2121 lines
41 KiB
HTML
2121 lines
41 KiB
HTML
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<html>
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<head>
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<link rel="Stylesheet" type="text/css" href="style.css">
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<title>KQ8_Walkthrough_1</title>
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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</head>
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<body>
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<blockquote>
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KING'S QUEST 8:
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</blockquote>
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<p>
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MASK OF ETERNITY WALKTHRU
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BY
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</p>
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<blockquote>
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TAMI MEYERS
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</blockquote>
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<p>
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Introduction:. The path I have chosen to take is not the only way to
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complete the game, it's just my way. Now comes the part where I give the
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obligatory speech about not following the walkthru step by step or it
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will ruin the enjoyment and satisfaction you get from completing the
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game on your own. However, feel free to refer to it whenever you feel a
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migraine coming on. I'm open to any suggestions you may have for
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improving this walkthru or if I have missed anything of vital
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importance. Also, any hints, tips and secrets are welcome. Please feel
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free to e-mail me anytime. Stmeyers@aol.com
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</p>
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<p>
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KINGDOM OF DAVENTRY
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</p>
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<p>
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Outside Sarah's House
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</p>
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<p>
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? Click on raven. Watch the direction it flies off in.
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? Click on the statue of Sarah.
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? Enter Sarah's house.
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</p>
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<p>
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Inside Sarah's House
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</p>
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<p>
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? Click on statue of Widow Burke.
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? Click on basket of mushrooms.
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? Click on shield potion on the shelf in the back of the room.
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? In the kettle by the fire is a healing soup. Only click on it if your
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health meter is low.
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? Exit house.
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</p>
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<p>
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Outside
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</p>
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<p>
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? Go right.
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? Pick up mushrooms in front of house.
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? Continue down the path.
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? Enter Connor's house on the left.
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</p>
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<p>
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Inside Connor's House-Getting the Dagger
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</p>
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<p>
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? Go to the back of the house.
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? Pick up the dagger stuck in the table.
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? Click on the jug on the shelf.
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? Pick up the coins that are now revealed.
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? Exit the house.
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</p>
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<p>
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Wizard-Getting the Magic Map
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</p>
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<p>
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? Use your dagger on the bull's eye on the side of the house. This will
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raise your experience meter by 1 point.
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? Click on the raven on the fence.
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? Follow him. Head past Sarah's house and the Church. Watch out for
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flying arrows.
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? Go to the wizard. Learn of what has happened in Daventry and your
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quest to find the four remaining pieces of the mask. You will receive
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a magic map.
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? Go back past the Church.
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? There will be a cliff on the right. As soon as it is climbable, climb
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the face and walk to the edge.
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? Jump onto the roof of the mausoleum.
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</p>
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<p>
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Roof of Mausoleum-Getting the Crossbow
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</p>
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<p>
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? Walk to the far end of the roof.
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? Get out your dagger.
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? As you near the edge, you will automatically drop off and slit the
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Spriggan's throat.
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? Turn around and pick up the crossbow.
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? Exit through the back of the cemetery to avoid the Zombies.
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</p>
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<p>
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Outside Cemetery
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</p>
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<p>
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? Turn left at the road.
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? Enter the house on the right.
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</p>
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<p>
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Simms Farmhouse-Getting the Boots
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</p>
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<p>
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? Click on Goodwife Simm's.
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? Take gold from shelf.
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? Open box.
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? Take gold.
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? Take mushrooms on table.
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? Take boots beside bed.
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? Exit house.
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</p>
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<p>
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Outside Farmhouse
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</p>
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<p>
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? Continue forward.
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? Take mushrooms.
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? Eat fish, if needed.
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? Go behind farmhouse.
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? Kill monster and Zombie. Make sure you take everything.
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? Head North to the fountain. Drink if necessary.
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? Go NW to the tavern.
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</p>
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<p>
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Inside Tavern-Getting the Gloves
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</p>
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<p>
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? Head left once inside.
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? Open chest.
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? Take gold.
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? Turn around.
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? Take gloves on bench.
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? Go to the back of the room and up the ramp.
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? Open trunk.
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? Take crystal.
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? Exit.
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</p>
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<p>
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Outside Tavern
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</p>
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<p>
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? Continue NW.
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? Hit the barrels outside the tavern with your dagger to pick up some
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items.
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? Kill monster guarding the bridge.
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? Cross the bridge.
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? Kill the monsters.
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? Enter Kavanaugh's house.
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</p>
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<p>
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Inside Kavanaugh's
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</p>
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<p>
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? Take mushrooms
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? Take note of the child that must have lived there at one time.
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? Exit.
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</p>
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<p>
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Outside Kavanaugh's
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</p>
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<p>
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? Go around the house to the right.
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? Open the outhouse door. Be prepared.
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? Kill the monster.
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? Continue South.
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? Kill monsters.
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? Enter windmill.
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</p>
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<p>
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Windmill-Getting the Ax
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</p>
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<p>
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? Look up at the ax stuck in the ceiling.
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? Push the hay bale underneath it.
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? Jump on it.
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? Take the ax.
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? Jump down.
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? Exit.
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</p>
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<p>
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? Be prepared for the Henchman waiting outside. He's easy to defeat.
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Four chops with the ax should bring him down.
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? Take everything left behind.
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</p>
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<p>
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Outside Windmill
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</p>
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<p>
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? Head North then take the East path.
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? Go back to the fountain.
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? Enter the mill to the SW.
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</p>
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<p>
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Inside the Mill
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</p>
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<p>
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? Look up and notice the rope. We can't get it yet because the wheel is
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moving.
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? Exit.
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</p>
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<p>
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Outside the Mill -Stopping the Mill
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</p>
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<p>
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? Go to the North side of the house.
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? Chop down the tree.
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? Go back to the house.
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</p>
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<p>
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Inside the Mill -Getting the Rope
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</p>
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<p>
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? The wheel is now stopped.
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? Jump up.
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? Jump up to where the rope is.
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? Take rope.
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? Jump down.
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? Exit.
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</p>
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<p>
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Getting through the Waterfall
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</p>
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<p>
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? Head North to the Waterfall. If you follow the river you should run
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into it.
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? Go to the West side of the Waterfall.
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? Use rope.
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? Climb up.
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? Push blocks. There is now an opening in the waterfall.
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? Enter the opening.
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? A new location will now load.
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</p>
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<p>
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Inside Castle Daventry-Getting Torch Ashes and key.
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</p>
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<p>
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? Follow the tunnel to the dead end.
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? Click on the candle on the right to open hidden room.
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? Click on the painting of King Graham.
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? Push the painting by bumping into it.
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? Take the key that is revealed.
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? Move toward the opening to the south.
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? Pick up the torch ashes on the ground.
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? Walk toward the statue of King Graham.
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? Click on the mirror when it starts swirling.
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? Exit the Castle.
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</p>
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<p>
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Outside the Castle-Meeting King James
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</p>
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<p>
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? From the waterfall head East to the path.
