try to head north.
|
||||
Pick up the Red Queen's Scarf after a scene. [1]
|
||||
Head back south.
|
||||
|
||||
====== Garden ======
|
||||
|
||||
Pick up the Iceberg Lettuce. [1] [UNDER A STRICT TIMER NOW!]
|
||||
Head back south.
|
||||
|
||||
====== Swamp ======
|
||||
|
||||
Head back east.
|
||||
|
||||
====== Beach ======
|
||||
|
||||
Use the Magic Map on yourself and point to the Isle of the Beast.
|
||||
|
||||
===== Isle of the Beast I =====
|
||||
====== Beach ======
|
||||
|
||||
Head north.
|
||||
|
||||
====== Boiling Pond ======
|
||||
|
||||
Pick up the old Hunter's Lamp from the tree branch. [1]
|
||||
Quickly place the Iceberg Lettuce into the pond. [4]
|
||||
Cross the boiling pond and head north.
|
||||
|
||||
====== Stone Archer's Garden ======
|
||||
|
||||
Ignore the gardener's advice.
|
||||
Pick up the brick to the right. [1]
|
||||
Exit the garden.
|
||||
|
||||
====== Boiling Pond ======
|
||||
|
||||
Head back south.
|
||||
|
||||
====== Beach ======
|
||||
|
||||
Talk to the Dangling Participle.
|
||||
Show the sentence to the Dangling Participle. [2]
|
||||
Use the Magic Map on yourself and point to the Isle of the Crown.
|
||||
|
||||
===== Isle of the Crown II =====
|
||||
====== Beach ======
|
||||
|
||||
Head up north.
|
||||
|
||||
====== Crossroads ======
|
||||
|
||||
Head west.
|
||||
|
||||
====== Village ======
|
||||
|
||||
Read the Wedding Proclamation on the wall.
|
||||
Go into the Pawn Shop.
|
||||
|
||||
====== Pawn Shop ======
|
||||
|
||||
Give the pearl to the Pawn Shop Owner. [2]
|
||||
Give the wind-up nightingale to the Pawn Shop Owner.
|
||||
Take the flute.
|
||||
Exit the Pawn Shop.
|
||||
|
||||
====== Village ======
|
||||
|
||||
Exit the village.
|
||||
|
||||
====== Crossroads ======
|
||||
|
||||
Give the Royal Insignia Ring to Sing-Sing. [3]
|
||||
[If you DIDN'T befriend Jollo: [1]]
|
||||
After one scene, pick up Cassima's ribbon on the ground. [1]
|
||||
In the Inventory, pick up Cassima's hair from the ribbon. [1]
|
||||
[Only if you didn't get Beauty's Clothes or her hair from them.]
|
||||
Head back south.
|
||||
|
||||
====== Beach ======
|
||||
|
||||
Use the Magic Map on yourself and point to the Isle of Wonder.
|
||||
|
||||
===== Isle of Wonder II =====
|
||||
====== Beach ======
|
||||
|
||||
Head back east.
|
||||
|
||||
====== Exclamation Point (Optional 2) ======
|
||||
|
||||
Try to pick up the book pile again.
|
||||
Give the Dangling Participle to the Bookworm. [2]
|
||||
In the Inventory, look at the Rare Book to read it. [1]
|
||||
Look at the Black Widow's web.
|
||||
Talk to the Black Widow.
|
||||
Touch the loose web in the south left corner. [1]
|
||||
Quickly pick up the paper scrap in the north left corner. [2]
|
||||
Memorize the paper scrap's word.
|
||||
Head back west.
|
||||
|
||||
====== Beach ======
|
||||
|
||||
Head north.
|
||||
|
||||
====== Swamp ======
|
||||
|
||||
Head west.
|
||||
|
||||
====== Garden ======
|
||||
|
||||
Look at the Hole-in-the-Wall.
|
||||
Try to take the Hole-in-the-Wall.
|
||||
Play the flute for the Wallflowers. [2]
|
||||
Pick up the Hole-in-the-Wall while the Wallflowers are dancing. [1]
|
||||
Head back south.
|
||||
|
||||
====== Swamp ======
|
||||
|
||||
Head back east.
|
||||
|
||||
====== Beach ======
|
||||
|
||||
Use the Magic Map on yourself and point to the Isle of the Crown.
|
||||
|
||||
===== Isle of the Crown III =====
|
||||
====== Beach ======
|
||||
|
||||
Head north.
|
||||
|
||||
====== Crossroads ======
|
||||
|
||||
Head west.
|
||||
|
||||
====== Village ======
|
||||
|
||||
Head back to Ali's Books.
|
||||
|
||||
====== Ali's Books (Optional 2) ======
|
||||
|
||||
Speak with Jollo and listen in on Alhazred.
|
||||
Give the Rare Book to Ali. [1]
|
||||
Read the Spell Book to memorize all the spells.
|
||||
Exit the bookshop.
|
||||
|
||||
====== Village ======
|
||||
|
||||
Enter the Pawn Shop.
|
||||
|
||||
====== Pawn Shop ======
|
||||
|
||||
After one scene, give the flute to the Pawn Shop Owner.
|
||||
Take the tinder box.
|
||||
Exit the Pawn Shop.
|
||||
|
||||
====== Village ======
|
||||
|
||||
Exit the village.
|
||||
|
||||
====== Crossroads ======
|
||||
|
||||
Give the love poem page to Sing-Sing. [1]
|
||||
After one scene, pick up Cassima's note on the ground. [1]
|
||||
Head back south.
|
||||
|
||||
====== Beach ======
|
||||
|
||||
Use the Magic Map on yourself and point to the Isle of the Sacred Mountain.
|
||||
|
||||
===== Isle of the Sacred Mountain II =====
|
||||
====== Beach ======
|
||||
|
||||
Look at the writing on the cliff face.
|
||||
Press in "R", "I", "S", and "E" from a set of four words. [1]
|
||||
Carefully climb up the stairs.
|
||||
|
||||
====== Cliffs of Logic 1 ======
|
||||
|
||||
Climb up to the writing and look at it.
|
||||
Spell out "SOAR" using your Green Isles Guidebook Manual. [1]
|
||||
Carefully climb up the stairs again.
|
||||
|
||||
====== Cliffs of Logic 2 ======
|
||||
|
||||
Climb up to the writing and look at it.
|
||||
Press in the fourth, first, and second buttons. [1]
|
||||
Carefully climb up the stairs again.
|
||||
|
||||
====== Cliffs of Logic 3 ======
|
||||
|
||||
Climb up to the writing and look at it.
|
||||
Press in Azure, Caterpillar, Tranquility, and Air using your manual. [1]
|
||||
Carefully climb up the stairs again.
|
||||
|
||||
====== Cliffs of Logic 4 ======
|
||||
|
||||
Climb up to the last writing and look at it.
|
||||
Press in "A", "S", "C", "E", "N", and "D" from a set of six words. [1]
|
||||
Carefully climb up the remaining stairs.
|
||||
|
||||
====== Cliffs of Logic Summit ======
|
||||
|
||||
Ignore the old woman's advice and wait for her to leave.
|
||||
Avoid the nightshade berries and go into the cave. [1]
|
||||
|
||||
====== Cave (Optional) ======
|
||||
|
||||
Use the tinder box on yourself. [2]
|
||||
Head east to the cave mouth and crawl in.
|
||||
Head east and pick up the peppermint leaves. [1]
|
||||
Head back west.
|
||||
Use the tinder box on yourself again.
|
||||
Exit the cave.
|
||||
|
||||
====== Cliffs of Logic Summit ======
|
||||
|
||||
Head north to the City Gates.
|
||||
|
||||
====== Catacombs (First Floor) ======
|
||||
|
||||
After a long cutscene, head north twice.
|
||||
In the fork, head east twice and then north.
|
||||
Pick up the skull on the floor. [1]
|
||||
Head back south once and west twice.
|
||||
Head north and west.
|
||||
Step on the tiles in the spike maze in the order shown here [3]:
|
||||
|
||||
+---+---+---+---+---+
|
||||
| | 6 | | | |
|
||||
+---+---+---+---+---+
|
||||
| 7 | | 5 | | 1 |
|
||||
+---+---+---+---+---+
|
||||
E | | 4 | 2 | S
|
||||
+---+---+---+---+---+
|
||||
| | | 3 | | |
|
||||
+---+---+---+---+---+
|
||||
|
||||
Exit the spike maze room.
|
||||
Go north once to take the shield. [1]
|
||||
Go north twice to another fork.
|
||||
Head north once and west twice.
|
||||
Take the Deadman's Coins from the skeleton. [1]
|
||||
Head back east twice and then south.
|
||||
Head east to the ceiling trap room.
|
||||
Use the brick in the gears to stop the ceiling. [2]
|
||||
Head east twice, north, and east.
|
||||
|
||||
====== Catacombs (Second Floor) ======
|
||||
|
||||
Use the tinder box on yourself (i.e., Alex's small eyes). [2]
|
||||
Head west five times, south twice, and east once.
|
||||
Place the Hole-in-the-Wall on the east wall. [1]
|
||||
Look through the Hole-in-the-Wall. [1]
|
||||
Head west three times to another fork.
|
||||
Head south twice, east once, south once, and east once to yet another fork.
|
||||
Head east again, north once, and east once to one more fork.
|
||||
Head north twice.
|
||||
Pull the tapestry on the wall. [1]
|
||||
Enter the Minotaur's lair.
|
||||
Approach the Minotaur and Lady Celeste.
|
||||
Bullfight the Minotaur with the Red Queen's scarf. [3]
|
||||
After some scenes, watch a lengthy cutscene with Alex and the Oracle. [5]
|
||||
After the conversation, Alex takes the Oracle's Sacred Water. [1]
|
||||
|
||||
====== Beach ======
|
||||
|
||||
In the Inventory, use the Sacred Water in the Hunter's Lamp. [1]
|
||||
Use the Magic Map on yourself and point to the Isle of the Mists.
|
||||
|
||||
===== Isle of the Mists I =====
|
||||
====== Beach ======
|
||||
|
||||
Head west.
|
||||
|
||||
====== Druids' Village ======
|
||||
|
||||
Pick up the lump of coal. [1]
|
||||
Pick up the scythe on the tree. [1]
|
||||
Exit the village.
|
||||
|
||||
====== Beach ======
|
||||
|
||||
Use the Magic Map on yourself and point to the Isle of Wonder.
|
||||
(If you want the Short Path, skip to "Isle of the Beast II".)
|
||||
|
||||
===== Isle of Wonder III (Optional) =====
|
||||
====== Beach ======
|
||||
|
||||
Head north.
|
||||
|
||||
====== Swamp ======
|
||||
|
||||
Head west.
|
||||
|
||||
====== Garden ======
|
||||
|
||||
Pick up the teacup on the chair. [1]
|
||||
Pick up the "Drink Me" potion bottle. [1]
|
||||
Give the milk bottle to one of the Baby's Tears. [2]
|
||||
Use the Hunter's Lamp on the other Baby's Tears. [1]
|
||||
Open the north door.
|
||||
|
||||
====== Chessboard Land ======
|
||||
|
||||
Give the lump of coal to the White Queen. [1]
|
||||
Head back south.
|
||||
|
||||
====== Garden ======
|
||||
|
||||
Head back south.
|
||||
|
||||
====== Swamp ======
|
||||
|
||||
Use the teacup in the swamp.
|
||||
After the conversation, give the Rotten Tomato to the Bump-on-a-Log. [3]
|
||||
Collect the swamp ooze with the teacup after a scene. [1]
|
||||
Head back east.
|
||||
|
||||
====== Beach ======
|
||||
|
||||
Use the Magic Map on yourself and point to the Isle of the Beast.
|
||||
|
||||
===== Isle of the Beast II =====
|
||||
====== Beach ======
|
||||
|
||||
Head north.
|
||||
|
||||
====== Boiling Pond ======
|
||||
|
||||
Head north again.
|
||||
|
||||
====== Stone Archer's Garden ======
|
||||
|
||||
Use the shield on the Stone Archer. [3]
|
||||
Pick up a white rose near the gazebo. [1]
|
||||
Try to get past the gazebo.
|
||||
Use the scythe on the gazebo. [3]
|
||||
|
||||
====== Beast's Garden ======
|
||||
|
||||
Watch the cutscene with the Beast. [1] [YOU HAVE 10 MINUTES!]
|
||||
Head back south.
|
||||
|
||||
====== Stone Archer's Garden ======
|
||||
|
||||
Exit the garden.
|
||||
|
||||
====== Boiling Pond ======
|
||||
|
||||
Head back south.
|
||||
|
||||
====== Beach ======
|
||||
|
||||
Use the Magic Map on yourself and point to the Isle of the Crown.
|
||||
|
||||
===== Isle of the Crown IV =====
|
||||
====== Beach ======
|
||||
|
||||
Head back north.
|
||||
|
||||
====== Crossroads ======
|
||||
|
||||
Head back west.
|
||||
|
||||
====== Village ======
|
||||
|
||||
Return to Ali's Books once more if you still have time.
|
||||
|
||||
====== Ali's Books (Optional 3) ======
|
||||
|
||||
Speak with Jollo and listen in on Shamir Shamazel.
|
||||
Exit the bookshop.
|
||||
|
||||
====== Village ======
|
||||
|
||||
With the allotted time left, head west.
|
||||
|
||||
====== Beauty's Village ======
|
||||
|
||||
Talk to Beauty.
|
||||
Give the white rose to Beauty. [2]
|
||||
Give the Beast's Ring to Beauty. [2]
|
||||
|
||||
===== Isle of the Beast III =====
|
||||
====== Beast's Garden ======
|
||||
|
||||
Watch the lengthy cutscene. [2 (1 point for each item)]
|
||||
After the cutscene, collect fountain water with Hunter's Lamp. [1]
|
||||
In the Inventory, pick up Beauty's hair from her clothes. [1]
|
||||
[Only if you didn't pick up Cassima's ribbon or her hair from it.]
|
||||
Head back south.
|
||||
|
||||
====== Stone Archer's Garden ======
|
||||
|
||||
Pick up another white rose near the gazebo.
|
||||
Exit the garden.
|
||||
|
||||
====== Boiling Pond ======
|
||||
|
||||
Head back south.
|
||||
|
||||
NOTE: At this point, your journey will branch off into two different paths! If you want the Long Path Ending, then please skip ahead to the sub-section entitled "Part II (Long Path)". Otherwise, read on if you want the Short Path Ending.
|
||||
|
||||
==== Part II (Short Path) ====
|
||||
===== Isle of the Beast III (cont.) =====
|
||||
====== Beach ======
|
||||
|
||||
Use the Magic Map on yourself and point to the Isle of the Crown.
|
||||
|
||||
===== Isle of the Crown V =====
|
||||
====== Beach ======
|
||||
|
||||
Head north.
|
||||
|
||||
====== Crossroads ======
|
||||
|
||||
Head west.
|
||||
|
||||
====== Village ======
|
||||
|
||||
Enter the Pawn Shop.
|
||||
|
||||
====== Pawn Shop ======
|
||||
|
||||
Give the tinder box to the Pawn Shop Owner.
|
||||
Take the wind-up nightingale.
|
||||
Exit the Pawn Shop.
|
||||
|
||||
====== Village ======
|
||||
|
||||
Exit the village.
|
||||
|
||||
====== Crossroads ======
|
||||
|
||||
Head back north to the castle.
|
||||
|
||||
====== Castle of the Crown ======
|
||||
|
||||
Dress yourself up in Beauty's Clothes. [4]
|
||||
|
||||
====== Grand Hall ======
|
||||
|
||||
Look at the Throne Room doors.
|
||||
Go up the left staircase.
|
||||
|
||||
====== Upstairs Hallway ======
|
||||
|
||||
Place the wind-up nightingale on the floor while Guard Dogs are away. [4]
|
||||
Quickly hide behind the pillar in the east alcove after that task. [2]
|
||||
After a scene, remove the portrait of King Caliphim and Queen Allaria. [3]
|
||||
Pick up the nail on the wall. [1]
|
||||
Walk back out of the east alcove.
|
||||
Open the left door.
|
||||
|
||||
====== Alhazred's Bedroom ======
|
||||
|
||||
Look at the trunk on the foot of the bed.
|
||||
Use the nail to unlock the trunk. [1]
|
||||
Pick up Alhazred's letter and read it. [1]
|
||||
Exit the bedroom.
|
||||
|
||||
====== Upstairs Hallway ======
|
||||
|
||||
Look at the northwest door. [1]
|
||||
Head north.
|
||||
|
||||
====== Upstairs Northern Hallway ======
|
||||
|
||||
Talk to Cassima through her door. [1]
|
||||
After the conversation, slip the dagger to Cassima through the door. [3]
|
||||
Show Alhazred's letter to Cassima through the door.
|
||||
Exit west of the north hallway.
|
||||
|
||||
====== Upstairs Hallway ======
|
||||
|
||||
Quickly go into the east alcove.
|
||||
Place the nail and the portrait back on the wall.
|
||||
Quickly hide behind the pillar again.
|
||||
After another scene, exit the east alcove.
|
||||
Head back downstairs.
|
||||
|
||||
====== Grand Hall ======
|
||||
|
||||
Show Alhazred's letter to Captain Saladin. [3]
|
||||
|
||||
====== Throne Room ======
|
||||
|
||||
After a scene, approach or talk to Alhazred or Cassima.
|
||||
After one cutscene, show the Beast's Mirror to Cassima. [3]
|
||||
Follow Alhazred out of the Throne Room after another cutscene.
|
||||
|
||||
====== Tower ======
|
||||
|
||||
Quickly follow Alhazred up a few rooms.
|
||||
After another scene, give the peppermint leaves to Shamir. [3]
|
||||
Grab the Ceremonial Sword on the wall near you. [1]
|
||||
Use the Ceremonial Sword on Alhazred. [1]
|
||||
Use the Ceremonial Sword on Alhazred again after distraction. [5]
|
||||
|
||||
NOTE: If you skipped all optional tasks except the cave with the peppermint leaves, the Minimum Points value you're getting is 116 points.
|
||||
==== Part II (Long Path) ====
|
||||
===== Isle of the Beast III (cont.) =====
|
||||
====== Beach ======
|
||||
|
||||
In the Inventory, look at the Spell Book.
|
||||
Turn the pages to the "Make Rain Spell". [3]
|
||||
Use the Magic Map on yourself and point to the Isle of the Mists.
|
||||
|
||||
===== Isle of the Mists II =====
|
||||
====== Ritual Place ======
|
||||
|
||||
Watch the lengthy cutscene. [2]
|
||||
After the cutscene, pick up the embers with the skull. [1]
|
||||
Head back south.
|
||||
|
||||
====== Beach ======
|
||||
|
||||
Use the Magic Map on yourself and point to the Isle of the Sacred Mountain.
|
||||
|
||||
===== Isle of the Sacred Mountain III =====
|
||||
====== Beach ======
|
||||
|
||||
Carefully climb up the stairs on the Cliffs of Logic to the top.
|
||||
|
||||
====== Cliffs of Logic Summit ======
|
||||
|
||||
In the Inventory, use either hair in the skull. [1]
|
||||
Use the spoiled egg in the skull. [1]
|
||||
Look at the Spell Book.
|
||||
Turn the page to "Charming a Creature of the Night Spell". [3]
|
||||
Watch the Night Mare cutscene. [2]
|
||||
|
||||
===== Realm of the Dead =====
|
||||
====== Surface 1 ======
|
||||
|
||||
Talk to King Caliphim and Queen Allaria. [1]
|
||||
Avoid the zombies and head east.
|
||||
|
||||
====== Surface 2 ======
|
||||
|
||||
Talk to the Mother Ghost. [1]
|
||||
Head north.
