220 lines
11 KiB
HTML
220 lines
11 KiB
HTML
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<html>
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<head>
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<link rel="Stylesheet" type="text/css" href="style.css">
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<title>KQ3_Walkthrough</title>
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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</head>
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<body>
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<h3 id="toc_0.0.1">King's Quest III To Heir is Human</h3>
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<h4 id="toc_0.0.1.1">Manannan's Schedule</h4>
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<p>
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Only the minutes are important for timing Manannan:
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X:00:00 - Manannan wakes up and demands a chore (or food if you're ready to
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defeat him).
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X:03:00 - Manannan briefly enters the room Gwydion is in to check up on him,
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applying a punishment if Gwydion hasn't finished his chore or if he's been
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doing something he shouldn't have. Otherwise, he leaves again within a few
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seconds.
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X:05:00 - Manannan goes on a journey. You will not see him until X:30:00 unless
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you try to leave Llewdor.
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X:30:00 - Manannan returns and demands food.
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X:33:00 - Manannan briefly enters the room Gwydion is in to check up on him. If
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he hasn't been fed, he kills Gwydion.
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X:35:00 - Manannan goes to sleep. He will be in his bedroom for this time and
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will wake up if you're too loud in there! He wakes up and kills you anyway if
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you leave Llewdor.
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</p>
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<h5 id="toc_0.0.1.1.1">Walkthrough</h5>
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<p>
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This may contain extreme spoilers. Commands IN CAPS are what you should
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type. I haven't given all directions but they shouldn't be too hard to
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figure out.
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</p>
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<p>
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Manannan should give you a task to do. It will be one of the following:
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--feed the chickens: go north of the chicken coop outside and type
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"feed the chickens."
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--clean the study: go north from the main hallway to the study
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cabinet(west corner) and "clean study" with the feather duster.
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--clean the kitchen: go to the broom on the north wall and type "clean
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the kitchen."
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--clean the chamber pot: go to Manannan's bedroom and type "empty
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chamber pot."
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</p>
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<p>
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Do this first(or die after five minutes game time,) and you'll have time
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for the rest of the basic things pretty easily. You'll want to go to
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the dining room and TAKE CUP and then TAKE BOWL(west wall), go to the
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north wall, TAKE KNIFE, TAKE SPOON, and TAKE FOOD by the table. You'll
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probably have to wait until Manannan leaves(after five minutes) and make
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a beeline to his room from there. You can get a head start, but it's a
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bit of a gamble. Sometimes he follows you very closely and will catch
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you as you remove stuff. From five to thirty minutes, he will be out of
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commission, and you may do as you please. But for one-sixth of the
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time, steer clear of him. He will ALWAYS check on you a)25 minutes
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after he leaves and b)5 minutes after he has come back.
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</p>
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<p>
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Now, it is possible to get all the items you need and kill Manannan
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after the first thirty-minute cycle, but you may need more than one. In
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order that he does not catch you with magic items you must 1)PULL THE
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LEVER so the passage to his laboratory is hidden and 2)PUSH THE BOOK so
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that he doesn't know you've found the trigger. You must also OPEN
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CABINET and return the wand. The final thing to do is to go to your
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room(S,U,E from the study) and DROP ALL. Manannan will not know what
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magical items you possess now.
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</p>
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<p>
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Many items are randomly available in King's Quest III. One of them is
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the cat's hair. When you are around the cat try to TAKE CAT. Use F3 if
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it does not work the first time and just chase him around. Eventually
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you'll get him. TAKE HAIR.
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</p>
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<p>
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In Manannan's room, you will find the mirror in the left drawer(OPEN
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DRAWER), the essence in the right drawer(OPEN DRAWER but stand back a
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bit), the key above the closet(LOOK ON TOP OF CLOSET) and the
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map(SEARCH CLOSET). Go up to the observatory(S,NE) and GET FLY. From
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there SW, W, D, S, OPEN DOOR at chicken coop, GET CHICKEN and GET
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FEATHER.
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The mountain path is not too tricky to navigate. After you have gotten
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behind the big rock, do not go west but rather all the way south and
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then east. Save frequently. Now once you get to the next screen, go
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back to the previous screen. LOOK MAP. Hit F6 and you will be
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teleported to the base of the cliff. Neat, huh? The map will become
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more useful as you visit more places.
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</p>
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<p>
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There are some multi-solution items to get rid of first. An eagle
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randomly flies by and drops a feather. At the base of the mountain or
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to the east are good places to wait, but you may want to save your game
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and restore if you're not lucky after two minutes. The place east also
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contains some mud banks where you can GET MUD with the spoon(you can get
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the mud anywhere with banks but this is easiest.) Go north, GET
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MISTLETOE, then west. OPEN DOOR to see if the Bears are in. If not,
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walk in until you see porridge on the table, then TAKE PORRIDGE, go
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upstairs, OPEN DRAWER, GET THIMBLE, exit the house, and GET DEW in the
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garden. Go north, west, GET ACORNS(this will probably require a few
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tries) and now you can "cheat" a bit. GRAB HOLE and a rope ladder will
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come down. Climb the rope and save while you do(it's easy to fall),
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enter the treehouse at the top, and when the bandit is sleeping GET
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PURSE and get out of there. Climb back down. Go west. Now go south
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and type USE MIRROR but don't use it until Medusa is close(walk
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continually south. When she is in view hit the south key and when she's
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close hit F3. You'll get her.) From west of the acorns you can GET
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CACTUS(the small one by the rock, on the east side) and also GET
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SNAKESKIN two south of the cactus. Go all the way east, GET WATER and
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go west and south twice where you will want to enter the store. PET DOG
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to get the dog hair, BUY FISH OIL, BUY LARD, BUY SALT, and BUY EMPTY
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POUCH. Now LOOK MAP, push F6 where the mountain base is, and climb back
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up north(unfortunately you have to climb!) Go north to Manannan's
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study, go to the cabinet, OPEN CABINET to get the wand, search the east
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bookcase, and type LOOK BOOKCASE and PUSH BOOK and PULL LEVER when you
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find something interesting. Climb down the stairs and if you see the
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cat climb back up and down until he's gone. Climb down to the bottom of
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the staircase. You're in the laboratory, so you will want to go to the
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shelf and TAKE SAFFRON, TAKE MANDRAKE ROOT, TAKE NIGHTSHADE JUICE, TAKE
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FISH BONE POWDER, TAKE TOAD SPITTLE, TAKE TOADSTOOL POWDER. Go to the
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spell book(stand north of it) and create as many spells as you cab.