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? Once on the path go North.
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? Go East at the fork.
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? Kill the mummies that pop up.
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? Continue along the path to the Tomb of King James.
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? After you kill the Spriggan, King James will appear and tell you to
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seek the dimension of Death, the urn will reveal the way.
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</p>
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<p>
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The Unicorn
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</p>
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<p>
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? Continue east to the beast/unicorn. She will ask you to return her
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horn.
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? Go back to the West.
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? Enter the Castle Keep ruins.
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</p>
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<p>
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Castle Keep Ruins-Finding Teleporter Room and Getting Breastplate
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</p>
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<p>
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? Ready your sword.
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? Once inside, turn left and kill monster. Another will come up behind
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you. Kill him also.
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? There are two rooms with chains. Pull all three chains to disarm a
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booby trap you will encounter later.
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? Go back to the courtyard area.
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? Enter the opening to the North.
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? Turn left.
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? Follow the tunnel.
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? Continue till you find the door.
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? Use the key on the door. This is the teleporter room.
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? Go back to the courtyard.
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? Climb the ramp to the right.
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? Kill the monster at the top.
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? Head East.
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? Climb ramp.
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? Kill monster.
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? Take leather breast plate and potions.
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? Exit the castle.
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</p>
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<p>
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Tomb of King James-Getting Ring of Dead Hero
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</p>
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<p>
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? Return to King James' tomb.
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? Chop down the gate with your ax.
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? Open the tomb by bumping into it.
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? Take the ring.
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</p>
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<p>
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Outside Tomb
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</p>
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<p>
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? Follow the path back to the fork.
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? Go left.
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? Pass the tavern.
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? Drink at the fountain.
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? Continue East.
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</p>
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<p>
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Alchemist's
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</p>
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<p>
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? Break down the door with the ax.
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? Take shielding potion.
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? Take elixir of life.
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? Take scroll
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? Exit.
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</p>
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<p>
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Outside
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</p>
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<p>
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? Go back to the fountain
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? Go south.
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? Go to the door in the church that is blocked.
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? Use the rope to climb up the side.
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? Head towards the window.
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? Use your rope to climb down.
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</p>
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<p>
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Inside Church-Getting Candle and Opening Portal
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</p>
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<p>
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? Take the candle.
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? Go to the front of the church.
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? Push the urn. Remember what King James said?
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? Looking through the window, you can see a portal has opened in the
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mausoleum.
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? Climb back out of the church.
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</p>
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<p>
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Outside the Church
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</p>
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<p>
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? Enter the graveyard.
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? Kill the Zombies.
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? Enter the Mausoleum.
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</p>
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<p>
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Inside the Mausoleum
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</p>
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<p>
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? Enter the portal. You will meet a ghost bear and you will be thrown
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back out.
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? Exit the mausoleum.
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</p>
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<p>
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Outside
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</p>
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<p>
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? The raven is here.
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</p>
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<p>
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Wizard-Ring of Illumination
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</p>
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<p>
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? Go back to the wizard.
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? Click on him.
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? He will ask for three objects, the candle, ring and ashes. Luckily
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you have all three.
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? Give him all three objects.
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? He will give you the Ring of Illumination. You can now get through
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the portal.
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? But first, enter the water behind the wizard.
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? Continue West until you reach an island.
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? Climb up the mountain to the Wizards home.
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</p>
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<p>
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Wizard's Home-Getting the Bell
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</p>
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<p>
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? Take invisible potion under the table.
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? Click on pen.
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? Take newly written on page.
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? Use page on spinning globe.
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? Take potion.
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? Drink potion.
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? Open trunk that has now been revealed.
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? Take bell.
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? Exit
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</p>
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<p>
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Outside Wizards Home-Getting Sword
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</p>
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<p>
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? Climb down.
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? Put bell on structure.
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? Hit bell three times with ax.
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? The Lady of the Lake will appear and give you a new sword.
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? Head back to the mausoleum.
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</p>
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<p>
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Mausoleum
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</p>
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<p>
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? Pass through the Portal.
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</p>
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<p>
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Dimension of Death
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</p>
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<p>
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Entry
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</p>
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<p>
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? Turn around a make a note of the symbols. You will need them.
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? Go forward.
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? Kill the 4 skeletons.
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? The large door before you is locked. We'll need to find a way in.
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? Go east. Notice the flames on the pedestals.
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? Look at the flames. You will see a slot.
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? Find the altar with the idol. This is Azriel.
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? Take the Lever of Life spinning above the structure.
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? Continue North.
|
||
|
? Turn West at the dead end.
|
||
|
? You will come upon some crates.
|
||
|
? In the center is a fallen warrior.
|
||
|
? Click on him.
|
||
|
? Take the piece of shield.
|
||
|
? Head East.
|
||
|
? Follow the path to the locked gate. You'll need a key.
|
||
|
? Turn around.
|
||
|
? Turn right at the locked door.
|
||
|
? Turn left at the crates.
|
||
|
? Move forward past the idol.
|
||
|
? Climb the pedestal.
|
||
|
? Put Lever of Life in the slot in pedestal.
|
||
|
? Turn it by bumping into it.
|
||
|
? You will automatically take the lever.
|
||
|
? Repeat the process with the remaining 3 pedestals.
|
||
|
? The large iron doors are now open.
|
||
|
? Enter.
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
Sanctum of Azriel
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
? Use the symbols above the entry way door to make it to the top.
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
Azriel-Lord of the Dimension of Death-Getting Key
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
? Azriel will give you the key to the entrance to the Compound of
|
||
|
Death. He will tell you to cross the river to the Realm of the Sun.
|
||
|
? Head around to the other side of the building.
|
||
|
? Follow the path to the locked gate.
|
||
|
? Use your key to open it.
|
||
|
? There will be 3 skeletons waiting for you.
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
Compound of Death
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
? Kill the skeletons.
|
||
|
? Go West.
|
||
|
? Turn left at the corner.
|
||
|
? Turn right.
|
||
|
? Ready your crossbow. Skeletons will be shooting from up high.
|
||
|
? Clean up after them once they are disposed of.
|
||
|
? Continue South.
|
||
|
? Then turn left.
|
||
|
? Shoot the urns as you approach. I've found that the red ones contain
|
||
|
Spirits.
|
||
|
? Jump up.
|
||
|
? Flip the switch to disarm booby traps.
|
||
|
? Continue South.
|
||
|
? Turn right. Watch out for the fire.
|
||
|
? Shoot the urns.
|
||
|
? Continue North.
|
||
|
? Look at the door on right. We need a key.
|
||
|
? Continue North West.
|
||
|
? Kill skeletons.
|
||
|
? Shoot the urns if you like.
|
||
|
? Turn South West.
|
||
|
? Go all the way forward.
|
||
|
? Hug the West wall.
|
||
|
? You should begin to hear the cries of a young child.
|
||
|
? Head North to a large clearing.