|
||||
|
||||
====== Underworld Entrance ======
|
||||
|
||||
Play the Bone Xylophone. [2]
|
||||
After the musical sequence, pick up the skeleton key on the floor. [1]
|
||||
Give the Ghost Ticket to the Doormaster. [3]
|
||||
|
||||
====== Underworld Cavern ======
|
||||
|
||||
Look at the dead knight.
|
||||
Pick up the knight's Gauntlet of Challenge. [1]
|
||||
Head north.
|
||||
|
||||
====== River Styx ======
|
||||
|
||||
Collect River Styx water with the teacup. [1]
|
||||
Give the Deadman's Coins to Charon. [3]
|
||||
|
||||
====== Gate ======
|
||||
|
||||
Try to touch the Gate.
|
||||
Talk to the Gate.
|
||||
Press in "L", "O", "V", and "E" on the Alphabet Pad. [3]
|
||||
Enter the Gate.
|
||||
|
||||
====== Throne Room ======
|
||||
|
||||
Approach the Lord of the Dead.
|
||||
Give the Gauntlet of Challenge to the Lord of the Dead. [2]
|
||||
After a scene, show the Beast's Mirror to the Lord of the Dead. [4]
|
||||
|
||||
===== Isle of the Crown V =====
|
||||
====== Beach ======
|
||||
|
||||
After a long cutscene, head north.
|
||||
|
||||
====== Crossroads ======
|
||||
|
||||
Give the white rose to Sing-Sing. [1]
|
||||
Head west.
|
||||
|
||||
====== Village ======
|
||||
|
||||
Enter the Pawn Shop once more.
|
||||
|
||||
====== Pawn Shop ======
|
||||
|
||||
Use the "Drink Me" Potion bottle on yourself near the cloaked man. [3]
|
||||
During the cutscene, pay attention to Shamir's lamp!
|
||||
After the cutscene, give the tinder box to the Pawn Shop Owner.
|
||||
Take the Painter's Brush.
|
||||
Exit the Pawn Shop.
|
||||
|
||||
====== Village ======
|
||||
|
||||
Talk to the lampseller.
|
||||
Give the Hunter's Lamp to the lampseller.
|
||||
Take the tall blue lamp. [1]
|
||||
Exit the village.
|
||||
|
||||
====== Crossroads ======
|
||||
|
||||
Head back north to the castle.
|
||||
|
||||
====== Castle of the Crown ======
|
||||
|
||||
Head west from the entrance.
|
||||
|
||||
====== Castle Wall ======
|
||||
|
||||
In the Inventory, use the black feather on the teacup. [1]
|
||||
Use either the Painter's Brush or teacup on the castle wall. [1]
|
||||
Look at the Spell Book.
|
||||
Turn the pages to the "Magic Paint Spell". [3]
|
||||
Enter the newly-formed door. [2]
|
||||
|
||||
====== West Basement Hallway ======
|
||||
|
||||
Open the middle dungeon door.
|
||||
|
||||
====== Middle Dungeon ======
|
||||
|
||||
Give the Ghost Handkerchief to the Little Boy Ghost. [3]
|
||||
Exit the dungeon.
|
||||
|
||||
====== West Basement Hallway ======
|
||||
|
||||
Head south and east.
|
||||
|
||||
====== East Basement Hallway ======
|
||||
|
||||
Enter the door on the right.
|
||||
|
||||
====== Jollo's Room ======
|
||||
|
||||
Give the Replica Lamp to Jollo. [3]
|
||||
Exit the room after a scene.
|
||||
|
||||
====== East Basement Hallway ======
|
||||
|
||||
Go north, then west.
|
||||
|
||||
====== North Basement Hallway ======
|
||||
|
||||
Pull the suit of armor's hand. [2]
|
||||
Enter the secret passage.
|
||||
|
||||
====== Secret Passage ======
|
||||
|
||||
Look at the chinks in the east wall. [2]
|
||||
After a scene, head upstairs.
|
||||
|
||||
====== Upstairs Secret Staircase ======
|
||||
|
||||
Head west.
|
||||
|
||||
====== Upstairs Secret Passageway ======
|
||||
|
||||
Proceed around the corner down the first hallway.
|
||||
Look at the spyhole beyond the bend. [1]
|
||||
After a scene, continue down the passageway.
|
||||
Look at the crack at the end of the left wall.
|
||||
Enter the secret doorway.
|
||||
|
||||
====== Alhazred's Bedroom ======
|
||||
|
||||
Open the ebony box near the fireplace. [1]
|
||||
Use the skeleton key to unlock the trunk. [1]
|
||||
Pick up Alhazred's letter and read it. [1]
|
||||
Go back through the passageway.
|
||||
|
||||
====== Upstairs Secret Passageway ======
|
||||
|
||||
Head back to the staircase the way you came.
|
||||
|
||||
====== Upstairs Secret Staircase ======
|
||||
|
||||
Look at the spyhole on the east wall. [1]
|
||||
After the conversation, give the dagger to Cassima. [3]
|
||||
Show Alhazred's letter to Cassima.
|
||||
Go back downstairs after a scene.
|
||||
|
||||
====== Secret Passage ======
|
||||
|
||||
Open the wall and exit the passage.
|
||||
|
||||
====== North Basement Hallway ======
|
||||
|
||||
Head back west.
|
||||
|
||||
====== West Basement Hallway ======
|
||||
|
||||
Try to open the Treasure Room door on the left.
|
||||
Press in "A", "L", "I", "Z", "E", "B", and "U" on the Alphabet Pad. [2]
|
||||
|
||||
====== Treasure Room ======
|
||||
|
||||
Look at the drape on the table.
|
||||
Remove the drape.
|
||||
Look at all four stolen treasures. [2]
|
||||
Exit the Treasure Room.
|
||||
|
||||
====== West Basement Hallway ======
|
||||
|
||||
Head south and east.
|
||||
|
||||
====== East Basement Hallway ======
|
||||
|
||||
Head up the stairs on the left.
|
||||
|
||||
====== Grand Hall ======
|
||||
|
||||
Show Alhazred's letter to Captain Saladin. [3]
|
||||
|
||||
====== Throne Room ======
|
||||
|
||||
After a scene, approach or talk to Alhazred or Cassima.
|
||||
Watch the lengthy cutscene. [5]
|
||||
After the cutscene, follow Alhazred out of the Throne Room.
|
||||
|
||||
====== Tower ======
|
||||
|
||||
Quickly follow Alhazred up a few rooms to the top. [1]
|
||||
After another scene, use the blue lamp on Shamir. [5]
|
||||
Grab the Ceremonial Sword on the wall near you. [1]
|
||||
Use the Ceremonial Sword on Alhazred. [1]
|
||||
Use the Ceremonial Sword on Alhazred again after distraction. [5]
|
||||
|
||||
NOTE: If you followed all optional tasks correctly, you will get the Maximum Points Value (i.e., Perfect Score) of 231 points for 100% Completion, and you'll get the best ending possible! :)
|
||||
Version History
|
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|
||||
=== King's Quest VII ===
|
||||
==== Item List ====
|
||||
==== Chapter 1 Item List ====
|
||||
* BASKET
|
||||
Found in the desert cave. It is looked at in the inventory to find the corn
|
||||
kernel. It is used on the spider in the forest in chapter 3.
|
||||
|
||||
|
||||
* BUG REDUCING POWDER
|
||||
Optional item. The powder can be found in the desert ghost's bag instead of
|
||||
the rope. It can be used on the scorpion in the temple.
|
||||
|
||||
|
||||
* CLAY POT
|
||||
Found by using the four pots in the desert cave. It is used on the pool to
|
||||
fill the pot with salt water. After turning the salt water into fresh water
|
||||
in the statue's bowl, it is used on the bowl to fill the pot with fresh
|
||||
water. After rescuing the hummingbird from the spider's web in chapter 3, it
|
||||
is given to the hummingbird in the forest to fill the pot with nectar.
|
||||
|
||||
|
||||
* CORN KERNEL
|
||||
Found by looking at the basket in the inventory. It is used on the wet sand
|
||||
outside the desert cave.
|
||||
|
||||
|
||||
* EAR OF CORN
|
||||
Found by using the corn kernel on the wet sand outside the desert cave. It is
|
||||
used on the hand of the statue's bowl.
|
||||
|
||||
|
||||
* FLAG
|
||||
Found by combining the stick with the ripped petticoat in the inventory. It
|
||||
is used on the scorpion in the temple.
|
||||
|
||||
|
||||
* FRESH WATER
|
||||
After putting the salt water in the statue's bowl, the fresh water is found
|
||||
by using the comb on Valanice and by using the ear of corn on the hand of the
|
||||
statue. It is given to the desert ghost.
|
||||
|
||||
|
||||
* GLASSES
|
||||
If the rope was selected from the desert ghost's bag, then the glasses are
|
||||
found on the sand after using the rope on the cactus tree in the area south
|
||||
of the desert cave. If the bug reducing powder was selected from the desert
|
||||
ghost's bag, then the glasses are found after blowing the hunting horn
|
||||
outside the rare curiosities shop. They are given to the mole in the rare
|
||||
curiosities shop.
|
||||
|
||||
|
||||
* GOLDEN COMB
|
||||
Available at the start of the game. It is used on Valanice to make her cry
|
||||
into the statue's bowl. It is shown to Fifi in Falderal in chapter 3.
|
||||
|
||||
|
||||
* GOURD SEED
|
||||
After using the corn kernel on the wet sand outside the desert cave, the
|
||||
gourd seed is found after Valanice looks at the drawings outside the cave. It
|
||||
is given to the mole in the rare curiosities shop to get a turquoise bead.
|
||||
|
||||
|
||||
* HUNTING HORN
|
||||
Optional item. Found in desert two areas south of start point. It is used on
|
||||
the right hole outside the rare curiosities shop. If the horn is blown, then
|
||||
the glasses and the jackalope fur are found in this area.
|
||||
|
||||
|
||||
* JACKALOPE FUR
|
||||
If the rope was selected from the desert ghost's bag, then the fur is found
|
||||
on the cactus after using the rope on the cactus tree in the area south of
|
||||
the desert cave. If the bug reducing powder was selected from the desert
|
||||
ghost's bag, then the fur is found after blowing the hunting horn outside the
|
||||
rare curiosities shop. It is combined with the were-beast salve in the
|
||||
inventory to make the were-beast salve with fur in chapter 5.
|
||||
|
||||
|
||||
* PRICKLY PEAR
|
||||
Found by using the stick on the bush near the arrow statue. It is given to
|
||||
the monster in the cave in chapter 3.
|
||||
|
||||
|
||||
* PUZZLE
|
||||
Found by combining the two turquoise pieces in the inventory. It is used on
|
||||
the arrow on the statue.
|
||||
|
||||
|
||||
* RIPPED PETTICOAT
|
||||
Found on the thorn bush in the area south of the desert cave. It is combined
|
||||
with the stick in the inventory to make the flag.
|
||||
|
||||
|
||||
* ROPE
|
||||
Found in the desert ghost's bag. It is used on the cactus tree in the area
|
||||
south of the desert cave.
|
||||
|
||||
|
||||
* SALT CRYSTALS
|
||||
Found at the edge of the salt water pool. They are used on Valanice in
|
||||
Falderal before entering the faux shop.
|
||||
|
||||
|
||||
* SALT WATER
|
||||
Found by using the clay pot on the salt water pool. It is used on the
|
||||
statue's bowl.
|
||||
|
||||
|
||||
* STICK
|
||||
Found in the area with the bowl statue. It is combined with the ripped
|
||||
petticoat in the inventory to make the flag.
|
||||
|
||||
|
||||
* TURQUOISE BEAD
|
||||
Found by giving the gourd seed to the mole in the rare curiosities shop. It
|
||||
is used on the bowl at the bottom of the salt water pool.
|
||||
|
||||
|
||||
* TURQUOISE PIECE
|
||||
Found after putting the crystals in the correct places on the stone block in
|
||||
the temple. It is combined with the other turquoise piece in the inventory to
|
||||
make the puzzle.
|
||||
|
||||
|
||||
* TURQUOISE PIECE
|
||||
Found by using the turquoise bead on the bowl at the bottom of the salt water
|
||||
pool. It is combined with the other turquoise piece in the inventory to make
|
||||
the puzzle.
|
||||
|
||||
|
||||
==== Chapter 2 Item List ====
|
||||
* BAKED BEETLES
|
||||
Found by using the machine on the counter in the kitchen. It is given to
|
||||
Matilda in the throne room.
|
||||
|
||||
|
||||
* BIG GEM
|
||||
Found by giving the lantern with spark to the dragon. It is given to the
|
||||
troll with the hammer to get the hammer and chisel.
|
||||
|
||||
|
||||
* BOWL
|
||||
Found on the shelf in the kitchen. It is used on the green pool in the cave.
|
||||
|
||||
|
||||
* BOWL WITH GREEN WATER
|
||||
Found by using the bowl on the green pool in the cave. It is given to Matilda
|
||||
in the throne room.
|
||||
|
||||
|
||||
* DRAGON SCALE
|
||||
Found by using the hammer and chisel on the tail of the dragon. It is given
|
||||
to Matilda in the throne room.
|
||||
|
||||
|
||||
* DRAGON TOAD
|
||||
After Rosella has returned to human form, the dragon toad is found in the
|
||||
throne room. It is shown to Matilda in the throne room to get the enchanted
|
||||
rope. It is shown to Otar in chapter 4.
|
||||
|
||||
|
||||
* ENCHANTED ROPE
|
||||
Found by showing the dragon toad to Matilda in the throne room. It is used on
|
||||
the basket in the area south-east of the throne room.
|
||||
|
||||
|
||||
* HAMMER AND CHISEL
|
||||
Found by giving the big gem to the troll with the hammer and chisel. It is
|
||||
used on the tail of the dragon to get the dragon scale. It is used on the box
|
||||
outside the pumpkin house in chapter 4 to get the extra life from the cat. It
|
||||
is used on Otar's bracelet in chapter 4. It is used on the pillar in the
|
||||
mirror room at Falderal in chapter 4 to get the golden grape.
|
||||
|
||||
|
||||
* LANTERN
|
||||
Found at the back of the cave. It is used on the fire in the area with the
|
||||
trolls.
|
||||
|
||||
|
||||
* LANTERN WITH SPARK
|
||||
Found by using the lantern on the fire in the area with the trolls. It is
|
||||
given to the dragon to get the big gem.
|
||||
|
||||
|
||||
* SHIELD
|
||||
Found on the wall in the throne room. It is looked at in the inventory to get
|
||||
the spike. It is used on the wagon peg.
|
||||
|
||||
|
||||
* SHIELD SPIKE
|
||||
Found by looking at the spike in the inventory. After the shield has been
|
||||
used on the wagon peg, the shield spike is used on the peg.
|
||||
|
||||
|
||||
* SPOON
|
||||
After the wet sulphur has been used on the fire in the area with the trolls,
|
||||
the spoon is found by using the tongs on the bucket of water. It is given to
|
||||
Matilda in the throne room.
|
||||
|
||||
|
||||
* TOY RAT
|
||||
Found on the floor in the throne room. It is used on the chef in the kitchen.
|
||||
It is used on Malicia in the throne room after Rosella gets the enchanted
|
||||
rope.
|
||||
|
||||
|
||||
* WET SULPHUR
|
||||
Found on the wall in the cave. It is used on the fire in the area with the
|
||||
trolls.
|
||||
|
||||
|
||||
==== Chapter 3 Item List ====
|
||||
* BOOK
|
||||
Found by giving the wooden nickel to the faux shop owner. It is given to the
|
||||
mole in the rare curiosities shop to get the crook.
|
||||
|
||||
|
||||
* CHINA BIRD
|
||||
After talking to Fernando in the china shop, the china bird is found by
|
||||
talking to the bird in the cage outside the stall in Falderal. It is given to
|
||||
Fernando in the china shop to get the mask.
|
||||
|
||||
|
||||
* CROOK
|
||||
Found by giving the book to the mole in the rare curiosities shop. It is used
|
||||
on the moon in the pond in Falderal.
|
||||
|
||||
|
||||
* FEATHER
|
||||
Found by looking at the rubber chicken in the inventory. It is used on the
|
||||
nose of the ancient rock spirit in the forest.
|
||||
|
||||
|
||||
* MAGIC STATUETTE
|
||||
Found in the drawer in the study in the town hall at Falderal. It is given to
|
||||
the stall owner in chapter 5 to get the were-beast salve.
|
||||
|
||||
|
||||
* MASK
|
||||
Found by giving the china bird to Fernando in the china shop in Falderal. It
|
||||
is used on Valanice to enter the town hall. It is given to the faux shop
|
||||
owner to get the rubber chicken.
|
||||
|
||||
|
||||
* MOON
|
||||
Found by using the crook on the moon in the pond in Falderal. After using the
|
||||
rubber chicken on the branch of the tree in chapter 5, the moon is used on
|
||||
the rubber chicken.
|
||||
|
||||
|
||||
* NECTAR IN POT
|
||||
After rescuing the hummingbird from the spider's web, the nectar in pot is
|
||||
found by giving the clay pot to the hummingbird. It is used on the statue's
|
||||
vase near the river.
|
||||
|
||||
|
||||
* RUBBER CHICKEN
|
||||
Found by giving the mask to the faux shop owner. It is looked at in the
|
||||
inventory to get the feather. It is used on the branch of the tree in
|
||||
Falderal.
|
||||
|
||||
|
||||
* WOODEN NICKEL
|
||||
Found by looking at the nest on the tree in Falderal. It is given to the faux
|
||||
shop owner to get the book.
|
||||
|
||||
|
||||
==== Chapter 4 Item List ====
|
||||
* BACK BONE
|
||||
Found in the pumpkin house. It is given to the coroner to get the weird pet.
|
||||
|
||||
|
||||
* BLACK CLOAK
|
||||
After using the hammer and chisel on Otar's bracelet, the cloak is found on
|
||||
the gravestone in the graveyard. It is used on Rosella.
|
||||
|
||||
|
||||
* DEFOLIANT
|
||||
After finding the black cloak, the defoliant is found by talking to the
|
||||
coroner. It is used on the monster outside Ooga Booga. It is used on the dog
|
||||
in Malicia's house.
|
||||
|
||||
|
||||
* EXTRA LIFE
|
||||
Found by using the hammer and chisel on the box outside the pumpkin house. It
|
||||
is used on Edgar in chapter 6.
|
||||
|
||||
|
||||
* FOOT-IN-A-BAG
|
||||
Found in the pumpkin house. It is given to the plant outside Ooga Booga to
|
||||
get the flower.
|
||||
|
||||
|
||||
* FRAGRANT FLOWER
|
||||
Found by giving the foot-in-the-bag to the plant outside Ooga Booga. It is
|
||||
used on the troll king in chapter 6.
|
||||
|
||||
|
||||
* GOLDEN GRAPE
|
||||
Found by using the hammer and chisel on the pillar in the mirror room at
|
||||
Falderal. It is used on the statue in the mirror room.
|
||||
|
||||
|
||||
* GRAVEDIGGER'S HORN
|
||||
Found by giving the gravedigger's rat to the gravedigger. It is used on
|
||||
Rosella outside the boogeyman's house.
|
||||
|
||||
|
||||
* GRAVEDIGGER'S RAT
|
||||
Found by using the weird pet on the bucket outside the pumpkin house. It is
|
||||
given to the gravedigger to get the gravedigger's horn.
|
||||
|
||||
|
||||
* MAGIC WAND
|
||||
Found after meeting Otar. It is combined with the troll king as scarab in the
|
||||
inventory. It is looked at in the inventory in chapter 6 to change the
|
||||
letter.