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</p>
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<h3 id="toc_0.0.2">To Create a Spell open to the page (in roman numerals) from the manual</h3>
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<p>
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You should be able to make them all, except the teleportation spell.
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Unless, of course, you do not have enough time. I recommend making the
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Cat Cookie first, and PUT COOKIE IN PORRIDGE.
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</p>
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<p>
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However quickly you do things, you'll still have to prepare for
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Manannan's return. Do so by 1)PULL LEVER, 2)PUSH BOOK, 3)OPEN CABINET
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in the study. Then 4)go to your room(south, up, east) and DROP ALL and
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TAKE PORRIDGE, which the wizard will not recognize. Make sure it is
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POISONED PORRIDGE in your item list. Smile innocently when Manannan
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appears and feed him the porridge in the dining room east of the main
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hall. Once he's turned into a cat you can pick up the items or create
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the spells you didn't get around to. [NOTE: if you haven't put the
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cookie in the porridge yet, feed Manannan the bread, mutton or fruit and
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make sure you give yourself enough time to make the cat cookie. If you
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run out of food to give him, he'll zap you.]
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</p>
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<p>
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The spells you need are INVISIBILITY, STORM and FLYING. UNDERSTANDING
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THE LANGUAGE OF CREATURES will help you get a maximum score and find
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treasure, and TELEPORTATION SPELL is a good alternate puzzle-solver, as
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is CAUSING A DEEP SLEEP. If you get exasperated making the spells you
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now know which ones are 100% necessary. Do not proceed with this
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walkthrough until you've gotten all the items/spells you want to, since
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time gets a bit precious from here on in.
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</p>
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<p>
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For maximum points you may now want to go to the tavern. Save the game
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and DIP FLY WINGS IN ESSENCE and when the bandits talke about their
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hideout(if not, restore the game) fly to the acorn trees(west) and in
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the hole. Fly out, and that is eight points.
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</p>
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<p>
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Use the map to go to the spider's cave(east of the waterfall, northeast
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of the place I recommended you get the mud.) Activate the flying
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spell(DIP EAGLE FEATHER IN ESSENCE) and you'll throw the spider in the
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sea, for which you may not get four points. Wait a bit and you can
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enter the cave, where you will get an amber stone.
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</p>
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<p>
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Go back to the tavern, where there will be pirates. COUNT COINS and
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GIVE COINS TO PIRATES so to pay for passage. Go east twice and board
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the plank, where you'll find spacious(if nothing else) accommodations.
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Watch the scene, go east, TAKE CRATE, wait for rats to come in(it's good
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to set controls on "fastest" right here) and then wait for them to talk
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about treasure. Otherwise, you won't find it even if you know where to
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dig. To climb up the ladder to the west, DROP CRATE, JUMP CRATE, JUMP
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CRATE, and JUMP just north of the bottom crate, and wait until the
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captain's not in(save the game first) before going west to OPEN TRUNK
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and GET ALL. You need to go west and wait for a bit now(do some chores
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or some exercise in the meantime) for the ship to dock. You'll hear
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voices saying it has, whereupon you can cast the sleep spell(cast it
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before this, and you will be adrift forever!) and climb up twice--you'll
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need to jump up again before climbing. Jump overboard(up twice, east,
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and go north off the boat) and stay close to the bottom edge so that if
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sharks pop up you can shake them by going down and then up again.
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Always make progress east, and from the island go to the east side.
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Five steps east of the palm tree(set the game to SLOW to make sure
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although you have leeway) DIG with the shovel. You've got treasure!
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Now, go north. Go east, and the path in the upper part of the screen
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will curl west and then east. You'll need to climb rocks(not too tough)
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and then go north, east, and north(climb up the stream.) In the
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meantime, prepare the flying spell(PUT FLY WINGS IN ESSENCE) but don't
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hit return. You'll want to go east twice but if the abominable snowman
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appears you'll want to be prepared--he runs quicker than you can type.
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Once you've gone east twice, take the LEFT path and you will be climbing
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down some annoying cliffs. Remember when you walk through a cave not to
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touch any keys and be alert for when you come out. From there you can
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walk to the east of the screen, and south twice will see you falling
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into Daventry.
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</p>
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<p>
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Go west and north and talk to the old man if you want, then back south
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and east before you climb the stairs to the east(walk northeast.) Then
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northeast and northwest and west. Before you go west you will want to
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use the INVISIBILITY OINTMENT and also have the storm spell prepared.
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Go west, hit F3, and the dragon will die. Go over to Rosella, UNTIE
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ROSELLA, KISS ROSELLA(if you want), retrace your steps to where you
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fell, W, N, N to enter the castle. You've won the game!
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</p>
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</body>
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</html>
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