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
Sylph and Fountain
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
? Move the large metal crate to release the pressure plate.
|
||
|
? Go North.
|
||
|
? Climb pedestal.
|
||
|
? Read structure. "Light torches of righteousness."
|
||
|
? Move the 3 remaining metal crates.
|
||
|
? This will light a green flame in the structure.
|
||
|
? Be sure to pick up all the rocks you find. You will need 4 in all.
|
||
|
? Go to the Sylph of Inner Beauty. Use your map to find the way. It is
|
||
|
in the middle of the area you are in.
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
Sylph
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
? Click on the Sylph.
|
||
|
? Drink from the fountain if you need some health points.
|
||
|
? Click on the Sylph again.
|
||
|
? She asks you to bring her rust and mold.
|
||
|
? Continue South past Azriel.
|
||
|
? Go through the passage.
|
||
|
? To the right the passage is blocked.
|
||
|
? Turn left
|
||
|
? Kill the 2 skeletons.
|
||
|
? Read the inscription on structure: "Three holds the key to creation"
|
||
|
? Looking at the map, exit South through the center passage.
|
||
|
? Turn right. The opening is blocked by a metal crate.
|
||
|
? Take a running leap over the metal crate.
|
||
|
</p>
|
||
|
|
||
|
|
||
|
<p>
|
||
|
Rescuing Little Girl
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
? Weave your way through the boxes to the girl.
|
||
|
? Click on her to hear her story and find out about her brother.
|
||
|
? Push the metal box forward and the little girl will automatically
|
||
|
escape.
|
||
|
? Go back to the Sylph.
|
||
|
? Go to the West wall and head North.
|
||
|
? Kill the 3 skeletons.
|
||
|
? Turn right.
|
||
|
? Turn left.
|
||
|
? Turn left again.
|
||
|
? Turn right again.
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
Boatdock
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
? Click on the boatman. He will tell you to seek the Bridge of Life.
|
||
|
? Turn around.
|
||
|
? Exit left from the docks.
|
||
|
? Then right..
|
||
|
? Read structure. 7 holds the key to the rhythms of life.
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
Looking for the Square Key
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
? Exit. Continue North until you reach the river.
|
||
|
? Then East.
|
||
|
? Go all the way to the end.
|
||
|
? Head South.
|
||
|
? At the end turn West.
|
||
|
? Then immediately South.
|
||
|
? East.
|
||
|
? Then South till you meet 5 skeletons.
|
||
|
? After you wipe them out a trunk will be left behind.
|
||
|
? Open the trunk to get the square key.
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
Looking for Little Girls Brother
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
? Head East.
|
||
|
? South at dead end.
|
||
|
? West at dead end.
|
||
|
? South.
|
||
|
? Then West.
|
||
|
? North at the dead end.
|
||
|
? Click on the dying man. He will tell you of the Hammer of Azriel.
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
Finding Use for Square Key
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
? From here head South till you can't go any further.
|
||
|
? There should be a door on the left.
|
||
|
? Use the square key here.
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
Training Area
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
? Be ready for a big battle. Kill all the skeletons.
|
||
|
? Pick up everything.
|
||
|
? Look for the round key. It's here somewhere.
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
Getting Chain Mail
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
? Go to the East tower.
|
||
|
? Head North.
|
||
|
? Then East at the first opening.
|
||
|
? Go North at the second opening.
|
||
|
? Then East.
|
||
|
? Then North at dead end.
|
||
|
? Go West at first opening.
|
||
|
? Climb the tower.
|
||
|
? At the top, kill the skeleton. You'll need to back him off the tower.
|
||
|
Each time he takes a step backwards move forward. Block him into a
|
||
|
corner and back him off.
|
||
|
? Climb back down and get your chain mail.
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
Getting a Fourth Rock
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
? Hopefully at this point you already have three rocks.
|
||
|
? The rock is in the central tower.
|
||
|
? It's in the middle of the map.
|
||
|
? Find your way there and climb to the top.
|
||
|
? Cross the bridge.
|
||
|
? The rock is to the right.
|
||
|
? Climb down the tower.
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
Opening the Portals
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
? At the bottom throw your rocks on to the pressure plates. This will
|
||
|
activate the portals. If you don't have all the rocks, just kill a
|
||
|
zombie so that it falls on the pressure plate.
|
||
|
? Head back to the Fountain area.
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
Hall of Respite (Getting the Skull)
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
? Enter the Hall of Respite.
|
||
|
? Ready your crossbow.
|
||
|
? Kill the two skeletons across the river.
|
||
|
? Jump on the small box then the large one.
|
||
|
? Back your way up the back right corner as far as you can go.
|
||
|
? Aim at the pillar and take a running jump.
|
||
|
? If your lucky you will hit the pillar and it will fall over. If not
|
||
|
push it yourself.
|
||
|
? Look at the shelves of skulls and remember your clues. The boatman
|
||
|
mentioned the left shelf, and the structures you've been reading have
|
||
|
mentioned the numbers 3 and 7.
|
||
|
? Look at the left shelf, third row and seventh skull.
|
||
|
? Take the skull.
|
||
|
? Take the potion.
|
||
|
? Run along the fallen pillar and jump across.
|
||
|
? Exit.
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
Hall of War -Getting the feather
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
? Enter the Hall of War.
|
||
|
? Climb the bridge and use the left edge past the first gap.
|
||
|
? At the break, walk onto the long part of the bridge.
|
||
|
? If you run quickly enough and plan it just right you should be able
|
||
|
to jump the rest of the way.
|
||
|
? Take the potion of strength.
|
||
|
? Put the skull on the headless statue.
|
||
|
? Take the Feather.
|
||
|
? Exit.
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
Hall of Immortality
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
? Enter the Hall of Immortality.
|
||
|
? Take the potion.
|
||
|
? Look at the heart. We need to get it beating again.
|
||
|
? Exit
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
Hall of Justice
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
? Take potion.
|
||
|
? Put feather on right side of scale.
|
||
|
? Walk towards the left side and you will automatically jump on it.
|
||
|
Azriel will appear. The heart is now beating.
|
||
|
? Exit.
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
Getting Mold and Rust
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
? Now that you have completed the four halls, you will have access to
|
||
|
the mold.
|
||
|
? From the fountain area.
|
||
|
? Walk back to the river.
|
||
|
? To get rust, dip the piece of shield in the river.
|
||
|
? Now walk along the river bank until you are at the other side. Check
|
||
|
your map.
|
||
|
? Go South at the wall.
|
||
|
? Then West at the first opening.
|
||
|
? Follow the maze to the blood pool.
|
||
|
? Collect all the mushrooms and the mold.
|
||
|
? Now take them back to the Sylph.
|
||
|
? Give her the mold and the piece of shield.
|
||
|
? In return she will give you a spell of protection.