|
||||
|
||||
|
||||
* MYSTERIOUS DEVICE
|
||||
Found in the bottom drawer in Malicia's house. It is used on the plug socket
|
||||
in chapter 6. The charged mysterious device is used on Malicia.
|
||||
|
||||
|
||||
* SHOVEL
|
||||
After finding the black cloak, the shovel is found in the graveyard. It is
|
||||
used on the hole under the roots at the back of Malicia's house. It is used
|
||||
on the wall in the volcano in chapter 6.
|
||||
|
||||
|
||||
* SILVER PELLET
|
||||
Available at the start of the chapter. It is combined with the woolen
|
||||
stocking in the inventory to make the sling.
|
||||
|
||||
|
||||
* SLING
|
||||
Found by combining the silver pellet with the woolen stocking in the
|
||||
inventory. It is used on the bear in the forest.
|
||||
|
||||
|
||||
* TROLL KING AS SCARAB
|
||||
Found after meeting Otar. It is combined with the magic wand in the
|
||||
inventory.
|
||||
|
||||
|
||||
* WEIRD PET
|
||||
Found by giving the back bone to the coroner. It is used on the bucket
|
||||
outside the pumpkin house to get the gravedigger's rat.
|
||||
|
||||
|
||||
* WOOLEN SOCKING
|
||||
Found after putting the clothes inthe bottom drawer in Malicia's house. It is
|
||||
used on the plaque in the mirror room in the town hall at Falderal. It is
|
||||
combined with the silver pellet in the inventory to make the sling.
|
||||
|
||||
|
||||
==== Chapter 5 Item List ====
|
||||
* AMBROSIA
|
||||
Found on the tree at the top of the cliff in Etheria. It is used on the
|
||||
statue's vase in the forest to get the pomegranate.
|
||||
|
||||
|
||||
* CRYSTAL SHAFT
|
||||
Found in the lamp in Malicia's house. It is used on the statue in the temple.
|
||||
|
||||
|
||||
* CRYSTAL SHAFT WITH SUNLIGHT
|
||||
Found by using the crystal shaft on the statue in the temple. It is used on
|
||||
the ice crystal in Dreamland to get the magic bridle.
|
||||
|
||||
|
||||
* DREAM CATCHER
|
||||
After getting the crystal shaft with sunlight, the dream catcher is found by
|
||||
talking to the three fates in Etheria. It is used on the monster outside the
|
||||
cave at the top of the mountain in Etheria. It is given to the dream weaver
|
||||
in the cave to get the tapestry of dreams. It is used on the nightmare in
|
||||
Dreamland.
|
||||
|
||||
|
||||
* FEMUR BONE
|
||||
Found on the mummy in the pumpkin house. It is given to the dog in Ooga
|
||||
Booga.
|
||||
|
||||
|
||||
* HORSEMAN'S FIFE
|
||||
Found by giving the horseman's head to the headless horseman in Ooga Booga.
|
||||
It is used on Valanice to return to Etheria.
|
||||
|
||||
|
||||
* HORSEMAN'S HEAD
|
||||
Found by using the sarcophagus in the crypt in Ooga Booga. It is given to the
|
||||
headless horseman.
|
||||
|
||||
|
||||
* HORSEMAN'S MEDAL
|
||||
Found by talking to the dog in Ooga Booga after giving him the femur bone. It
|
||||
is given to the woman outside the crypt.
|
||||
|
||||
|
||||
* LIT FIRECRACKER
|
||||
After giving the medal to the woman outside the crypt, the lit firecracker is
|
||||
found outside the pumpkin house. It is used on the crypt.
|
||||
|
||||
|
||||
* MAGIC BRIDLE
|
||||
Found by using the crystal shaft with sunlight on the ice crystal in
|
||||
Dreamland. It is used on the ghost horse at the top of the mountain in
|
||||
Etheria.
|
||||
|
||||
|
||||
* POMEGRANATE
|
||||
Found by using the ambrosia on the statue's vase in the forest. It is used on
|
||||
the tree in the forest.
|
||||
|
||||
|
||||
* TAPESTRY OF DREAMS
|
||||
Found by giving the dream catcher to the dream weaver in the cave at the top
|
||||
of the mountain in Etheria. It is used on Valanice to travel to Dreamland.
|
||||
|
||||
|
||||
* WERE-BEAST SALVE
|
||||
Found by giving the magic statuette to the stall owner in Falderal. It is
|
||||
combined with the jackalope fur in the inventory to make the were-beast salve
|
||||
with fur.
|
||||
|
||||
|
||||
* WERE-BEAST SALVE WITH FUR
|
||||
Found by combining the were-beast salve with the jackalope fur in the
|
||||
inventory. It is used on Valanice to exit the forest.
|
||||
|
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|
||||
=== King's Quest VII ===
|
||||
==== Introduction ====
|
||||
King's Quest VII is the first game since King's Quest IV to feature Princess
|
||||
Rosella as a main character, and the first of all King's Quest games to feature
|
||||
two playable characters. One day Rosella sees a castle in a lake. Jumping in to
|
||||
investigate, she finds herself transported to the land of Eldritch. Worried
|
||||
when her daughter doesn't reappear, Queen Valanice jumps in after her. Though
|
||||
both ending up in Eldritch, Valanice finds herself in the middle of a strange
|
||||
desert, while Rosella gets even worse luck by being transformed into a troll.
|
||||
Though the characters lead seperate adventures, often locations can be be
|
||||
revisited by the characters at different times. The game involves Rosella and
|
||||
Valanice's quest to find the way back to their own world.
|
||||
|
||||
|
||||
=== Walkthrough ===
|
||||
==== Chapter 1: Where In Blazes Am I? ====
|
||||
The game starts in the desert. Valanice will walk into a thorn bush and will
|
||||
tear her petticoat. Get the ripped petticoat from the bush. North. East. Knock
|
||||
on the rare curiosities door at the right side of the area and talk to the
|
||||
mole, who says that the jackalope has stolen his glasses. West. enter the cave.
|
||||
Use all four of the pots to get the one pot that doesn't break. Get the basket.
|
||||
Exit the cave. Look at the basket in the inventory. Open it by clicking on it,
|
||||
and then hold down the left mouse button and move the cursor left to view the
|
||||
corn kernel in the basket. Get the corn kernel and exit the view of the basket.
|
||||
|
||||
Use the corn kernel on the wet sand under the dripping water. Get the ear of
|
||||
corn from the plant. Look at the drawings on the rock at the right side of the
|
||||
cave entrance. While Valanice is looking at the drawings, the gourd at the left
|
||||
side of the corn plant will open. Use the gourd to get a gourd seed. South.
|
||||
West. Get the stick. Use the pot on the pool to fill it with salt water. Get
|
||||
the salt crystals. Look at the symbols at the bottom of the statue. Put the
|
||||
salt water in the statue bowl. Use the comb on Valanice and she will cry. Use
|
||||
the comb on the statue bowl and she will cry into the bowl. Put the ear of corn
|
||||
on the hand of the statue and it will change the salt water to fresh water.
|
||||
|
||||
Use the pot on the bowl to get the fresh water. Walk south to the desert. Walk
|
||||
around the desert (keep walking one area east, and then one area west) until
|
||||
the ghost appears. When he does, quickly talk to him and he will walk off. Find
|
||||
the ghost again and talk to him. This time he will wait for Valanice to give
|
||||
him something, so give him the fresh water. He will take Valanice to his
|
||||
skeleton and tells her to choose something from the pouch. Get the rope and
|
||||
then walk north twice to return to the desert path. East. Enter the temple.
|
||||
|
||||
When the scorpion appears, quickly combine the stick with the ripped petticoat
|
||||
in the inventory to make a flag. Use the flag on the scorpion and it will stick
|
||||
its tail into the wall. Use the stone block at the right side of the room.
|
||||
Click the big raindrop icon to make a light appear. Get the red crystal and put
|
||||
it on the sun icon. Get the yellow crystal and put it on the statue's right
|
||||
hand. Get the blue crystal and put it on the statue's left hand. Get the
|
||||
turquoise piece that appears. Exit the temple.
|
||||
|
||||
West. Use the rope on the cactus tree at the left side of the path and Valanice
|
||||
will trip up the jackalope. Get the glasses that the jackalope dropped. Get the
|
||||
jackalope fur from the cactus. North. East. Knock on the rare curiosities door
|
||||
and give the glasses to the mole. Give the gourd seed to the mole and he will
|
||||
give Valanice a turquoise bead in return. West. West. Use the stick on the bush
|
||||
and get the prickly pear that drops from it. South. Use the head of the statue
|
||||
to change it to the sun head.
|
||||
|
||||
Use the necklace of the statue and put the blue beads in the third hole on each
|
||||
ring. Use the hand at the left side of the statue to reveal hidden steps in the
|
||||
pool. Go down the steps. Look at the bowl held by the statue. Look at it again
|
||||
in the zoomed view. Use the turquoise bead in the bowl and the statue will nod.
|
||||
Look at the offering bowl and get the right turquoise piece. Go up the steps.
|
||||
North. Combine the two turquoise pieces in the inventory to make the puzzle.
|
||||
Look at the arrow on the statue and then use the puzzle on the arrow in the
|
||||
zoomed view. Walk through the doorway to complete the chapter.
|
||||
|
||||
|
||||
==== Chapter 2: A Troll Is As a Troll Does ====
|
||||
Exit the bedroom to talk to Matilida. After the conversation, a girl will walk
|
||||
past and drop her toy. Get the toy rat. Get the shield on the wall near the
|
||||
throne. Walk through the north-east exit to enter the kitchen. The chef will
|
||||
tell Rosella to leave. Enter the kitchen again and use the toy rat on the chef
|
||||
to make him leave the kitchen. Get the gold bowl from the shelf and then look
|
||||
at it in the inventory. Rotate the bowl to see the writing on the bottom. If
|
||||
the writing says brass, then put it back on the shelf and get the other gold
|
||||
bowl. Check the writing on the bowl and keep the gold one. Use the machine on
|
||||
the middle of the counter to get the baked beetles. Exit the kitchen.
|
||||
|
||||
Walk north-west to the jacuzzi area. Exit the jacuzzi area. West. North. Get
|
||||
the lantern at the back of the cave. Use the gold bowl on the small green pool.
|
||||
Walk to the edge of the cliff on the left and select the pillar to jump to it.
|
||||
Jump to the left edge and get the wet sulphur from the wall. Jump back across
|
||||
the pillar and walk east to exit the cave. Put the wet sulphur in the fire to
|
||||
make the working troll fall asleep. Get the tongs from the rack and use them on
|
||||
the box to pick it up. Use the tongs on the bucket of water to cool the box,
|
||||
which Rosella will then get the spoon from. Put the tongs back on the rack. Use
|
||||
the bellows to increase the fire and then use the lantern with the fire to
|
||||
light it. Walk up the steps to return to the main hall.
|
||||
|
||||
Walk through the south-east exit to enter an area with a wagon. Walk over the
|
||||
bridge and a troll will appear to block Rosella's path. Look at the shield in
|
||||
the inventory and get the spike from it. Look at the wagon at the top of the
|
||||
slope and use the shield on the peg. Use the shield spike on the shield to
|
||||
fasten the shield to the wagon. Ride the wagon to push the troll off the side
|
||||
of the bridge. East. East. Talk to the dragon. Give the lantern with spark to
|
||||
the dragon to receive a big gem. West. West. West. West. Talk to the troll with
|
||||
the hammer and then give him the gem to receive the hammer and chisel. Walk up
|
||||
the steps. South-east. East. East to return to the dragon.
|
||||
|
||||
Use the hammer and chisel on the tail of the dragon to get a dragon scale.
|
||||
West. West. West. Give the bowl with green water, spoon, baked beetles and
|
||||
dragon scale to Matilida to return to human form. Rosella will be returned to
|
||||
the bedroom. Get the three stools in the room and put them (starting with the
|
||||
largest stool and ending with the smallest stool) below the picture to move it.
|
||||
Rosella climbs through the vent and drops down into the hall. Get the dragon
|
||||
toad near the throne. Walk through the north-west exit and Matilida will return
|
||||
to the hall. Show the dragon toad to Matilda and she will give Rosella an
|
||||
enchanted rope. Try to walk through the south-east exit and Malicia will
|
||||
appear. Use the toy rat on her and she will disappear. South-east. Use the
|
||||
enchanted rope on the basket and then use the basket to complete the chapter.
|
||||
|
||||
|
||||
==== Chapter 3: The Sky Is Falling ====
|
||||
Give the prickly pear to the monster and it will leave the cave. North. West.
|
||||
Talk to Attis the stag twice and he will mention the ancient rock spirit. West.
|
||||
North. Jump across the stones on the river bed to cross to the other side of
|
||||
the area. Use the basket on the spider to save the hummingbird. Free the
|
||||
hummingbird from the web and it will offer to help Valanice in the future.
|
||||
North. Use the small door to enter the town of Falderal. Show the comb to Fifi
|
||||
and he will let Valanice explore the town.
|
||||
|
||||
Enter the china shop and talk to Fernando to find out that he has lost his
|
||||
china bird. Exit the china shop. East. Move the cover on the cage at the right
|
||||
side of the stall and then talk to the china bird. Valanice will tell the bird
|
||||
about Fernando, and she will agree to come with Valanice. West. Enter the china
|
||||
shop and give the china bird to Fernando to receive the mask. Exit the china
|
||||
shop to see guests arriving at the town hall. Use the mask on Valanice and then
|
||||
knock on the door to enter the town hall.
|
||||
|
||||
Use the carpet at the back of the room to enter a room with many staircases.
|
||||
Walk east and follow the steps all the way to the door at the right side of the
|
||||
room. Use the door twice to enter the mirror room. Use the third mirror from
|
||||
the left to enter the study. Use the drawer and get the magic statuette. Use
|
||||
the door to return to the staircase room. Follow the steps and go east at the
|
||||
junction. Follow the steps to the staircase at the bottom of the room and then
|
||||
go south to return to the entrance hall. Walk east to exit the town hall.
|
||||
|
||||
East. The moon falls into the pond and scares the crow away from its nest. Look
|
||||
in the nest to get a wooden nickel. Use the salt crystals on Valanice and then
|
||||
open the purple door to enter the faux shop. Give the nickel to the shop owner
|
||||
to get a book. Give the mask to the shop owner to get a rubber chicken. Exit
|
||||
the shop. West. West to exit the town. East. East. East. Look at the rubber
|
||||
chicken in the inventory and get the tail feather. Use the feather on the nose
|
||||
of the ancient rock spirit and he will tell Valanice to make the river flow.
|
||||
|
||||
West. West. South. Jump across the stones and continue south. East. East. Talk
|
||||
to the hummingbirds in the flowers at the top-left corner of the area and then
|
||||
give them the clay pot to fill it with nectar. Use the nectar on the vase held
|
||||
by the statue to make the river flow. East. South. South to return to the
|
||||
desert. East. East. Knock on the rare curiosities door and give the book to the
|
||||
mole to receive a crook. West. West. Walk through the doorway. North to return
|
||||
to the forest. Walk over the rainbow bridge and continue north. West. West.
|
||||
North. Open the small door to return to the town of Falderal. East. Use the
|
||||
crook on the moon in the pond to complete the chapter.
|
||||
|
||||
|
||||
==== Chapter 4: Will the Real Troll King Please Stand Up ====
|
||||
Select the gravedigger's shovel to exit the hole. Talk to the gravedigger three
|
||||
times and he will mention his rat. East. West. East. West to see the kid throw
|
||||
something at the door of the house. East. Use the bucket at the bottom of the
|
||||
rope to enter the pumpkin house. Get the back bone and the foot-in-a-bag. Use
|
||||
the bucket to exit the house. West. Open the gate and then knock on the door of
|
||||
the house to talk to the coroner. Give him the back bone to receive a weird
|
||||
pet. Exit the house. East. Show the weird pet to the kids and they will lower
|
||||
the bucket. Put the weird pet in the bucket to get the gravedigger's rat.
|
||||
|
||||
North. Give the rat to the gravedigger to get the horn. East. Use the hammer
|
||||
and chisel on the box to get the extra life from the cat. West. West. South. If
|
||||
the branch at the right side of the tree is pointing up, exit and return the
|
||||
area until the branch is pointing down. Use the horn on Rosella to call the
|
||||
gravedigger, who will move the bones out the way. Go down the hole. Use the
|
||||
padlock and press the skull, bat and spider icons to meet Otar. Show the dragon
|
||||
toad to Otar and then use the hammer and chisel on Otar's bracelet to arrive in
|
||||
the graveyard. Get the black cloak from the gravestone and use it on Rosella.
|
||||
|
||||
West. North. East. Knock on the door and then talk to the coroner to get the
|
||||
defoliant. Exit the house. East. North. Get the shovel. East. South. Use the
|
||||
defoliant on the monster. Walk east and the plant will talk to Rosella. Give
|
||||
the foot-in-a-bag to the plant and then get the flower. East. North to the back
|
||||
of the house. Use the roots to reveal a hole. Use the shovel on the hole. If
|
||||
the dog is barking, walk north, east, west and north to return to the back of
|
||||
the house until it is quiet. Use the hole to enter the house.
|
||||
|
||||
After Malicia enters the room, go down and the dog will start sniffing Rosella.
|
||||
Use the defoliant on the dog and Malicia will leave. Up. Open the bottom drawer
|
||||
near the door and use it five times to find the mysterious device. Use the
|
||||
clothes to put them back in the drawer. Get the woolen stocking. Use the
|
||||
floorboard to exit the house. Use the black cloak to wear it. North. East.
|
||||
Combine the silver pellet with the woolen stocking in the inventory to make a
|
||||
sling. Walk east and use the sling on the bear to return to the forest. East.
|
||||
East. North. West. West. North. Use the small door to enter Falderal.
|
||||
|
||||
Enter the town hall. Use the carpet at the back of the room to enter the
|
||||
staircase room. Walk east and follow the steps to the door at the right side of
|
||||
the room. Use the door twice to enter the mirror room. Look at the plaque on
|
||||
the statue at the left side of the room. Use the woolen stocking on the plaque
|
||||
to reveal the writing. Read the plaque. Use the hammer and chisel on the pillar
|
||||
at the top-right corner of the room to get a golden grape. Use the grape on the
|
||||
statue and the fountain will move. Combine the magic wand with the troll king
|
||||
as scarab in the inventory. He will help Rosella open the statue. Use the
|
||||
fountain to drop down to a tunnel. Walk north to complete the chapter.
|
||||
|
||||
|
||||
==== Chapter 5: Nightmare In Etheria ====
|
||||
East. Give the magic statuette to the stall owner to receive the were-beast
|
||||
salve. West. Use the rubber chicken on the branch at the right side of the
|
||||
area. Use the moon on the rubber chicken to put the moon back in the sky. West.
|
||||
East. East. South. Cross the bridge and walk west. West. Combine the jackalope
|
||||
fur with the were-beast salve and then use the salve on Valanice to run through
|
||||
the forest. West. Open the gate to enter Ooga Booga.
|
||||
|
||||
West. East to the pumpkin house. Use the bucket to enter the house. Get the
|
||||
femur bone from the mummy. Use the bucket to exit the house. North. West. Walk
|
||||
west to see a big dog. Give the femur bone to the dog. Talk to him and then get
|
||||
the medal that he offers. South. Give the medal to the woman. East. East. Get
|
||||
the firecracker on the floor. West. West. Use the firecracker on the crypt.
|
||||
Enter the crypt and open the sarcophagus. Use the sarcophagus to get the
|
||||
horseman's head. Exit the crypt. Give the horseman's head to the headless
|
||||
horseman that rides past. The horse will take Valanice to Etheria.
|
||||
|
||||
East. East. Up. Climb onto the tree and get the ambrosia. South. South. North.
