user-config/config.go

129 lines
3.0 KiB
Go

// Package userConfig eases the use of config files in a user's home directory
package userConfig
import (
"errors"
"os"
"strings"
"gogs.bullercodeworks.com/brian/user-config/ext/go-xdg"
)
// Config is a stuct for managing the config
type Config struct {
name string
generalConfig *GeneralConfig
}
// NewConfig generates a Config struct
func NewConfig(name string) (*Config, error) {
c := &Config{name: name}
if err := c.Load(); err != nil {
return c, err
}
return c, nil
}
// Set at the config level sets a value in the <c.name>.conf file
func (c *Config) Set(k, v string) error {
return c.generalConfig.Set(k, v)
}
// Get at the config level retrieves a value from the <c.name>.conf file
func (c *Config) Get(k string) string {
return c.generalConfig.Get(k)
}
// GetConfigPath just returns the config path
func (c *Config) GetConfigPath() string {
return c.generalConfig.Path
}
// Load loads config files into the config
func (c *Config) Load() error {
var err error
if strings.TrimSpace(c.name) == "" {
return errors.New("Invalid Config Name: " + c.name)
}
var cfgPath string
cfgPath = xdg.Config.Dirs()[0]
if cfgPath != "" {
cfgPath = cfgPath + "/" + c.name
if err = c.verifyOrCreateDirectory(cfgPath); err != nil {
return err
}
// We always have a <name>.conf file
//cfgPath = cfgPath + "/" + c.name + ".conf"
}
// Load general config
if c.generalConfig, err = NewGeneralConfig(c.name, cfgPath); err != nil {
return err
}
return nil
}
// Save writes the config to file(s)
func (c *Config) Save() error {
if c.generalConfig == nil {
return errors.New("Bad setup.")
}
return c.generalConfig.Save()
/*
var cfgPath string
var configLines []string
//configLines = append(configLines, "server="+client.ServerAddr)
//configLines = append(configLines, "key="+client.ServerKey)
cfgPath = os.Getenv("HOME")
if cfgPath != "" {
cfgPath = cfgPath + "/.config"
if err := c.verifyOrCreateDirectory(cfgPath); err != nil {
return err
}
cfgPath = cfgPath + "/" + c.name
}
if cfgPath != "" {
file, err := os.Create(cfgPath)
if err != nil {
// Couldn't load config even though one was specified
return err
}
defer file.Close()
w := bufio.NewWriter(file)
for _, line := range configLines {
fmt.Fprintln(w, line)
}
if err = w.Flush(); err != nil {
return err
}
}
return nil
*/
}
// verifyOrCreateDirectory is a helper function for building an
// individual directory
func (c *Config) verifyOrCreateDirectory(path string) error {
var tstDir *os.File
var tstDirInfo os.FileInfo
var err error
if tstDir, err = os.Open(path); err != nil {
if err = os.Mkdir(path, 0755); err != nil {
return err
}
if tstDir, err = os.Open(path); err != nil {
return err
}
}
if tstDirInfo, err = tstDir.Stat(); err != nil {
return err
}
if !tstDirInfo.IsDir() {
return errors.New(path + " exists and is not a directory")
}
// We were able to open the path and it was a directory
return nil
}