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
Getting Azriel's Hammer (Using the round key)
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
? Head North.
|
||
|
? Then East.
|
||
|
? Continue East until you hit the wall.
|
||
|
? Go North.
|
||
|
? Then East to the door.
|
||
|
? Use the key on the door.
|
||
|
? Once again, be prepared for battle.
|
||
|
? Kill all the skeletons.
|
||
|
? Now go to the East wall and flip all four switches. The will open the
|
||
|
gate allowing you access to the hallway between the cells.
|
||
|
? Notice the large double doors.
|
||
|
? Start down the hallway armed with your crossbow.
|
||
|
? Kill all the Spirits.
|
||
|
? Head back to the switch area.
|
||
|
? Go to the West wall. Notice the first switch is already flipped.
|
||
|
? Go to the South wall and flip all four switches.
|
||
|
? Go back to the West wall and flip the second switch.
|
||
|
? Back to the South wall. Flip all four switches.
|
||
|
? Back to the West wall. Flip the third switch.
|
||
|
? South wall. Flip all four switches.
|
||
|
? West wall. Flip fourth switch.
|
||
|
? South wall. Flip all four switches.
|
||
|
? The cells are all open now.
|
||
|
? Take everything from the cells.
|
||
|
? In the last cell on the left pull the lever. This will open the
|
||
|
double doors in the switch room.
|
||
|
? Go back to the double doors.
|
||
|
? Drink a potion of reveal.
|
||
|
? Arm yourself.
|
||
|
? Enter.
|
||
|
? Kill the specter.
|
||
|
? Climb the ramp.
|
||
|
? Jump over the spirits.
|
||
|
? Grab the hammer.
|
||
|
? Exit.
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
Bridge of Life
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
? Pass through the hall of cells.
|
||
|
? Make a left at the center.
|
||
|
? Continue forward until you are met by a skeleton.
|
||
|
? Prepare for a nearly impossible battle.
|
||
|
? When he stops talking, kill the first skeleton you see.
|
||
|
? Then run away quickly.
|
||
|
? Heal yourself.
|
||
|
? Drink a potion of shield and strength.
|
||
|
? Go after the commander skeleton.
|
||
|
? Once he's dead it is relatively easy to kill the rest.
|
||
|
? After the battle, climb the bridge.
|
||
|
? Look at the lever to the left on the other side of the river.
|
||
|
? Throw your hammer at it. The bridge will lower.
|
||
|
? Cross the bridge.
|
||
|
? Enter the portal.
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
Note: Go back and pick up the rocks before you leave.
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
The Swamp
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
The Oracle of the Tree
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
? Start heading west until you come upon a large tree. This is the
|
||
|
Oracle of the Tree.
|
||
|
? Beware of the Swamp Fiend and Scavenger Slime roaming the swamp.
|
||
|
? Click on the tree. He will ask you for a piece of gold in exchange
|
||
|
for information.
|
||
|
? Give him a piece of gold.
|
||
|
? He will tell you "Where the mask once sat now doth sit a pretender."
|
||
|
? Keep giving it gold until it runs out of things to say.
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
The Shacks-Chainmail Gloves and the Horn
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
? To find the shacks, head SW.
|
||
|
? Jump up and enter the first shack.
|
||
|
? Take the gloves on the shelf.
|
||
|
? Open the trunk and take the gold.
|
||
|
? Exit.
|
||
|
? Go to the next shack.
|
||
|
? Break down the boards.
|
||
|
? Open the trunk.
|
||
|
? Break down the boards to the next room.
|
||
|
? Take the horn.
|
||
|
? Open the trunk. Take the gold.
|
||
|
? Exit.
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
Whispering Weeds
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
? Now go to the whispering weeds.
|
||
|
? They are NE of the Shacks. They look like mummies.
|
||
|
? Walk up close enough without having them disappear.
|
||
|
? Use the hearing horn.
|
||
|
? They will tell you the mask piece is in the witches tower.
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
The Golden Mushroom
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
? Head back to the portal. The mushrooms are NE of here.
|
||
|
? Make your way through the mushrooms, hugging the mountain side, until
|
||
|
you find the golden mushroom.
|
||
|
? Use your sword to whack off a piece.
|
||
|
? Take it.
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
Mandragor Tree-Getting Bow and Arrow
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
? Head West.
|
||
|
? As the mountainside turns, the Mandragor Tree will appear.
|
||
|
? There will also be a well.
|
||
|
? Drink from it, if necessary.
|
||
|
? Now hug the mountain to the right.
|
||
|
? Try to avoid the Mandragor roots.
|
||
|
? Continue on until you reach a skeleton.
|
||
|
? Click on him.
|
||
|
? Take his bow and arrow.
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
Teleporter
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
? Continue Nw.
|
||
|
? The shack on stilts is the teleporter room.
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
The Sprites-Getting the Flower
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
? Now go NE through the break in the mountainside.
|
||
|
? Be careful of the carnivorous plants.
|
||
|
? Continue on til you find the sprites.
|
||
|
? Click on them.
|
||
|
? They will ask you for a secret.
|
||
|
? Click again and you will give them a secret (This may take clicking
|
||
|
on them 3 times)
|
||
|
? They will then give you a flower that is an antidote to the toxic
|
||
|
swamp water.
|
||
|
? Click again and they will tell you of the Golden Ladle.
|
||
|
? Take the flower. You are now protected.
|
||
|
? Exit the Sprite area.
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
Swamp Witch
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
? Now head past the Whispering Weeds.
|
||
|
? Then go West.
|
||
|
? Continue on til you find the Witch's Castle.
|
||
|
? There will be a Mandragor Tree.
|
||
|
? Continue to the left.
|
||
|
? When you see the skulls, the witch will beging attacking.
|
||
|
? She is easy to kill.
|
||
|
? There is a locked gate.
|
||
|
? Look through it.
|
||
|
? Notice the sandbag.
|
||
|
? Shoot it with your bow and arrow.
|
||
|
? The gate will open.
|
||
|
? Enter.
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
Witch's Castle-Unicorn Horn
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
? Turn right.
|
||
|
? Notice the dead creature.
|
||
|
? Take the horn that is sticking out of it.
|
||
|
? Click on the kettle.
|
||
|
? Click again.
|
||
|
? Climb the ramp.
|
||
|
? Beware of the arrow traps.
|
||
|
? At the top break all the barrels.
|
||
|
? Exit.
|
||
|
? Walk around the outside of the castle picking up some good items.
|
||
|
? Go back inside.
|
||
|
? At the spike booby trap, through a rock to spring it.
|
||
|
? Pass the booby trap and climb the ramp.
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
Getting Mask Piece and New Suit and Henchman's Arm
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
? Turn right and pick up your new suit of armor.
|
||
|
? turn around and walk towards the trunk.
|
||
|
? Open it. You will find the second piece of the mask.
|
||
|
? A henchman will appear behind you.
|
||
|
? Use a potion of shield and strength to survive the battle.
|
||
|
? After the battle, pick up the Henchman's arm.
|
||
|
? Now exit the castle.