|
||||
Press the first string, fifth string, sixth string and fourth string of the
|
||||
harp. Use the crystal on top of the harp to arrive in space. Talk to the three
|
||||
Fates twice. South. West. Use the bottom-right rainbow to arrive in the forest.
|
||||
Cross the bridge and use the ambrosia on the statue's vase. Get the
|
||||
pomegranate. Cross the bridge. West. Use the pomegranate on the tree. Use the
|
||||
horseman's fife on Valanice to return to Etheria.
|
||||
|
||||
Use the bottom-left rainbow to arrive at the entrance to Ooga Booga. Open the
|
||||
gate. West. Knock on the door to talk to the coroner. Talk to the coroner in
|
||||
his house. Use the coffin. Use the horseman's fife on Valanice to return to
|
||||
Etheria. East. North. Press the first string, fifth string, sixth string and
|
||||
fourth string of the harp. Use the crystal on top of the harp and talk to the
|
||||
three Fates. South. West. Use the bottom-right rainbow to return to the forest.
|
||||
West. Talk to Ceres. Use the horseman's fife on Valanice to return to Etheria.
|
||||
Use the bottom-left rainbow to arrive at the entrance to Ooga Booga.
|
||||
|
||||
East. North to the back of the house. If the dog is barking, walk north, east,
|
||||
west and north to return to the back of the house until the dog is quiet. Use
|
||||
the hole to enter the house. Go down to hide when Malicia enters the room. Go
|
||||
up to enter the room. Look at the lamp at the bottom-right corner of the room
|
||||
to get the crystal shaft. Use the floorboard to exit the house. North. Use the
|
||||
horseman's fife on Valanice to return to Etheria. Use the top-left rainbow to
|
||||
arrive in the desert. North. North. East. Enter the temple and use the crystal
|
||||
shaft on the statue to fill the crystal with sunlight. Exit the temple and use
|
||||
the horseman's fife on Valanice to return to Etheria.
|
||||
|
||||
East. North. Press the first string, fifth string, sixth string and fourth
|
||||
string of the harp. Use the crystal on top of the harp and talk to the three
|
||||
fates to receive the dream catcher. South. East. Up. Try to enter the cave and
|
||||
then use the dream catcher on the monster that appears. Enter the cave and talk
|
||||
to the dream weaver. Give the dream catcher to the dream weaver to receive the
|
||||
tapestry of dreams. Use the tapestry of dreams on Valanice to enter Dreamland.
|
||||
Use the dream catcher on the nightmare. South. Enter the temple. Use the
|
||||
crystal shaft with sunlight on the ice crystal to receive the magic bridle.
|
||||
Valanice will be returned to Etheria. Up. Walk behind the left side of the cave
|
||||
and then use the magic bridle on the ghost horse to complete the chapter.
|
||||
|
||||
==== Chapter 6: Ready, Set... Boom! ====
|
||||
Look at the magic wand in the inventory and rotate it to see the letter on the
|
||||
end. Select the other end of the wand to change the letter to F. Use the magic
|
||||
wand on the troll with the green eyes and he will transform into Edgar. Malicia
|
||||
appears and sends Rosella into a volcano. Use the shovel on the wall to exit
|
||||
the volcano. North. Use the left eye, right eye and nose to open the door. Use
|
||||
the mysterious device on the plug socket at the left side of the room. Use the
|
||||
flower on the troll king. Get the mysterious device from the plug socket and
|
||||
use it on Malicia. Use the extra life on Edgar to complete the game.
|
||||
|
1550
home/.vim/vimwiki/vimwiki/KQ8_Walkthrough_1.wiki
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home/.vim/vimwiki/vimwiki/KQ8_Walkthrough_2.wiki
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7
home/.vim/vimwiki/vimwiki/Kings Quest I.wiki
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7
home/.vim/vimwiki/vimwiki/Kings Quest I.wiki
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@ -0,0 +1,7 @@
|
||||
=== King's Quest I ===
|
||||
|
||||
[[https://drive.google.com/open?id=0B5hT8qJOi95WenBlUDVmckpBbFE&authuser=0|Manual]]
|
||||
|
||||
[[KQ1_Guide|Guide]]
|
||||
[[KQ1_Walkthrough|Walkthrough]]
|
||||
|
7
home/.vim/vimwiki/vimwiki/Kings Quest II.wiki
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7
home/.vim/vimwiki/vimwiki/Kings Quest II.wiki
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@ -0,0 +1,7 @@
|
||||
=== King's Quest II ===
|
||||
|
||||
[[https://drive.google.com/open?id=0B5hT8qJOi95WQ1A1a3dIaFVlcUk&authuser=0|Manual]]
|
||||
[[https://drive.google.com/open?id=0B5hT8qJOi95WcTdnOTdKOXhMeEU&authuser=0|Map]]
|
||||
|
||||
[[KQ2_Guide|Guide]]
|
||||
[[KQ2_Walkthrough|Walkthrough]]
|
11
home/.vim/vimwiki/vimwiki/Kings Quest III.wiki
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11
home/.vim/vimwiki/vimwiki/Kings Quest III.wiki
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@ -0,0 +1,11 @@
|
||||
=== King's Quest III ===
|
||||
|
||||
[[https://drive.google.com/open?id=0B5hT8qJOi95WdkptRjVXX0lpTjg&authuser=0|Manual]]
|
||||
[[https://drive.google.com/open?id=0B5hT8qJOi95WUzNBY2lvUGU1TzA&authuser=0|Llewdor Map]]
|
||||
[[https://drive.google.com/open?id=0B5hT8qJOi95WOV9ZR0g4eWZtVmM&authuser=0|Llewdor SS Map]]
|
||||
[[https://drive.google.com/open?id=0B5hT8qJOi95WblhmWFVOdGZBOWM&authuser=0|Endgame Map]]
|
||||
|
||||
* [[KQ3_Walkthrough|Walkthrough]]
|
||||
* [[KQ3_ItemList|Item List]]
|
||||
* [[KQ3_PointList|Point List]]
|
||||
|
10
home/.vim/vimwiki/vimwiki/Kings Quest IV.wiki
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10
home/.vim/vimwiki/vimwiki/Kings Quest IV.wiki
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@ -0,0 +1,10 @@
|
||||
=== King's Quest IV ===
|
||||
|
||||
* [[KQ4_Walkthrough|Walkthrough]]
|
||||
* [[KQ4_AsciiMap|Ascii Map]]
|
||||
* [[KQ4_ItemList|Item List]]
|
||||
* [[https://drive.google.com/open?id=0B5hT8qJOi95WcGswRzU2eV8ydUU&authuser=0|Map]]
|
||||
* [[KQ4_PointList|Point List]]
|
||||
* [[KQ4_Story|Story]]
|
||||
* [[KQ4_Characters|Characters]]
|
||||
|
5
home/.vim/vimwiki/vimwiki/Kings Quest V.wiki
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5
home/.vim/vimwiki/vimwiki/Kings Quest V.wiki
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@ -0,0 +1,5 @@
|
||||
=== King's Quest V ===
|
||||
|
||||
* [[KQ5_Walkthrough|Walkthrough]]
|
||||
* [[KQ5_Map|Map]]
|
||||
* [[KQ5_PointList|Point List]]
|
6
home/.vim/vimwiki/vimwiki/Kings Quest VI.wiki
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6
home/.vim/vimwiki/vimwiki/Kings Quest VI.wiki
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@ -0,0 +1,6 @@
|
||||
=== King's Quest VI ===
|
||||
|
||||
* [[KQ6_Walkthrough|Walkthrough]]
|
||||
* [[KQ6_ItemGuide|Item Guide]]
|
||||
* [[KQ6_CatacombsGuide|Catacombs Guide]]
|
||||
* [[https://drive.google.com/open?id=0B5hT8qJOi95WOGlBN3k1MGlKZm8&authuser=0|Catacombs Map]]
|
4
home/.vim/vimwiki/vimwiki/Kings Quest VII.wiki
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4
home/.vim/vimwiki/vimwiki/Kings Quest VII.wiki
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@ -0,0 +1,4 @@
|
||||
=== King's Quest VII ===
|
||||
|
||||
* [[KQ7_Walkthrough|Walkthrough]]
|
||||
* [[KQ7_ItemGuide|Item Guide]]
|
4
home/.vim/vimwiki/vimwiki/Kings Quest VIII.wiki
Normal file
4
home/.vim/vimwiki/vimwiki/Kings Quest VIII.wiki
Normal file
@ -0,0 +1,4 @@
|
||||
=== King's Quest VIII ===
|
||||
|
||||
* [[KQ8_Walkthrough_1|Walkthrough 1]]
|
||||
* [[KQ8_Walkthrough_2|Walkthrough 2]]
|
9
home/.vim/vimwiki/vimwiki/Life in the Woods.wiki
Normal file
9
home/.vim/vimwiki/vimwiki/Life in the Woods.wiki
Normal file
@ -0,0 +1,9 @@
|
||||
Home:
|
||||
X: -173
|
||||
Y: 83
|
||||
Z: 380
|
||||
|
||||
Village:
|
||||
X: -225
|
||||
Y: 71
|
||||
Z: -288
|
4
home/.vim/vimwiki/vimwiki/Linux_Slackware.wiki
Normal file
4
home/.vim/vimwiki/vimwiki/Linux_Slackware.wiki
Normal file
@ -0,0 +1,4 @@
|
||||
=== Slackware ===
|
||||
[[Slackware_PostInstallation|Post-Installation]]
|
||||
|
||||
[[Slackware_FullSystemUpgrade|Full System Upgrade]]
|
50
home/.vim/vimwiki/vimwiki/Merge Sort.wiki
Normal file
50
home/.vim/vimwiki/vimwiki/Merge Sort.wiki
Normal file
@ -0,0 +1,50 @@
|
||||
== Merge Sort ==
|
||||
Stats::
|
||||
:: Worst Case Performance: O(n log n)
|
||||
:: Best Case Performance: O(n log n)
|
||||
|
||||
=== Algorithm ===
|
||||
* Conceptually, a merge sort works as follows:
|
||||
# Divide the unsorted list into n sublists, each containing 1 element (a list of 1 element is considered sorted).
|
||||
# Repeatedly merge sublists to produce new sorted sublists until there is only 1 sublist remaining. This will be the sorted list.
|
||||
|
||||
=== Psuedocode ===
|
||||
{{{
|
||||
/* Array A[] has the items to sort; array B[] is a work array */
|
||||
function BottomUpSort(int n, int A[], int B[]) {
|
||||
int width;
|
||||
/* Each 1-element run in A is already "sorted". */
|
||||
/* Make successively longer sorted runs of length 2, 4, 8, 16... until whole array is sorted. */
|
||||
for(width = 1; width < n; width = 2 * width) {
|
||||
int i;
|
||||
/* Array A is full of runs of length width. */
|
||||
for(i = 0; i < n; i = i + 2 * width) {
|
||||
/* Merge two runs: A[i:i+width-1] and A[i+width:i+2*width-1] to B[] */
|
||||
/* or copy A[i:n-1] to B[] ( if(i+width >= n) ) */
|
||||
BottomUpMerge(A, i, min(i+width, n), min(i+2*width, n), B);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
BottomUpMerge(int A[], int iLeft, int iRight, int iEnd, int B[]) {
|
||||
int i0 = iLeft;
|
||||
int i1 = iRight;
|
||||
int j;
|
||||
|
||||
/* While there are elements in the left or right lists */
|
||||
for(j = iLeft; j < iEnd; j++) {
|
||||
/* If left list head exists and is <= existing right list head */
|
||||
if(i0 < iRight && (i1 >= iEnd || A[i0] <= A[i1])) {
|
||||
B[j] = A[i0];
|
||||
i0 = i0 + 1;
|
||||
} else {
|
||||
B[j] = A[i1];
|
||||
i1 = i1 + 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}}}
|
||||
|
||||
=== Additional Info ===
|
||||
Wikipedia Article [http://en.wikipedia.org/wiki/Merge_Sort]
|
||||
|
9
home/.vim/vimwiki/vimwiki/Minecraft.wiki
Normal file
9
home/.vim/vimwiki/vimwiki/Minecraft.wiki
Normal file
@ -0,0 +1,9 @@
|
||||
== Minecraft Stuff ==
|
||||
[[Server Commands]]
|
||||
|
||||
== ModPacks/Worlds ==
|
||||
[[Minecraft_RR3|RR3]]
|
||||
[[Yogscast]]
|
||||
|
||||
=== Older ===
|
||||
[[Life in the Woods]]
|
@ -0,0 +1,70 @@
|
||||
=== Mekanism Ore Processing ===
|
||||
==== Description ====
|
||||
Mekanism adds various tiers of ore processing for better ingot yields from raw ores.
|
||||
|
||||
Each tier uses a specific maching to process the raw ore
|
||||
(for direct ingots, dusts, clumps, shards, or crystals.)
|
||||
Then the product is processed by the machines of the previous tiers
|
||||
|
||||
==== Tier 0 ====
|
||||
===== Single Ingot Yield =====
|
||||
This is the stock minecraft Tier of directly smelting ores into ingots. First energy
|
||||
is producted for example by Heat Generator in passive mode.
|
||||
|
||||
1 Raw Ore -> _Energized Smelter_ -> 1 Ingot
|
||||
|
||||
==== Tier 1 ====
|
||||
===== Double Ingot Yield =====
|
||||
New machines on this tier:
|
||||
_Enrichment Chamber_
|
||||
|
||||
1 Raw Ore -> _Enrichment Chamber_ -> 2 Dusts -> _Energized Smelter_ -> 2 Ingots.
|
||||
|
||||
==== Tier 2 ====
|
||||
===== Triple Ingot Yield =====
|
||||
New machines on this tier:
|
||||
_Purification Chamber_
|
||||
_Crusher_
|
||||
|
||||
1 Raw Ore + Oxygen -> _Purification Chamber_ -> 3 Clumps ->
|
||||
_Crusher_ -> 3 Dirty Dusts -> _Enrichment Chamber_ -> 3 Dusts ->
|
||||
_Energized Smelter_ -> 3 Ingots
|
||||
|
||||
Oxygen can be obtained by
|
||||
Water -> _Electric Pump_ -> _Electrolytic Separator_ -> Oxygen
|
||||
|
||||
* Hint: You can use _Gas-Burning Generator_ to recycle Hydrogen from
|
||||
_Electrolytic Separator_ back into energy.
|
||||
|
||||
==== Tier 3 ====
|
||||
===== Quadruple Ingot Yield =====
|
||||
New machines on this tier:
|
||||
_Chemical Injection Chamber_
|
||||
1 Raw Ore + Hydrogen Chloride -> _Chemical Injection Chamber_ -> 4 Shards ->
|
||||
4 Shards + Oxygen -> _Purification Chamber_ -> 4 Clumps -> _Crusher_ ->
|
||||
4 Dirty Dusts -> _Enrichment Chamber_ -> 4 Dusts -> _Energized Smelter_ ->
|
||||
4 Ingots
|
||||
|
||||
The chain to make Hydrogen Chloride is self sustaining but quite involved.
|
||||
Water -> _Electric Pump_ -> _Salination Plant_ -> Brine -> _Electrolytic Separator_ ->
|
||||
Hydrogen and Chlorine -> _Chemical Infuser_ -> Hydrogen Chloride
|
||||
|
||||
==== Tier 4 ====
|
||||
===== Quintuple Ingot Yield =====
|
||||
New machines on this tier:
|
||||
_Chemical Dissolution Chamber_
|
||||
_Chemical Washer_
|
||||
_Chemical Crystalizer_
|
||||
|
||||
1 Raw Ore + Sulfuric Acid -> _Chemical Dissolution Chamber_ -> Ore Slurry ->
|
||||
Ore Slurry + Water -> _Chemical Washer_ -> Clean Ore Slurry -> _Chemical Crystalizer_ ->
|
||||
Crystals -> Into Tier 3 Setup for Processing
|
||||
|
||||
You need a chain to make Hydrogen Chloride the same as Tier 3. You also need a source of
|
||||
Gravel/Flint/Gunpowder.
