Working on adding persistence
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parent
a1a5841f36
commit
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2
main.go
2
main.go
@ -57,7 +57,7 @@ func mainLoop(style style) {
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eventchan := make(chan termbox.Event)
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go readUserInput(eventchan)
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go sendRefreshEvent(eventchan)
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//go sendRefreshEvent(eventchan)
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for {
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// Read User Input
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@ -7,14 +7,14 @@ import (
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"strings"
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"time"
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"gogs.bullercodeworks.com/brian/boltrest"
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"gogs.bullercodeworks.com/brian/termbox-util"
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"github.com/boltdb/bolt"
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"github.com/nsf/termbox-go"
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)
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var databaseFile string
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var db *bolt.DB
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var db *boltrest.DB
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// TabStops
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const (
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@ -29,6 +29,7 @@ type mainScreen struct {
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updateTime time.Time
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battStat *termboxUtil.ProgressBar
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notepad *termboxUtil.InputField
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db *boltrest.DB
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}
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func (screen *mainScreen) handleKeyPress(event termbox.Event) int {
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@ -94,7 +95,7 @@ func (screen *mainScreen) performLayout(style style) {
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// Notepad
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screen.notepad = termboxUtil.CreateInputField(1, 4, (w / 4), (h / 4), style.defaultFg, style.defaultBg)
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screen.notepad.SetBordered(true)
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screen.notepad.SetWrap(true)
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//screen.notepad.SetWrap(true)
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// TODO: Load saved notepad data
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screen.refreshData()
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@ -142,7 +143,6 @@ func (screen *mainScreen) drawScreen(style style) {
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termboxUtil.DrawStringAtPoint("Notes", screen.notepad.GetX(), screen.notepad.GetY()-1, fg, bg)
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fg, bg = style.defaultFg, style.defaultBg
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screen.notepad.Draw()
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termboxUtil.DrawStringAtPoint(screen.notepad.GetValue(), screen.notepad.GetX()+7, screen.notepad.GetY()-1, fg, bg)
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}
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func getBatteryPct() int {
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@ -189,21 +189,17 @@ func getNetworkProfile() string {
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return "Network Info Unavailable"
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}
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func loadState() {
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db, err = bolt.Open(databaseFile, 0600, nil)
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db.View(func(tx *bolt.Tx) error {
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return tx.ForEach(func(nm []byte, b *bolt.Bucket) error {
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bb, err := readBucket(b)
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func (screen *mainScreen) loadState() error {
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var err error
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db, err = boltrest.Open(databaseFile)
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if err == nil {
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bb.name = string(nm)
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// TODO: Set the boltrest URL
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screen.db = db
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}
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return err
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})
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})
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db.Close()
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}
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func saveState() {
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db, err = bolt.Open(databaseFile, 0600, nil)
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db.Close()
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func saveState() error {
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var err error
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return err
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}
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