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
Bridge
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
? Once outside head NorthWest until you reach the bridge.
|
||
|
? Walk around to the other side.
|
||
|
? Climb up,
|
||
|
? Climb up again.
|
||
|
? Cross the bridge to the door.
|
||
|
? Use the Henchmans severed hand on the door.
|
||
|
? The doors open.
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
Stump Puzzle
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
? Here's how to solve the stump puzzle:
|
||
|
</p>
|
||
|
<blockquote>
|
||
|
Jump forward-diagonal twice
|
||
|
Then forward
|
||
|
Left
|
||
|
Forward-diagonal left
|
||
|
Backward-diagonal left
|
||
|
Left
|
||
|
Forward-diagonal Left
|
||
|
continue diagonal right until you reach the end.
|
||
|
</blockquote>
|
||
|
|
||
|
<p>
|
||
|
Getting the Golden Ladle
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
? Kill the 2 creatures.
|
||
|
? Read sign above trunk.
|
||
|
? Open the trunk.
|
||
|
? Take the golden ladle.
|
||
|
? Pull the two handles to reveal the gate controls.
|
||
|
? Pull gate control.
|
||
|
? Exit.
|
||
|
? Climb back down.
|
||
|
? Head back to the Witch's Tower.
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
Witch's Tower
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
? Use the ladle on the kettle.
|
||
|
? King Mudge will appear out of the water. You will automatically talk
|
||
|
to him.
|
||
|
? A portal to the Gnome Realm will open.
|
||
|
? Before entering the portal, let's return the unicorn's horn and check
|
||
|
on Gwennie.
|
||
|
? Head back to the teleporter.
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
Teleporter
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
? Climb up to the teleporter.
|
||
|
? Stand on the pad.
|
||
|
? Take out your map.
|
||
|
? Scroll to Daventry.
|
||
|
? Click on the teleporter button.
|
||
|
? You are magically transported back. You are in the castle ruins.
|
||
|
? Exit.
|
||
|
? Find the Unicorn.
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
Unicorn
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
? Click the horn on the unicorn. She is restored to her former self.
|
||
|
? She gives you a crystal pyramid.
|
||
|
? Now let's go check on Gwennie.
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
Checking on Gwennie
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
? Walk back to the fork.
|
||
|
? Turn left.
|
||
|
? Cross the bridge.
|
||
|
? Enter the home across from the cemetery.
|
||
|
? Gwennie is here.
|
||
|
? Click on her.
|
||
|
? Take gold.
|
||
|
? Click on her again.
|
||
|
? Back to the teleporter room.
|
||
|
? Teleport back to the Swamp.
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
Back in the Swamp
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
? Go back to the portal at the Witch's tower.
|
||
|
? Jump in the portal.
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
Realm of the Gnomes
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
? Pick up the 3 mushrooms.
|
||
|
? Pick up the rock to the right.
|
||
|
? Pick up all the mushrooms in the corner.
|
||
|
? Break the barrels.
|
||
|
? Exit North.
|
||
|
? You will come to a pressure plate.
|
||
|
? Use the rock to open the doors.
|
||
|
? Watch out for the Manta.
|
||
|
? Kill it.
|
||
|
? Turn right.
|
||
|
? Follow passage to the dead end. Be sure to pick up the rock.
|
||
|
? Talk to Gnome.
|
||
|
? Go back to portal area.
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
Weapon Shop
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
? Make a left this time.
|
||
|
? Turn corner.
|
||
|
? Turn again.
|
||
|
? Go Forward.
|
||
|
? Turn left at mining cart.
|
||
|
? Turn right.
|
||
|
? Kill Mantas.
|
||
|
? Turn right-We need three rocks.
|
||
|
? Back out.
|
||
|
? Go forward.
|
||
|
? Turn right.
|
||
|
? Shoot barrel.
|
||
|
? Turn left.
|
||
|
? Kill rock Demon.
|
||
|
? Turn right.
|
||
|
? Open door.
|
||
|
? Buy the best that you can afford.
|
||
|
? Exit.
|
||
|
? Go back to portal.
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
Armor Shop
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
? Turn left.
|
||
|
? Left.
|
||
|
? Right.
|
||
|
? Left.
|
||
|
? Left. Down the ramp.
|
||
|
? Left. Down ramp.
|
||
|
? Left. Kill Rock Demon. Take potion.
|
||
|
? Right.
|
||
|
? Right.
|
||
|
? Left.
|
||
|
? Left.
|
||
|
? Right.
|
||
|
? Curve Right.
|
||
|
? Left.
|
||
|
? Forward.
|
||
|
? Left.
|
||
|
? Right.
|
||
|
? Dead End.
|
||
|
? Open the doors to the right.
|
||
|
? Make a purchase but leave at least 250. If you can't afford it now
|
||
|
you will have some Spriggans to kill. They usually carry money. You
|
||
|
can come back here later.
|
||
|
? Exit.
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
Zombies
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
? Left.
|
||
|
? Left.
|
||
|
? Right.
|
||
|
? Right.
|
||
|
? Left.
|
||
|
? Left. up Ramp.
|
||
|
? At top go left.
|
||
|
? Then right.
|
||
|
? Turn around.
|
||
|
? Go back.
|
||
|
? Continue forward-Kill monsters.
|
||
|
? Right.
|
||
|
? Turn right. Go downstairs.
|
||
|
? Left.
|
||
|
? Right.
|
||
|
? Right.
|
||
|
? Left.
|
||
|
? Right.
|
||
|
? Left.
|
||
|
? Right.
|
||
|
? Left.
|
||
|
? Wipe out the Zombies with the bow and arrow.
|
||
|
? Continue forward.
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
Old Man
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
? Carefully cross the ramp.
|
||
|
? Left.
|
||
|
? Pick up the potion.
|
||
|
? Click on the man.
|
||
|
? Hit the crystal .
|
||
|
? Take the piece of crystal that has broken off.
|
||
|
? Exit.
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
Amber Glow
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
? At the top of the stairs turn right.
|
||
|
? Right.
|
||
|
? Right.
|
||
|
? Left.
|
||
|
? Left.
|
||
|
? Turn Right.
|
||
|
? Kill Rock.
|
||
|
? Right.
|
||
|
? Left
|
||
|
? Left. Be careful, there is a break in the ground.
|
||
|
? Jump.
|
||
|
? Right.
|
||
|
? Continue forward to the glowing substance.
|
||
|
? Hit it with your sword.
|
||
|
? Pick up the piece that breaks off.
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
Teleporter Room
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
? Turn around.
|
||
|
? Continue past the break.
|
||
|
? Follow tunnel.
|
||
|
? Turn right at the fork.
|
||
|
? Keep going until you reach the transporter room.
|
||
|
? Now head backing to the area with the three pressure plates.
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
Turning Bridge
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
? At this point, if you didn't bring any rocks with you form the DOD,
|
||
|
then you need to go back. Have fun.
|
||
|
? Put one rock on the left pressure plate to turn the bridge.
|
||
|
? Put the remaining rocks on the other two pressure plates to lower the
|
||
|
bridge.
|
||
|
? Cross.