|
||||
|
||||
Gunpowder + Hydrogen Chloride -> _Chemical Injection Chamber_ -> Sulfur
|
||||
Sulfur -> _Chemical Oxidizer_ -> Sulfur Dioxide
|
||||
Sulfur Dioxide + Oxygen -> _Chemical Infuser_ -> Sulfur Trioxide
|
||||
Water -> _Rotary Condensentrator_ -> Water Vapor
|
||||
Water Vapor + Sulfur Trioxide -> _Chemical Infuser_ -> Sulfuric Acid
|
@ -0,0 +1 @@
|
||||
== Mekanism Ore Tripling ==
|
4
home/.vim/vimwiki/vimwiki/Minecraft_RR3.wiki
Normal file
4
home/.vim/vimwiki/vimwiki/Minecraft_RR3.wiki
Normal file
@ -0,0 +1,4 @@
|
||||
== Resonant Rise 3 ==
|
||||
[[RR3_ModList|Mod List]]
|
||||
|
||||
[[Minecraft_MekanismOreProcessing|Mekanism Ore Processing]]
|
260
home/.vim/vimwiki/vimwiki/Mystcraft Pages.wiki
Normal file
260
home/.vim/vimwiki/vimwiki/Mystcraft Pages.wiki
Normal file
@ -0,0 +1,260 @@
|
||||
=== Mystcraft Pages ===
|
||||
==== Alphabetical ====
|
||||
* Accelerated
|
||||
* Alps Biome
|
||||
* Alps Forest Biome
|
||||
* Alps Mountainside Biome
|
||||
* Arctic Biome
|
||||
* Badlands Biome
|
||||
* Bamboo Forest Biome
|
||||
* Bayou Biome
|
||||
* Beach Biome
|
||||
* Birch Forest Biome
|
||||
* Birch Wood Block
|
||||
* Black
|
||||
* Blessed Bog Biome
|
||||
* Blue
|
||||
* Bog Biome
|
||||
* Boneyard Biome
|
||||
* Boreal Forest Biome
|
||||
* Boundless Sky
|
||||
* Bright Lighting
|
||||
* Brushland Biome
|
||||
* Canyon Biome
|
||||
* Canyon Ravine Biome
|
||||
* Cave World
|
||||
* Caves
|
||||
* Chaparral Biome
|
||||
* Charged
|
||||
* Cherry Blossom Grove Biome
|
||||
* Clear Modifiers
|
||||
* Clearing Border Biome
|
||||
* Cloud Color
|
||||
* Coal Ore Block
|
||||
* Conferous Forest Biome
|
||||
* Coral Reef Biome
|
||||
* Corrupted Sands Biome
|
||||
* Crag Biome
|
||||
* Crystal Block
|
||||
* Crystal Formations
|
||||
* Cyan
|
||||
* Dark Forest
|
||||
* Dark Lighting
|
||||
* Dark Moon
|
||||
* Dark Stars
|
||||
* Dark Sun
|
||||
* Dead Forest Biome
|
||||
* Dead Swamp Biome
|
||||
* Deadlands Biome
|
||||
* Deciduous Forest Biome
|
||||
* Deep Lakes
|
||||
* Dense Ores
|
||||
* Dense Twilight Forest Biome
|
||||
* Desert Biome
|
||||
* Desert Biome (alternate)
|
||||
* Desert Hills Biome Biome
|
||||
* Deset Oil Field Biome
|
||||
* Diamond Ore Block
|
||||
* Dirt Block
|
||||
* Double Length
|
||||
* Dunes Biome
|
||||
* Dungeons
|
||||
* East
|
||||
* Enchanted Forest Biome
|
||||
* End Stoen Block
|
||||
* Ender Starfield
|
||||
* Eternal Rain
|
||||
* Eternal Snow
|
||||
* Eternal Storm
|
||||
* Eternal Weather
|
||||
* Extreme Hills Biome
|
||||
* Extreme Hills Biome (alternate)
|
||||
* Extreme Hills Edge Biome
|
||||
* Fast Weather
|
||||
* Fen Biome
|
||||
* Field Biome
|
||||
* Fire Swamp Biome
|
||||
* Flat
|
||||
* Fog Color
|
||||
* Foliage Color
|
||||
* Forest Biome
|
||||
* Forest Biome (alternate)
|
||||
* Forest Hills Biome
|
||||
* Forested Field Biome
|
||||
* Frost Forest Biome
|
||||
* Frozen Ocean Biome
|
||||
* Frozen River Biome
|
||||
* Full Length
|
||||
* Fungi Forest Biome
|
||||
* Garden Biome
|
||||
* Glacier Biome
|
||||
* Glacier Biome (alternate)
|
||||
* Glass Block
|
||||
* Glowstone Block
|
||||
* Gold Ore Block
|
||||
* Gradient
|
||||
* Grass Color
|
||||
* Grassland Biome
|
||||
* Gravel Beach Biome
|
||||
* Green
|
||||
* Grove Biome
|
||||
* Half Length
|
||||
* Heathland Biome
|
||||
* Hell Biome
|
||||
* Highland Biome
|
||||
* Highlands Biome
|
||||
* Hot Springs Biome
|
||||
* Huges Biomes
|
||||
* Huge Trees
|
||||
* Ice Block
|
||||
* Ice Mountains Biome
|
||||
* Ice Plains Biome
|
||||
* Icy Hills Biome
|
||||
* Iron Ore Block
|
||||
* Island World
|
||||
* Jade Cliffs Biome
|
||||
* Jungle Biome
|
||||
* Jungle Biome (alternate)
|
||||
* Jungle Hills Biome
|
||||
* Jungle Wood Block
|
||||
* Kelp Forest Biome
|
||||
* Lake Border Biome
|
||||
* Large Biomes
|
||||
* Lava Block
|
||||
* Lots of Mushrooms Biome
|
||||
* Lush Desert Biome
|
||||
* Lush Swamp Biome
|
||||
* Magenta
|
||||
* Majestic Meadow Biome
|
||||
* Major Feature Biome
|
||||
* Mangrove Biome
|
||||
* Maple Woods Biome
|
||||
* Marsh Biome
|
||||
* Meadow Biome
|
||||
* Meadow Forest Biome
|
||||
* Medium Biomes
|
||||
* Mesa Biome
|
||||
* Meteors
|
||||
* Mineshafts
|
||||
* Minor Feature Biome
|
||||
* Moor Biome
|
||||
* Mountain Biome
|
||||
* Mushroom Island Biome
|
||||
* Mushroom Island Shore Biome
|
||||
* Mushrooms Biome
|
||||
* Mystic Grove Biome
|
||||
* Nadir
|
||||
* Native Biome Controller (creative only)
|
||||
* Nether Biome
|
||||
* Nether Brick Block
|
||||
* Nether Fortress
|
||||
* Nether Quartz Ore Block
|
||||
* Netherrack Block
|
||||
* Night Sky Color
|
||||
* No Seas
|
||||
* No Weather
|
||||
* Normal Lighting
|
||||
* Normal Moon
|
||||
* Normal Stars
|
||||
* Normal Sun
|
||||
* Normal Weather
|
||||
* North
|
||||
* Oak Wood Block
|
||||
* Oasis Biome
|
||||
* Obelisks
|
||||
* Obsidian Block
|
||||
* Ocean Biome
|
||||
* Ocean Oil Field Biome
|
||||
* Oil Block
|
||||
* Ominous Woods Biome
|
||||
* Orchard Biome
|
||||
* Origin Valley Biome
|
||||
* Outback Biome
|
||||
* Overcast
|
||||
* Overgrown Beach Biome
|
||||
* Pasture Biome
|
||||
* Pasture Meadow Biome
|
||||
* Phantasmagoric Inferno Biome
|
||||
* Plains Biome
|
||||
* Plains Biome (alternate)
|
||||
* Polar Biome
|
||||
* Prairie Biome
|
||||
* Quagmire Biome
|
||||
* Rainbow
|
||||
* Rainforest Biome
|
||||
* Ravines
|
||||
* Red
|
||||
* Redwood Forest Biome
|
||||
* Rising
|
||||
* River Biome
|
||||
* Sacred Springs Biome
|
||||
* Savanna Biome
|
||||
* Savanna Plateau Biome
|
||||
* Scorched Surface
|
||||
* Scrubland Biome
|
||||
* Seasonal Forest Biome
|
||||
* Seasonal Spruce Forest Biome
|
||||
* Setting
|
||||
* Shield Biome
|
||||
* Shore Biome
|
||||
* Single Biome
|
||||
* Sky Biome (creative only)
|
||||
* Sky Color
|
||||
* Skylands
|
||||
* Slow Weather
|
||||
* Sludgepit Biome
|
||||
* Small Biomes
|
||||
* Snow Block
|
||||
* Snowy Coniferous Forest Biome
|
||||
* Snowy Dead Forest Biome
|
||||
* Snowy Forest Biome
|
||||
* South
|
||||
* Spheres
|
||||
* Spontaneous Explosions
|
||||
* Spruce Wood Block
|
||||
* Spruce Woods Biome
|
||||
* Standard Terrain
|
||||
* Star Fissure
|
||||
* Steppe Biome
|
||||
* Stone Block
|
||||
* Strongholds
|
||||
* Sunset Color
|
||||
* Surface Lakes
|
||||
* Swampland Biome
|
||||
* Swampland Biome (alternate)
|
||||
* Taiga Biome
|
||||
* Taiga Biome (alternate)
|
||||
* Taiga Hills Biome
|
||||
* Temperate Rainforest Biome
|
||||
* Tendrils
|
||||
* Thick Ominous Woods Biome
|
||||
* Thick Shrubland Biome
|
||||
* Thicket Biome
|
||||
* Thinned Pasture Biome
|
||||
* Thinned Timber Biome
|
||||
* Tiled Biomes
|
||||
* Timber Biome
|
||||
* Tiny Biomes
|
||||
* Tropical Rainforest Biome
|
||||
* Tropics Biome
|
||||
* Tundra Biome
|
||||
* Twilight Clearing Biome
|
||||
* Twilight Forest Biome
|
||||
* Twilight Lake Biome
|
||||
* Twilight Stream Biome
|
||||
* Twilight Swamp Biome
|
||||
* Undergarden Biome
|
||||
* Villages
|
||||
* Void
|
||||
* Volcano Biome
|
||||
* Wasteland Biome
|
||||
* Water Block
|
||||
* Water Color
|
||||
* West
|
||||
* Wetland Biome
|
||||
* White
|
||||
* Wonderous Woods Biome
|
||||
* Woodland Biome
|
||||
* Yellow
|
||||
* Zenith
|
||||
* Zero Length
|
3
home/.vim/vimwiki/vimwiki/Notes.wiki
Normal file
3
home/.vim/vimwiki/vimwiki/Notes.wiki
Normal file
@ -0,0 +1,3 @@
|
||||
== Gas Stove Utility Guy ==
|
||||
Rick Baker
|
||||
990-4512
|
2
home/.vim/vimwiki/vimwiki/Other.wiki
Normal file
2
home/.vim/vimwiki/vimwiki/Other.wiki
Normal file
@ -0,0 +1,2 @@
|
||||
* Linux
|
||||
* [[Linux_Slackware|Slackware]]
|
1
home/.vim/vimwiki/vimwiki/PHP.wiki
Normal file
1
home/.vim/vimwiki/vimwiki/PHP.wiki
Normal file
@ -0,0 +1 @@
|
||||
== PHP Tips & Hints :D ==
|
14
home/.vim/vimwiki/vimwiki/Palmer Ranch.wiki
Normal file
14
home/.vim/vimwiki/vimwiki/Palmer Ranch.wiki
Normal file
@ -0,0 +1,14 @@
|
||||
=== Palmer Ranch ===
|
||||
|
||||
Backup "Home" Page:
|
||||
|
||||
|
||||
<h3>Welcome to Palmer Ranch!</h3>
|
||||
Palmer Ranch is well known for its boarding facilities, training, and riding lessons.
|
||||
|
||||
<h3>We are a family owned and operated equestrian center. Stop by and check out our beautiful, renovated barn with 24 stalls that have been constructed with your horse's best needs in mind.</h3>
|
||||
|
||||
<h2>Shows and Events</h2>
|
||||
Palmer Ranch is the host and sponsor for many great events. KDEA holds several schooling shows at the Ranch yearly. Starting in 2014, The Fairfield Polo Club will be offering many clinics and lessons at the Ranch, The Butler County Saddle Club will hold several trail rides, and the Pony Club will begin using Palmer Ranch as their home base.
|
||||
|
||||
<a href="/directions">Palmer Ranch Location and Directions</a>
|
6
home/.vim/vimwiki/vimwiki/Play.wiki
Normal file
6
home/.vim/vimwiki/vimwiki/Play.wiki
Normal file
@ -0,0 +1,6 @@
|
||||
=== Games, etc. ===
|
||||
|
||||
* [[Minecraft]]
|
||||
* [[Starbound]]
|
||||
* [[Humble Bundles]]
|
||||
* [[Sierra Games]]
|
13
home/.vim/vimwiki/vimwiki/Programming.wiki
Normal file
13
home/.vim/vimwiki/vimwiki/Programming.wiki
Normal file
@ -0,0 +1,13 @@
|
||||
= Programming =
|
||||
To homeshick dotfiles:
|
||||
`git clone git://github.com/andsens/homeshick.git $HOME/.homesick/repos/homeshick`
|
||||
`$HOME/.homesick/repos/homeshick/bin/homeshick clone username/dotfiles`
|
||||
|
||||
* Platforms
|
||||
- [[Android]]
|
||||
* Languages
|
||||
- [[PHP]]
|
||||
- [[Java]]
|
||||
|
||||
* Algorithms
|
||||
- [[Sorting]]
|
39
home/.vim/vimwiki/vimwiki/Quicksort.wiki
Normal file
39
home/.vim/vimwiki/vimwiki/Quicksort.wiki
Normal file
@ -0,0 +1,39 @@
|
||||
== Quicksort ==
|
||||
Stats::
|
||||
:: Worst Case Performance: O(n^2^)
|
||||
:: Best Case Performance: O(n log n)
|
||||
|
||||
=== Algorithm ===
|
||||
# Pick an element, called a *pivot*, from the list.
|
||||
# Make three lists:
|
||||
* before: all elements smaller than pivot
|
||||
* pivot: all elements equal to pivot
|
||||
* after: all elements larger than pivot
|
||||
# recurse on before-list and after-list, then return concat(before, pivot, after)
|
||||
|
||||
=== Psuedocode ===
|
||||
{{{
|
||||
function quicksort(items) {
|
||||
if(count(items) <= 1) {
|
||||
return a
|
||||
}
|
||||
middle_idx = count(items)/2;
|
||||
pivot = [];
|
||||
pivot[] = items[middle_idx];
|
||||
before_list = after_list = [];
|
||||
for(i in items) {
|
||||
if(items[i] < pivot) {
|
||||
before_list[] = items[i];
|
||||
} else if(items[i] > pivot) {
|
||||
after_list[] = items[i];
|
||||
} else {
|
||||
pivot[] = items[i];
|
||||
}
|
||||
}
|
||||
return concatenate(quicksort(before_list), pivot, quicksort(after_list));
|
||||
}
|
||||
}}}
|
||||
|
||||
=== Additional Info ===
|
||||
Wikipedia Article [http://en.wikipedia.org/wiki/Quicksort]
|
||||
|
103
home/.vim/vimwiki/vimwiki/RR3_ModList.wiki
Normal file
103
home/.vim/vimwiki/vimwiki/RR3_ModList.wiki
Normal file
@ -0,0 +1,103 @@
|
||||
== RR3 Mod List ==
|
||||
_After Installing, go back and disable "Infernal Mobs"_
|
||||
|
||||
=== Hit "Clear All" then "Mainline" then make these changes ===
|
||||
* ADD Antique Atlas
|
||||
* ADD AE2 Stuff
|
||||
* ADD Archimedes' Ships
|
||||
* ADD Ars Magica 2
|
||||
* ADD Artifacts
|
||||
* ADD Atum
|
||||
* ADD Dr. Cyano's Wonderful Wands & Wizarding
|
||||
* REMOVE GALACTICRAFT
|
||||
* ADD Thaumcraft (And all of the same color)
|
||||
* ADD The Erebus
|
||||
|
||||
|
||||
=== Eternity ===
|
||||
* Mainline
|
||||
=== Mods ===
|
||||
* Advanced Generators
|
||||
* Ancient Warfare 2
|
||||
* _Antique Atlas_
|
||||
* Applied Energistics 2
|
||||
* _AE2 Stuff_
|
||||
* Extra Cells
|
||||
* _Archimedes' Ships_
|
||||
* _Ars Magica 2_
|
||||
* _Artifacts_
|
||||
* Artifice
|
||||
* _Atum_
|
||||
* BiblioCraft (And all of matching Color)
|
||||
* Big Reactors
|
||||
* Big Trees
|
||||
* Blood Magic
|
||||
* Sanguimancy
|
||||
* Botania
|
||||
* Brewcraft
|
||||
* Buildcraft
|
||||
* Logistics Pipes
|
||||
* Calculator
|
||||
* Carpenter's Blocks
|
||||
* _Dr. Cyano's Wonderful Wands & Wizarding_
|
||||
* Chisel 2
|
||||
* Chisel Facades
|
||||
* Compact Machines
|
||||
* ComputerCraft
|
||||
* Comutronics
|
||||
* CraftHeraldry
|
||||
* Dense Ores
|
||||
* Dimensional Anchors
|
||||
* Ender IO
|
||||
* Ender Zoo
|
||||
* EnhancedPortals 3
|
||||
* Extra Utilities
|
||||
* Flaxbeard's Steam Power Mod
|
||||
* Forestry
|
||||
* Gendustry
|
||||
* Magic Bees
|
||||
* Funky Locomotion
|
||||
* _REMOVE GALACTICRAFT_
|
||||
* Greg's Lighting
|
||||
* Immibis Core
|
||||
* Immibis' Peripherals
|
||||
* Magical Crops
|
||||
* Mekanism
|
||||
* Mekanism Generators
|
||||
* Mekanism Tools
|
||||
* Minechem
|
||||
* MineFactory Reloaded
|
||||
* MachineMuse's Modular Powersuits
|
||||
* Modular Powersuits Addon
|
||||
* Numina
|
||||
* Slick-Util
|
||||
* OpenComputers (And all of the same color)
|
||||
* PneumaticCraft
|
||||
* Project Blue
|
||||
* Project Red: Integration
|
||||
* Project Red: Lighting
|
||||
* Project Red: Mechanical
|
||||
* QuiverBow
|
||||
* QuiverMob
|
||||
* Redstone Armory
|
||||
* Redstone Arsenal
|
||||
* Refined Relocation
|
||||
* Remote IO
|
||||
* Simply Jetpacks
|
||||
* Soul Shards: Reborn
|
||||
* Steve's Carts
|
||||
* Steve's Factory Manager
|
||||
* Steve's Workshop
|
||||
* Super Crafting Frame
|
||||
* TechnoMagi
|
||||
* _Thaumcraft (And all of the same color)_
|
||||
* Thermal Expansion
|
||||
* _The Erebus_
|
||||
* Tinker's Construct
|
||||
* ExtraTiC
|
||||
* Tinker's Mechworks
|
||||
* Translocator
|
||||
* Tubes
|
||||
* The Twilight Forest
|
||||
* Witchery
|
||||
* WR-CBE
|
4
home/.vim/vimwiki/vimwiki/Reading List.wiki
Normal file
4
home/.vim/vimwiki/vimwiki/Reading List.wiki
Normal file
@ -0,0 +1,4 @@
|
||||
=== Programming ===
|
||||
|
||||
==== go ====
|
||||
http://icanhazdowntime.org/2013/02/09/why-i-like-go.html
|
7
home/.vim/vimwiki/vimwiki/Scripture.wiki
Normal file
7
home/.vim/vimwiki/vimwiki/Scripture.wiki
Normal file
@ -0,0 +1,7 @@
|
||||
=== Scripture ===
|
||||
|
||||
==== Topics ====
|
||||
* [[bible_topics_memorization|Memorization]]
|
||||
|
||||
==== Books ====
|
||||
* [[bible_esv_2_peter|2 Peter]]
|
2557
home/.vim/vimwiki/vimwiki/Server Commands.wiki
Normal file
2557
home/.vim/vimwiki/vimwiki/Server Commands.wiki
Normal file
File diff suppressed because it is too large
Load Diff
31
home/.vim/vimwiki/vimwiki/Shell Sort.wiki
Normal file
31
home/.vim/vimwiki/vimwiki/Shell Sort.wiki
Normal file
@ -0,0 +1,31 @@
|
||||
== Shell Sort ==
|
||||
Stats::
|
||||
:: Worst Case Performance: O(n^2^)
|
||||
:: Best Case Performance: O(n log n)
|
||||
:: Created in 1959 by Donald *Shell*
|
||||
|
||||
=== Psuedocode ===
|
||||
{{{
|
||||
// This is the array to be sorted
|
||||
gaps = [701, 301, 132, 57, 23, 10, 4, 1]
|
||||
// Start with the largest gap and work down to a gap of 1
|
||||
foreach(gap in gaps) {
|
||||
// Do a gapped insertion sort for this gap size.
|
||||
// The first gap elements a[0..gap-1] are already in gapped order
|
||||
// keep adding one more element until the entire array is gap sorted
|
||||
for(i = gap; i < n; i += 1) {
|
||||
// Add gaps[i] to the elements that have been gap sorted
|
||||
// save gaps[i] in temp and make a hole at position i
|
||||
temp = gaps[i]
|
||||
// Shift earlier gap-sorted elements up until the correct location for gaps[i] is found
|
||||
for(j = i; j >= gap and gaps[j - gap] > temp; j -= gap) {
|
||||
gaps[j] = gaps[j - gap]
|
||||
}
|
||||
// Put temp (the original gaps[i]) in its correct location
|
||||
gaps[j] = temp
|
||||
}
|
||||
}
|
||||
}}}
|
||||
|
||||
=== Additional Info ===
|
||||
Wikipedia Article: [http://en.wikipedia.org/wiki/Shell_sort]
|
18
home/.vim/vimwiki/vimwiki/Sierra Games.wiki
Normal file
18
home/.vim/vimwiki/vimwiki/Sierra Games.wiki
Normal file
@ -0,0 +1,18 @@
|
||||
=== Sierra Games ===
|
||||
==== King's Quest ====
|
||||
* [[Kings Quest I]]
|
||||
* [[Kings Quest II]]
|
||||
* [[Kings Quest III]]
|
||||
* [[Kings Quest IV]]
|
||||
* [[Kings Quest V]]
|
||||
* [[Kings Quest VI]]
|
||||
* [[Kings Quest VII]]
|
||||
* [[Kings Quest VIII]]
|
||||
|
||||
==== Quest for Glory ====
|
||||
* [[Quest for Glory I]]
|
||||
* [[Quest for Glory I (Remake)]]
|
||||
* [[Quest for Glory II]]
|
||||
* [[Quest for Glory III]]
|
||||
* [[Quest for Glory IV]]
|
||||
* [[Quest for Glory V]]
|
@ -0,0 +1,8 @@
|
||||
=== Slackware Full System Upgrade ===
|
||||
To perform a full system upgrade, do this (as root):
|
||||
{{{
|
||||
# slackpkg update
|
||||
# slackpkg install-new
|
||||
# slackpkg upgrade-all
|
||||
# slackpkg clean-system
|
||||
}}}
|
54
home/.vim/vimwiki/vimwiki/Slackware_PostInstallation.wiki
Normal file
54
home/.vim/vimwiki/vimwiki/Slackware_PostInstallation.wiki
Normal file
@ -0,0 +1,54 @@
|
||||
=== Slackware64 Post-Installation ===
|
||||
[[Other]] >> [[Linux_Slackware|Slackware]]
|
||||
==== Enabling multilib support on Slackware64 ====
|
||||
{{{
|
||||
# SLACKVER=14.1 # Obviously, change this per the version
|
||||
# mkdir multilib
|
||||
# cd multilib
|
||||
# lftp -c "open http://taper.alienbase.nl/mirrors/people/alien/multilib/ ; mirror -c -e ${SLACKVER}"
|
||||
# cd ${SLACKVER}
|
||||
# upgradepkg --reinstall --install-new *.t?z
|
||||
# upgradepkg --install-new slackware64-compat32/*-compat32/*.t?z
|
||||
}}}
|
||||
|
||||
==== Upgrade all built-in Packages ====
|
||||
Select a mirror (uncomment a line) in `/etc/slackpkg/mirrors`
|
||||
Then run:
|
||||
{{{
|
||||
# slackpkg update gpg
|
||||
# slackpkg update
|
||||
# slackpkg upgrade-all
|
||||
}}}
|
||||
===== Blacklisting Packages =====
|
||||
Now, blacklist packages gotten from SBo & alienBob's repository
|
||||
Add the following to `/etc/slackpkg/blacklist`
|
||||
{{{
|
||||
[0-9]+_SBo
|
||||
[0-9]+alien
|
||||
}}}
|
||||
|
||||
==== Adding a new user ====
|
||||
{{{
|
||||
# useradd
|
||||
}}}
|
||||
Then, if needed:
|
||||
{{{
|
||||
# visudo
|
||||
}}}
|
||||
And add the user to sudo
|
||||
|
||||
==== Configuring Graphical Logins ====
|
||||
If the system is to boot into X by default, Open `/etc/inittab` as root, change the following line:
|
||||
{{{
|
||||
# Default runlevel. (Do not set to 0 or 6)
|
||||
id:3:initdefault:
|
||||
}}}
|
||||
To this:
|
||||
{{{
|
||||
# Default runlevel. (Do not set to 0 or 6)
|
||||
id:4:initdefault:
|
||||
}}}
|
||||
This sets your default run-level to 4, which is Slackware's "graphics-only" mode (with one extra tty open, just in case, on vty6). Save, and on your next reboot, the system will boot into a nice graphical login.
|
||||
|
||||
You can manually enter run-level 4 by entering, as root, `init 4`
|
||||
To select or switch between available desktop environments, run `xwmconfig` as root (`wmconfig` from CLI)
|
13
home/.vim/vimwiki/vimwiki/Sorting.wiki
Normal file
13
home/.vim/vimwiki/vimwiki/Sorting.wiki
Normal file
@ -0,0 +1,13 @@
|
||||
= Algorithms =
|
||||
|
||||
== Sorting Algorithms ==
|
||||
* [[Quicksort]]
|
||||
* [[Merge Sort]]
|
||||
* [[Heapsort]]
|
||||
* Insertion Sort
|
||||
* Selection Sort
|
||||
* [[Shell Sort]]
|
||||
* [[Bubble Sort]]
|
||||
* Tree Sort
|
||||
|
||||
|
8
home/.vim/vimwiki/vimwiki/Starbound.wiki
Normal file
8
home/.vim/vimwiki/vimwiki/Starbound.wiki
Normal file
@ -0,0 +1,8 @@
|
||||
[[Bosses]]
|
||||
|
||||
[[Dungeons]]
|
||||
|
||||
==== External Sources ====
|
||||
[[http://www.reddit.com/r/StarboundPlanets/search?q=%5BMac%5D+NOT+%5Brequest%5D&restrict_sr=on&sort=relevance&t=all|/r/StarboundPlanets]] (Mac Search)
|
||||
* [[http://www.reddit.com/r/StarboundPlanets/comments/1wr5e8/macfurious_koalagamma_tech_chest/ | Butterfly Boost?]]
|
||||
[[http://starbounder.org|Starbounder]]
|
17
home/.vim/vimwiki/vimwiki/Substantial.wiki
Normal file
17
home/.vim/vimwiki/vimwiki/Substantial.wiki
Normal file
@ -0,0 +1,17 @@
|
||||
XfinityTV Repo
|
||||
https://github.com/substantial/XfinityTV
|
||||
|
||||
Harvest App (Timekeeping):
|
||||
https://substantial.harvestapp.com/time
|
||||
|
||||
Trello App:
|
||||
https://trello.com/b/5g1eAY83/ideo-media-now-android-prototype
|
||||
|
||||
Dropbox:
|
||||
https://www.dropbox.com/home/LODI_SubstantialAssets/assets
|
||||
|
||||
Github Infos:
|
||||
http://yangsu.github.io/pull-request-tutorial/
|
||||
|
||||
== Questions ==
|
||||
|
75
home/.vim/vimwiki/vimwiki/Thaumcraft.wiki
Normal file
75
home/.vim/vimwiki/vimwiki/Thaumcraft.wiki
Normal file
@ -0,0 +1,75 @@
|
||||
=== Thaumcraft ===
|
||||
|
||||
==== Aspect Sources ====
|
||||
These are the most available sources for the various aspects. Most items on this list are renewable, except for the following: quicksilver, flint, redstone (witches notwithstanding), soul sand, amber, glass and dirt. All entries except Vinculum contain at least one renewable object. Note that Tempestas has no item source without Natura, it can only be had from mana beans or ethereal essence. Italicized aspects have been removed in recent versions, and many items have changed their aspects in recent versions.
|
||||
|
||||
Bolded items are "perfect" sources, with no other aspects.
|
||||
|
||||
* Aer: sugarcane, feathers, many compounds
|
||||
* Alienis: ender pearls
|
||||
* Aqua: sugarcane, clay, boats, Gelum, Victus, many others
|
||||
* Arbor: nearly all wooden things, _wood_ (silverwood and greatwood have other aspects as well).
|
||||
* Auram: ethereal essence (in addition to their individual aspects)
|
||||
* Bestia: eggs, raw meat, string, spider eyes, leather and leather items, Humanus, Pannus
|
||||
* Cognitio: _paper_, zombie brains
|
||||
* Corpus: rotten flesh, all meat
|
||||
* Exanimis: zombie brains, ghast tears
|
||||
* Fabrico: _crafting tables_, wool
|
||||
* Fames: _melon slices_, cooked food, _meat nuggets_
|
||||
* Gelum: _snowballs_
|
||||
* Granum: _seeds_, eggs, saplings
|
||||
* Herba: (wheat) _seeds_, _vines_, cactus, sugarcane, netherwart, mushrooms, other plants, Arbor
|
||||
* Humanus: rotten flesh, Fabrico, Instrumentum, Messis
|
||||
* Ignis: (char)coal, gunpowder, blaze rods, Potentia, many other compounds
|
||||
* Instrumentum: axes, shovels, flint, Fabrico, Pannus, Tutamen
|
||||
* Iter: boats, ender pearls, fence gates
|
||||
* Limus: tainted goo, _slimeballs_, eggs
|
||||
* Lucrum: gold swords, gold armor, gold ingots, emeralds
|
||||
* Lux: _torches_
|
||||
* Machina: wood buttons, redstone
|
||||
* Messis: _pumpkins_, wheat
|
||||
* Metallum: metallic loot, metal nuggets, _iron nuggets_
|
||||
* Meto: hoes
|
||||
* Mortuus: bones, Spiritus
|
||||
* Motus: trapdoors, Bestia, Iter, Machina, Volatus
|
||||
* Ordo: silverwood logs, chiseled stone bricks, Motus, Instrumentum, Vitreus, Potentia, etc.
|
||||
* Pannus: string, wool, leather, leather items
|
||||
* Perditio: cobblestone (tip: make it into stairs first), cactus, gunpowder, Gelum, Mortuus, Telum, Vitium (and others)
|
||||
* Perfodio: picks
|
||||
* Permutatio: quicksilver, hoppers
|
||||
* Potentia: (char)coal, Praecantatio
|
||||
* Praecantatio: nether wart, greatwood logs, silverwood logs, blaze rods, potions, Vitium
|
||||
* Sano: healing/regen potions, Triple Meat Treat
|
||||
* Saxum: cobblestone, flint
|
||||
* Sensus: _cocoa beans_, _cactus green_, _ink_, _most other dyes_, carrots, glowstone dust
|
||||
* Spiritus: ghast tears, soul sand, Sensus, Cognitio
|
||||
* Telum: _arrows_, swords, bows
|
||||
* Tenebrae: mushrooms, obsidian
|
||||
* Tempestas: Clouds (Natura)
|
||||
* Terra: _dirt_, gravel, stone, potatoes, many others. Herba, Victus, Saxum, many others.
|
||||
* Tutamen: all armor, defensive potions
|
||||
* Vacuos: _bowls_, chests
|
||||
* Venenum: spider eyes, quicksilver, poisonous potatoes
|
||||
* Victus: eggs, raw meat, Bestia, Herba, Mortuus, Spiritus, Fames
|
||||
* Vinculum: amber, soul sand
|
||||
* Vitium: tainted goo
|
||||
* Vitreus: _glass_, emeralds
|
||||
* Volatus: feathers, bows
|
||||
|
||||
==== Hidden Research ====
|
||||
| Research | How to Acquire | Have It |
|
||||
|--------------------------------------------|----------------------------------------------------------------------------------------------|---------|
|
||||
| Focus of Nine Hells | Scan a Firebat | X |
|
||||
| Primal Staff | Scan a Primal Orb or a Primal Wand Focus | X |
|
||||
| Mirrors | Scan an Enderman, Ender Pearl, Nether Portal (portal block), Netherrack, or End Portal Frame | X |
|
||||
| Lamp of Growth | Scan anything with Lux or Messis | X |
|
||||
| Lamp of Fertility | Scan anything with Lux or Granum | X |
|
||||
| Bone Bow | Scan a Bone, or a Bow | X |
|
||||
| Brain in a Jar | Scan a Zombie Brain, Angry Zombie, or Giant Angry Zombie | X |
|
||||
| Thaumium | Scan anything with Metallum in it | X |
|
||||
| Ethereal Bloom | Scan anything with Vitium in it | X |
|
||||
| Tiny Hat/Tiny Glasses/Tiny Bowtie/Tiny Fez | Scan Wool or anything with Pannus in it | X |
|
||||
| Tiny Dart/Tiny Hammer | Scan anything with Telum in it | X |
|
||||
| Tiny Visor/Tiny Armor | Scan anything with Tutamen in it | X |
|
||||
| Primal Wand Focus | Hold a Primal Charm in your hand for a little while | X |
|
||||
|
12
home/.vim/vimwiki/vimwiki/VimWiki Normal Commands.wiki
Normal file
12
home/.vim/vimwiki/vimwiki/VimWiki Normal Commands.wiki
Normal file
@ -0,0 +1,12 @@
|
||||
=== VimWiki Normal Mode Commands ===
|
||||
* <Leader>ww -- Open default wiki index file.
|
||||
* <Leader>wt -- Open default wiki index file in a new tab.
|
||||
* <Leader>ws -- Select and open wiki index file.
|
||||
* <Leader>wd -- Delete wiki file you are in.
|
||||
* <Leader>wr -- Rename wiki file you are in.
|
||||
* <Enter> -- Follow/Create wiki link
|
||||
* <Shift-Enter> -- Split and follow/create wiki link
|
||||
* <Ctrl-Enter> -- Vertical split and follow/create wiki link
|
||||
* <Backspace> -- Go back to parent(previous) wiki link
|
||||
* <Tab> -- Find next wiki link
|
||||
* <Shift-Tab> -- Find previous wiki link
|
0
home/.vim/vimwiki/vimwiki/W-9.wiki
Normal file
0
home/.vim/vimwiki/vimwiki/W-9.wiki
Normal file
8
home/.vim/vimwiki/vimwiki/Work Notes.wiki
Normal file
8
home/.vim/vimwiki/vimwiki/Work Notes.wiki
Normal file
@ -0,0 +1,8 @@
|
||||
== Potential Work ==
|
||||
Rob Carlo
|
||||
316-312-9465
|
||||
rob@globalwebcart.com
|
||||
|
||||
== Substantial ==
|
||||
Android Work
|
||||
Steve Salazar <steve@substantial.com>
|
12
home/.vim/vimwiki/vimwiki/Work.wiki
Normal file
12
home/.vim/vimwiki/vimwiki/Work.wiki
Normal file
@ -0,0 +1,12 @@
|
||||
== Work ==
|
||||
=== Clients ===
|
||||
* [[High Touch]]
|
||||
* [[Substantial]]
|
||||
* [[Palmer Ranch]]
|
||||
* [[Fliphound]]
|
||||
|
||||
* [[Work Notes]]
|
||||
|
||||
=== Other Notes ===
|
||||
* [[Filling out a W-9]]
|
||||
|
5
home/.vim/vimwiki/vimwiki/Yogscast.wiki
Normal file
5
home/.vim/vimwiki/vimwiki/Yogscast.wiki
Normal file
@ -0,0 +1,5 @@
|
||||
=== Yogscast Complete Pack ===
|
||||
|
||||
[[Mystcraft Pages]]
|
||||
[[Thaumcraft]]
|
||||
|
2
home/.vim/vimwiki/vimwiki/bible_esv_2_peter.wiki
Normal file
2
home/.vim/vimwiki/vimwiki/bible_esv_2_peter.wiki
Normal file
@ -0,0 +1,2 @@
|
||||
=== 2 Peter ===
|
||||
[[bible_esv_2_peter_1.5-9|1:5-9]]
|
9
home/.vim/vimwiki/vimwiki/bible_esv_2_peter_1.5-9.wiki
Normal file
9
home/.vim/vimwiki/vimwiki/bible_esv_2_peter_1.5-9.wiki
Normal file
@ -0,0 +1,9 @@
|
||||
=== 2 Peter 1:5-9 ===
|
||||
|
||||
For this very reason, make every effort to supplement your faith with virtue,
|
||||
and virtue with knowledge, and knowledge with self-control, and self-control
|
||||
with steadfastness, and steadfastness with godliness, and godliness with brotherly
|
||||
affection, and brotherly affection with love. For if these qualities are yours and
|
||||
are increasing, they keep you from being ineffective or unfruitful in the knowledge
|
||||
of our Lord Jesus Christ. For whoever lacks these qualities is so nearsighted that
|
||||
he is blind, having forgotten that he was cleansed from his former sins.
|
3
home/.vim/vimwiki/vimwiki/bible_topics_memorization.wiki
Normal file
3
home/.vim/vimwiki/vimwiki/bible_topics_memorization.wiki
Normal file
@ -0,0 +1,3 @@
|
||||
=== Bible Topics: Memorization ===
|
||||
|
||||
* [[bible_esv_2_peter|2 Peter]] [[bible_esv_2_peter_1.5-9|1:5-9]]
|
0
home/.vim/vimwiki/vimwiki/diary/2014-08-14.wiki
Normal file
0
home/.vim/vimwiki/vimwiki/diary/2014-08-14.wiki
Normal file
13
home/.vim/vimwiki/vimwiki/index.wiki
Normal file
13
home/.vim/vimwiki/vimwiki/index.wiki
Normal file
@ -0,0 +1,13 @@
|
||||
= VimWiki =
|
||||
* [[Programming]]
|
||||
* [[Work]]
|
||||
* [[Play]]
|
||||
* [[Other]]
|
||||
* [[Scripture]]
|
||||
|
||||
* [[Notes]]
|
||||
* [[Reading List]]
|
||||
|
||||
* VimWiki Syntax: https://code.google.com/p/vimwiki/wiki/Syntax
|
||||
* VimWiki QuickReference: http://vimwiki.googlecode.com/hg/misc/Vimwiki1.1.1QR.pdf
|
||||
* [[VimWiki Normal Commands]]
|
343
home/.vim/vimwiki/vimwiki/minecraft-command-Usage.wiki
Normal file
343
home/.vim/vimwiki/vimwiki/minecraft-command-Usage.wiki
Normal file
@ -0,0 +1,343 @@
|
||||
== Command Usage ==
|
||||
|
||||
* 1.1 Tilde notation
|
||||
* 1.2 Target selectors
|
||||
* 1.2.1 Target selector variables
|
||||
* 1.2.2 Target selector arguments
|
||||
* 1.3 Data tags
|
||||
* 1.4 Raw JSON text
|
||||
|
||||
=== Usage ===
|
||||
|
||||
In a regular Minecraft client or the stand alone client, commands are entered via Minecraft's chat window, which is displayed by pressing the T key (default) or / key. Using the / key will also enter the forward slash that commands require as a prefix, so it is a useful shortcut. Pressing Tab ↹ while entering commands cycles through possible commands or arguments.
|
||||
|
||||
Commands may also be entered in a multiplayer server's console, but are not preceded by a / when entered this way. Commands in command blocks can be preceded by a slash, but it is not required. Commands in a command block may also require an optional argument, usually a player's username.
|
||||
|
||||
The majority of commands are only available in the following situations:
|
||||
|
||||
* In a Minecraft multiplayer server game, entered by an operator or command block.
|
||||
* In other multiplayer games, entered by the player who opened a LAN game with cheats enabled, or is hosting their own multiplayer server
|
||||
* In singleplayer, if cheats were enabled at world creation (via the "More World Options..." button).
|
||||
|
||||
Some player commands are also available in singleplayer even when cheats are not enabled.
|
||||
|
||||
Note: In singleplayer worlds where cheats were not enabled at creation, they can be enabled on a temporary basis by opening the current game session to LAN play ( Esc -> "Open to LAN", then "Allow Cheats" button and "Start LAN World"). You do not actually need to be on a LAN or have others join. This is not permanent, but will allow the use of commands until you quit the world, and changes you make via commands (items spawned, etc.) will be saved with the world. You can do this each time you start playing the world again. Note that this will disable game pausing for the duration, so while open to LAN, you should get somewhere safe or reload your world before using the Game Menu. Remember that you can disable your LAN world by reloading the world.
|
||||
|
||||
|
||||
==== Tilde notation ====
|
||||
|
||||
Many commands allow relative coordinates to be specified using tildes (~). A number following a tilde is an offset from something rather than a coordinate. The sign of the offset specifies whether to go in the positive or negative direction for that axis. A single tilde by itself is shorthand for ~0.
|
||||
|
||||
For example, tp 0 64 0 will teleport the user to the coordinate (0, 64, 0), while tp ~3 ~ ~-3 will teleport the user to a position +3 blocks in the "x" direction (i.e., east), keep their current height, and -3 blocks in the "z" direction (i.e., north).
|
||||
|
||||
Usually absolute coordinates can be mixed with relative coordinates. For example, tp ~ 64 ~ will keep the user's "x" and "z" coordinates the same, but teleport them to absolute height 64.
|
||||
|
||||
The origin for the offset depends on the command. For example, for [[minecraft-command-tp|/tp]] the offset is from the starting position. Other common offsets include from the position of the command's execution or from another coordinate specified by the command.
|
||||
|
||||
|
||||
==== Target selectors ====
|
||||
|
||||
In most commands where a player may be specified as an argument, it is possible to "target" one or more players satisfying certain conditions instead of specifying players by name. To target players by condition, choose a target selector variable and, optionally, one or more target selector arguments to modify the conditions to be satisfied.