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
Apothecary
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
? Follow the tunnel to the first left.
|
||
|
? Keep going until you get to the doors.
|
||
|
? Open the doors.
|
||
|
? Enter.
|
||
|
? After the gnome stops talking, click on the statue. This is the
|
||
|
essence of Sun Tsu.
|
||
|
? She will ask for iron, tree root, and amber glow. Then you can have
|
||
|
it for 250 coins.
|
||
|
? Exit.
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
Locked Iron Door
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
? Go all the way back until you can make a left turn.
|
||
|
? Break the lock off the door with your hammer.
|
||
|
? Take the lock.
|
||
|
? Open the doors.
|
||
|
? Kill Spriggan.
|
||
|
? Follow passage.
|
||
|
? Turn left.
|
||
|
? Walk down ramp.
|
||
|
? Kill Rock Demon.
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
Tree Root
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
? Follow passage.
|
||
|
? Make a right when you can and go to the dead end.
|
||
|
? Climb up the rock face.
|
||
|
? Follow passage left til you get to the tree roots.
|
||
|
? Chop the one sticking out of the wall.
|
||
|
? Take the root.
|
||
|
? Exit.
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
Boulders
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
? Head back to the padlocked door.
|
||
|
? Make a right at the opening, just before the door.
|
||
|
? Follow passage to the boulders.
|
||
|
? Walk up as close as you can get.
|
||
|
? Get ready to run.
|
||
|
? As soon as the bolder enters the picture, start running.
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
Gnome Sage
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
? Continue following the path to the doors.
|
||
|
? Open the doors.
|
||
|
? Enter.
|
||
|
? Click on the gnome.
|
||
|
? He will ask for a lode stone to help you exit the Gnome Realm.
|
||
|
? Exit.
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
Breaking the Brick Wall
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
? The brick wall is at the North Center part of the map.
|
||
|
? Turn around.
|
||
|
? Exit.
|
||
|
? Pass the boulders.
|
||
|
? Follow the tunnel to the fork.
|
||
|
? Turn left.
|
||
|
? Continue to the next for.
|
||
|
? Turn right.
|
||
|
? Continue till you reach the brick wall on the left.
|
||
|
? Turn right and go up the ramp.
|
||
|
? Kill 2 Rock Demons.
|
||
|
? Follow the passage.
|
||
|
? Continue forward.
|
||
|
? Climb up.
|
||
|
? Follow passage to the bolder.
|
||
|
? To the right of the bolder is a hole.
|
||
|
? Push the bolder into the hole.
|
||
|
? Jump into the hole yourself.
|
||
|
? Push the bolder through the passage.
|
||
|
? At some point, Connor will automatically pick the bolder up and
|
||
|
through it down the ramp. The bolder will break through the brick
|
||
|
wall.
|
||
|
? Go through the hole in the wall.
|
||
|
? You will need light.
|
||
|
? Put the crystal in the purple crystal on the wall to the left.
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
Black Dragon Wyrm
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
? Follow the passage.
|
||
|
? Kill the wyrm with your hand weapon.
|
||
|
? The old man appears and turns into a younger man.
|
||
|
? Pick up the black diamond.
|
||
|
? Go through the next room.
|
||
|
? Click on purple crystal.
|
||
|
? You will meet Hector.
|
||
|
? Take the pyramid.
|
||
|
? Replace it with dark pyramid.
|
||
|
? Watch the next scene.
|
||
|
? Take the dark pyramid.
|
||
|
? Take the lode stone under the pyramid.
|
||
|
? Go back to the Sage Gnome.
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
Sage Gnome
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
? He is at the far West point on the map.
|
||
|
? Pass the boulders again.
|
||
|
? Give the lodestone to the Sage.
|
||
|
? The barren region is now available on your map.
|
||
|
? Now go to the Apothecary.
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
Purchasing the Sun Tzu
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
? Go back through the boulders for the last time.
|
||
|
? Make a right at the fork.
|
||
|
? Then right at the opening.
|
||
|
? Keep going until you reach the Apothecary.
|
||
|
? Give the ingredients.
|
||
|
? Buy the Sun Tzu.
|
||
|
? go back to the teleporter room.
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
Teleporter Room
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
? Teleport to the Barren Region
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
The Barren Region
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
The Village
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
? From the transport pad head West to the bridge. Pick up crystals as
|
||
|
you find them.
|
||
|
? Try to stay out of the paths of the ants although they are easy to
|
||
|
kill and hold crystals.
|
||
|
? Watch out for the Pyro Demons in the lava.
|
||
|
? After crossing the bridge, continue North until you reach the
|
||
|
village.
|
||
|
? Enter the first hut on the left.
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
Shaman Hut
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
? Click on the Shaman.
|
||
|
? She will tell you that she can resurrect the dead for 25 gold coins.
|
||
|
? Exit.
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
Weapons Hut
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
? Click on the weapons dealer.
|
||
|
? He will tell you of the basilisk. He needs a black diamond and a
|
||
|
metal shaft to make a weapon to defeat it.
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
Sanctuary of Stone
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
? Head up the hill to the West.
|
||
|
? Enter the Sanctuary.
|
||
|
? Cross the bridge to the South.
|
||
|
? Talk to the guy with the horn. He will tell you the stone has
|
||
|
disappeared.
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
Blacksmith Shop
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
? Enter the Blacksmith Shop.
|
||
|
? Talk to the Blacksmith.
|
||
|
? He is of no help.
|
||
|
? Exit.
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
Broken Bridge
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
? Now head North behind the castle.
|
||
|
? Step on to the broken bridge.
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
Bridge Puzzle
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
1. N,NW
|
||
|
2. NW,N,N
|
||
|
3. SE,E,E,E,E
|
||
|
4. SW,S,S
|
||
|
5. W,W,W,NW,NW
|
||
|
6. NE,E,E,E,NE
|
||
|
7. S,SW
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
? When you are finished a bridge will be completed and you can cross to
|
||
|
the other side.
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
Fire Gem
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
? Go to the North of the volcanoes.
|
||
|
? Climb the ramp.
|
||
|
? Grab the fire gem. A spirit will appear and tell you of the fire
|
||
|
dwarves. The have another piece of the mask.
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
Getting the Stone
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
? Head back South.
|
||
|
? Follow the mountain East.
|
||
|
? Then North to the broken bridge.
|
||
|
? Cross the broken bridge to the wall.
|
||
|
? Climb up.
|
||
|
? Take at your bow and arrow and shoot the gongs in order of the colors
|
||
|
of the rainbow. Red, orange, yellow, green, blue, indigo, violet or
|
||
|
4,2,7,5,1,3,6.
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
Sanctuary
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
? Return to the sanctuary.
|
||
|
? Go back to the horn guy.
|
||
|
? Put the stone in the pedestal.
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
Blacksmith
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
? Go back to the blacksmith.
|
||
|
? Talk to the blacksmith.
|
||
|
? He gives you a metal shaft.
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
Weapons Hut
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
? Go back to the weapons hut.
|
||
|
? Give the diamond and metal shaft.
|
||
|
? You will receive a pike in return.
|
||
|
? Exit.
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
Basilisk Lair
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
? Go South.
|
||
|
? Cross bridge.
|
||
|
? Keep going South to the lava.
|
||
|
? Head up the hill and go behind until you reach the blocks in the
|
||
|
lava.
|
||
|
? Jump the blocks to the cliff to the South.
|
||
|
? Climb the cliff.
|
||
|
? Get out your pike.
|
||
|
? Step to the edge of the cliff.
|
||
|
? Walk off and you will automatically kill the basilisk.
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
Temple
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
? Turn around and cross the bridge.
|
||
|
? Go to the right of the temple.
|
||
|
? Climb up.
|
||
|
? Jump in the hole.
|
||
|
? Take the sword on the sarcophagus.
|
||
|
? Open the panel to get a potion.
|
||
|
? Click on the dwarf.
|
||
|
? Pick up the key he drops.
|
||
|
? Notice the pattern of shapes along the top of the walls.
|
||
|
? Go to the sarcophagus.
|
||
|
? Push the pressure plates in the order on the wall. Moon, Triangle,
|
||
|
Circle, Square.
|
||
|
? A door opens.
|
||
|
? Enter.
|
||
|
? Open panel.
|
||
|
? Take potion.
|
||
|
? Take suit of armor.
|
||
|
? Exit room.
|
||
|
? Climb out.
|
||
|
? Go back to the basilisk.
|
||
|
? Use your new sword to chop off his tongue.
|
||
|
? Take the tongue
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
Fire Dwarves Lair
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
? Take the path behind the lair.
|
||
|
? At the fork, go right.
|
||
|
? From here, look at your map. You want to head West.
|
||
|
? As you approach the dwarves lair, kill the two dwarves.
|
||
|
? Use your key to open the door.
|
||
|
? Follow the pathway.
|
||
|
? Kill the dwarves as you come upon them.
|
||
|
? On the wall to the right will be three buttons.
|
||
|
? Shoot the first button with your arrow.
|
||
|
? A bridge will extend to the other side.
|
||
|
? Cross the bridge.
|
||
|
? Once inside, pull the lever to free Fressa. You will meet her again
|
||
|
later.
|
||
|
? She will tell you of a crystal scepter. She will also open a door for
|
||
|
you.
|
||
|
? Be sure to get the pipe cap in the left most cell before entering the
|
||
|
secret room.
|
||
|
? Once inside the secret room there is a wall safe with some familiar
|
||
|
symbols.
|
||
|
? Push them in the same order as before. Moon, triangle, circle, and
|
||
|
square.
|
||
|
? Take the second pipe cap inside.
|
||
|
? Exit back across the bridge.
|
||
|
? Shoot the second button.
|
||
|
? Cross the bridge.
|
||
|
? Open the trunk and get the third mask piece.
|
||
|
? Behind you a henchman will appear.
|
||
|
? Kill him
|
||
|
? Take all that he leaves behind.
|
||
|
? Exit.
|
||
|
? Shoot the third button.
|
||
|
? Kill the dwarf.
|
||
|
? Cross the bridge.
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
Elevator Room
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
? Put a pipe cap on one pipe.
|
||
|
? Enter the elevator.
|
||
|
? Turn around.
|
||
|
? Shoot the button with arrow.
|
||
|
? You will go up to the next floor.
|
||
|
? Exit.
|
||
|
? Pick up scepter.
|
||
|
? Pick up potion of reveal.
|
||
|
? Get back in the elevator.
|
||
|
? Shoot the button again.
|
||
|
? You will go back down.
|
||
|
? Put on the other pipe cap.
|
||
|
? Get back in the elevator.
|
||
|
? Shoot the button.
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
Frozen Reaches
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
Snow Palace
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
? Head South to the Snow Palace.
|
||
|
? Talk to Freesa, Queen of the Snow Nymphs.
|
||
|
? Give her the crystal scepter. She will let you keep it.
|
||
|
? Exit.
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
Dragon's Cave
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
? Head West to the Dragon.
|
||
|
? Use the scepter on the Dragon. She can't take you anywhere until the
|
||
|
gate is opened.
|
||
|
? Look at the broken chain hanging from the ceiling.
|
||
|
? Push the ice block underneath it.
|
||
|
? Stand in front of it and jump. Make sure it is against the edge and
|
||
|
you are not on the ice.
|
||
|
? Once on the box grab the chain. The gate will open.
|
||
|
? Click the scepter on the dragon.
|
||
|
? You will automatically jump on her back and fly across the lake.
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
East Tower
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
? Head North to the East Tower.
|
||
|
? Kill the two Ice Orcs.
|
||
|
? Pick up the crossbow that one drops.
|
||
|
? Climb the wall to get in.
|
||
|
? Exit through the open doorway.
|
||
|
? Pull the lever to open the trap door.
|
||
|
? Jump in.
|
||
|
? Shoot the barrels.
|
||
|
? Open the trunk.
|
||
|
? Take the potions.
|
||
|
? Exit and head North.
|
||
|
? At the fork go east.
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
Flaming Sword, Invisible Snow Mane
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
? At the top of the hill you will be attacked by an invisible Snow
|
||
|
Mane.
|
||
|
? Drink a potion of reveal and kill him.
|
||
|
? Continue forward.
|
||
|
? Look at the sword in the block of ice.
|
||
|
? Walk on to the ice.
|
||
|
? Throw a rock three times till the ice breaks.
|
||
|
? Use your fire gem on the ice to melt it.
|
||
|
? Click on the sword.
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
Guard House
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
? Head south then West around the East Tower.
|
||
|
? When you finally make it up the hill a couple of Ice Orcs will be
|
||
|
waiting for you on the other side of the lake.
|
||
|
? Kill them with your crossbow.
|
||
|
? Walk around to the left being very careful not to touch the water.
|
||
|
? Walk to the left of the guardhouse and behind it.
|
||
|
? Climb up.
|
||
|
? Click on the grate. Watch the scene that unfolds.
|
||
|
? Move forward to the jail.
|
||
|
? Talk to the Gryph king.
|
||
|
? Pull the lever on the other side of the room. This will create
|
||
|
lightning.
|
||
|
? Exit to the balcony.
|
||
|
? Jump off. You will automatically kill the guard.
|
||
|
? He drops a key. Look around and pick it up.
|
||
|
? Climb back up.
|
||
|
? Free the king.
|
||
|
? Exit.
|
||
|
? You will be attacked and fall through the grate.
|
||
|
? Kill Thork.