|
||||
|
||||
For example, to change the game mode of all players on team Red to creative mode, instead of specifying them by name individually:
|
||||
|
||||
[[minecraft-command-gamemode|/gamemode]] creative @a[team=Red]
|
||||
|
||||
|
||||
===== Target selector variables =====
|
||||
Summary of target selector variables Variable Function
|
||||
@p nearest player
|
||||
@r random player
|
||||
@a all players
|
||||
@e all entities
|
||||
|
||||
A target selector variable identifies the broad category of targets to select. There are four variables:
|
||||
|
||||
@p
|
||||
|
||||
Targets the nearest player. If there are multiple nearest players, caused by them being precisely the same distance away, a player is selected by the time the player most recently joined the server.
|
||||
|
||||
Target selector arguments may be used to reduce the set of players from which the nearest player will be selected. For example, @p[team=Red] will target the nearest player on team Red even if there are other players closer.
|
||||
|
||||
The c target selector argument can be used to increase the number of nearest players targeted (for example, @p[c=3] will target the three nearest players). When negative, c will reverse the order of targeting (for example, @p[c=-1] will target the farthest player).
|
||||
|
||||
@r
|
||||
|
||||
Targets a random player (or entity with the type target selector argument).
|
||||
|
||||
Target selector arguments may be used to reduce the set of players from which a random player will be targeted. For example, @r[team=Red] will only target a random player from team Red.
|
||||
|
||||
The c target selector argument can be used to increase the number of random players targeted. For example, @r[c=3] will target three random players.
|
||||
|
||||
When used without the type argument, @r always targets a random player. The type argument can be used to target non-player entities (for example, @r[type=Zombie] will target a random zombie, @r[type=!Player] will target a random non-player entity, @r[type=!Zombie] will target a random non-zombie, etc.).
|
||||
|
||||
@a
|
||||
|
||||
Targets all players.
|
||||
|
||||
Target selector arguments may be used to reduce the set of players targeted. For example, @a[team=Red] will only target players on team Red.
|
||||
|
||||
@e
|
||||
|
||||
Targets all entities (including players).
|
||||
|
||||
Target selector arguments may be used to reduce the set of entities targeted. For example, @e[type=Cow] will only target cows.
|
||||
|
||||
|
||||
===== Target selector arguments =====
|
||||
Summary of target selector arguments Argument(s) Selection criteria
|
||||
x, y, z coordinate
|
||||
r, rm radius (max, min)
|
||||
m game mode
|
||||
c count
|
||||
l, lm experience level (max, min)
|
||||
score_name max score
|
||||
score_name_min min score
|
||||
team team name
|
||||
name entity name
|
||||
dx, dy, dz volume dimensions
|
||||
rx, rxm vertical rotation (max, min)
|
||||
ry, rym horizontal rotation (max, min)
|
||||
type entity type
|
||||
|
||||
After using a target selector, you can optionally use arguments to modify the set of targets selected. When used with @a or @e, arguments narrow down the number of targets from the full list to a specific few. When used with @p or @r, arguments narrow the number of targets down from the full list to a smaller set from which the nearest or random player is selected.
|
||||
|
||||
Add argument-value pairs as a comma-separated list contained within square brackets after the target selector variable:
|
||||
|
||||
@<variable>[<argument>=<value>,<argument>=<value>,…].
|
||||
|
||||
Spaces are not allowed around the brackets, equal signs, or commas, and only commas may be used to separate argument-value pairs.
|
||||
|
||||
Arguments are case-sensitive and unsupported arguments are silently ignored. For example, kill @e[type=Creeper,r=20] will kill all creepers in a 20-block radius, but kill @e[Type=Creeper,r=20] ('type' capitalized) will kill all entities (including players) in that radius because there is no longer an argument limiting the targets to just creepers.
|
||||
|
||||
If the first few arguments (up to four) are specified simply as values without identifying the arguments, they are assumed to be, in order, x, y, z, and r. Thus, the following two commands are identical:
|
||||
|
||||
[[minecraft-command-gamemode|/gamemode]] creative @a[x=10,y=20,z=30,r=4]
|
||||
[[minecraft-command-gamemode|/gamemode]] creative @a[10,20,30,4]
|
||||
|
||||
====== Selecting targets by coordinate ======
|
||||
|
||||
[x=X,y=Y,z=Z] — Selects targets based on distance to that exact position. Combine with selecting by radius to select only targets at that specific position.
|
||||
|
||||
The coordinates have to be exact - tilde notation is not available for selector argument coordinates.
|
||||
|
||||
====== Selecting targets by radius ======
|
||||
|
||||
[r=R] — Selects only targets less than R blocks from the command's execution.
|
||||
[rm=RM] — Selects only targets more than RM blocks from the command's execution.
|
||||
|
||||
If a coordinate (above) and either or both radius/i are both defined, the radius/i will center on the coordinate rather than the postion of the command's execution. By using a very distant coordinate and a very large radius, it is possible to simulate a near-linear edge to use to specify targets.
|
||||
|
||||
====== Selecting targets by game mode ======
|
||||
|
||||
[m=M] — Selects only targets with the specified game mode. Permitted value for M are:
|
||||
|
||||
-1: all game modes
|
||||
0: survival mode
|
||||
1: creative mode
|
||||
2: adventure mode
|
||||
3: spectator mode
|
||||
|
||||
====== Selecting targets by count ======
|
||||
|
||||
[c=C] — Selects only the specified number of targets. Usually in order of distance from the command executor.
|
||||
|
||||
When used with @p or @r, this argument defaults to 1, so using a higher number will increase the number of nearest or random targets returned. When used with @a or @e, this argument returns only the nearest targets.
|
||||
|
||||
If there are multiple nearest players, caused by them being precisely the same distance away, a player is selected by the time the player most recently joined the server. For example, if equally distant, @a[c=1] will select the player who has been on the server the longest and @e[type=Creeper,c=3] will select the three oldest creepers.
|
||||
|
||||
When used with a negative value, the order of targets is reversed. For example, @p[c=-3] will return the three farthest targets, and, if all potential targets are equally far away, @e[c=-3] will select the last three targets created.
|
||||
|
||||
====== Selecting targets by experience level ======
|
||||
|
||||
[l=L] — Selects only targets with no more than L experience levels.
|
||||
|
||||
[lm=LM] – Selects only targets with no less than LM experience levels.
|
||||
|
||||
====== Selecting targets by score ======
|
||||
|
||||
[score_name=SCORE] — Selects only targets with a score in objective name of no more than SCORE.
|
||||
|
||||
[score_name_min=SCOREMIN] — Selects only targets with a score in objective name of no less than SCOREMIN.
|
||||
|
||||
For example, @a[score_points_min=30,score_points=39] will select all players with a score in objective "points" between 30 and 39 (inclusive).
|
||||
|
||||
See also: Scoreboard#Objectives
|
||||
|
||||
====== Selecting targets by team ======
|
||||
|
||||
[team=TEAM] — Selects only targets on team TEAM.
|
||||
|
||||
[team=!TEAM] — Selects only targets not on team TEAM.
|
||||
|
||||
[team=] — Selects only targets not on any team.
|
||||
|
||||
See also: Scoreboard#Teams
|
||||
|
||||
====== Selecting targets by name ======
|
||||
|
||||
[name=NAME] — Selects only targets named NAME.
|
||||
|
||||
[name=!NAME] — Selects only targets not named NAME.
|
||||
|
||||
====== Selecting targets by volume ======
|
||||
|
||||
[dx=DX,dy=DY,dz=DZ]
|
||||
|
||||
Selects only targets within the volume defined as starting from the location where the command was executed and extending DX blocks in the positive "x" direction (i.e., east), DY blocks in the positive "y" direction (i.e., upwards), and DZ blocks in the positive "z" direction (i.e., south). All values must be positive. If an initial coordinate is specified with the x, y, and z arguments, that will be used instead of the position of the command's execution for the lower northwestern corner (dx, dy, and dz still specify distances from that coordinate; they do not specify a separate coordinate).
|
||||
|
||||
It is possible to combine selection by radius and selection by volume, in which case the command will only select targets within the overlap of both regions (within certain radius/i of the volume's lower northwest corner and not outside the defined volume).
|
||||
|
||||
====== Selecting targets by vertical rotation ======
|
||||
|
||||
[rx=RX] — Selects only targets with a maximum vertical rotation of RX.
|
||||
[rxm=RXM] — Selects only targets with a minimum vertical rotation of RXM.
|
||||
|
||||
Vertical rotation values vary from -90.0 facing straight up to 90.0 facing straight down (thus vertical rotation values increase with rotation downwards).
|
||||
|
||||
====== Selecting targets by horizontal rotation ======
|
||||
|
||||
[ry=RY] — Selects only targets with a maximum horizontal rotation of RY.
|
||||
[rym=RYM] — Selects only targets with a minimum horizontal rotation of RYM.
|
||||
|
||||
Horizontal rotation values vary from -180.0 (facing due north), to -90.0 (facing due east), to 0.0 (facing due south), to 90.0 (facing due west), to 179.9 (just west of due north) before wrapping back to -180.0 (thus horizontal rotation values increase with rotation to the right, or clockwise viewed from above).
|
||||
|
||||
====== Selecting targets by type ======
|
||||
|
||||
[type=TYPE] — Selects only targets of the specific entity type.
|
||||
[type=!TYPE] — Selects only targets not of the specific entity type.
|
||||
|
||||
TYPE must be an entity ID used to identify different types of entities internally (for example, Creeper for creepers, MinecartRideable for regular minecarts, PrimedTnt for primed TNT, etc.). Entity IDs are case-sensitive and invalid entity IDs will cause the command to fail.
|
||||
|
||||
When used with @r, can change its normal behavior of targeting only players to target other entities.
|
||||
|
||||
|
||||
==== Data tags ====
|
||||
|
||||
A data tag is a sequence of text which describes a data structure using attribute-value pairs. Data tags are used in commands to specify complex data for players, entities, and some blocks.
|
||||
|
||||
A data tag consists of zero or more attribute-value pairs separated by commas and delineated by curly brackets. Each attribute-value pair consists of an attribute name and the attribute's value, separated by a colon. Some values, however, may themselves contain attribute-value pairs, allowing a data tag to describe a hierarchical data structure.
|
||||
|
||||
Example: {name1:123,name2:"sometext",name3:{subname1:456,subname2:789}}
|
||||
|
||||
The data structures that data tags describe are the same ones used in Minecraft's save files. These data structures are described in other articles and commands expect data tags to use the same attribute names (which are case-sensitive):
|
||||
Data Structure Specification Links Objects Examples
|
||||
Tile entities chests, furnaces, command blocks, mob spawners, signs, etc.
|
||||
Items items in inventories (includes specifications for enchantments, lore, custom names, etc.)
|
||||
Item entities items on the ground
|
||||
Mobs creepers, cows, villagers, etc.
|
||||
Projectiles arrows, fireballs, thrown potions, etc.
|
||||
Vehicles boats, minecarts, etc.
|
||||
Dynamic tiles primed TNT, falling sand/gravel
|
||||
Other entities firework rockets, paintings, and item frames
|
||||
|
||||
The defined data structures also expect the values to be of the correct type.
|
||||
Data Tags Value Types Type Description
|
||||
|
||||
Byte An integer between -128 and 127 (inclusive).
|
||||
|
||||
Short An integer between -32,768 and 32,767 (inclusive).
|
||||
|
||||
Int An integer between -2,147,483,648 and 2,147,483,647 (inclusive).
|
||||
|
||||
Long An integer between -9,223,372,036,854,775,808 and 9,223,372,036,854,775,807 (inclusive).
|
||||
|
||||
Float
|
||||
|
||||
Double Numbers which can have a decimal portion (for example, 3.14159).
|
||||
|
||||
String A sequence of text, optionally delineated with double quotes.
|
||||
|
||||
Double quotes must be used if the String contains commas, curly brackets, or square brackets. To include a double quote inside a String, add a backslash before the double quote.
|
||||
|
||||
Example: "Call me \"Ishmael\""
|
||||
|
||||
|
||||
List A sequence of values, separated by commas and delineated with square brackets. The values do not necessarily need to be all the same type -- the types required are specified by the data structure.
|
||||
|
||||
Example: [3.2,64,129.5]
|
||||
|
||||
|
||||
Byte Array A sequence of integers between -128 and 127 (inclusive), separated by commas and delineated with square brackets.
|
||||
|
||||
Int Array A sequence of integers between -2,147,483,648 and 2,147,483,647 (inclusive), separated by commas and delineated with square brackets.
|
||||
|
||||
Compound A sequence of attribute-value pairs, separated by commas and delineated with curly brackets.
|
||||
|
||||
Example: {X:3,Y:64,Z:129}
|
||||
|
||||
Every data tag argument is itself a Compound.
|
||||
|
||||
Some commands may require that a number's type be specified by adding a character to the end of the value. For example, 3i for an int, 3.2f for a float, etc.
|
||||
|
||||
When commands such as [[minecraft-command-testfor|/testfor]], [[minecraft-command-testforblock|/testforblock]], and [[minecraft-command-clear|/clear]] are used to match data tags, they only check for the presence of the provided tags in the target entity/block/item. This means that the entity/block/item may have additional tags and will still match. This is true even for lists and arrays: the order of a list is not acknowledged, and as long as every requested element is in the list, it will match even if there are additional elements.
|
||||
|
||||
The format used for data tags is a lenient form of JSON.
|
||||
|
||||
|
||||
==== Raw JSON text ====
|
||||
|
||||
The [[minecraft-command-tellraw|/tellraw]] and [[minecraft-command-title|/title]] commands use a specific lenient JSON format to specify complicated text. Similar to the NBT format notation above, concepts such as Strings, Objects (Compounds), and Lists are used to represent the various properties of the raw text.
|
||||
|
||||
The format of raw JSON text is a JSON Object which supports the following (mostly optional) elements:
|
||||
|
||||
|
||||
The base chat component Object
|
||||
|
||||
text: A string representing raw text to display directly in chat. Note that selectors such as "@a" and "@p" are not translated into player names; use selector instead. "\n" is newline (enter).
|
||||
|
||||
extra: A list of additional objects, sharing the same format as the base object.
|
||||
|
||||
A list element with the same format as the base object (recursive). Note that all properties of this object are inherited by children except for text, extra, translate, with, and score. This means that children will retain the same formatting and events as this object unless they explicitly override them.
|
||||
|
||||
color: The color to render this text in. Valid values are "black", "dark_blue", "dark_green", "dark_aqua", "dark_red", "dark_purple", "gold", "gray", "dark_gray", "blue", "green", "aqua", "red", "light_purple", "yellow", "white", and "reset" (cancels out the effects of colors used by parent objects). Technically, "bold", "underline", "italic", "strikethrough", and "obfuscated" are also accepted, but it may be better practice to use the tags below for such formats.
|
||||
|
||||
bold: Boolean (true/false) - whether to render text in bold. Defaults to false.
|
||||
|
||||
underlined: Boolean (true/false) - whether to render text underlined. Defaults to false.
|
||||
|
||||
italic: Boolean (true/false) - whether to render text in italics. Defaults to false.
|
||||
|
||||
strikethrough: Boolean (true/false) - whether to render text with a strikethrough. Defaults to false.
|
||||
|
||||
obfuscated: Boolean (true/false) - whether to render text obfuscated. Defaults to false.
|
||||
|
||||
insertion: When the text is shift-clicked by a player, this string will be inserted in their chat input. It will not overwrite any existing text the player was writing.
|
||||
|
||||
clickEvent: Allows for events to occur when the player clicks on text.
|
||||
|
||||
action: The action to perform when clicked. Valid values are "open_url" (opens value as a URL in the player's default web browser), "run_command" (has value entered in chat as though the player typed it themselves. This can be used to run commands, but the command will fail if the player does not have the required permissions to use it), "change_page" (can only be used in written books, changes to page value if that page exists), and "suggest_command" (similar to "run_command", but the text only appears in the player's chat input, and is not automatically entered. Unlike insertion, this will replace the existing contents of the chat input).
|
||||
|
||||
value: The URL, chat, or command used by the specified action. Note that commands must be prefixed with the usual "/" slash.
|
||||
|
||||
hoverEvent: Allows for a tooltip to be displayed when the player hovers their mouse over text.
|
||||
|
||||
action: The type of tooltip to show. Valid values are "show_text" (shows raw JSON text), "show_item" (shows the tooltip of an item which can have NBT tags), "show_achievement" (shows formatted text describing an achievement or statistic. Normal achievement names are green, final achievement names are dark_purple, and statistic names are gray. In addition, a description is given for achievements), and "show_entity" (shows an entity's name, possibly its type, and its UUID).
|
||||
|
||||
value: The formatting of this tag varies depending on the action. Note that "show_text" is the only action to support an Object as the value; all other action values are Strings and should thus be wrapped in quotes.
|
||||
"show_text": Can be either a raw String of text, or an Object with the same formatting as this base object. Note that clickEvent and hoverEvent do not function within the tooltip, but the formatting and extra tags still work.
|
||||
"show_item": A string formatted like item NBT data. Contains the "id" tag, and optionally the "Damage" tag and "tag" tag (which is the same compound used as "dataTag" in the [[minecraft-command-give|/give]] command).
|
||||
"show_achievement": The achievement or statistic's name. This uses the same format as achievement and statistic Scoreboard objective criteria and the [[minecraft-command-achievement|/achievement]] command.
|
||||
"show_entity": A string formatted like a compound with the string values "type" (such as "Zombie"), "name", and "id" (should be an entity UUID, but can actually be any string).
|
||||
|
||||
translate: The translation identifier of text to be displayed using the player's selected language. This identifier is the same as the identifiers found in lang files from assets or resource packs. The translated text will only be displayed if the text string is not used.
|
||||
|
||||
with: A list of chat component arguments and/or string arguments to be used by translate.
|
||||
The arguments are text corresponding to the arguments used by the translation string in the current language, in order (for example, the first list element corresponds to "%1$s" in a translation string).
|
||||
|
||||
score: A compound for displaying a player's score in an objective. Displays nothing if the player is not tracked in the given objective. Ignored completely if text or translate is present.
|
||||
|
||||
name: The name of the player whose score should be displayed. Selectors (such as @p) can be used, in addition to "fake" player names created by the scoreboard system. In addition, if the name is "*", it will show the player's own score (for example, [[minecraft-command-tellraw|/tellraw]] @a {score:{name:"*",objective:"obj"}} will show every online player their own score in the "obj" objective). Note that non-player entity scores (such as @e[type=Cow]) do not show, even if the entity has been given a score in the objective.
|
||||
|
||||
objective: The internal name of the objective to display the player's score in.
|
||||
|
||||
value: Optional. If present, this value is used regardless of what the score would have been.
|
||||
|
||||
selector: A string containing a selector (@p,@a,@r, or @e) and, optionally, selector arguments. Unlike text, the selector will be translated into the correct player/entity names. If more than one player/entity is detected by the selector, it will be displayed in a form such as 'Name1 and Name2' or 'Name1, Name2, Name3, and Name4'. Ignored completely if text, translate, or score is present.
|
||||
|
||||
Due to the extra tag, the above format may be recursively nested to produce very complex and functional text strings. However, a raw json text doesn't have to be complicated at all: virtually all properties are optional and may be left out.
|
||||
|
||||
To be valid, each object must have at least either text, translate, or score (everything else is optional). As a matter of shorthand, however, the entire Object may be substituted with a String. In this case, that string will be considered the value of the text property. For example, "This is raw text" is equivalent to {text:"This is raw text"}. This shorthand substitution is valid anywhere a raw text object is required (including the base <raw json message> argument of [[minecraft-command-tellraw|/tellraw]], the elements of the extra list, and the value of a "show_text" hover_event).
|
||||
|
||||
Finally, unlike other commands using JSON, [[minecraft-command-tellraw|/tellraw]] Strings support Unicode via the notation \u####, where #### is the Unicode hexadecimal number for the desired character.
|
||||
|
62
home/.vim/vimwiki/vimwiki/minecraft-command-summary.wiki
Normal file
62
home/.vim/vimwiki/vimwiki/minecraft-command-summary.wiki
Normal file
@ -0,0 +1,62 @@
|
||||
=== Summary of commands ===
|
||||
|
||||
| Command | Description | Op Only | MP Only | Blocks | Entities | Players | World |
|
||||
| --------- | ------------- | --------- | --------- | -------- | ---------- | --------- | ------- |
|
||||
| [[minecraft-command-achievement|/achievement]] | Gives a player an achievement. | Op | — | — | — | Players | — |
|
||||
| [[minecraft-command-ban|/ban]] | Adds player to banlist. | Op | MP | — | — | Players | — |
|
||||
| [[minecraft-command-ban|/ban]] | -ip Adds IP address to banlist. | Op | MP | — | — | Players | — |
|
||||
| [[minecraft-command-banlist|/banlist]] | Displays banlist. | Op | MP | — | — | Players | — |
|
||||
| [[minecraft-command-blockdata|/blockdata]] | Modifies the data tag of a block. | Op | — | Blocks | — | — | — |
|
||||
| [[minecraft-command-clear|/clear]] | Clears items from player inventory. | Op | — | — | — | Players | — |
|
||||
| [[minecraft-command-clone|/clone]] | Copies blocks from one place to another. | Op | — | Blocks | — | — | — |
|
||||
| [[minecraft-command-debug|/debug]] | Starts or stops a debugging session. | Op | — | — | — | — | — |
|
||||
| [[minecraft-command-defaultgamemode|/defaultgamemode]] | Sets the default game mode. | Op | — | — | — | — | World |
|
||||
| [[minecraft-command-deop|/deop]] | Revoke operator status from a player. | Op | MP | — | — | Players | — |
|
||||
| [[minecraft-command-difficulty|/difficulty]] | Sets the difficulty level. | Op | — | — | — | Players | — |
|
||||
| [[minecraft-command-effect|/effect]] | Add or remove status effects. | Op | — | — | Entities | Players | — |
|
||||
| [[minecraft-command-enchant|/enchant]] | Enchants a player item. | Op | — | — | — | Players | — |
|
||||
| [[minecraft-command-entitydata|/entitydata]] | Modifies the data tag of an entity. | Op | — | — | Entities | — | — |
|
||||
| [[minecraft-command-execute|/execute]] | Executes another command. | Op | — | — | — | — | — |
|
||||
| [[minecraft-command-fill|/fill]] | Fills a region with a specific block. | Op | — | Blocks | — | — | — |
|
||||
| [[minecraft-command-gamemode|/gamemode]] | Sets a player's game mode. | Op | — | — | — | Players | — |
|
||||
| [[minecraft-command-gamerule|/gamerule]] | Sets or queries a game rule value. | Op | — | — | — | — | World |
|
||||
| [[minecraft-command-give|/give]] | Gives an item to a player. | Op | — | — | — | Players | — |
|
||||
| [[minecraft-command-help|/help]] | Provides help for commands. | — | — | — | — | — | — |
|
||||
| [[minecraft-command-kick|/kick]] | Kicks a player off a server. | Op | MP | — | — | Players | — |
|
||||
| [[minecraft-command-kill|/kill]] | Kills entities (players, mobs, items, etc.). | Op | — | — | Entities | Players | — |
|
||||
| [[minecraft-command-list|/list]] | Lists players on the server. | Op | MP | — | — | Players | — |
|
||||
| [[minecraft-command-me|/me]] | Displays a message about yourself. | — | — | — | — | Players | — |
|
||||
| [[minecraft-command-op|/op]] | Grants operator status to a player. | Op | MP | — | — | Players | — |
|
||||
| [[minecraft-command-pardon|/pardon]] | Removes entries from the banlist. | Op | MP | — | — | Players | — |
|
||||
| [[minecraft-command-particle|/particle]] | Creates particles. | Op | — | — | — | Players | — |
|
||||
| [[minecraft-command-playsound|/playsound]] | Plays a sound. | Op | — | — | — | Players | — |
|
||||
| [[minecraft-command-publish|/publish]] | Opens single-player world to local network. | Op | — | — | — | — | World |
|
||||
| [[minecraft-command-replaceitem|/replaceitem]] | Replaces items in inventories. | Op | — | Blocks | Entities | Players | — |
|
||||
| [[minecraft-command-save|/save]] | -all Saves the server to disk. | Op | MP | — | — | — | World |
|
||||
| [[minecraft-command-save|/save]] | -off Disables automatic server saves. | Op | MP | — | — | — | World |
|
||||
| [[minecraft-command-save|/save]] | -on Enables automatic server saves. | Op | MP | — | — | — | World |
|
||||
| [[minecraft-command-say|/say]] | Displays a message to multiple players. | — | — | — | — | Players | — |
|
||||
| [[minecraft-command-scoreboard|/scoreboard]] | Manages objectives, players, and teams. | Op | — | — | Entities | Players | — |
|
||||
| [[minecraft-command-seed|/seed]] | Displays the world seed. | Op | — | — | — | — | World |
|
||||
| [[minecraft-command-setblock|/setblock]] | Changes a block to another block. | Op | — | Blocks | — | — | — |
|
||||
| [[minecraft-command-setidletimeout|/setidletimeout]] | Sets the time before idle players are kicked. | Op | MP | — | — | Players | — |
|
||||
| [[minecraft-command-setworldspawn|/setworldspawn]] | Sets the world spawn. | Op | — | — | — | — | World |
|
||||
| [[minecraft-command-spawnpoint|/spawnpoint]] | Sets the spawn point for a player. | Op | — | — | — | Players | — |
|
||||
| [[minecraft-command-spreadplayers|/spreadplayers]] | Teleports entities to random locations. | Op | — | — | Entities | Players | — |
|
||||
| [[minecraft-command-stats|/stats]] | Update objectives from command results. | Op | — | Blocks | Entities | Players | — |
|
||||
| [[minecraft-command-stop|/stop]] | Stops a server. | Op | MP | — | — | — | World |
|
||||
| [[minecraft-command-summon|/summon]] | Summons an entity. | Op | — | — | Entities | — | — |
|
||||
| [[minecraft-command-tell|/tell]] | Displays a private message to other players. | — | — | — | — | Players | — |
|
||||
| [[minecraft-command-tellraw|/tellraw]] | Displays a JSON message to players. | Op | — | — | — | Players | — |
|
||||
| [[minecraft-command-testfor|/testfor]] | Counts entities matching specified conditions. | Op | — | — | Entities | Players | — |
|
||||
| [[minecraft-command-testforblock|/testforblock]] | Tests whether a block is in a location. | Op | — | Blocks | — | — | — |
|
||||
| [[minecraft-command-testforblocks|/testforblocks]] | Tests whether the blocks in two regions match. | Op | — | Blocks | — | — | — |
|
||||
| [[minecraft-command-time|/time]] | Changes or queries the world's game time. | Op | — | — | — | — | World |
|
||||
| [[minecraft-command-title|/title]] | Manages screen titles. | Op | — | — | — | Players | — |
|
||||
| [[minecraft-command-toggledownfall|/toggledownfall]] | Toggles the weather. | Op | — | — | — | — | World |
|
||||
| [[minecraft-command-tp|/tp]] | Teleports entities. | Op | — | — | Entities | Players | — |
|
||||
| [[minecraft-command-trigger|/trigger]] | Sets a trigger to be activated. | Op | — | — | — | Players | — |
|
||||
| [[minecraft-command-weather|/weather]] | Sets the weather. | Op | — | — | — | — | World |
|
||||
| [[minecraft-command-whitelist|/whitelist]] | Manages server whitelist. | Op | MP | — | — | Players | — |
|
||||
| [[minecraft-command-worldborder|/worldborder]] | Manages the world border. | Op | — | — | — | — | World |
|
||||
| [[minecraft-command-xp|/xp]] | Adds or removes player experience. | Op | — | — | — | Players | — |
|
40
home/.vim/vimwiki/vimwiki_html/Android.html
Normal file
40
home/.vim/vimwiki/vimwiki_html/Android.html
Normal file
@ -0,0 +1,40 @@
|
||||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
|
||||
<html>
|
||||
<head>
|
||||
<link rel="Stylesheet" type="text/css" href="style.css">
|
||||
<title>Android</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<p>
|
||||
Logcat
|
||||
adb logcat <Log Tag>:<Log Level> ... *:S
|
||||
</p>
|
||||
|
||||
<p>
|
||||
e.g. -
|
||||
adb logcat ClockOut:V AndroidRuntime:E *:S
|
||||
</p>
|
||||
|
||||
<p>
|
||||
AndroidRuntine:E will show the stacktrace when an app crashes
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Log Levels:
|
||||
V - Verbose (lowest priority
|
||||
D - Debug
|
||||
I - Info (default priority)
|
||||
W - Warning
|
||||
E - Error
|
||||
F - Fatal
|
||||
S - Silent (highest priority, nothing is ever printed)
|
||||
</p>
|
||||
|
||||
<p>
|
||||
The *:S is necessary to filter out all unwanted messages.
|
||||
</p>
|
||||
|
||||
</body>
|
||||
</html>
|
12
home/.vim/vimwiki/vimwiki_html/Bosses.html
Normal file
12
home/.vim/vimwiki/vimwiki_html/Bosses.html
Normal file
@ -0,0 +1,12 @@
|
||||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
|
||||
<html>
|
||||
<head>
|
||||
<link rel="Stylesheet" type="text/css" href="style.css">
|
||||
<title>Bosses</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
||||
</head>
|
||||
<body>
|
||||
|
||||
|
||||
</body>
|
||||
</html>
|
65
home/.vim/vimwiki/vimwiki_html/Bubble Sort.html
Normal file
65
home/.vim/vimwiki/vimwiki_html/Bubble Sort.html
Normal file
@ -0,0 +1,65 @@
|
||||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
|
||||
<html>
|
||||
<head>
|
||||
<link rel="Stylesheet" type="text/css" href="style.css">
|
||||
<title>Bubble Sort</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<h2 id="toc_0.1">Bubble Sort</h2>
|
||||
<dl>
|
||||
<dt>Stats</dt>
|
||||
<dd>Worst Case Performance: O(n<sup><small>2</small></sup>)</dd>
|
||||
<dd>Best Case Performance: O(n)</dd>
|
||||
</dl>
|
||||
|
||||
<h3 id="toc_0.1.1">Optimized Psuedocode</h3>
|
||||
<p>
|
||||
Bubble Sort can be optimized by observing that the n-th pass finds the n-th largest element and puts it into its final place. So the inner loop can avoid looking at the last n-1 items when running for the n-th time.
|
||||
</p>
|
||||
<pre>
|
||||
function bubbleSort(items) {
|
||||
n = count(items);
|
||||
swapped = false;
|
||||
while(!swapped) {
|
||||
swapped = false;
|
||||
for(i = 1; i < n; i++) {
|
||||
if(items[i-1] > items[i]) {
|
||||
tmp = items[i-1];
|
||||
items[i-1] = items[i];
|
||||
items[i] = tmp;
|
||||
swapped = true;
|
||||
}
|
||||
}
|
||||
n = n-1;
|
||||
}
|
||||
}
|
||||
</pre>
|
||||
|
||||
|
||||
<h3 id="toc_0.1.2">Unoptimized Psuedocode</h3>
|
||||
<pre>
|
||||
function bubbleSort(items) {
|
||||
swapped = false;
|
||||
while(!swapped) {
|
||||
swapped = false;
|
||||
for(i = 1; i < count(items); i++) {
|
||||
if(items[i-1] > items[i]) {
|
||||
tmp = items[i-1];
|
||||
items[i-1] = items[i];
|
||||
items[i] = tmp;
|
||||
swapped = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
</pre>
|
||||
|
||||
<h3 id="toc_0.1.3">Additional Info</h3>
|
||||
<p>
|
||||
Wikipedia Article: [<a href="http://en.wikipedia.org/wiki/Bubble_sort]">http://en.wikipedia.org/wiki/Bubble_sort]</a>
|
||||
</p>
|
||||
|
||||
</body>
|
||||
</html>
|
16
home/.vim/vimwiki/vimwiki_html/Dungeons-Avian Temple.html
Normal file
16
home/.vim/vimwiki/vimwiki_html/Dungeons-Avian Temple.html
Normal file
@ -0,0 +1,16 @@
|
||||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
|
||||
<html>
|
||||
<head>
|
||||
<link rel="Stylesheet" type="text/css" href="style.css">
|
||||
<title>Dungeons-Avian Temple</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
||||
</head>
|
||||
<body>
|
||||
|
||||
|
||||
<p>
|
||||
<a href="Gamma.html">Gamma</a> <a href="Gamma Premium.html">Premium</a> <a href="Gamma Premium 790.html">790</a> <a href="Gamma Premium 790 I.html">I</a> <a href="Gamma Premium 790 I c.html">c</a>
|
||||
</p>
|
||||
|
||||
</body>
|
||||
</html>
|
66
home/.vim/vimwiki/vimwiki_html/Dungeons-Avian Temples.html
Normal file
66
home/.vim/vimwiki/vimwiki_html/Dungeons-Avian Temples.html
Normal file
@ -0,0 +1,66 @@
|
||||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
|
||||
<html>
|
||||
<head>
|
||||
<link rel="Stylesheet" type="text/css" href="style.css">
|
||||
<title>Dungeons-Avian Temples</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<h1 id="toc_1">Avian Temples</h1>
|
||||
<table>
|
||||
<tr>
|
||||
<th>
|
||||
Sector
|
||||
</th>
|
||||
<th>
|
||||
Location
|
||||
</th>
|
||||
<th>
|
||||
Coordinates
|
||||
</th>
|
||||
<th>
|
||||
Biome
|
||||
</th>
|
||||
<th>
|
||||
Directions
|
||||
</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>
|
||||
<a href="Gamma.html">Gamma</a>
|
||||
</th>
|
||||
<th>
|
||||
<a href="Gamma Premium.html">Premium</a> <a href="Gamma Premium 790.html">790</a><a href="Gamma Premium 790 I.html">I</a><a href="Gamma Premium 790 I c.html">c</a>
|
||||
</th>
|
||||
<th>
|
||||
X:10, Y:2
|
||||
</th>
|
||||
<th>
|
||||
<a href="Desert.html">Desert</a>
|
||||
</th>
|
||||
<th>
|
||||
Right
|
||||
</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>
|
||||
<a href="Gamma.html">Gamma</a>
|
||||
</th>
|
||||
<th>
|
||||
<a href="Gamma Chi.html">Chi</a> <a href="Gamma Chi Aqr.html">Aqr</a> <a href="Gamma Chi Aqr 56.html">56</a><a href="Gamma Chi Aqr 56 I.html">I</a><a href="Gamma Chi Aqr 56 I c.html">c</a>
|
||||
</th>
|
||||
<th>
|
||||
X:13, Y:8
|
||||
</th>
|
||||
<th>
|
||||
<a href="Desert.html">Desert</a>
|
||||
</th>
|
||||
<th>
|
||||
Left
|
||||
</th>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
</body>
|
||||
</html>
|
68
home/.vim/vimwiki/vimwiki_html/Dungeons.html
Normal file
68
home/.vim/vimwiki/vimwiki_html/Dungeons.html
Normal file
@ -0,0 +1,68 @@
|
||||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
|
||||
<html>
|
||||
<head>
|
||||
<link rel="Stylesheet" type="text/css" href="style.css">
|
||||
<title>Dungeons</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<h2 id="toc_0.1">Dungeons</h2>
|
||||
|
||||
<h3 id="toc_0.1.1"><a href="Dungeons-Avian Temples.html">Avian Temples</a></h3>
|
||||
<table>
|
||||
<tr>
|
||||
<th>
|
||||
Sector
|
||||
</th>
|
||||
<th>
|
||||
Location
|
||||
</th>
|
||||
<th>
|
||||
Coordinates
|
||||
</th>
|
||||
<th>
|
||||
Biome
|
||||
</th>
|
||||
<th>
|
||||
Directions
|
||||
</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>
|
||||
<a href="Gamma.html">Gamma</a>
|
||||
</th>
|
||||
<th>
|
||||
<a href="Gamma Premium.html">Premium</a> <a href="Gamma Premium 790.html">790</a><a href="Gamma Premium 790 I.html">I</a><a href="Gamma Premium 790 I c.html">c</a>
|
||||
</th>
|
||||
<th>
|
||||
X:10, Y:2
|
||||
</th>
|
||||
<th>
|
||||
<a href="Desert.html">Desert</a>
|
||||
</th>
|
||||
<th>
|
||||
Right
|
||||
</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>
|
||||
<a href="Gamma.html">Gamma</a>
|
||||
</th>
|
||||
<th>
|
||||
<a href="Gamma Chi.html">Chi</a> <a href="Gamma Chi Aqr.html">Aqr</a> <a href="Gamma Chi Aqr 56.html">56</a><a href="Gamma Chi Aqr 56 I.html">I</a><a href="Gamma Chi Aqr 56 I c.html">c</a>
|
||||
</th>
|
||||
<th>
|
||||
X:13, Y:8
|
||||
</th>
|
||||
<th>
|
||||
<a href="Desert.html">Desert</a>
|
||||
</th>
|
||||
<th>
|
||||
Left
|
||||
</th>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
</body>
|
||||
</html>
|
17
home/.vim/vimwiki/vimwiki_html/Filling out a W-9.html
Normal file
17
home/.vim/vimwiki/vimwiki_html/Filling out a W-9.html
Normal file
@ -0,0 +1,17 @@
|
||||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
|
||||
<html>
|
||||
<head>
|
||||
<link rel="Stylesheet" type="text/css" href="style.css">
|
||||
<title>Filling out a W-9</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<h3 id="toc_0.0.1">When filling out a W-9</h3>
|
||||
<p>
|
||||
Check the box for LLC and mark "I" for Individual (Even if the form doesn't mention I as an option.)
|
||||
Use the LLC's TIN
|
||||
</p>
|
||||
|
||||
</body>
|
||||
</html>
|
22
home/.vim/vimwiki/vimwiki_html/Fliphound.html
Normal file
22
home/.vim/vimwiki/vimwiki_html/Fliphound.html
Normal file
@ -0,0 +1,22 @@
|
||||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
|
||||
<html>
|
||||
<head>
|
||||
<link rel="Stylesheet" type="text/css" href="style.css">
|
||||
<title>Fliphound</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<h3 id="toc_0.0.1">Contact</h3>
|
||||
<p>
|
||||
Brandon Shuey
|
||||
brandon@fliphound.com
|
||||
(316) 305-6349
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Bug: instead of showing $, it's showing garbage
|
||||
</p>
|
||||
|
||||
</body>
|
||||
</html>
|
12
home/.vim/vimwiki/vimwiki_html/Gamma Premium 790 I c.html
Normal file
12
home/.vim/vimwiki/vimwiki_html/Gamma Premium 790 I c.html
Normal file
@ -0,0 +1,12 @@
|
||||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
|
||||
<html>
|
||||
<head>
|
||||
<link rel="Stylesheet" type="text/css" href="style.css">
|
||||
<title>Gamma Premium 790 I c</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
||||
</head>
|
||||
<body>
|
||||
|
||||
|
||||
</body>
|
||||
</html>
|
12
home/.vim/vimwiki/vimwiki_html/Gamma.html
Normal file
12
home/.vim/vimwiki/vimwiki_html/Gamma.html
Normal file
@ -0,0 +1,12 @@
|
||||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
|
||||
<html>
|
||||
<head>
|
||||
<link rel="Stylesheet" type="text/css" href="style.css">
|
||||
<title>Gamma</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
||||
</head>
|
||||
<body>
|
||||
|
||||
|
||||
</body>
|
||||
</html>
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user