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
Thork's Throne Room
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
? Open the trunk.
|
||
|
? Take the amulet.
|
||
|
? Pick up the ice shard.
|
||
|
? Notice the trunk behind the locked gate.
|
||
|
? Look at the slot in the wall.
|
||
|
? Open the front door.
|
||
|
? Notice the gap in the floor.
|
||
|
? Put the ice shard in the gap.
|
||
|
? Use the flame sword to melt it.
|
||
|
? Now use the crossbow to freeze the melted water.
|
||
|
? Now pick it up.
|
||
|
? There is a rock in the corner of the room if you need it.
|
||
|
? Put your new ice lever in the slot in the wall to open the gate.
|
||
|
? You will break the ice guard and open the trunk.
|
||
|
? The guard will re-appear.
|
||
|
? Kill him quickly.
|
||
|
? You now have a 4th piece of the mask.
|
||
|
? Go back to the dragon. Go back to the other side of the lake.
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
Gryph's Cave
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
? From the dragon's cave, head South then west.
|
||
|
? Follow the trail to the cave.
|
||
|
? Click on the Gryph king.
|
||
|
? You will receive a blue adament.
|
||
|
? Go back to the dragon and fly back across the lake.
|
||
|
? Go back to the guardhouse.
|
||
|
? Climb up.
|
||
|
? Go to the electric chair.
|
||
|
? Put the blue adament, tongue, mushroom on the chair.
|
||
|
? Pull the lever. You get an increase in armor and weapons ratings.
|
||
|
? Climb down.
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
West Pillar
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
? Use amulet on pillar- "Only the blade of fire can sever the head of
|
||
|
the Drakes."
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
The Drakes
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
? From here continue North.
|
||
|
? Kill the snowy guys.
|
||
|
? Climb the wall.
|
||
|
? Kill the Drake.
|
||
|
? Walk past the Drake.
|
||
|
? Drop down into the hole.
|
||
|
? Continue down the hall.
|
||
|
? A new section loads.
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
Paradise Lost
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
? Go to the altar.
|
||
|
? Click on it. Conner will notice a depression.
|
||
|
? Put the clear crystal in the depression.
|
||
|
? You will now be transported to the Realm of the Sun.
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
Realm of the Sun-Level 1
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
? Exit the room after killing the Henchman.
|
||
|
? Turn left.
|
||
|
? Look up at the ceiling. There is a hole.
|
||
|
? Approach the wall.
|
||
|
? Kill the snake.
|
||
|
? Climb the wall.
|
||
|
? Break the urns as you come across them.
|
||
|
? Take the medallion.
|
||
|
? Climb back down.
|
||
|
? Exit the room.
|
||
|
? Head down the hall.
|
||
|
? Turn left.
|
||
|
? Kill the Henchman.
|
||
|
? Move forward to the end of the hall.
|
||
|
? Kill the two Henchmen.
|
||
|
? Open the panels with the red crystals.
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
Tablet of Knowledge
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
? Head North.
|
||
|
? Kill the snakes.
|
||
|
? Take a left and head West.
|
||
|
? Watch where you step. Certain areas will cause Shadow Demons to
|
||
|
appear.
|
||
|
? Make a left into the temple. The Archons are frozen.
|
||
|
? Listen to the voices for clues.
|
||
|
? Take the tablet from the altar.
|
||
|
? Exit.
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
Hall of Truth
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
? Head toward the North East side of the map.
|
||
|
? Click on the Archon when you reach him.
|
||
|
? He opens the door for you.
|
||
|
? Enter the room with the monster. Don't worry about the fact that
|
||
|
there is no floor.
|
||
|
? He will transform into a key as you approach.
|
||
|
? Exit
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
Sword of Truth
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
? Head back South.
|
||
|
? Use the key on the door.
|
||
|
? Take the sword. Something will be written on the tablet.
|
||
|
? Head all the way to the NorthWest corner to exit to Level 2.
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
Level 2
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
? Use tablet on the door.
|
||
|
? Follow the passage.
|
||
|
? The door on the left is locked.
|
||
|
? Continue forward.
|
||
|
? Beware of three Henchmen.
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
Hidden Switch
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
? Head North, East and North. Take the second left.
|
||
|
? Follow the passage into a large room.
|
||
|
? Find the unlit candle. Enter the top right doorway. The candle is
|
||
|
right in front of you.
|
||
|
? Pull the candle to open the locked door we saw earlier.
|
||
|
? Exit through the bottom right passage.
|
||
|
Hidden Room
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
? Follow the passage.
|
||
|
? Take the first right.
|
||
|
? You will automatically find the fifth mask piece.
|
||
|
? Kill the Henchman.
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
Cauldron Room
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
? Head to the very NE room on the map.
|
||
|
? Automatic scene.
|
||
|
? Henchmen come out of the cauldron.
|
||
|
? Use the medallion on the cauldron to turn it into healing water and
|
||
|
stop the flow of Henchmen.
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
Hall of Light
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
? Head down the hall to the South.
|
||
|
? Approach the book on the pedestal. It's too dark to read.
|
||
|
? Push the pedestal into the middle of the circle on the floor.
|
||
|
? A key will appear.
|
||
|
? Take it.
|
||
|
? Exit.
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
Armor of Light
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
? Head for the locked door at the middle of the screen.
|
||
|
? Use key to open door.
|
||
|
? Click on suit of armor. Auto scene.
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
Level 3
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
? Go to the door that asks you to seek the light. This is on the NW
|
||
|
side of the map.
|
||
|
? Use the table on the door.
|
||
|
? Follow the passage. Notice the panel in the wall.
|
||
|
? Make a left at the fork.
|
||
|
? Continue until you can make a right.
|
||
|
? Click on the golden urn.
|
||
|
? Go back to the now open panel.
|
||
|
? Take the potions.
|
||
|
? Go through the West opening.
|
||
|
? Continue to the door that speaks of order.
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
Hall of Order
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
? Head to the North part of the map.
|
||
|
? Click on the Archon.
|
||
|
? Enter the open door.
|
||
|
? Put the mask puzzle in order.
|
||
|
? Enter through the now open door.
|
||
|
? Take the key.
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
Chalice of Order
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
? Head to the room to the East on the map.
|
||
|
? Prepare for a battle.
|
||
|
? Use the key on the door.
|
||
|
? Take the chalice.
|
||
|
? Go back to the door that speaks of order.
|
||
|
? Use the tablet on the door.
|
||
|
? Enter.
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
Inner Sanctum of the Mask
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
? Click on the Archon.
|
||
|
? Enter the room.
|
||
|
? Lucreto appears.
|
||
|
? Put a piece of the mask on the altar.
|
||
|
? Fight Lucreto till he disappears.
|
||
|
? Move toward the altar and put another piece on and be quick about it.
|
||
|
? Fight Lucreto again.
|
||
|
? Continue this process till Lucreto has been finished off.
|
||
|
? Once the portal has opened push Lucreto into it.
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
Congratulations! Daventry has been restored to its former self.
|
||
|
</p>
|
||
|
|
||
|
</body>
|
||
|
</html>
|